0031502: Coding - New warnings after integration fix for 0031456
[occt.git] / src / Graphic3d / Graphic3d_RenderingParams.hxx
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bc8c79bb 1// Created on: 2014-05-14
2// Created by: Denis BOGOLEPOV
3// Copyright (c) 2014 OPEN CASCADE SAS
4//
5// This file is part of Open CASCADE Technology software library.
6//
7// This library is free software; you can redistribute it and/or modify it under
8// the terms of the GNU Lesser General Public License version 2.1 as published
9// by the Free Software Foundation, with special exception defined in the file
10// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
11// distribution for complete text of the license and disclaimer of any warranty.
12//
13// Alternatively, this file may be used under the terms of Open CASCADE
14// commercial license or contractual agreement.
15
16#ifndef _Graphic3d_RenderingParams_HeaderFile
17#define _Graphic3d_RenderingParams_HeaderFile
18
15669413 19#include <Graphic3d_AspectText3d.hxx>
20#include <Graphic3d_TransformPers.hxx>
a1073ae2 21#include <Graphic3d_RenderTransparentMethod.hxx>
bc8c79bb 22#include <Graphic3d_RenderingMode.hxx>
f978241f 23#include <Graphic3d_StereoMode.hxx>
eb85ed36 24#include <Graphic3d_ToneMappingMethod.hxx>
f978241f 25#include <Graphic3d_Vec4.hxx>
bc8c79bb 26
27//! Helper class to store rendering parameters.
28class Graphic3d_RenderingParams
29{
30public:
4b1c8733 31 //! Default pixels density.
32 static const unsigned int THE_DEFAULT_RESOLUTION = 72u;
bc8c79bb 33
34 //! Default ray-tracing depth.
35 static const Standard_Integer THE_DEFAULT_DEPTH = 3;
36
f978241f 37 //! Anaglyph filter presets.
38 enum Anaglyph
39 {
40 Anaglyph_RedCyan_Simple, //!< simple filter for Red-Cyan glasses (R+GB)
41 Anaglyph_RedCyan_Optimized, //!< optimized filter for Red-Cyan glasses (R+GB)
42 Anaglyph_YellowBlue_Simple, //!< simple filter for Yellow-Blue glasses (RG+B)
43 Anaglyph_YellowBlue_Optimized, //!< optimized filter for Yellow-Blue glasses (RG+B)
44 Anaglyph_GreenMagenta_Simple, //!< simple filter for Green-Magenta glasses (G+RB)
45 Anaglyph_UserDefined //!< use externally specified matrices
46 };
47
15669413 48 //! Statistics display flags.
5e30547b 49 //! If not specified otherwise, the counter value is computed for a single rendered frame.
15669413 50 enum PerfCounters
51 {
52 PerfCounters_NONE = 0x000, //!< no stats
5e30547b 53 PerfCounters_FrameRate = 0x001, //!< Frame Rate, frames per second (number of frames within elapsed time)
54 PerfCounters_CPU = 0x002, //!< CPU utilization as frames per second (number of frames within CPU utilization time (rendering thread))
15669413 55 PerfCounters_Layers = 0x004, //!< count layers (groups of structures)
56 PerfCounters_Structures = 0x008, //!< count low-level Structures (normal unhighlighted Presentable Object is usually represented by 1 Structure)
57 //
58 PerfCounters_Groups = 0x010, //!< count primitive Groups (1 Structure holds 1 or more primitive Group)
59 PerfCounters_GroupArrays = 0x020, //!< count Arrays within Primitive Groups (optimal primitive Group holds 1 Array)
60 //
61 PerfCounters_Triangles = 0x040, //!< count Triangles
62 PerfCounters_Points = 0x080, //!< count Points
63 //
64 PerfCounters_EstimMem = 0x100, //!< estimated GPU memory usage
5e30547b 65 //
66 PerfCounters_FrameTime = 0x200, //!< frame CPU utilization time (rendering thread); @sa Graphic3d_FrameStatsTimer
67 PerfCounters_FrameTimeMax= 0x400, //!< maximum frame times
68 //
69 PerfCounters_SkipImmediate = 0x800, //!< do not include immediate viewer updates (e.g. lazy updates without redrawing entire view content)
15669413 70 //! show basic statistics
71 PerfCounters_Basic = PerfCounters_FrameRate | PerfCounters_CPU | PerfCounters_Layers | PerfCounters_Structures,
72 //! extended (verbose) statistics
73 PerfCounters_Extended = PerfCounters_Basic
74 | PerfCounters_Groups | PerfCounters_GroupArrays
75 | PerfCounters_Triangles | PerfCounters_Points
76 | PerfCounters_EstimMem,
5e30547b 77 //! all counters
78 PerfCounters_All = PerfCounters_Extended
79 | PerfCounters_FrameTime
80 | PerfCounters_FrameTimeMax,
15669413 81 };
82
0e3025bc 83 //! State of frustum culling optimization.
