0024192: Adding support for shaders to OCCT visualization toolkit
[occt.git] / src / Graphic3d / Graphic3d_ShaderProgram_Handle.hxx
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30f0ad28 1// Created on: 2013-09-20
2// Created by: Denis BOGOLEPOV
3// Copyright (c) 2013 OPEN CASCADE SAS
4//
5// The content of this file is subject to the Open CASCADE Technology Public
6// License Version 6.5 (the "License"). You may not use the content of this file
7// except in compliance with the License. Please obtain a copy of the License
8// at http://www.opencascade.org and read it completely before using this file.
9//
10// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
11// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
12//
13// The Original Code and all software distributed under the License is
14// distributed on an "AS IS" basis, without warranty of any kind, and the
15// Initial Developer hereby disclaims all such warranties, including without
16// limitation, any warranties of merchantability, fitness for a particular
17// purpose or non-infringement. Please see the License for the specific terms
18// and conditions governing the rights and limitations under the License.
19
20#ifndef _Handle_Graphic3d_ShaderProgram_HeaderFile
21#define _Handle_Graphic3d_ShaderProgram_HeaderFile
22
23#include <Standard_Transient.hxx>
24
25class Graphic3d_ShaderProgram;
26DEFINE_STANDARD_HANDLE (Graphic3d_ShaderProgram, Standard_Transient)
27
28typedef Handle(Graphic3d_ShaderProgram) Graphic3d_ShaderProgram_Handle;
29
30#endif