0031313: Foundation Classes - Dump improvement for classes
[occt.git] / src / Graphic3d / Graphic3d_CView.hxx
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c357e426 1// Copyright (c) 2015 OPEN CASCADE SAS
b311480e 2//
973c2be1 3// This file is part of Open CASCADE Technology software library.
b311480e 4//
d5f74e42 5// This library is free software; you can redistribute it and/or modify it under
6// the terms of the GNU Lesser General Public License version 2.1 as published
973c2be1 7// by the Free Software Foundation, with special exception defined in the file
8// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
9// distribution for complete text of the license and disclaimer of any warranty.
b311480e 10//
973c2be1 11// Alternatively, this file may be used under the terms of Open CASCADE
12// commercial license or contractual agreement.
b311480e 13
7fd59977 14#ifndef _Graphic3d_CView_HeaderFile
15#define _Graphic3d_CView_HeaderFile
16
c357e426 17#include <Aspect_Handle.hxx>
c357e426 18#include <Aspect_RenderingContext.hxx>
c357e426 19#include <Aspect_Window.hxx>
20#include <Graphic3d_BufferType.hxx>
b5ac8292 21#include <Graphic3d_Camera.hxx>
077a220c 22#include <Graphic3d_CubeMap.hxx>
12381341 23#include <Graphic3d_CLight.hxx>
c357e426 24#include <Graphic3d_CStructure.hxx>
25#include <Graphic3d_DataStructureManager.hxx>
26d9c835 26#include <Graphic3d_DiagnosticInfo.hxx>
c357e426 27#include <Graphic3d_GraduatedTrihedron.hxx>
28#include <Graphic3d_MapOfStructure.hxx>
29#include <Graphic3d_NMapOfTransient.hxx>
c357e426 30#include <Graphic3d_RenderingParams.hxx>
51b10cd4 31#include <Graphic3d_SequenceOfHClipPlane.hxx>
c357e426 32#include <Graphic3d_SequenceOfStructure.hxx>
c357e426 33#include <Graphic3d_Structure.hxx>
c357e426 34#include <Graphic3d_TextureEnv.hxx>
35#include <Graphic3d_TypeOfAnswer.hxx>
36#include <Graphic3d_TypeOfBackfacingModel.hxx>
37#include <Graphic3d_TypeOfShadingModel.hxx>
c357e426 38#include <Graphic3d_TypeOfVisualization.hxx>
39#include <Graphic3d_Vec3.hxx>
40#include <Graphic3d_ZLayerId.hxx>
41#include <Graphic3d_ZLayerSettings.hxx>
42#include <Image_PixMap.hxx>
43#include <Quantity_NameOfColor.hxx>
44#include <Standard_Address.hxx>
45#include <Standard_Transient.hxx>
26d9c835 46#include <TColStd_IndexedDataMapOfStringString.hxx>
c357e426 47
48class Graphic3d_CView;
49class Graphic3d_GraphicDriver;
1c728f2d 50class Graphic3d_Layer;
c357e426 51class Graphic3d_StructureManager;
52
53DEFINE_STANDARD_HANDLE (Graphic3d_CView, Graphic3d_DataStructureManager)
54
55//! Base class of a graphical view that carries out rendering process for a concrete
56//! implementation of graphical driver. Provides virtual interfaces for redrawing its
57//! contents, management of displayed structures and render settings. The source code
58//! of the class itself implements functionality related to management of
59//! computed (HLR or "view-dependent") structures.
60class Graphic3d_CView : public Graphic3d_DataStructureManager
bf75be98 61{
dc89236f 62 friend class Graphic3d_StructureManager;
63 DEFINE_STANDARD_RTTIEXT(Graphic3d_CView, Graphic3d_DataStructureManager)
bf75be98 64public:
65
c357e426 66 //! Constructor.
67 Standard_EXPORT Graphic3d_CView (const Handle(Graphic3d_StructureManager)& theMgr);
68
69 //! Destructor.