84 enum FrustumCulling
85 {
86 FrustumCulling_Off, //!< culling is disabled
87 FrustumCulling_On, //!< culling is active, and the list of culled entities is automatically updated before redraw
88 FrustumCulling_NoUpdate //!< culling is active, but the list of culled entities is not updated
89 };
90
bc8c79bb 91public:
92
93 //! Creates default rendering parameters.
94 Graphic3d_RenderingParams()
189f85a3 95 : Method (Graphic3d_RM_RASTERIZATION),
a1073ae2 96 TransparencyMethod (Graphic3d_RTM_BLEND_UNORDERED),
2a332745 97 LineFeather (1.0f),
67312b79 98 // PBR parameters
99 PbrEnvPow2Size (9),
100 PbrEnvSpecMapNbLevels (6),
101 PbrEnvBakingDiffNbSamples (1024),
102 PbrEnvBakingSpecNbSamples (256),
103 PbrEnvBakingProbability (0.99f),
104 //
a1073ae2 105 OitDepthFactor (0.0f),
3c4b62a4 106 NbMsaaSamples (0),
56689b27 107 RenderResolutionScale (1.0f),
f88457e6 108 ToEnableDepthPrepass (Standard_False),
2a332745 109 ToEnableAlphaToCoverage (Standard_True),
3c4b62a4 110 // ray tracing parameters
f978241f 111 IsGlobalIlluminationEnabled (Standard_False),
f978241f 112 RaytracingDepth (THE_DEFAULT_DEPTH),
189f85a3 113 IsShadowEnabled (Standard_True),
114 IsReflectionEnabled (Standard_False),
115 IsAntialiasingEnabled (Standard_False),
116 IsTransparentShadowEnabled (Standard_False),
f978241f 117 UseEnvironmentMapBackground (Standard_False),
78607702 118 ToIgnoreNormalMapInRayTracing (Standard_False),
8c820969 119 CoherentPathTracingMode (Standard_False),
3a9b5dc8 120 AdaptiveScreenSampling (Standard_False),
e084dbbc 121 AdaptiveScreenSamplingAtomic(Standard_False),
3a9b5dc8 122 ShowSamplingTiles (Standard_False),
b4327ba8 123 TwoSidedBsdfModels (Standard_False),
b09447ed 124 RadianceClampingValue (30.0),
d877e610 125 RebuildRayTracingShaders (Standard_False),
66d1cdc6 126 RayTracingTileSize (32),
4eaaf9d8 127 NbRayTracingTiles (16 * 16),
b27ab03d 128 CameraApertureRadius (0.0f),
129 CameraFocalPlaneDist (1.0f),
0e3025bc 130 FrustumCullingState (FrustumCulling_On),
eb85ed36 131 ToneMappingMethod (Graphic3d_ToneMappingMethod_Disabled),
132 Exposure (0.f),
133 WhitePoint (1.f),
3c4b62a4 134 // stereoscopic parameters
f978241f 135 StereoMode (Graphic3d_StereoMode_QuadBuffer),
136 AnaglyphFilter (Anaglyph_RedCyan_Optimized),
4b1c8733 137 ToReverseStereo (Standard_False),
15669413 138 //
5e30547b 139 StatsPosition (new Graphic3d_TransformPers (Graphic3d_TMF_2d, Aspect_TOTP_LEFT_UPPER, Graphic3d_Vec2i (20, 20))),
140 ChartPosition (new Graphic3d_TransformPers (Graphic3d_TMF_2d, Aspect_TOTP_RIGHT_UPPER, Graphic3d_Vec2i (20, 20))),
141 ChartSize (-1, -1),
15669413 142 StatsTextAspect (new Graphic3d_AspectText3d()),
143 StatsUpdateInterval (1.0),
144 StatsTextHeight (16),
5e30547b 145 StatsNbFrames (1),
146 StatsMaxChartTime (0.1f),
15669413 147 CollectedStats (PerfCounters_Basic),
148 ToShowStats (Standard_False),
149 //
4b1c8733 150 Resolution (THE_DEFAULT_RESOLUTION)
bc8c79bb 151 {
f978241f 152 const Graphic3d_Vec4 aZero (0.0f, 0.0f, 0.0f, 0.0f);
153 AnaglyphLeft .SetRow (0, Graphic3d_Vec4 (1.0f, 0.0f, 0.0f, 0.0f));
154 AnaglyphLeft .SetRow (1, aZero);
155 AnaglyphLeft .SetRow (2, aZero);
156 AnaglyphLeft .SetRow (3, aZero);
157 AnaglyphRight.SetRow (0, aZero);
158 AnaglyphRight.SetRow (1, Graphic3d_Vec4 (0.0f, 1.0f, 0.0f, 0.0f));
159 AnaglyphRight.SetRow (2, Graphic3d_Vec4 (0.0f, 0.0f, 1.0f, 0.0f));
160 AnaglyphRight.SetRow (3, aZero);
15669413 161
162 StatsTextAspect->SetColor (Quantity_NOC_WHITE);
163 StatsTextAspect->SetColorSubTitle (Quantity_NOC_BLACK);
164 StatsTextAspect->SetFont (Font_NOF_ASCII_MONO);
165 StatsTextAspect->SetDisplayType (Aspect_TODT_SHADOW);
166 StatsTextAspect->SetTextZoomable (Standard_False);
167 StatsTextAspect->SetTextFontAspect (Font_FA_Regular);
bc8c79bb 168 }
169
75c262a9 170 //! Returns resolution ratio.
