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1 | // Copyright (c) 2018 OPEN CASCADE SAS |
2 | // |
3 | // This file is part of Open CASCADE Technology software library. |
4 | // |
5 | // This library is free software; you can redistribute it and/or modify it under |
6 | // the terms of the GNU Lesser General Public License version 2.1 as published |
7 | // by the Free Software Foundation, with special exception defined in the file |
8 | // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT |
9 | // distribution for complete text of the license and disclaimer of any warranty. |
10 | // |
11 | // Alternatively, this file may be used under the terms of Open CASCADE |
12 | // commercial license or contractual agreement. |
13 | |
14 | #include <Graphic3d_FrameStatsData.hxx> |
15 | |
16 | // ======================================================================= |
17 | // function : Graphic3d_FrameStatsData |
18 | // purpose : |
19 | // ======================================================================= |
20 | Graphic3d_FrameStatsData::Graphic3d_FrameStatsData() |
21 | : myFps (-1.0), |
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22 | myFpsCpu (-1.0), |
23 | myFpsImmediate (-1.0), |
24 | myFpsCpuImmediate (-1.0) |
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25 | { |
26 | myCounters .resize (Graphic3d_FrameStatsCounter_NB, 0); |
27 | myTimers .resize (Graphic3d_FrameStatsTimer_NB, 0.0); |
28 | myTimersMin.resize (Graphic3d_FrameStatsTimer_NB, RealLast()); |
29 | myTimersMax.resize (Graphic3d_FrameStatsTimer_NB, 0.0); |
30 | Reset(); |
31 | } |
32 | |
33 | // ======================================================================= |
34 | // function : operator= |
35 | // purpose : |
36 | // ======================================================================= |
37 | Graphic3d_FrameStatsData& Graphic3d_FrameStatsData::operator= (const Graphic3d_FrameStatsData& theOther) |
38 | { |
39 | myFps = theOther.myFps; |
40 | myFpsCpu = theOther.myFpsCpu; |
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41 | myFpsImmediate = theOther.myFpsImmediate; |
42 | myFpsCpuImmediate = theOther.myFpsCpuImmediate; |
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43 | myCounters = theOther.myCounters; |
44 | myTimers = theOther.myTimers; |
45 | myTimersMin = theOther.myTimersMin; |
46 | myTimersMax = theOther.myTimersMax; |
47 | return *this; |
48 | } |
49 | |
50 | // ======================================================================= |
51 | // function : Reset |
52 | // purpose : |
53 | // ======================================================================= |
54 | void Graphic3d_FrameStatsData::Reset() |
55 | { |
56 | myFps = -1.0; |
57 | myFpsCpu = -1.0; |
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58 | myFpsImmediate = -1.0; |
59 | myFpsCpuImmediate = -1.0; |
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60 | myCounters .assign (myCounters.size(), 0); |
61 | myTimers .assign (myTimers.size(), 0.0); |
62 | myTimersMin.assign (myTimersMin.size(), RealLast()); |
63 | myTimersMax.assign (myTimersMax.size(), 0.0); |
64 | } |
65 | |
66 | // ======================================================================= |
67 | // function : FillMax |
68 | // purpose : |
69 | // ======================================================================= |
70 | void Graphic3d_FrameStatsData::FillMax (const Graphic3d_FrameStatsData& theOther) |
71 | { |
72 | myFps = Max (myFps, theOther.myFps); |
73 | myFpsCpu = Max (myFpsCpu, theOther.myFpsCpu); |
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74 | myFpsImmediate = Max (myFpsImmediate, theOther.myFpsImmediate); |
75 | myFpsCpuImmediate = Max (myFpsCpuImmediate, theOther.myFpsCpuImmediate); |
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76 | for (size_t aCounterIter = 0; aCounterIter < myCounters.size(); ++aCounterIter) |
77 | { |
78 | myCounters[aCounterIter] = myCounters[aCounterIter] > theOther.myCounters[aCounterIter] ? myCounters[aCounterIter] : theOther.myCounters[aCounterIter]; |
79 | } |
80 | for (size_t aTimerIter = 0; aTimerIter < myTimers.size(); ++aTimerIter) |
81 | { |
82 | myTimersMax[aTimerIter] = Max (myTimersMax[aTimerIter], theOther.myTimersMax[aTimerIter]); |
83 | myTimersMin[aTimerIter] = Min (myTimersMin[aTimerIter], theOther.myTimersMin[aTimerIter]); |
84 | myTimers [aTimerIter] = myTimersMax[aTimerIter]; |
85 | } |
86 | } |
87 | |
88 | // ======================================================================= |
89 | // function : Graphic3d_FrameStatsDataTmp |
90 | // purpose : |
91 | // ======================================================================= |
92 | Graphic3d_FrameStatsDataTmp::Graphic3d_FrameStatsDataTmp() |
93 | { |
94 | myOsdTimers .resize (Graphic3d_FrameStatsTimer_NB, OSD_Timer (true)); |
95 | myTimersPrev.resize (Graphic3d_FrameStatsTimer_NB, 0.0); |
96 | } |
97 | |
98 | // ======================================================================= |
99 | // function : FlushTimers |
100 | // purpose : |
101 | // ======================================================================= |
102 | void Graphic3d_FrameStatsDataTmp::FlushTimers (Standard_Size theNbFrames, bool theIsFinal) |
103 | { |
104 | for (size_t aTimerIter = 0; aTimerIter < myTimers.size(); ++aTimerIter) |
105 | { |
106 | const Standard_Real aFrameTime = myTimers[aTimerIter] - myTimersPrev[aTimerIter]; |
107 | myTimersMax [aTimerIter] = Max (myTimersMax[aTimerIter], aFrameTime); |
108 | myTimersMin [aTimerIter] = Min (myTimersMin[aTimerIter], aFrameTime); |
109 | myTimersPrev[aTimerIter] = myTimers[aTimerIter]; |
110 | } |
111 | |
112 | if (theIsFinal) |
113 | { |
114 | const Standard_Real aNbFrames = (Standard_Real )theNbFrames; |
115 | for (size_t aTimerIter = 0; aTimerIter < myTimers.size(); ++aTimerIter) |
116 | { |
117 | myTimers[aTimerIter] /= aNbFrames; |
118 | } |
119 | } |
120 | } |
121 | |
122 | // ======================================================================= |
123 | // function : Reset |
124 | // purpose : |
125 | // ======================================================================= |
126 | void Graphic3d_FrameStatsDataTmp::Reset() |
127 | { |
128 | Graphic3d_FrameStatsData::Reset(); |
129 | myTimersPrev.assign (myTimersPrev.size(), 0.0); |
130 | for (size_t aTimerIter = 0; aTimerIter < myOsdTimers.size(); ++aTimerIter) |
131 | { |
132 | myOsdTimers[aTimerIter].Reset(); |
133 | } |
134 | } |