0031682: Visualization - Prs3d_ShadingAspect::SetTransparency() has no effect with...
[occt.git] / src / Graphic3d / Graphic3d_FrameStatsData.cxx
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5e30547b 1// Copyright (c) 2018 OPEN CASCADE SAS
2//
3// This file is part of Open CASCADE Technology software library.
4//
5// This library is free software; you can redistribute it and/or modify it under
6// the terms of the GNU Lesser General Public License version 2.1 as published
7// by the Free Software Foundation, with special exception defined in the file
8// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
9// distribution for complete text of the license and disclaimer of any warranty.
10//
11// Alternatively, this file may be used under the terms of Open CASCADE
12// commercial license or contractual agreement.
13
14#include <Graphic3d_FrameStatsData.hxx>
15
16// =======================================================================
17// function : Graphic3d_FrameStatsData
18// purpose :
19// =======================================================================
20Graphic3d_FrameStatsData::Graphic3d_FrameStatsData()
21: myFps (-1.0),
8f5760bc 22 myFpsCpu (-1.0),
23 myFpsImmediate (-1.0),
24 myFpsCpuImmediate (-1.0)
5e30547b 25{
26 myCounters .resize (Graphic3d_FrameStatsCounter_NB, 0);
27 myTimers .resize (Graphic3d_FrameStatsTimer_NB, 0.0);
28 myTimersMin.resize (Graphic3d_FrameStatsTimer_NB, RealLast());
29 myTimersMax.resize (Graphic3d_FrameStatsTimer_NB, 0.0);
30 Reset();
31}
32
33// =======================================================================
34// function : operator=
35// purpose :
36// =======================================================================
37Graphic3d_FrameStatsData& Graphic3d_FrameStatsData::operator= (const Graphic3d_FrameStatsData& theOther)
38{
39 myFps = theOther.myFps;
40 myFpsCpu = theOther.myFpsCpu;
8f5760bc 41 myFpsImmediate = theOther.myFpsImmediate;
42 myFpsCpuImmediate = theOther.myFpsCpuImmediate;
5e30547b 43 myCounters = theOther.myCounters;
44 myTimers = theOther.myTimers;
45 myTimersMin = theOther.myTimersMin;
46 myTimersMax = theOther.myTimersMax;
47 return *this;
48}
49
50// =======================================================================
51// function : Reset
52// purpose :
53// =======================================================================
54void Graphic3d_FrameStatsData::Reset()
55{
56 myFps = -1.0;
57 myFpsCpu = -1.0;
8f5760bc 58 myFpsImmediate = -1.0;
59 myFpsCpuImmediate = -1.0;
5e30547b 60 myCounters .assign (myCounters.size(), 0);
61 myTimers .assign (myTimers.size(), 0.0);
62 myTimersMin.assign (myTimersMin.size(), RealLast());
63 myTimersMax.assign (myTimersMax.size(), 0.0);
64}
65
66// =======================================================================
67// function : FillMax
68// purpose :
69// =======================================================================
70void Graphic3d_FrameStatsData::FillMax (const Graphic3d_FrameStatsData& theOther)
71{
72 myFps = Max (myFps, theOther.myFps);
73 myFpsCpu = Max (myFpsCpu, theOther.myFpsCpu);
8f5760bc 74 myFpsImmediate = Max (myFpsImmediate, theOther.myFpsImmediate);
75 myFpsCpuImmediate = Max (myFpsCpuImmediate, theOther.myFpsCpuImmediate);
5e30547b 76 for (size_t aCounterIter = 0; aCounterIter < myCounters.size(); ++aCounterIter)
77 {
78 myCounters[aCounterIter] = myCounters[aCounterIter] > theOther.myCounters[aCounterIter] ? myCounters[aCounterIter] : theOther.myCounters[aCounterIter];
79 }
80 for (size_t aTimerIter = 0; aTimerIter < myTimers.size(); ++aTimerIter)
81 {
82 myTimersMax[aTimerIter] = Max (myTimersMax[aTimerIter], theOther.myTimersMax[aTimerIter]);
83 myTimersMin[aTimerIter] = Min (myTimersMin[aTimerIter], theOther.myTimersMin[aTimerIter]);
84 myTimers [aTimerIter] = myTimersMax[aTimerIter];
85 }
86}
87
88// =======================================================================
89// function : Graphic3d_FrameStatsDataTmp
90// purpose :
91// =======================================================================
92Graphic3d_FrameStatsDataTmp::Graphic3d_FrameStatsDataTmp()
93{
94 myOsdTimers .resize (Graphic3d_FrameStatsTimer_NB, OSD_Timer (true));
95 myTimersPrev.resize (Graphic3d_FrameStatsTimer_NB, 0.0);
96}
97
98// =======================================================================
99// function : FlushTimers
100// purpose :
101// =======================================================================
102void Graphic3d_FrameStatsDataTmp::FlushTimers (Standard_Size theNbFrames, bool theIsFinal)
103{
104 for (size_t aTimerIter = 0; aTimerIter < myTimers.size(); ++aTimerIter)
105 {
106 const Standard_Real aFrameTime = myTimers[aTimerIter] - myTimersPrev[aTimerIter];
107 myTimersMax [aTimerIter] = Max (myTimersMax[aTimerIter], aFrameTime);
108 myTimersMin [aTimerIter] = Min (myTimersMin[aTimerIter], aFrameTime);
109 myTimersPrev[aTimerIter] = myTimers[aTimerIter];
110 }
111
112 if (theIsFinal)
113 {
114 const Standard_Real aNbFrames = (Standard_Real )theNbFrames;
115 for (size_t aTimerIter = 0; aTimerIter < myTimers.size(); ++aTimerIter)
116 {
117 myTimers[aTimerIter] /= aNbFrames;
118 }
119 }
120}
121
122// =======================================================================
123// function : Reset
124// purpose :
125// =======================================================================
126void Graphic3d_FrameStatsDataTmp::Reset()
127{
128 Graphic3d_FrameStatsData::Reset();
129 myTimersPrev.assign (myTimersPrev.size(), 0.0);
130 for (size_t aTimerIter = 0; aTimerIter < myOsdTimers.size(); ++aTimerIter)
131 {
132 myOsdTimers[aTimerIter].Reset();
133 }
134}