70 Standard_EXPORT virtual ~Graphic3d_CView();
71
72 //! Returns the identification number of the view.
73 Standard_Integer Identification() const { return myId; }
74
46710942 75 //! Activates the view. Maps presentations defined within structure manager onto this view.
c357e426 76 Standard_EXPORT virtual void Activate();
77
46710942 78 //! Deactivates the view. Unmaps presentations defined within structure manager.
79 //! The view in deactivated state will ignore actions on structures such as Display().
c357e426 80 Standard_EXPORT virtual void Deactivate();
81
82 //! Returns the activity flag of the view.
83 Standard_Boolean IsActive() const { return myIsActive; }
84
85 //! Erases the view and removes from graphic driver.
86 //! No more graphic operations are allowed in this view after the call.
87 Standard_EXPORT virtual void Remove();
88
89 //! Returns true if the view was removed.
90 Standard_Boolean IsRemoved() const { return myIsRemoved; }
bf75be98 91
d325cb7f 92 //! Returns camera object of the view.
93 virtual const Handle(Graphic3d_Camera)& Camera() const { return myCamera; }
94
95 //! Sets camera used by the view.
96 virtual void SetCamera (const Handle(Graphic3d_Camera)& theCamera) { myCamera = theCamera; }
97
bf75be98 98public:
99
dc89236f 100 //! Returns default Shading Model of the view; Graphic3d_TOSM_FRAGMENT by default.
101 Graphic3d_TypeOfShadingModel ShadingModel() const { return myShadingModel; }
102
103 //! Sets default Shading Model of the view.
104 //! Will throw an exception on attempt to set Graphic3d_TOSM_DEFAULT.
105 Standard_EXPORT void SetShadingModel (Graphic3d_TypeOfShadingModel theModel);
106
c357e426 107 //! Returns visualization type of the view.
108 Graphic3d_TypeOfVisualization VisualizationType() const { return myVisualization; }
bf75be98 109
c357e426 110 //! Sets visualization type of the view.
111 void SetVisualizationType (const Graphic3d_TypeOfVisualization theType) { myVisualization = theType; }
bf75be98 112
c357e426 113 //! Switches computed HLR mode in the view
114 Standard_EXPORT void SetComputedMode (const Standard_Boolean theMode);
bf75be98 115
c357e426 116 //! Returns the computed HLR mode state
117 Standard_Boolean ComputedMode() const { return myIsInComputedMode; }
bf75be98 118
c357e426 119 //! Computes the new presentation of the structure displayed in this view with the type Graphic3d_TOS_COMPUTED.
120 Standard_EXPORT void ReCompute (const Handle(Graphic3d_Structure)& theStructure);
bf75be98 121
cfece3ef 122 //! Invalidates bounding box of specified ZLayerId.
123 Standard_EXPORT void Update (const Graphic3d_ZLayerId theLayerId = Graphic3d_ZLayerId_UNKNOWN);
124
125 //! Computes the new presentation of the structures displayed in this view with the type Graphic3d_TOS_COMPUTED.
126 Standard_EXPORT void Compute();
bf75be98 127
c357e426 128 //! Returns Standard_True if one of the structures displayed in the view contains Polygons, Triangles or Quadrangles.
129 Standard_EXPORT Standard_Boolean ContainsFacet() const;
bf75be98 130
c357e426 131 //! Returns Standard_True if one of the structures in the set contains Polygons, Triangles or Quadrangles.
132 Standard_EXPORT Standard_Boolean ContainsFacet (const Graphic3d_MapOfStructure& theSet) const;
bf75be98 133
c357e426 134 //! Returns the set of structures displayed in this view.
135 Standard_EXPORT void DisplayedStructures (Graphic3d_MapOfStructure& theStructures) const;
b5ac8292 136
c357e426 137 //! Returns number of displayed structures in the view.
91515621 138 virtual Standard_Integer NumberOfDisplayedStructures() const { return myStructsDisplayed.Extent(); }
bf75be98 139
c357e426 140 //! Returns map of objects hidden within this specific view (not viewer-wise).
