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1 | // Copyright (c) 2015 OPEN CASCADE SAS |
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2 | // |
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3 | // This file is part of Open CASCADE Technology software library. |
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4 | // |
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5 | // This library is free software; you can redistribute it and/or modify it under |
6 | // the terms of the GNU Lesser General Public License version 2.1 as published |
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7 | // by the Free Software Foundation, with special exception defined in the file |
8 | // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT |
9 | // distribution for complete text of the license and disclaimer of any warranty. |
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10 | // |
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11 | // Alternatively, this file may be used under the terms of Open CASCADE |
12 | // commercial license or contractual agreement. |
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13 | |
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14 | #ifndef _Graphic3d_CView_HeaderFile |
15 | #define _Graphic3d_CView_HeaderFile |
16 | |
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17 | #include <Aspect_Handle.hxx> |
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18 | #include <Aspect_RenderingContext.hxx> |
19 | #include <Aspect_TypeOfTriedronEcho.hxx> |
20 | #include <Aspect_TypeOfTriedronPosition.hxx> |
21 | #include <Aspect_TypeOfUpdate.hxx> |
22 | #include <Aspect_Window.hxx> |
23 | #include <Graphic3d_BufferType.hxx> |
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24 | #include <Graphic3d_Camera.hxx> |
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25 | #include <Graphic3d_CLight.hxx> |
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26 | #include <Graphic3d_CStructure.hxx> |
27 | #include <Graphic3d_DataStructureManager.hxx> |
28 | #include <Graphic3d_ExportFormat.hxx> |
29 | #include <Graphic3d_GraduatedTrihedron.hxx> |
30 | #include <Graphic3d_MapOfStructure.hxx> |
31 | #include <Graphic3d_NMapOfTransient.hxx> |
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32 | #include <Graphic3d_RenderingParams.hxx> |
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33 | #include <Graphic3d_SequenceOfHClipPlane.hxx> |
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34 | #include <Graphic3d_SequenceOfStructure.hxx> |
35 | #include <Graphic3d_SortType.hxx> |
36 | #include <Graphic3d_Structure.hxx> |
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37 | #include <Graphic3d_TextureEnv.hxx> |
38 | #include <Graphic3d_TypeOfAnswer.hxx> |
39 | #include <Graphic3d_TypeOfBackfacingModel.hxx> |
40 | #include <Graphic3d_TypeOfShadingModel.hxx> |
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41 | #include <Graphic3d_TypeOfVisualization.hxx> |
42 | #include <Graphic3d_Vec3.hxx> |
43 | #include <Graphic3d_ZLayerId.hxx> |
44 | #include <Graphic3d_ZLayerSettings.hxx> |
45 | #include <Image_PixMap.hxx> |
46 | #include <Quantity_NameOfColor.hxx> |
47 | #include <Standard_Address.hxx> |
48 | #include <Standard_Transient.hxx> |
49 | |
50 | class Graphic3d_CView; |
51 | class Graphic3d_GraphicDriver; |
52 | class Graphic3d_StructureManager; |
53 | |
54 | DEFINE_STANDARD_HANDLE (Graphic3d_CView, Graphic3d_DataStructureManager) |
55 | |
56 | //! Base class of a graphical view that carries out rendering process for a concrete |
57 | //! implementation of graphical driver. Provides virtual interfaces for redrawing its |
58 | //! contents, management of displayed structures and render settings. The source code |
59 | //! of the class itself implements functionality related to management of |
60 | //! computed (HLR or "view-dependent") structures. |
61 | class Graphic3d_CView : public Graphic3d_DataStructureManager |
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62 | { |
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63 | public: |
64 | |
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65 | //! Constructor. |
66 | Standard_EXPORT Graphic3d_CView (const Handle(Graphic3d_StructureManager)& theMgr); |
67 | |
68 | //! Destructor. |
69 | Standard_EXPORT virtual ~Graphic3d_CView(); |
70 | |
71 | //! Returns the identification number of the view. |
