0029524: Modeling Algorithms - access violation in HLRBRep_PolyAlgo while computing...
[occt.git] / src / Graphic3d / Graphic3d_RenderingParams.hxx
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bc8c79bb 1// Created on: 2014-05-14
2// Created by: Denis BOGOLEPOV
3// Copyright (c) 2014 OPEN CASCADE SAS
4//
5// This file is part of Open CASCADE Technology software library.
6//
7// This library is free software; you can redistribute it and/or modify it under
8// the terms of the GNU Lesser General Public License version 2.1 as published
9// by the Free Software Foundation, with special exception defined in the file
10// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
11// distribution for complete text of the license and disclaimer of any warranty.
12//
13// Alternatively, this file may be used under the terms of Open CASCADE
14// commercial license or contractual agreement.
15
16#ifndef _Graphic3d_RenderingParams_HeaderFile
17#define _Graphic3d_RenderingParams_HeaderFile
18
15669413 19#include <Graphic3d_AspectText3d.hxx>
20#include <Graphic3d_TransformPers.hxx>
a1073ae2 21#include <Graphic3d_RenderTransparentMethod.hxx>
bc8c79bb 22#include <Graphic3d_RenderingMode.hxx>
f978241f 23#include <Graphic3d_StereoMode.hxx>
eb85ed36 24#include <Graphic3d_ToneMappingMethod.hxx>
f978241f 25#include <Graphic3d_Vec4.hxx>
bc8c79bb 26
27//! Helper class to store rendering parameters.
28class Graphic3d_RenderingParams
29{
30public:
4b1c8733 31 //! Default pixels density.
32 static const unsigned int THE_DEFAULT_RESOLUTION = 72u;
bc8c79bb 33
34 //! Default ray-tracing depth.
35 static const Standard_Integer THE_DEFAULT_DEPTH = 3;
36
f978241f 37 //! Anaglyph filter presets.
38 enum Anaglyph
39 {
40 Anaglyph_RedCyan_Simple, //!< simple filter for Red-Cyan glasses (R+GB)
41 Anaglyph_RedCyan_Optimized, //!< optimized filter for Red-Cyan glasses (R+GB)
42 Anaglyph_YellowBlue_Simple, //!< simple filter for Yellow-Blue glasses (RG+B)
43 Anaglyph_YellowBlue_Optimized, //!< optimized filter for Yellow-Blue glasses (RG+B)
44 Anaglyph_GreenMagenta_Simple, //!< simple filter for Green-Magenta glasses (G+RB)
45 Anaglyph_UserDefined //!< use externally specified matrices
46 };
47
15669413 48 //! Statistics display flags.
49 enum PerfCounters
50 {
51 PerfCounters_NONE = 0x000, //!< no stats
52 PerfCounters_FrameRate = 0x001, //!< Frame Rate
53 PerfCounters_CPU = 0x002, //!< CPU utilization
54 PerfCounters_Layers = 0x004, //!< count layers (groups of structures)
55 PerfCounters_Structures = 0x008, //!< count low-level Structures (normal unhighlighted Presentable Object is usually represented by 1 Structure)
56 //
57 PerfCounters_Groups = 0x010, //!< count primitive Groups (1 Structure holds 1 or more primitive Group)
58 PerfCounters_GroupArrays = 0x020, //!< count Arrays within Primitive Groups (optimal primitive Group holds 1 Array)
59 //
60 PerfCounters_Triangles = 0x040, //!< count Triangles
61 PerfCounters_Points = 0x080, //!< count Points
62 //
63 PerfCounters_EstimMem = 0x100, //!< estimated GPU memory usage
64 //! show basic statistics
65 PerfCounters_Basic = PerfCounters_FrameRate | PerfCounters_CPU | PerfCounters_Layers | PerfCounters_Structures,
66 //! extended (verbose) statistics
67 PerfCounters_Extended = PerfCounters_Basic
68 | PerfCounters_Groups | PerfCounters_GroupArrays
69 | PerfCounters_Triangles | PerfCounters_Points
70 | PerfCounters_EstimMem,
71 };
72
bc8c79bb 73public:
74
75 //! Creates default rendering parameters.
