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1 | // Copyright (c) 2018 OPEN CASCADE SAS |
2 | // |
3 | // This file is part of Open CASCADE Technology software library. |
4 | // |
5 | // This library is free software; you can redistribute it and/or modify it under |
6 | // the terms of the GNU Lesser General Public License version 2.1 as published |
7 | // by the Free Software Foundation, with special exception defined in the file |
8 | // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT |
9 | // distribution for complete text of the license and disclaimer of any warranty. |
10 | // |
11 | // Alternatively, this file may be used under the terms of Open CASCADE |
12 | // commercial license or contractual agreement. |
13 | |
14 | #include <Graphic3d_FrameStatsData.hxx> |
15 | |
16 | // ======================================================================= |
17 | // function : Graphic3d_FrameStatsData |
18 | // purpose : |
19 | // ======================================================================= |
20 | Graphic3d_FrameStatsData::Graphic3d_FrameStatsData() |
21 | : myFps (-1.0), |
22 | myFpsCpu (-1.0) |
23 | { |
24 | myCounters .resize (Graphic3d_FrameStatsCounter_NB, 0); |
25 | myTimers .resize (Graphic3d_FrameStatsTimer_NB, 0.0); |
26 | myTimersMin.resize (Graphic3d_FrameStatsTimer_NB, RealLast()); |
27 | myTimersMax.resize (Graphic3d_FrameStatsTimer_NB, 0.0); |
28 | Reset(); |
29 | } |
30 | |
31 | // ======================================================================= |
32 | // function : operator= |
33 | // purpose : |
34 | // ======================================================================= |
35 | Graphic3d_FrameStatsData& Graphic3d_FrameStatsData::operator= (const Graphic3d_FrameStatsData& theOther) |
36 | { |
37 | myFps = theOther.myFps; |
38 | myFpsCpu = theOther.myFpsCpu; |
39 | myCounters = theOther.myCounters; |
40 | myTimers = theOther.myTimers; |
41 | myTimersMin = theOther.myTimersMin; |
42 | myTimersMax = theOther.myTimersMax; |
43 | return *this; |
44 | } |
45 | |
46 | // ======================================================================= |
47 | // function : Reset |
48 | // purpose : |
49 | // ======================================================================= |
50 | void Graphic3d_FrameStatsData::Reset() |
51 | { |
52 | myFps = -1.0; |
53 | myFpsCpu = -1.0; |
54 | myCounters .assign (myCounters.size(), 0); |
55 | myTimers .assign (myTimers.size(), 0.0); |
56 | myTimersMin.assign (myTimersMin.size(), RealLast()); |
57 | myTimersMax.assign (myTimersMax.size(), 0.0); |
58 | } |
59 | |
60 | // ======================================================================= |
61 | // function : FillMax |
62 | // purpose : |
63 | // ======================================================================= |
64 | void Graphic3d_FrameStatsData::FillMax (const Graphic3d_FrameStatsData& theOther) |
65 | { |
66 | myFps = Max (myFps, theOther.myFps); |
67 | myFpsCpu = Max (myFpsCpu, theOther.myFpsCpu); |
68 | for (size_t aCounterIter = 0; aCounterIter < myCounters.size(); ++aCounterIter) |
69 | { |
70 | myCounters[aCounterIter] = myCounters[aCounterIter] > theOther.myCounters[aCounterIter] ? myCounters[aCounterIter] : theOther.myCounters[aCounterIter]; |
71 | } |
72 | for (size_t aTimerIter = 0; aTimerIter < myTimers.size(); ++aTimerIter) |
73 | { |
74 | myTimersMax[aTimerIter] = Max (myTimersMax[aTimerIter], theOther.myTimersMax[aTimerIter]); |
75 | myTimersMin[aTimerIter] = Min (myTimersMin[aTimerIter], theOther.myTimersMin[aTimerIter]); |
76 | myTimers [aTimerIter] = myTimersMax[aTimerIter]; |
77 | } |
78 | } |
79 | |
80 | // ======================================================================= |
81 | // function : Graphic3d_FrameStatsDataTmp |
82 | // purpose : |
83 | // ======================================================================= |
84 | Graphic3d_FrameStatsDataTmp::Graphic3d_FrameStatsDataTmp() |
85 | { |
86 | myOsdTimers .resize (Graphic3d_FrameStatsTimer_NB, OSD_Timer (true)); |
87 | myTimersPrev.resize (Graphic3d_FrameStatsTimer_NB, 0.0); |
88 | } |
89 | |
90 | // ======================================================================= |
91 | // function : FlushTimers |
92 | // purpose : |
93 | // ======================================================================= |
94 | void Graphic3d_FrameStatsDataTmp::FlushTimers (Standard_Size theNbFrames, bool theIsFinal) |
95 | { |
96 | for (size_t aTimerIter = 0; aTimerIter < myTimers.size(); ++aTimerIter) |
97 | { |
98 | const Standard_Real aFrameTime = myTimers[aTimerIter] - myTimersPrev[aTimerIter]; |
99 | myTimersMax [aTimerIter] = Max (myTimersMax[aTimerIter], aFrameTime); |
100 | myTimersMin [aTimerIter] = Min (myTimersMin[aTimerIter], aFrameTime); |
101 | myTimersPrev[aTimerIter] = myTimers[aTimerIter]; |
102 | } |
103 | |
104 | if (theIsFinal) |
105 | { |
106 | const Standard_Real aNbFrames = (Standard_Real )theNbFrames; |
107 | for (size_t aTimerIter = 0; aTimerIter < myTimers.size(); ++aTimerIter) |
108 | { |
109 | myTimers[aTimerIter] /= aNbFrames; |
110 | } |
111 | } |
112 | } |
113 | |
114 | // ======================================================================= |
115 | // function : Reset |
116 | // purpose : |
117 | // ======================================================================= |
118 | void Graphic3d_FrameStatsDataTmp::Reset() |
119 | { |
120 | Graphic3d_FrameStatsData::Reset(); |
121 | myTimersPrev.assign (myTimersPrev.size(), 0.0); |
122 | for (size_t aTimerIter = 0; aTimerIter < myOsdTimers.size(); ++aTimerIter) |
123 | { |
124 | myOsdTimers[aTimerIter].Reset(); |
125 | } |
126 | } |