72 | Standard_Integer Identification() const { return myId; } |
73 | |
74 | //! Activates the view. Map the associated window on the screen and post the view in this window. |
75 | //! Warning: Raises ViewDefinitionError if the associated window isn't defined. |
76 | Standard_EXPORT virtual void Activate(); |
77 | |
78 | //! Deactivates the view. Unmap the associated window on the screen and unpost the view in this window. |
79 | //! Warning: Raises ViewDefinitionError if the associated window isn't defined. |
80 | Standard_EXPORT virtual void Deactivate(); |
81 | |
82 | //! Returns the activity flag of the view. |
83 | Standard_Boolean IsActive() const { return myIsActive; } |
84 | |
85 | //! Erases the view and removes from graphic driver. |
86 | //! No more graphic operations are allowed in this view after the call. |
87 | Standard_EXPORT virtual void Remove(); |
88 | |
89 | //! Returns true if the view was removed. |
90 | Standard_Boolean IsRemoved() const { return myIsRemoved; } |
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91 | |
92 | public: |
93 | |
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94 | //! Returns visualization type of the view. |
95 | Graphic3d_TypeOfVisualization VisualizationType() const { return myVisualization; } |
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96 | |
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97 | //! Sets visualization type of the view. |
98 | void SetVisualizationType (const Graphic3d_TypeOfVisualization theType) { myVisualization = theType; } |
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99 | |
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100 | //! Switches computed HLR mode in the view |
101 | Standard_EXPORT void SetComputedMode (const Standard_Boolean theMode); |
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102 | |
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103 | //! Returns the computed HLR mode state |
104 | Standard_Boolean ComputedMode() const { return myIsInComputedMode; } |
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105 | |
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106 | //! Computes the new presentation of the structure displayed in this view with the type Graphic3d_TOS_COMPUTED. |
107 | Standard_EXPORT void ReCompute (const Handle(Graphic3d_Structure)& theStructure); |
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108 | |
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109 | //! Updates screen in function of modifications of the structures |
110 | //! and invalidates bounding box of specified ZLayerId. |
111 | Standard_EXPORT void Update (const Aspect_TypeOfUpdate theUpdateMode, |
112 | const Graphic3d_ZLayerId theLayerId = Graphic3d_ZLayerId_UNKNOWN); |
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113 | |
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114 | //! Returns Standard_True if one of the structures displayed in the view contains Polygons, Triangles or Quadrangles. |
115 | Standard_EXPORT Standard_Boolean ContainsFacet() const; |
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116 | |
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117 | //! Returns Standard_True if one of the structures in the set contains Polygons, Triangles or Quadrangles. |
118 | Standard_EXPORT Standard_Boolean ContainsFacet (const Graphic3d_MapOfStructure& theSet) const; |
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119 | |
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120 | //! Returns the set of structures displayed in this view. |
121 | Standard_EXPORT void DisplayedStructures (Graphic3d_MapOfStructure& theStructures) const; |
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122 | |
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123 | //! Returns number of displayed structures in the view. |
124 | Standard_Integer NumberOfDisplayedStructures() const { return myStructsDisplayed.Extent(); } |
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125 | |
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126 | //! Returns map of objects hidden within this specific view (not viewer-wise). |
127 | const Handle(Graphic3d_NMapOfTransient)& HiddenObjects() const { return myHiddenObjects; } |
128 | |
129 | //! Returns map of objects hidden within this specific view (not viewer-wise). |
130 | Handle(Graphic3d_NMapOfTransient)& ChangeHiddenObjects() { return myHiddenObjects; } |
