0030537: Visualization - wrapping text in font text formatter
[occt.git] / src / Graphic3d / Graphic3d_MediaTexture.hxx
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98e6c6d1 1// Created by: Kirill GAVRILOV
2// Copyright (c) 2019 OPEN CASCADE SAS
3//
4// This file is part of Open CASCADE Technology software library.
5//
6// This library is free software; you can redistribute it and/or modify it under
7// the terms of the GNU Lesser General Public License version 2.1 as published
8// by the Free Software Foundation, with special exception defined in the file
9// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
10// distribution for complete text of the license and disclaimer of any warranty.
11//
12// Alternatively, this file may be used under the terms of Open CASCADE
13// commercial license or contractual agreement.
14
15#ifndef _Graphic3d_MediaTexture_HeaderFile
16#define _Graphic3d_MediaTexture_HeaderFile
17
18#include <Graphic3d_Texture2D.hxx>
19#include <NCollection_DefineAlloc.hxx>
20#include <NCollection_Shared.hxx>
21#include <Standard_Mutex.hxx>
22
23class Media_Frame;
24typedef NCollection_Shared<Standard_Mutex> Media_HMutex;
25
26//! Texture adapter for Media_Frame.
27class Graphic3d_MediaTexture : public Graphic3d_Texture2D
28{
29 DEFINE_STANDARD_RTTIEXT(Graphic3d_MediaTexture, Graphic3d_Texture2D)
30public:
31
32 //! Main constructor.
33 Standard_EXPORT Graphic3d_MediaTexture (const Handle(Media_HMutex)& theMutex,
34 Standard_Integer thePlane = -1);
35
36 //! Image reader.
faff3767 37 Standard_EXPORT virtual Handle(Image_PixMap) GetImage (const Handle(Image_SupportedFormats)& theSupported) Standard_OVERRIDE;
98e6c6d1 38
39 //! Return the frame.
40 const Handle(Media_Frame)& Frame() const { return myFrame; }
41
42 //! Set the frame.
43 void SetFrame (const Handle(Media_Frame)& theFrame) { myFrame = theFrame; }
44
45 //! Regenerate a new texture id
46 void GenerateNewId() { generateId(); }
47
48protected:
49
50 mutable Handle(Media_HMutex) myMutex;
51 Handle(Media_Frame) myFrame;
52 Standard_Integer myPlane;
53 mutable Handle(Image_PixMap) myPixMapWrapper;
54
55};
56
57#endif // _Graphic3d_MediaTexture_HeaderFile