141 const Handle(Graphic3d_NMapOfTransient)& HiddenObjects() const { return myHiddenObjects; }
142
143 //! Returns map of objects hidden within this specific view (not viewer-wise).
144 Handle(Graphic3d_NMapOfTransient)& ChangeHiddenObjects() { return myHiddenObjects; }
145
146 //! Returns Standard_True in case if the structure with the given <theStructId> is
147 //! in list of structures to be computed and stores computed struct to <theComputedStruct>.
148 Standard_EXPORT Standard_Boolean IsComputed (const Standard_Integer theStructId,
149 Handle(Graphic3d_Structure)& theComputedStruct) const;
150
50d06d8f 151 //! Returns the bounding box of all structures displayed in the view.
3fe9ce0e 152 //! If theToIncludeAuxiliary is TRUE, then the boundary box also includes minimum and maximum limits
153 //! of graphical elements forming parts of infinite and other auxiliary structures.
154 //! @param theToIncludeAuxiliary consider also auxiliary presentations (with infinite flag or with trihedron transformation persistence)
155 //! @return computed bounding box
91515621 156 Standard_EXPORT virtual Bnd_Box MinMaxValues (const Standard_Boolean theToIncludeAuxiliary = Standard_False) const;
c357e426 157
158 //! Returns the coordinates of the boundary box of all structures in the set <theSet>.
159 //! If <theToIgnoreInfiniteFlag> is TRUE, then the boundary box
160 //! also includes minimum and maximum limits of graphical elements
161 //! forming parts of infinite structures.
162 Standard_EXPORT Bnd_Box MinMaxValues (const Graphic3d_MapOfStructure& theSet,
3fe9ce0e 163 const Standard_Boolean theToIncludeAuxiliary = Standard_False) const;
c357e426 164
165 //! Returns the structure manager handle which manage structures associated with this view.
166 const Handle(Graphic3d_StructureManager)& StructureManager() const { return myStructureManager; }
167
168private:
169
c357e426 170 //! Is it possible to display the structure in the view?
171 Standard_EXPORT Graphic3d_TypeOfAnswer acceptDisplay (const Graphic3d_TypeOfStructure theStructType) const;
172
c357e426 173 //! Clears the structure in this view.
7dd7c146 174 Standard_EXPORT void Clear (Graphic3d_Structure* theStructure,
175 const Standard_Boolean theWithDestruction);
c357e426 176
177 //! Connects the structures.
7dd7c146 178 Standard_EXPORT void Connect (const Graphic3d_Structure* theMother,
179 const Graphic3d_Structure* theDaughter);
c357e426 180
181 //! Disconnects the structures.
7dd7c146 182 Standard_EXPORT void Disconnect (const Graphic3d_Structure* theMother,
183 const Graphic3d_Structure* theDaughter);
c357e426 184
185 //! Displays the structure in the view.
186 Standard_EXPORT void Display (const Handle(Graphic3d_Structure)& theStructure);
187
c357e426 188 //! Erases the structure from the view.
189 Standard_EXPORT void Erase (const Handle(Graphic3d_Structure)& theStructure);
190
c357e426 191 //! Highlights the structure in the view.
8e5fb5ea 192 Standard_EXPORT void Highlight (const Handle(Graphic3d_Structure)& theStructure);
c357e426 193
194 //! Transforms the structure in the view.
195 Standard_EXPORT void SetTransform (const Handle(Graphic3d_Structure)& theStructure,
1f7f5a90 196 const Handle(Geom_Transformation)& theTrsf);
c357e426 197
198 //! Suppress the highlighting on the structure <AStructure>
199 //! in the view <me>.
200 Standard_EXPORT void UnHighlight (const Handle(Graphic3d_Structure)& theStructure);
201
202 //! Returns an index != 0 if the structure have another structure computed for the view <me>.
7dd7c146 203 Standard_EXPORT Standard_Integer IsComputed (const Graphic3d_Structure* theStructure) const;
204
205 Standard_Integer IsComputed (const Handle(Graphic3d_Structure)& theStructure) const { return IsComputed (theStructure.get()); }
c357e426 206
207 //! Returns true if the structure is displayed in the view.