131 | |
132 | //! Returns Standard_True in case if the structure with the given <theStructId> is |
133 | //! in list of structures to be computed and stores computed struct to <theComputedStruct>. |
134 | Standard_EXPORT Standard_Boolean IsComputed (const Standard_Integer theStructId, |
135 | Handle(Graphic3d_Structure)& theComputedStruct) const; |
136 | |
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137 | //! Returns the bounding box of all structures displayed in the view. |
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138 | //! If theToIncludeAuxiliary is TRUE, then the boundary box also includes minimum and maximum limits |
139 | //! of graphical elements forming parts of infinite and other auxiliary structures. |
140 | //! @param theToIncludeAuxiliary consider also auxiliary presentations (with infinite flag or with trihedron transformation persistence) |
141 | //! @return computed bounding box |
142 | Standard_EXPORT Bnd_Box MinMaxValues (const Standard_Boolean theToIncludeAuxiliary = Standard_False) const; |
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143 | |
144 | //! Returns the coordinates of the boundary box of all structures in the set <theSet>. |
145 | //! If <theToIgnoreInfiniteFlag> is TRUE, then the boundary box |
146 | //! also includes minimum and maximum limits of graphical elements |
147 | //! forming parts of infinite structures. |
148 | Standard_EXPORT Bnd_Box MinMaxValues (const Graphic3d_MapOfStructure& theSet, |
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149 | const Standard_Boolean theToIncludeAuxiliary = Standard_False) const; |
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150 | |
151 | //! Returns the structure manager handle which manage structures associated with this view. |
152 | const Handle(Graphic3d_StructureManager)& StructureManager() const { return myStructureManager; } |
153 | |
154 | private: |
155 | |
156 | friend class Graphic3d_StructureManager; |
157 | |
158 | //! Is it possible to display the structure in the view? |
159 | Standard_EXPORT Graphic3d_TypeOfAnswer acceptDisplay (const Graphic3d_TypeOfStructure theStructType) const; |
160 | |
161 | //! Computes the new presentation of the structures displayed in this view with the type Graphic3d_TOS_COMPUTED. |
162 | Standard_EXPORT void Compute(); |
163 | |
164 | //! Clears the structure in this view. |
165 | Standard_EXPORT void Clear (const Handle(Graphic3d_Structure)& theStructure, const Standard_Boolean theWithDestruction); |
166 | |
167 | //! Connects the structures. |
168 | Standard_EXPORT void Connect (const Handle(Graphic3d_Structure)& theMother, |
169 | const Handle(Graphic3d_Structure)& theDaughter); |
170 | |
171 | //! Disconnects the structures. |
172 | Standard_EXPORT void Disconnect (const Handle(Graphic3d_Structure)& theMother, |
173 | const Handle(Graphic3d_Structure)& theDaughter); |
174 | |
175 | //! Displays the structure in the view. |
176 | Standard_EXPORT void Display (const Handle(Graphic3d_Structure)& theStructure); |
177 | |
178 | //! Display the structure in the view. |
179 | Standard_EXPORT void Display (const Handle(Graphic3d_Structure)& theStructure, |
180 | const Aspect_TypeOfUpdate theUpdateMode); |
181 | |
182 | //! Erases the structure from the view. |
183 | Standard_EXPORT void Erase (const Handle(Graphic3d_Structure)& theStructure); |
184 | |
185 | //! Erases the structure from the view. |
186 | Standard_EXPORT void Erase (const Handle(Graphic3d_Structure)& theStructure, |
187 | const Aspect_TypeOfUpdate theUpdateMode); |
188 | |
189 | //! Highlights the structure in the view. |
190 | Standard_EXPORT void Highlight (const Handle(Graphic3d_Structure)& theStructure, |
191 | const Aspect_TypeOfHighlightMethod theMethod); |
192 | |
193 | //! Transforms the structure in the view. |
194 | Standard_EXPORT void SetTransform (const Handle(Graphic3d_Structure)& theStructure, |
195 | const TColStd_Array2OfReal& theTrsf); |
196 | |
197 | //! Suppress the highlighting on the structure <AStructure> |
198 | //! in the view <me>. |
199 | Standard_EXPORT void UnHighlight (const Handle(Graphic3d_Structure)& theStructure); |
200 | |
201 | //! Returns an index != 0 if the structure have another structure computed for the view <me>. |
202 | Standard_EXPORT Standard_Integer IsComputed (const Handle(Graphic3d_Structure)& theStructure) const; |
203 | |
204 | //! Returns true if the structure is displayed in the view. |