76 Graphic3d_RenderingParams()
189f85a3 77 : Method (Graphic3d_RM_RASTERIZATION),
a1073ae2 78 TransparencyMethod (Graphic3d_RTM_BLEND_UNORDERED),
79 OitDepthFactor (0.0f),
3c4b62a4 80 NbMsaaSamples (0),
56689b27 81 RenderResolutionScale (1.0f),
f88457e6 82 ToEnableDepthPrepass (Standard_False),
3c4b62a4 83 // ray tracing parameters
f978241f 84 IsGlobalIlluminationEnabled (Standard_False),
f978241f 85 RaytracingDepth (THE_DEFAULT_DEPTH),
189f85a3 86 IsShadowEnabled (Standard_True),
87 IsReflectionEnabled (Standard_False),
88 IsAntialiasingEnabled (Standard_False),
89 IsTransparentShadowEnabled (Standard_False),
f978241f 90 UseEnvironmentMapBackground (Standard_False),
8c820969 91 CoherentPathTracingMode (Standard_False),
3a9b5dc8 92 AdaptiveScreenSampling (Standard_False),
93 ShowSamplingTiles (Standard_False),
b4327ba8 94 TwoSidedBsdfModels (Standard_False),
b09447ed 95 RadianceClampingValue (30.0),
d877e610 96 RebuildRayTracingShaders (Standard_False),
4eaaf9d8 97 NbRayTracingTiles (16 * 16),
b27ab03d 98 CameraApertureRadius (0.0f),
99 CameraFocalPlaneDist (1.0f),
eb85ed36 100 ToneMappingMethod (Graphic3d_ToneMappingMethod_Disabled),
101 Exposure (0.f),
102 WhitePoint (1.f),
3c4b62a4 103 // stereoscopic parameters
f978241f 104 StereoMode (Graphic3d_StereoMode_QuadBuffer),
105 AnaglyphFilter (Anaglyph_RedCyan_Optimized),
4b1c8733 106 ToReverseStereo (Standard_False),
15669413 107 //
108 StatsPosition (new Graphic3d_TransformPers (Graphic3d_TMF_2d, Aspect_TOTP_LEFT_UPPER, Graphic3d_Vec2i (20, 20))),
109 StatsTextAspect (new Graphic3d_AspectText3d()),
110 StatsUpdateInterval (1.0),
111 StatsTextHeight (16),
112 CollectedStats (PerfCounters_Basic),
113 ToShowStats (Standard_False),
114 //
4b1c8733 115 Resolution (THE_DEFAULT_RESOLUTION)
bc8c79bb 116 {
f978241f 117 const Graphic3d_Vec4 aZero (0.0f, 0.0f, 0.0f, 0.0f);
118 AnaglyphLeft .SetRow (0, Graphic3d_Vec4 (1.0f, 0.0f, 0.0f, 0.0f));
119 AnaglyphLeft .SetRow (1, aZero);
120 AnaglyphLeft .SetRow (2, aZero);
121 AnaglyphLeft .SetRow (3, aZero);
122 AnaglyphRight.SetRow (0, aZero);
123 AnaglyphRight.SetRow (1, Graphic3d_Vec4 (0.0f, 1.0f, 0.0f, 0.0f));
124 AnaglyphRight.SetRow (2, Graphic3d_Vec4 (0.0f, 0.0f, 1.0f, 0.0f));
125 AnaglyphRight.SetRow (3, aZero);
15669413 126
127 StatsTextAspect->SetColor (Quantity_NOC_WHITE);
128 StatsTextAspect->SetColorSubTitle (Quantity_NOC_BLACK);
129 StatsTextAspect->SetFont (Font_NOF_ASCII_MONO);
130 StatsTextAspect->SetDisplayType (Aspect_TODT_SHADOW);
131 StatsTextAspect->SetTextZoomable (Standard_False);
132 StatsTextAspect->SetTextFontAspect (Font_FA_Regular);
bc8c79bb 133 }
134
75c262a9 135 //! Returns resolution ratio.
