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1 | // Copyright (c) 1999-2012 OPEN CASCADE SAS |
2 | // |
3 | // The content of this file is subject to the Open CASCADE Technology Public |
4 | // License Version 6.5 (the "License"). You may not use the content of this file |
5 | // except in compliance with the License. Please obtain a copy of the License |
6 | // at http://www.opencascade.org and read it completely before using this file. |
7 | // |
8 | // The Initial Developer of the Original Code is Open CASCADE S.A.S., having its |
9 | // main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France. |
10 | // |
11 | // The Original Code and all software distributed under the License is |
12 | // distributed on an "AS IS" basis, without warranty of any kind, and the |
13 | // Initial Developer hereby disclaims all such warranties, including without |
14 | // limitation, any warranties of merchantability, fitness for a particular |
15 | // purpose or non-infringement. Please see the License for the specific terms |
16 | // and conditions governing the rights and limitations under the License. |
17 | |
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18 | #ifndef _Graphic3d_CView_HeaderFile |
19 | #define _Graphic3d_CView_HeaderFile |
20 | |
21 | #include <InterfaceGraphic_Graphic3d.hxx> |
22 | #include <InterfaceGraphic_Visual3d.hxx> |
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23 | #include <Handle_Graphic3d_TextureEnv.hxx> |
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24 | #include <Graphic3d_CLight.hxx> |
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25 | #include <Graphic3d_SequenceOfHClipPlane.hxx> |
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26 | |
27 | class CALL_DEF_VIEWCONTEXT |
28 | { |
29 | |
30 | public: |
31 | |
32 | CALL_DEF_VIEWCONTEXT() |
33 | : Aliasing (0), |
34 | BackZClipping (0), |
35 | FrontZClipping (0), |
36 | DepthCueing (0), |
37 | ZClipFrontPlane (0.0f), |
38 | ZClipBackPlane (0.0f), |
39 | DepthFrontPlane (0.0f), |
40 | DepthBackPlane (0.0f), |
41 | ZBufferActivity (0), |
42 | Model (0), |
43 | Visualization (0), |
44 | NbActiveLight (0), |
45 | ActiveLight (NULL), |
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46 | SurfaceDetail (0), |
47 | ClipPlanes() |
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48 | { |
49 | // |
50 | } |
51 | |
52 | public: |
53 | |
54 | int Aliasing; |
55 | |
56 | int BackZClipping; |
57 | int FrontZClipping; |
58 | |
59 | int DepthCueing; |
60 | |
61 | float ZClipFrontPlane; |
62 | float ZClipBackPlane; |
63 | |
64 | float DepthFrontPlane; |
65 | float DepthBackPlane; |
66 | |
67 | int ZBufferActivity; |
68 | int Model; |
69 | int Visualization; |
70 | |
71 | int NbActiveLight; |
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72 | Graphic3d_CLight* ActiveLight; |
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73 | |
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74 | Handle(Graphic3d_TextureEnv) TextureEnv; |
75 | int SurfaceDetail; |
76 | |
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77 | Graphic3d_SequenceOfHClipPlane ClipPlanes; |
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78 | }; |
79 | |
80 | class Graphic3d_CView |
81 | { |
82 | |
83 | public: |
84 | |
85 | Graphic3d_CView() |
86 | : WsId (-1), |
87 | ViewId (0), |
88 | ptrView (NULL), |
89 | IsDeleted (0), |
90 | IsOpen (0), |
91 | Active (0), |
92 | ptrUnderLayer (NULL), |
93 | ptrOverLayer (NULL), |
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94 | Backfacing (0), |
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95 | GContext (NULL), |
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96 | GDisplayCB (NULL), |
97 | GClientData (NULL), |
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98 | ptrFBO (NULL), |
99 | WasRedrawnGL (0), |
100 | IsRaytracing (0), |
101 | IsShadowsEnabled (1), |
102 | IsReflectionsEnabled (1), |
103 | IsAntialiasingEnabled (0) |
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104 | { |
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105 | memset(&Orientation,0,sizeof(Orientation)); |
106 | memset(&Mapping,0,sizeof(Mapping)); |
107 | memset(&OrientationReset,0,sizeof(OrientationReset)); |
108 | memset(&MappingReset,0,sizeof(MappingReset)); |
109 | memset(&DefWindow,0,sizeof(DefWindow)); |
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110 | } |
111 | |
112 | public: |
113 | |
114 | int WsId; |
115 | int ViewId; |
116 | void* ptrView; |
117 | |
118 | int IsDeleted; |
119 | int IsOpen; |
120 | |
121 | int Active; |
122 | |
123 | CALL_DEF_VIEWORIENTATION Orientation; |
124 | CALL_DEF_VIEWMAPPING Mapping; |
125 | |
126 | CALL_DEF_VIEWORIENTATION OrientationReset; |
127 | CALL_DEF_VIEWMAPPING MappingReset; |
128 | |
129 | CALL_DEF_VIEWCONTEXT Context; |
130 | |
131 | CALL_DEF_WINDOW DefWindow; |
132 | |
133 | void* ptrUnderLayer; |
134 | void* ptrOverLayer; |
135 | |
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136 | int Backfacing; |
137 | |
138 | Aspect_RenderingContext GContext; |
139 | Aspect_GraphicCallbackProc GDisplayCB; |
140 | void* GClientData; |
141 | |
142 | void* ptrFBO; |
143 | |
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144 | //! Was the window redrawn by standard OpenGL? |
145 | mutable int WasRedrawnGL; |
146 | |
147 | //! Enables/disables OpenCL-based ray-tracing. |
148 | int IsRaytracing; |
149 | |
150 | //! Enables/disables ray-traced sharp shadows. |
151 | int IsShadowsEnabled; |
152 | |
153 | //! Enables/disables ray-traced reflections. |
154 | int IsReflectionsEnabled; |
155 | |
156 | //! Enables/disables ray-traced adaptive anti-aliasing. |
157 | int IsAntialiasingEnabled; |
158 | |
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159 | }; |
160 | |
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161 | const Handle(Standard_Type)& TYPE(Graphic3d_CView); |
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162 | |
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163 | #endif // Graphic3d_CView_HeaderFile |