205 | Standard_EXPORT Standard_Boolean IsDisplayed (const Handle(Graphic3d_Structure)& theStructure) const; |
206 | |
207 | //! Changes the display priority of the structure. |
208 | Standard_EXPORT void ChangePriority (const Handle(Graphic3d_Structure)& theStructure, |
209 | const Standard_Integer theOldPriority, |
210 | const Standard_Integer theNewPriority); |
211 | |
212 | //! Change Z layer of already displayed structure in the view. |
213 | Standard_EXPORT void ChangeZLayer (const Handle(Graphic3d_Structure)& theStructure, |
214 | const Graphic3d_ZLayerId theLayerId); |
215 | |
216 | //! Returns an index != 0 if the structure have the same owner than another structure |
217 | //! in the sequence of the computed structures. |
218 | Standard_EXPORT Standard_Integer HaveTheSameOwner (const Handle(Graphic3d_Structure)& theStructure) const; |
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219 | |
220 | public: |
221 | |
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222 | //! Redraw content of the view. |
223 | virtual void Redraw() = 0; |
224 | |
225 | //! Redraw immediate content of the view. |
226 | virtual void RedrawImmediate() = 0; |
227 | |
228 | //! Invalidates content of the view but does not redraw it. |
229 | virtual void Invalidate() = 0; |
230 | |
231 | //! Return true if view content cache has been invalidated. |
232 | virtual Standard_Boolean IsInvalidated() = 0; |
233 | |
234 | //! Handle changing size of the rendering window. |
235 | virtual void Resized() = 0; |
236 | |
237 | //! @param theDrawToFrontBuffer Advanced option to modify rendering mode: |
238 | //! 1. TRUE. Drawing immediate mode structures directly to the front buffer over the scene image. |
239 | //! Fast, so preferred for interactive work (used by default). |
240 | //! However these extra drawings will be missed in image dump since it is performed from back buffer. |
241 | //! Notice that since no pre-buffering used the V-Sync will be ignored and rendering could be seen |
242 | //! in run-time (in case of slow hardware) and/or tearing may appear. |
243 | //! So this is strongly recommended to draw only simple (fast) structures. |
244 | //! 2. FALSE. Drawing immediate mode structures to the back buffer. |
245 | //! The complete scene is redrawn first, so this mode is slower if scene contains complex data and/or V-Sync |
246 | //! is turned on. But it works in any case and is especially useful for view dump because the dump image is read |
247 | //! from the back buffer. |
248 | //! @return previous mode. |
249 | virtual Standard_Boolean SetImmediateModeDrawToFront (const Standard_Boolean theDrawToFrontBuffer) = 0; |
250 | |
251 | //! Creates and maps rendering window to the view. |
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252 | //! @param theWindow [in] the window. |
253 | //! @param theContext [in] the rendering context. If NULL the context will be created internally. |
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254 | virtual void SetWindow (const Handle(Aspect_Window)& theWindow, |
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255 | const Aspect_RenderingContext theContext = NULL) = 0; |
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256 | |
257 | //! Returns the window associated to the view. |
258 | virtual Handle(Aspect_Window) Window() const = 0; |
259 | |
260 | //! Returns True if the window associated to the view is defined. |
261 | virtual Standard_Boolean IsDefined() const = 0; |
262 | |
263 | //! Displays z-buffer trihedron. |
264 | virtual void TriedronDisplay (const Aspect_TypeOfTriedronPosition thePosition = Aspect_TOTP_CENTER, |
265 | const Quantity_NameOfColor theColor = Quantity_NOC_WHITE, |
266 | const Standard_Real theScale = 0.02, |
267 | const Standard_Boolean theAsWireframe = Standard_True) = 0; |
268 | |
269 | //! Erases z-buffer trihedron. |
270 | virtual void TriedronErase() = 0; |
271 | |
272 | //! Setup parameters of z-buffer trihedron. |
273 | virtual void ZBufferTriedronSetup (const Quantity_NameOfColor theXColor = Quantity_NOC_RED, |
274 | const Quantity_NameOfColor theYColor = Quantity_NOC_GREEN, |
275 | const Quantity_NameOfColor theZColor = Quantity_NOC_BLUE1, |
276 | const Standard_Real theSizeRatio = 0.8, |
277 | const Standard_Real theAxisDiametr = 0.05, |
278 | const Standard_Integer theNbFacettes = 12) = 0; |
279 | |
280 | //! Displays trihedron echo. |
