30f0ad28 |
1 | // Created on: 2013-09-20 |
2 | // Created by: Denis BOGOLEPOV |
d5f74e42 |
3 | // Copyright (c) 2013-2014 OPEN CASCADE SAS |
30f0ad28 |
4 | // |
973c2be1 |
5 | // This file is part of Open CASCADE Technology software library. |
30f0ad28 |
6 | // |
d5f74e42 |
7 | // This library is free software; you can redistribute it and/or modify it under |
8 | // the terms of the GNU Lesser General Public License version 2.1 as published |
973c2be1 |
9 | // by the Free Software Foundation, with special exception defined in the file |
10 | // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT |
11 | // distribution for complete text of the license and disclaimer of any warranty. |
30f0ad28 |
12 | // |
973c2be1 |
13 | // Alternatively, this file may be used under the terms of Open CASCADE |
14 | // commercial license or contractual agreement. |
30f0ad28 |
15 | |
16 | #ifndef _Handle_Graphic3d_ShaderProgram_HeaderFile |
17 | #define _Handle_Graphic3d_ShaderProgram_HeaderFile |
18 | |
19 | #include <Standard_Transient.hxx> |
20 | |
21 | class Graphic3d_ShaderProgram; |
22 | DEFINE_STANDARD_HANDLE (Graphic3d_ShaderProgram, Standard_Transient) |
23 | |
24 | typedef Handle(Graphic3d_ShaderProgram) Graphic3d_ShaderProgram_Handle; |
25 | |
26 | #endif |