208 Standard_EXPORT Standard_Boolean IsDisplayed (const Handle(Graphic3d_Structure)& theStructure) const;
209
210 //! Changes the display priority of the structure.
211 Standard_EXPORT void ChangePriority (const Handle(Graphic3d_Structure)& theStructure,
212 const Standard_Integer theOldPriority,
213 const Standard_Integer theNewPriority);
214
215 //! Change Z layer of already displayed structure in the view.
216 Standard_EXPORT void ChangeZLayer (const Handle(Graphic3d_Structure)& theStructure,
217 const Graphic3d_ZLayerId theLayerId);
218
219 //! Returns an index != 0 if the structure have the same owner than another structure
220 //! in the sequence of the computed structures.
221 Standard_EXPORT Standard_Integer HaveTheSameOwner (const Handle(Graphic3d_Structure)& theStructure) const;
bf75be98 222
223public:
224
c357e426 225 //! Redraw content of the view.
226 virtual void Redraw() = 0;
227
228 //! Redraw immediate content of the view.
229 virtual void RedrawImmediate() = 0;
230
231 //! Invalidates content of the view but does not redraw it.
232 virtual void Invalidate() = 0;
233
234 //! Return true if view content cache has been invalidated.
235 virtual Standard_Boolean IsInvalidated() = 0;
236
237 //! Handle changing size of the rendering window.
238 virtual void Resized() = 0;
239
240 //! @param theDrawToFrontBuffer Advanced option to modify rendering mode:
241 //! 1. TRUE. Drawing immediate mode structures directly to the front buffer over the scene image.
242 //! Fast, so preferred for interactive work (used by default).
243 //! However these extra drawings will be missed in image dump since it is performed from back buffer.
244 //! Notice that since no pre-buffering used the V-Sync will be ignored and rendering could be seen
245 //! in run-time (in case of slow hardware) and/or tearing may appear.
246 //! So this is strongly recommended to draw only simple (fast) structures.
247 //! 2. FALSE. Drawing immediate mode structures to the back buffer.
248 //! The complete scene is redrawn first, so this mode is slower if scene contains complex data and/or V-Sync
249 //! is turned on. But it works in any case and is especially useful for view dump because the dump image is read
250 //! from the back buffer.
251 //! @return previous mode.
252 virtual Standard_Boolean SetImmediateModeDrawToFront (const Standard_Boolean theDrawToFrontBuffer) = 0;
253
254 //! Creates and maps rendering window to the view.
c357e426 255 //! @param theWindow [in] the window.
256 //! @param theContext [in] the rendering context. If NULL the context will be created internally.
c357e426 257 virtual void SetWindow (const Handle(Aspect_Window)& theWindow,
a521d90d 258 const Aspect_RenderingContext theContext = NULL) = 0;
c357e426 259
260 //! Returns the window associated to the view.
261 virtual Handle(Aspect_Window) Window() const = 0;
262
263 //! Returns True if the window associated to the view is defined.
264 virtual Standard_Boolean IsDefined() const = 0;
265
c357e426 266 //! Dump active rendering buffer into specified memory buffer.
267 virtual Standard_Boolean BufferDump (Image_PixMap& theImage, const Graphic3d_BufferType& theBufferType) = 0;
268
c357e426 269 //! Marks BVH tree and the set of BVH primitives of correspondent priority list with id theLayerId as outdated.
8f138407 270 virtual void InvalidateBVHData (const Graphic3d_ZLayerId theLayerId) = 0;
c357e426 271
1c728f2d 272 //! Add a layer to the view.
273 //! @param theNewLayerId [in] id of new layer, should be > 0 (negative values are reserved for default layers).
274 //! @param theSettings [in] new layer settings
275 //! @param theLayerAfter [in] id of layer to append new layer before
276 virtual void InsertLayerBefore (const Graphic3d_ZLayerId theNewLayerId,
277 const Graphic3d_ZLayerSettings& theSettings,
278 const Graphic3d_ZLayerId theLayerAfter) = 0;
279
280 //! Add a layer to the view.