281 | virtual void TriedronEcho (const Aspect_TypeOfTriedronEcho theType = Aspect_TOTE_NONE) = 0; |
282 | |
283 | //! Returns data of a graduated trihedron |
284 | virtual const Graphic3d_GraduatedTrihedron& GetGraduatedTrihedron() = 0; |
285 | |
286 | //! Displays Graduated Trihedron. |
287 | virtual void GraduatedTrihedronDisplay (const Graphic3d_GraduatedTrihedron& theTrihedronData) = 0; |
288 | |
289 | //! Erases Graduated Trihedron. |
290 | virtual void GraduatedTrihedronErase() = 0; |
291 | |
292 | //! Sets minimum and maximum points of scene bounding box for Graduated Trihedron stored in graphic view object. |
293 | //! @param theMin [in] the minimum point of scene. |
294 | //! @param theMax [in] the maximum point of scene. |
295 | virtual void GraduatedTrihedronMinMaxValues (const Graphic3d_Vec3 theMin, const Graphic3d_Vec3 theMax) = 0; |
296 | |
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297 | //! Dump active rendering buffer into specified memory buffer. |
298 | virtual Standard_Boolean BufferDump (Image_PixMap& theImage, const Graphic3d_BufferType& theBufferType) = 0; |
299 | |
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300 | //! Export scene into the one of the Vector graphics formats (SVG, PS, PDF...). |
301 | //! In contrast to Bitmaps, Vector graphics is scalable (so you may got quality benefits |
302 | //! on printing to laser printer). Notice however that results may differ a lot and |
303 | //! do not contain some elements. |
304 | virtual Standard_Boolean Export (const Standard_CString theFileName, |
305 | const Graphic3d_ExportFormat theFormat, |
306 | const Graphic3d_SortType theSortType = Graphic3d_ST_BSP_Tree) = 0; |
307 | |
308 | //! Marks BVH tree and the set of BVH primitives of correspondent priority list with id theLayerId as outdated. |
309 | virtual void InvalidateBVHData (const Standard_Integer theLayerId) = 0; |
310 | |
311 | //! Add a new top-level z layer with ID <theLayerId> for |
312 | //! the view. Z layers allow drawing structures in higher layers |
313 | //! in foreground of structures in lower layers. To add a structure |
314 | //! to desired layer on display it is necessary to set the layer |
315 | //! ID for the structure. |
316 | virtual void AddZLayer (const Graphic3d_ZLayerId theLayerId) = 0; |
317 | |
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318 | //! Returns the maximum Z layer ID. |
319 | //! First layer ID is Graphic3d_ZLayerId_Default, last ID is ZLayerMax(). |
320 | virtual Standard_Integer ZLayerMax() const = 0; |
321 | |
322 | //! Returns the bounding box of all structures displayed in the Z layer. |
323 | virtual void InvalidateZLayerBoundingBox (const Graphic3d_ZLayerId theLayerId) const = 0; |
324 | |
325 | //! Returns the bounding box of all structures displayed in the Z layer. |
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326 | //! @param theLayerId layer identifier |
327 | //! @param theCamera camera definition |
328 | //! @param theWindowWidth viewport width (for applying transformation-persistence) |
329 | //! @param theWindowHeight viewport height (for applying transformation-persistence) |
330 | //! @param theToIncludeAuxiliary consider also auxiliary presentations (with infinite flag or with trihedron transformation persistence) |
331 | //! @return computed bounding box |
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332 | virtual Graphic3d_BndBox4f ZLayerBoundingBox (const Graphic3d_ZLayerId theLayerId, |
333 | const Handle(Graphic3d_Camera)& theCamera, |
334 | const Standard_Integer theWindowWidth, |
335 | const Standard_Integer theWindowHeight, |
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336 | const Standard_Boolean theToIncludeAuxiliary) const = 0; |
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337 | |
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338 | //! Remove Z layer from the specified view. All structures |
339 | //! displayed at the moment in layer will be displayed in default layer |
340 | //! ( the bottom-level z layer ). To unset layer ID from associated |
341 | //! structures use method UnsetZLayer (...). |
342 | virtual void RemoveZLayer (const Graphic3d_ZLayerId theLayerId) = 0; |
343 | |
344 | //! Sets the settings for a single Z layer of specified view. |
345 | virtual void SetZLayerSettings (const Graphic3d_ZLayerId theLayerId, |
346 | const Graphic3d_ZLayerSettings& theSettings) = 0; |
347 | |
