0026885: Visualization - drop redundant aspects from structure level
[occt.git] / src / Graphic3d / Graphic3d_CView.hxx
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c357e426 1// Copyright (c) 2015 OPEN CASCADE SAS
b311480e 2//
973c2be1 3// This file is part of Open CASCADE Technology software library.
b311480e 4//
d5f74e42 5// This library is free software; you can redistribute it and/or modify it under
6// the terms of the GNU Lesser General Public License version 2.1 as published
973c2be1 7// by the Free Software Foundation, with special exception defined in the file
8// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
9// distribution for complete text of the license and disclaimer of any warranty.
b311480e 10//
973c2be1 11// Alternatively, this file may be used under the terms of Open CASCADE
12// commercial license or contractual agreement.
b311480e 13
7fd59977 14#ifndef _Graphic3d_CView_HeaderFile
15#define _Graphic3d_CView_HeaderFile
16
c357e426 17#include <Aspect_Handle.hxx>
18#include <Aspect_PrintAlgo.hxx>
19#include <Aspect_RenderingContext.hxx>
20#include <Aspect_TypeOfTriedronEcho.hxx>
21#include <Aspect_TypeOfTriedronPosition.hxx>
22#include <Aspect_TypeOfUpdate.hxx>
23#include <Aspect_Window.hxx>
24#include <Graphic3d_BufferType.hxx>
b5ac8292 25#include <Graphic3d_Camera.hxx>
12381341 26#include <Graphic3d_CLight.hxx>
c357e426 27#include <Graphic3d_CStructure.hxx>
28#include <Graphic3d_DataStructureManager.hxx>
29#include <Graphic3d_ExportFormat.hxx>
30#include <Graphic3d_GraduatedTrihedron.hxx>
31#include <Graphic3d_MapOfStructure.hxx>
32#include <Graphic3d_NMapOfTransient.hxx>
c357e426 33#include <Graphic3d_RenderingParams.hxx>
51b10cd4 34#include <Graphic3d_SequenceOfHClipPlane.hxx>
c357e426 35#include <Graphic3d_SequenceOfStructure.hxx>
36#include <Graphic3d_SortType.hxx>
37#include <Graphic3d_Structure.hxx>
38#include <Graphic3d_StructureManagerPtr.hxx>
39#include <Graphic3d_TextureEnv.hxx>
40#include <Graphic3d_TypeOfAnswer.hxx>
41#include <Graphic3d_TypeOfBackfacingModel.hxx>
42#include <Graphic3d_TypeOfShadingModel.hxx>
c357e426 43#include <Graphic3d_TypeOfVisualization.hxx>
44#include <Graphic3d_Vec3.hxx>
45#include <Graphic3d_ZLayerId.hxx>
46#include <Graphic3d_ZLayerSettings.hxx>
47#include <Image_PixMap.hxx>
48#include <Quantity_NameOfColor.hxx>
49#include <Standard_Address.hxx>
50#include <Standard_Transient.hxx>
51
52class Graphic3d_CView;
53class Graphic3d_GraphicDriver;
54class Graphic3d_StructureManager;
55
56DEFINE_STANDARD_HANDLE (Graphic3d_CView, Graphic3d_DataStructureManager)
57
58//! Base class of a graphical view that carries out rendering process for a concrete
59//! implementation of graphical driver. Provides virtual interfaces for redrawing its
60//! contents, management of displayed structures and render settings. The source code
61//! of the class itself implements functionality related to management of
62//! computed (HLR or "view-dependent") structures.
63class Graphic3d_CView : public Graphic3d_DataStructureManager
bf75be98 64{
bf75be98 65public:
66
c357e426 67 //! Constructor.
68 Standard_EXPORT Graphic3d_CView (const Handle(Graphic3d_StructureManager)& theMgr);
69
70 //! Destructor.
71 Standard_EXPORT virtual ~Graphic3d_CView();
72
73 //! Returns the identification number of the view.
74 Standard_Integer Identification() const { return myId; }
75
76 //! Activates the view. Map the associated window on the screen and post the view in this window.
77 //! Warning: Raises ViewDefinitionError if the associated window isn't defined.
78 Standard_EXPORT virtual void Activate();
79
80 //! Deactivates the view. Unmap the associated window on the screen and unpost the view in this window.
81 //! Warning: Raises ViewDefinitionError if the associated window isn't defined.
82 Standard_EXPORT virtual void Deactivate();
83
84 //! Returns the activity flag of the view.
85 Standard_Boolean IsActive() const { return myIsActive; }
86
87 //! Erases the view and removes from graphic driver.
88 //! No more graphic operations are allowed in this view after the call.
89 Standard_EXPORT virtual void Remove();
90
91 //! Returns true if the view was removed.
92 Standard_Boolean IsRemoved() const { return myIsRemoved; }
bf75be98 93
94public:
95
c357e426 96 //! Returns visualization type of the view.
97 Graphic3d_TypeOfVisualization VisualizationType() const { return myVisualization; }
bf75be98 98
c357e426 99 //! Sets visualization type of the view.