171 Standard_ShortReal ResolutionRatio() const
172 {
173 return Resolution / static_cast<Standard_ShortReal> (THE_DEFAULT_RESOLUTION);
174 }
175
bc8c79bb 176public:
177
a1073ae2 178 Graphic3d_RenderingMode Method; //!< specifies rendering mode, Graphic3d_RM_RASTERIZATION by default
179 Graphic3d_RenderTransparentMethod TransparencyMethod; //!< specifies rendering method for transparent graphics
2a332745 180 Standard_ShortReal LineFeather; //!< line feater width in pixels (> 0.0), 1.0 by default;
181 //! high values produce blurred results, small values produce sharp (aliased) edges
67312b79 182
183 Standard_Integer PbrEnvPow2Size; //!< size of IBL maps side can be calculated as 2^PbrEnvPow2Size (> 0), 9 by default
184 Standard_Integer PbrEnvSpecMapNbLevels; //!< number of levels used in specular IBL map (> 1), 6 by default
185 Standard_Integer PbrEnvBakingDiffNbSamples; //!< number of samples used in Monte-Carlo integration during diffuse IBL map's
186 //! spherical harmonics coefficients generation (> 0), 1024 by default
187 Standard_Integer PbrEnvBakingSpecNbSamples; //!< number of samples used in Monte-Carlo integration during specular IBL map's generation (> 0), 256 by default
188 Standard_ShortReal PbrEnvBakingProbability; //!< controls strength of samples reducing strategy during specular IBL map's generation
189 //! (see 'SpecIBLMapSamplesFactor' function for detail explanation) [0.0, 1.0], 0.99 by default
190
a1073ae2 191 Standard_ShortReal OitDepthFactor; //!< scalar factor [0-1] controlling influence of depth of a fragment to its final coverage
192 Standard_Integer NbMsaaSamples; //!< number of MSAA samples (should be within 0..GL_MAX_SAMPLES, power-of-two number), 0 by default
193 Standard_ShortReal RenderResolutionScale; //!< rendering resolution scale factor, 1 by default;
194 //! incompatible with MSAA (e.g. NbMsaaSamples should be set to 0)
f88457e6 195 Standard_Boolean ToEnableDepthPrepass; //!< enables/disables depth pre-pass, False by default
2a332745 196 Standard_Boolean ToEnableAlphaToCoverage; //!< enables/disables alpha to coverage, True by default
a1073ae2 197
198 Standard_Boolean IsGlobalIlluminationEnabled; //!< enables/disables global illumination effects (path tracing)
199 Standard_Integer SamplesPerPixel; //!< number of samples per pixel (SPP)
200 Standard_Integer RaytracingDepth; //!< maximum ray-tracing depth, 3 by default
201 Standard_Boolean IsShadowEnabled; //!< enables/disables shadows rendering, True by default
202 Standard_Boolean IsReflectionEnabled; //!< enables/disables specular reflections, False by default
203 Standard_Boolean IsAntialiasingEnabled; //!< enables/disables adaptive anti-aliasing, False by default
204 Standard_Boolean IsTransparentShadowEnabled; //!< enables/disables light propagation through transparent media, False by default
205 Standard_Boolean UseEnvironmentMapBackground; //!< enables/disables environment map background
78607702 206 Standard_Boolean ToIgnoreNormalMapInRayTracing; //!< enables/disables normal map ignoring during path tracing; FALSE by default
a1073ae2 207 Standard_Boolean CoherentPathTracingMode; //!< enables/disables 'coherent' tracing mode (single RNG seed within 16x16 image blocks)
208 Standard_Boolean AdaptiveScreenSampling; //!< enables/disables adaptive screen sampling mode for path tracing, FALSE by default
e084dbbc 209 Standard_Boolean AdaptiveScreenSamplingAtomic;//!< enables/disables usage of atomic float operations within adaptive screen sampling, FALSE by default
a1073ae2 210 Standard_Boolean ShowSamplingTiles; //!< enables/disables debug mode for adaptive screen sampling, FALSE by default
211 Standard_Boolean TwoSidedBsdfModels; //!< forces path tracing to use two-sided versions of original one-sided scattering models