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348 | //! Returns zoom-scale factor. |
349 | Standard_EXPORT Standard_Real ConsiderZoomPersistenceObjects(); |
350 | |
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351 | //! Returns pointer to an assigned framebuffer object. |
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352 | virtual Handle(Standard_Transient) FBO() const = 0; |
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353 | |
354 | //! Sets framebuffer object for offscreen rendering. |
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355 | virtual void SetFBO (const Handle(Standard_Transient)& theFbo) = 0; |
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356 | |
357 | //! Generate offscreen FBO in the graphic library. |
358 | //! If not supported on hardware returns NULL. |
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359 | virtual Handle(Standard_Transient) FBOCreate (const Standard_Integer theWidth, |
360 | const Standard_Integer theHeight) = 0; |
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361 | |
362 | //! Remove offscreen FBO from the graphic library |
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363 | virtual void FBORelease (Handle(Standard_Transient)& theFbo) = 0; |
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364 | |
365 | //! Read offscreen FBO configuration. |
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366 | virtual void FBOGetDimensions (const Handle(Standard_Transient)& theFbo, |
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367 | Standard_Integer& theWidth, |
368 | Standard_Integer& theHeight, |
369 | Standard_Integer& theWidthMax, |
370 | Standard_Integer& theHeightMax) = 0; |
371 | |
372 | //! Change offscreen FBO viewport. |
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373 | virtual void FBOChangeViewport (const Handle(Standard_Transient)& theFbo, |
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374 | const Standard_Integer theWidth, |
375 | const Standard_Integer theHeight) = 0; |
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376 | |
377 | public: |
378 | |
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379 | //! Copy visualization settings from another view. |
380 | //! Method is used for cloning views in viewer when its required to create view |
381 | //! with same view properties. |
382 | Standard_EXPORT virtual void CopySettings (const Handle(Graphic3d_CView)& theOther); |
383 | |
384 | //! Returns current rendering parameters and effect settings. |
385 | const Graphic3d_RenderingParams& RenderingParams() const { return myRenderParams; } |
386 | |
387 | //! Returns reference to current rendering parameters and effect settings. |
388 | Graphic3d_RenderingParams& ChangeRenderingParams() { return myRenderParams; } |
389 | |
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390 | //! Returns background fill color. |
391 | virtual Aspect_Background Background() const = 0; |
392 | |
393 | //! Sets background fill color. |
394 | virtual void SetBackground (const Aspect_Background& theBackground) = 0; |
395 | |
396 | //! Returns gradient background fill colors. |
397 | virtual Aspect_GradientBackground GradientBackground() const = 0; |
398 | |
399 | //! Sets gradient background fill colors. |
400 | virtual void SetGradientBackground (const Aspect_GradientBackground& theBackground) = 0; |
401 | |
402 | //! Returns background image texture file path. |
403 | virtual TCollection_AsciiString BackgroundImage() = 0; |
404 | |
405 | //! Sets background image texture file path. |
406 | virtual void SetBackgroundImage (const TCollection_AsciiString& theFilePath) = 0; |
407 | |
408 | //! Returns background image fill style. |
409 | virtual Aspect_FillMethod BackgroundImageStyle() const = 0; |
410 | |
411 | //! Sets background image fill style. |
412 | virtual void SetBackgroundImageStyle (const Aspect_FillMethod theFillStyle) = 0; |
413 | |
414 | //! Returns environment texture set for the view. |
415 | virtual Handle(Graphic3d_TextureEnv) TextureEnv() const = 0; |
416 | |
417 | //! Sets environment texture for the view. |
418 | virtual void SetTextureEnv (const Handle(Graphic3d_TextureEnv)& theTextureEnv) = 0; |
419 | |
420 | //! Returns the state of frustum culling optimization. |
421 | virtual Standard_Boolean IsCullingEnabled() const = 0; |
422 | |
423 | //! Enables or disables frustum culling optimization. |