136 Standard_ShortReal ResolutionRatio() const
137 {
138 return Resolution / static_cast<Standard_ShortReal> (THE_DEFAULT_RESOLUTION);
139 }
140
bc8c79bb 141public:
142
a1073ae2 143 Graphic3d_RenderingMode Method; //!< specifies rendering mode, Graphic3d_RM_RASTERIZATION by default
144 Graphic3d_RenderTransparentMethod TransparencyMethod; //!< specifies rendering method for transparent graphics
145 Standard_ShortReal OitDepthFactor; //!< scalar factor [0-1] controlling influence of depth of a fragment to its final coverage
146 Standard_Integer NbMsaaSamples; //!< number of MSAA samples (should be within 0..GL_MAX_SAMPLES, power-of-two number), 0 by default
147 Standard_ShortReal RenderResolutionScale; //!< rendering resolution scale factor, 1 by default;
148 //! incompatible with MSAA (e.g. NbMsaaSamples should be set to 0)
f88457e6 149 Standard_Boolean ToEnableDepthPrepass; //!< enables/disables depth pre-pass, False by default
a1073ae2 150
151 Standard_Boolean IsGlobalIlluminationEnabled; //!< enables/disables global illumination effects (path tracing)
152 Standard_Integer SamplesPerPixel; //!< number of samples per pixel (SPP)
153 Standard_Integer RaytracingDepth; //!< maximum ray-tracing depth, 3 by default
154 Standard_Boolean IsShadowEnabled; //!< enables/disables shadows rendering, True by default
155 Standard_Boolean IsReflectionEnabled; //!< enables/disables specular reflections, False by default
156 Standard_Boolean IsAntialiasingEnabled; //!< enables/disables adaptive anti-aliasing, False by default
157 Standard_Boolean IsTransparentShadowEnabled; //!< enables/disables light propagation through transparent media, False by default
158 Standard_Boolean UseEnvironmentMapBackground; //!< enables/disables environment map background
159 Standard_Boolean CoherentPathTracingMode; //!< enables/disables 'coherent' tracing mode (single RNG seed within 16x16 image blocks)
160 Standard_Boolean AdaptiveScreenSampling; //!< enables/disables adaptive screen sampling mode for path tracing, FALSE by default
161 Standard_Boolean ShowSamplingTiles; //!< enables/disables debug mode for adaptive screen sampling, FALSE by default
162 Standard_Boolean TwoSidedBsdfModels; //!< forces path tracing to use two-sided versions of original one-sided scattering models
163 Standard_ShortReal RadianceClampingValue; //!< maximum radiance value used for clamping radiance estimation.
164 Standard_Boolean RebuildRayTracingShaders; //!< forces rebuilding ray tracing shaders at the next frame
165 Standard_Integer NbRayTracingTiles; //!< total number of screen tiles used in adaptive sampling mode (PT only)
b27ab03d 166 Standard_ShortReal CameraApertureRadius; //!< aperture radius of perspective camera used for depth-of-field, 0.0 by default (no DOF) (path tracing only)
167 Standard_ShortReal CameraFocalPlaneDist; //!< focal distance of perspective camera used for depth-of field, 1.0 by default (path tracing only)
a1073ae2 168
eb85ed36 169 Graphic3d_ToneMappingMethod ToneMappingMethod; //!< specifies tone mapping method for path tracing, Graphic3d_ToneMappingMethod_Disabled by default
170 Standard_ShortReal Exposure; //!< exposure value used for tone mapping (path tracing), 0.0 by default
171 Standard_ShortReal WhitePoint; //!< white point value used in filmic tone mapping (path tracing), 1.0 by default
172
a1073ae2 173 Graphic3d_StereoMode StereoMode; //!< stereoscopic output mode, Graphic3d_StereoMode_QuadBuffer by default
174 Anaglyph AnaglyphFilter; //!< filter for anaglyph output, Anaglyph_RedCyan_Optimized by default
175 Graphic3d_Mat4 AnaglyphLeft; //!< left anaglyph filter (in normalized colorspace), Color = AnaglyphRight * theColorRight + AnaglyphLeft * theColorLeft;
176 Graphic3d_Mat4 AnaglyphRight; //!< right anaglyph filter (in normalized colorspace), Color = AnaglyphRight * theColorRight + AnaglyphLeft * theColorLeft;
177 Standard_Boolean ToReverseStereo; //!< flag to reverse stereo pair, FALSE by default
178
15669413 179 Handle(Graphic3d_TransformPers) StatsPosition; //!< location of stats, upper-left position by default
180 Handle(Graphic3d_AspectText3d) StatsTextAspect; //!< stats text aspect
181 Standard_ShortReal StatsUpdateInterval; //!< time interval between stats updates in seconds, 1.0 second by default;
182 //! too often updates might impact performance and will smear text within widgets
183 //! (especially framerate, which is better averaging);
184 //! 0.0 interval will force updating on each frame
185 Standard_Integer StatsTextHeight; //!< stats text size; 16 by default
186 PerfCounters CollectedStats; //!< performance counters to collect, PerfCounters_Basic by default;
187 //! too verbose options might impact rendering performance,
188 //! because some counters might lack caching optimization (and will require expensive iteration through all data structures)
189 Standard_Boolean ToShowStats; //!< display performance statistics, FALSE by default;
190 //! note that counters specified within CollectedStats will be updated nevertheless
191 //! of visibility of widget managed by ToShowStats flag (e.g. stats can be retrieved by application for displaying using other methods)
192
a1073ae2 193 unsigned int Resolution; //!< Pixels density (PPI), defines scaling factor for parameters like text size
194 //! (when defined in screen-space units rather than in 3D) to be properly displayed
195 //! on device (screen / printer). 72 is default value.
196 //! Note that using difference resolution in different Views in same Viewer
197 //! will lead to performance regression (for example, text will be recreated every time).
bc8c79bb 198};
199
200#endif // _Graphic3d_RenderingParams_HeaderFile