281 //! @param theNewLayerId [in] id of new layer, should be > 0 (negative values are reserved for default layers).
282 //! @param theSettings [in] new layer settings
283 //! @param theLayerBefore [in] id of layer to append new layer after
284 virtual void InsertLayerAfter (const Graphic3d_ZLayerId theNewLayerId,
285 const Graphic3d_ZLayerSettings& theSettings,
286 const Graphic3d_ZLayerId theLayerBefore) = 0;
c357e426 287
50d06d8f 288 //! Returns the maximum Z layer ID.
289 //! First layer ID is Graphic3d_ZLayerId_Default, last ID is ZLayerMax().
290 virtual Standard_Integer ZLayerMax() const = 0;
291
1c728f2d 292 //! Returns the list of layers.
293 virtual const NCollection_List<Handle(Graphic3d_Layer)>& Layers() const = 0;
294
295 //! Returns layer with given ID or NULL if undefined.
296 virtual Handle(Graphic3d_Layer) Layer (const Graphic3d_ZLayerId theLayerId) const = 0;
50d06d8f 297
298 //! Returns the bounding box of all structures displayed in the Z layer.
1c728f2d 299 Standard_EXPORT virtual void InvalidateZLayerBoundingBox (const Graphic3d_ZLayerId theLayerId);
50d06d8f 300
c357e426 301 //! Remove Z layer from the specified view. All structures
302 //! displayed at the moment in layer will be displayed in default layer
303 //! ( the bottom-level z layer ). To unset layer ID from associated
304 //! structures use method UnsetZLayer (...).
305 virtual void RemoveZLayer (const Graphic3d_ZLayerId theLayerId) = 0;
306
307 //! Sets the settings for a single Z layer of specified view.
308 virtual void SetZLayerSettings (const Graphic3d_ZLayerId theLayerId,
309 const Graphic3d_ZLayerSettings& theSettings) = 0;
310
50d06d8f 311 //! Returns zoom-scale factor.
312 Standard_EXPORT Standard_Real ConsiderZoomPersistenceObjects();
313
c357e426 314 //! Returns pointer to an assigned framebuffer object.
b128c892 315 virtual Handle(Standard_Transient) FBO() const = 0;
c357e426 316
317 //! Sets framebuffer object for offscreen rendering.
b128c892 318 virtual void SetFBO (const Handle(Standard_Transient)& theFbo) = 0;
c357e426 319
320 //! Generate offscreen FBO in the graphic library.
321 //! If not supported on hardware returns NULL.
b128c892 322 virtual Handle(Standard_Transient) FBOCreate (const Standard_Integer theWidth,
323 const Standard_Integer theHeight) = 0;
c357e426 324
325 //! Remove offscreen FBO from the graphic library
b128c892 326 virtual void FBORelease (Handle(Standard_Transient)& theFbo) = 0;
c357e426 327
328 //! Read offscreen FBO configuration.
b128c892 329 virtual void FBOGetDimensions (const Handle(Standard_Transient)& theFbo,
c357e426 330 Standard_Integer& theWidth,
331 Standard_Integer& theHeight,
332 Standard_Integer& theWidthMax,
333 Standard_Integer& theHeightMax) = 0;
334
335 //! Change offscreen FBO viewport.
b128c892 336 virtual void FBOChangeViewport (const Handle(Standard_Transient)& theFbo,
c357e426 337 const Standard_Integer theWidth,
338 const Standard_Integer theHeight) = 0;
bf75be98 339
340public:
341
c357e426 342 //! Copy visualization settings from another view.
343 //! Method is used for cloning views in viewer when its required to create view
344 //! with same view properties.
345 Standard_EXPORT virtual void CopySettings (const Handle(Graphic3d_CView)& theOther);
346
347 //! Returns current rendering parameters and effect settings.