424 | virtual void SetCullingEnabled (const Standard_Boolean theIsEnabled) = 0; |
425 | |
426 | //! Returns shading model of the view. |
427 | virtual Graphic3d_TypeOfShadingModel ShadingModel() const = 0; |
428 | |
429 | //! Sets shading model of the view. |
430 | virtual void SetShadingModel (const Graphic3d_TypeOfShadingModel theModel) = 0; |
431 | |
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432 | //! Return backfacing model used for the view. |
433 | virtual Graphic3d_TypeOfBackfacingModel BackfacingModel() const = 0; |
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434 | |
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435 | //! Sets backfacing model for the view. |
436 | virtual void SetBackfacingModel (const Graphic3d_TypeOfBackfacingModel theModel) = 0; |
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437 | |
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438 | //! Returns camera object of the view. |
439 | virtual const Handle(Graphic3d_Camera)& Camera() const = 0; |
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440 | |
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441 | //! Sets camera used by the view. |
442 | virtual void SetCamera (const Handle(Graphic3d_Camera)& theCamera) = 0; |
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443 | |
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444 | //! Returns true if GL lighting is enabled. |
445 | virtual Standard_Boolean IsGLLightEnabled() const = 0; |
446 | |
447 | //! Sets GL lighting enabled or disable state. |
448 | virtual void SetGLLightEnabled (const Standard_Boolean theIsEnabled) = 0; |
449 | |
450 | //! Returns list of lights of the view. |
451 | virtual const Graphic3d_ListOfCLight& Lights() const = 0; |
452 | |
453 | //! Sets list of lights for the view. |
454 | virtual void SetLights (const Graphic3d_ListOfCLight& theLights) = 0; |
455 | |
456 | //! Returns list of clip planes set for the view. |
457 | virtual const Graphic3d_SequenceOfHClipPlane& ClipPlanes() const = 0; |
458 | |
459 | //! Sets list of clip planes for the view. |
460 | virtual void SetClipPlanes (const Graphic3d_SequenceOfHClipPlane& thePlanes) = 0; |
461 | |
462 | private: |
463 | |
464 | //! Adds the structure to display lists of the view. |
465 | virtual void displayStructure (const Handle(Graphic3d_CStructure)& theStructure, |
466 | const Standard_Integer thePriority) = 0; |
467 | |
468 | //! Erases the structure from display lists of the view. |
469 | virtual void eraseStructure (const Handle(Graphic3d_CStructure)& theStructure) = 0; |
470 | |
471 | //! Change Z layer of a structure already presented in view. |
472 | virtual void changeZLayer (const Handle(Graphic3d_CStructure)& theCStructure, |
473 | const Graphic3d_ZLayerId theNewLayerId) = 0; |
474 | |
475 | //! Changes the priority of a structure within its Z layer in the specified view. |
476 | virtual void changePriority (const Handle(Graphic3d_CStructure)& theCStructure, |
477 | const Standard_Integer theNewPriority) = 0; |
478 | |
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479 | //! Returns zoom-scale factor. |
480 | virtual Standard_Real considerZoomPersistenceObjects (const Graphic3d_ZLayerId theLayerId, |
481 | const Handle(Graphic3d_Camera)& theCamera, |
482 | const Standard_Integer theWindowWidth, |
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483 | const Standard_Integer theWindowHeight) const = 0; |
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484 | |
485 | protected: |
486 | |
487 | Standard_Integer myId; |
488 | Graphic3d_RenderingParams myRenderParams; |
489 | Handle(Graphic3d_StructureManager) myStructureManager; |
490 | Graphic3d_SequenceOfStructure myStructsToCompute; |
491 | Graphic3d_SequenceOfStructure myStructsComputed; |
492 | Graphic3d_MapOfStructure myStructsDisplayed; |
493 | Handle(Graphic3d_NMapOfTransient) myHiddenObjects; |
494 | Standard_Boolean myIsInComputedMode; |
495 | Standard_Boolean myIsActive; |
496 | Standard_Boolean myIsRemoved; |
497 | Graphic3d_TypeOfVisualization myVisualization; |
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498 | |
499 | private: |
500 | |
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501 | DEFINE_STANDARD_RTTIEXT(Graphic3d_CView,Graphic3d_DataStructureManager) |
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502 | }; |
503 | |
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504 | #endif // _Graphic3d_CView_HeaderFile |