212 Standard_ShortReal RadianceClampingValue; //!< maximum radiance value used for clamping radiance estimation.
213 Standard_Boolean RebuildRayTracingShaders; //!< forces rebuilding ray tracing shaders at the next frame
66d1cdc6 214 Standard_Integer RayTracingTileSize; //!< screen tile size, 32 by default (adaptive sampling mode of path tracing);
215 Standard_Integer NbRayTracingTiles; //!< maximum number of screen tiles per frame, 256 by default (adaptive sampling mode of path tracing);
216 //! this parameter limits the number of tiles to be rendered per redraw, increasing Viewer interactivity,
217 //! but also increasing the time for achieving a good quality; -1 means no limit
b27ab03d 218 Standard_ShortReal CameraApertureRadius; //!< aperture radius of perspective camera used for depth-of-field, 0.0 by default (no DOF) (path tracing only)
219 Standard_ShortReal CameraFocalPlaneDist; //!< focal distance of perspective camera used for depth-of field, 1.0 by default (path tracing only)
0e3025bc 220 FrustumCulling FrustumCullingState; //!< state of frustum culling optimization; FrustumCulling_On by default
a1073ae2 221
eb85ed36 222 Graphic3d_ToneMappingMethod ToneMappingMethod; //!< specifies tone mapping method for path tracing, Graphic3d_ToneMappingMethod_Disabled by default
223 Standard_ShortReal Exposure; //!< exposure value used for tone mapping (path tracing), 0.0 by default
224 Standard_ShortReal WhitePoint; //!< white point value used in filmic tone mapping (path tracing), 1.0 by default
225
a1073ae2 226 Graphic3d_StereoMode StereoMode; //!< stereoscopic output mode, Graphic3d_StereoMode_QuadBuffer by default
227 Anaglyph AnaglyphFilter; //!< filter for anaglyph output, Anaglyph_RedCyan_Optimized by default
228 Graphic3d_Mat4 AnaglyphLeft; //!< left anaglyph filter (in normalized colorspace), Color = AnaglyphRight * theColorRight + AnaglyphLeft * theColorLeft;
229 Graphic3d_Mat4 AnaglyphRight; //!< right anaglyph filter (in normalized colorspace), Color = AnaglyphRight * theColorRight + AnaglyphLeft * theColorLeft;
230 Standard_Boolean ToReverseStereo; //!< flag to reverse stereo pair, FALSE by default
231
15669413 232 Handle(Graphic3d_TransformPers) StatsPosition; //!< location of stats, upper-left position by default
5e30547b 233 Handle(Graphic3d_TransformPers) ChartPosition; //!< location of stats chart, upper-right position by default
234 Graphic3d_Vec2i ChartSize; //!< chart size in pixels, (-1, -1) by default which means that chart will occupy a portion of viewport
15669413 235 Handle(Graphic3d_AspectText3d) StatsTextAspect; //!< stats text aspect
236 Standard_ShortReal StatsUpdateInterval; //!< time interval between stats updates in seconds, 1.0 second by default;
237 //! too often updates might impact performance and will smear text within widgets
238 //! (especially framerate, which is better averaging);
239 //! 0.0 interval will force updating on each frame
240 Standard_Integer StatsTextHeight; //!< stats text size; 16 by default
5e30547b 241 Standard_Integer StatsNbFrames; //!< number of data frames to collect history; 1 by default
242 Standard_ShortReal StatsMaxChartTime; //!< upper time limit within frame chart in seconds; 0.1 seconds by default (100 ms or 10 FPS)
15669413 243 PerfCounters CollectedStats; //!< performance counters to collect, PerfCounters_Basic by default;
244 //! too verbose options might impact rendering performance,
245 //! because some counters might lack caching optimization (and will require expensive iteration through all data structures)
246 Standard_Boolean ToShowStats; //!< display performance statistics, FALSE by default;
247 //! note that counters specified within CollectedStats will be updated nevertheless
248 //! of visibility of widget managed by ToShowStats flag (e.g. stats can be retrieved by application for displaying using other methods)
249
a1073ae2 250 unsigned int Resolution; //!< Pixels density (PPI), defines scaling factor for parameters like text size
251 //! (when defined in screen-space units rather than in 3D) to be properly displayed
252 //! on device (screen / printer). 72 is default value.
253 //! Note that using difference resolution in different Views in same Viewer
254 //! will lead to performance regression (for example, text will be recreated every time).
bc8c79bb 255};
256
257#endif // _Graphic3d_RenderingParams_HeaderFile