348 const Graphic3d_RenderingParams& RenderingParams() const { return myRenderParams; }
349
350 //! Returns reference to current rendering parameters and effect settings.
351 Graphic3d_RenderingParams& ChangeRenderingParams() { return myRenderParams; }
352
c357e426 353 //! Returns background fill color.
d325cb7f 354 virtual Aspect_Background Background() const { return Aspect_Background (myBgColor.GetRGB()); }
c357e426 355
356 //! Sets background fill color.
d325cb7f 357 virtual void SetBackground (const Aspect_Background& theBackground) { myBgColor.SetRGB (theBackground.Color()); }
c357e426 358
359 //! Returns gradient background fill colors.
360 virtual Aspect_GradientBackground GradientBackground() const = 0;
361
362 //! Sets gradient background fill colors.
363 virtual void SetGradientBackground (const Aspect_GradientBackground& theBackground) = 0;
364
365 //! Returns background image texture file path.
366 virtual TCollection_AsciiString BackgroundImage() = 0;
367
368 //! Sets background image texture file path.
369 virtual void SetBackgroundImage (const TCollection_AsciiString& theFilePath) = 0;
370
371 //! Returns background image fill style.
372 virtual Aspect_FillMethod BackgroundImageStyle() const = 0;
373
374 //! Sets background image fill style.
375 virtual void SetBackgroundImageStyle (const Aspect_FillMethod theFillStyle) = 0;
376
077a220c 377 //! Returns cubemap being setted last time on background.
378 virtual Handle(Graphic3d_CubeMap) BackgroundCubeMap() const = 0;
379
380 //! Sets environment cubemap as background.
67312b79 381 //! @param theCubeMap cubemap source to be set as background
382 //! @param theToUpdatePBREnv defines whether IBL maps will be generated or not (see 'GeneratePBREnvironment')
383 virtual void SetBackgroundCubeMap (const Handle(Graphic3d_CubeMap)& theCubeMap,
384 Standard_Boolean theToUpdatePBREnv = Standard_True) = 0;
385
386 //! Generates PBR specular probe and irradiance map
387 //! in order to provide environment indirect illumination in PBR shading model (Image Based Lighting).
388 //! The source of environment data is background cubemap.
389 //! If PBR is unavailable it does nothing.
390 //! If PBR is available but there is no cubemap being set to background it clears all IBL maps (see 'ClearPBREnvironment').
391 virtual void GeneratePBREnvironment() = 0;
392
393 //! Fills PBR specular probe and irradiance map with white color.
394 //! So that environment indirect illumination will be constant
395 //! and will be fully controlled by ambient light sources.
396 //! If PBR is unavailable it does nothing.
397 virtual void ClearPBREnvironment() = 0;
077a220c 398
c357e426 399 //! Returns environment texture set for the view.
400 virtual Handle(Graphic3d_TextureEnv) TextureEnv() const = 0;
401
402 //! Sets environment texture for the view.
403 virtual void SetTextureEnv (const Handle(Graphic3d_TextureEnv)& theTextureEnv) = 0;
404
c357e426 405 //! Return backfacing model used for the view.
406 virtual Graphic3d_TypeOfBackfacingModel BackfacingModel() const = 0;
bf75be98 407
c357e426 408 //! Sets backfacing model for the view.
409 virtual void SetBackfacingModel (const Graphic3d_TypeOfBackfacingModel theModel) = 0;
bf75be98 410
c357e426 411 //! Returns list of lights of the view.
992ed6b3 412 virtual const Handle(Graphic3d_LightSet)& Lights() const = 0;
c357e426 413
414 //! Sets list of lights for the view.
992ed6b3 415 virtual void SetLights (const Handle(Graphic3d_LightSet)& theLights) = 0;
c357e426 416
417 //! Returns list of clip planes set for the view.
3202bf1e 418 virtual const Handle(Graphic3d_SequenceOfHClipPlane)& ClipPlanes() const = 0;
c357e426 419
420 //! Sets list of clip planes for the view.
3202bf1e 421 virtual void SetClipPlanes (const Handle(Graphic3d_SequenceOfHClipPlane)& thePlanes) = 0;
c357e426 422
26d9c835 423 //! Fill in the dictionary with diagnostic info.
424 //! Should be called within rendering thread.
425 //!
426 //! This API should be used only for user output or for creating automated reports.
427 //! The format of returned information (e.g. key-value layout)
428 //! is NOT part of this API and can be changed at any time.
429 //! Thus application should not parse returned information to weed out specific parameters.
430 virtual void DiagnosticInformation (TColStd_IndexedDataMapOfStringString& theDict,
431 Graphic3d_DiagnosticInfo theFlags) const = 0;
432
79b544e6 433 //! Returns string with statistic performance info.
434 virtual TCollection_AsciiString StatisticInformation() const = 0;
435
436 //! Fills in the dictionary with statistic performance info.
437 virtual void StatisticInformation (TColStd_IndexedDataMapOfStringString& theDict) const = 0;
438
d325cb7f 439public: //! @name obsolete Graduated Trihedron functionality
440
441 //! Returns data of a graduated trihedron
442 virtual const Graphic3d_GraduatedTrihedron& GetGraduatedTrihedron() { return myGTrihedronData; }
443
444 //! Displays Graduated Trihedron.
445 virtual void GraduatedTrihedronDisplay (const Graphic3d_GraduatedTrihedron& theTrihedronData) { (void )theTrihedronData; }
446
447 //! Erases Graduated Trihedron.
448 virtual void GraduatedTrihedronErase() {}
449
450 //! Sets minimum and maximum points of scene bounding box for Graduated Trihedron stored in graphic view object.
451 //! @param theMin [in] the minimum point of scene.
452 //! @param theMax [in] the maximum point of scene.
453 virtual void GraduatedTrihedronMinMaxValues (const Graphic3d_Vec3 theMin, const Graphic3d_Vec3 theMax)
454 {
455 (void )theMin;
456 (void )theMax;
457 }
458
c357e426 459private:
460
461 //! Adds the structure to display lists of the view.
462 virtual void displayStructure (const Handle(Graphic3d_CStructure)& theStructure,
463 const Standard_Integer thePriority) = 0;
464
465 //! Erases the structure from display lists of the view.
466 virtual void eraseStructure (const Handle(Graphic3d_CStructure)& theStructure) = 0;
467
468 //! Change Z layer of a structure already presented in view.
469 virtual void changeZLayer (const Handle(Graphic3d_CStructure)& theCStructure,
470 const Graphic3d_ZLayerId theNewLayerId) = 0;
471
472 //! Changes the priority of a structure within its Z layer in the specified view.
473 virtual void changePriority (const Handle(Graphic3d_CStructure)& theCStructure,
474 const Standard_Integer theNewPriority) = 0;
475
c357e426 476protected:
477
478 Standard_Integer myId;
479 Graphic3d_RenderingParams myRenderParams;
d325cb7f 480 Quantity_ColorRGBA myBgColor;
c357e426 481 Handle(Graphic3d_StructureManager) myStructureManager;
d325cb7f 482 Handle(Graphic3d_Camera) myCamera;
c357e426 483 Graphic3d_SequenceOfStructure myStructsToCompute;
484 Graphic3d_SequenceOfStructure myStructsComputed;
485 Graphic3d_MapOfStructure myStructsDisplayed;
486 Handle(Graphic3d_NMapOfTransient) myHiddenObjects;
487 Standard_Boolean myIsInComputedMode;
488 Standard_Boolean myIsActive;
489 Standard_Boolean myIsRemoved;
dc89236f 490 Graphic3d_TypeOfShadingModel myShadingModel;
c357e426 491 Graphic3d_TypeOfVisualization myVisualization;
c357e426 492
d325cb7f 493protected:
494
495 Graphic3d_GraduatedTrihedron myGTrihedronData;
496
bf75be98 497};
498
c357e426 499#endif // _Graphic3d_CView_HeaderFile