100 void SetVisualizationType (const Graphic3d_TypeOfVisualization theType) { myVisualization = theType; }
bf75be98 101
c357e426 102 //! Switches computed HLR mode in the view
103 Standard_EXPORT void SetComputedMode (const Standard_Boolean theMode);
bf75be98 104
c357e426 105 //! Returns the computed HLR mode state
106 Standard_Boolean ComputedMode() const { return myIsInComputedMode; }
bf75be98 107
c357e426 108 //! Computes the new presentation of the structure displayed in this view with the type Graphic3d_TOS_COMPUTED.
109 Standard_EXPORT void ReCompute (const Handle(Graphic3d_Structure)& theStructure);
bf75be98 110
50d06d8f 111 //! Updates screen in function of modifications of the structures
112 //! and invalidates bounding box of specified ZLayerId.
113 Standard_EXPORT void Update (const Aspect_TypeOfUpdate theUpdateMode,
114 const Graphic3d_ZLayerId theLayerId = Graphic3d_ZLayerId_UNKNOWN);
bf75be98 115
c357e426 116 //! Returns Standard_True if one of the structures displayed in the view contains Polygons, Triangles or Quadrangles.
117 Standard_EXPORT Standard_Boolean ContainsFacet() const;
bf75be98 118
c357e426 119 //! Returns Standard_True if one of the structures in the set contains Polygons, Triangles or Quadrangles.
120 Standard_EXPORT Standard_Boolean ContainsFacet (const Graphic3d_MapOfStructure& theSet) const;
bf75be98 121
c357e426 122 //! Returns the set of structures displayed in this view.
123 Standard_EXPORT void DisplayedStructures (Graphic3d_MapOfStructure& theStructures) const;
b5ac8292 124
c357e426 125 //! Returns number of displayed structures in the view.
126 Standard_Integer NumberOfDisplayedStructures() const { return myStructsDisplayed.Extent(); }
bf75be98 127
c357e426 128 //! Returns map of objects hidden within this specific view (not viewer-wise).
129 const Handle(Graphic3d_NMapOfTransient)& HiddenObjects() const { return myHiddenObjects; }
130
131 //! Returns map of objects hidden within this specific view (not viewer-wise).
132 Handle(Graphic3d_NMapOfTransient)& ChangeHiddenObjects() { return myHiddenObjects; }
133
134 //! Returns Standard_True in case if the structure with the given <theStructId> is
135 //! in list of structures to be computed and stores computed struct to <theComputedStruct>.
136 Standard_EXPORT Standard_Boolean IsComputed (const Standard_Integer theStructId,
137 Handle(Graphic3d_Structure)& theComputedStruct) const;
138
50d06d8f 139 //! Returns the bounding box of all structures displayed in the view.
c357e426 140 //! If <theToIgnoreInfiniteFlag> is TRUE, then the boundary box
141 //! also includes minimum and maximum limits of graphical elements
142 //! forming parts of infinite structures.
143 Standard_EXPORT Bnd_Box MinMaxValues (const Standard_Boolean theToIgnoreInfiniteFlag = Standard_False) const;
144
145 //! Returns the coordinates of the boundary box of all structures in the set <theSet>.
146 //! If <theToIgnoreInfiniteFlag> is TRUE, then the boundary box
147 //! also includes minimum and maximum limits of graphical elements
148 //! forming parts of infinite structures.
149 Standard_EXPORT Bnd_Box MinMaxValues (const Graphic3d_MapOfStructure& theSet,
150 const Standard_Boolean theToIgnoreInfiniteFlag = Standard_False) const;
151
152 //! Returns the structure manager handle which manage structures associated with this view.
153 const Handle(Graphic3d_StructureManager)& StructureManager() const { return myStructureManager; }
154
155private:
156
157 friend class Graphic3d_StructureManager;
158
159 //! Is it possible to display the structure in the view?
160 Standard_EXPORT Graphic3d_TypeOfAnswer acceptDisplay (const Graphic3d_TypeOfStructure theStructType) const;
161
162 //! Computes the new presentation of the structures displayed in this view with the type Graphic3d_TOS_COMPUTED.
163 Standard_EXPORT void Compute();
164
165 //! Clears the structure in this view.
166 Standard_EXPORT void Clear (const Handle(Graphic3d_Structure)& theStructure, const Standard_Boolean theWithDestruction);
167
168 //! Connects the structures.
169 Standard_EXPORT void Connect (const Handle(Graphic3d_Structure)& theMother,
170 const Handle(Graphic3d_Structure)& theDaughter);
171
172 //! Disconnects the structures.
173 Standard_EXPORT void Disconnect (const Handle(Graphic3d_Structure)& theMother,
174 const Handle(Graphic3d_Structure)& theDaughter);
175
176 //! Displays the structure in the view.
177 Standard_EXPORT void Display (const Handle(Graphic3d_Structure)& theStructure);
178
179 //! Display the structure in the view.
180 Standard_EXPORT void Display (const Handle(Graphic3d_Structure)& theStructure,
181 const Aspect_TypeOfUpdate theUpdateMode);
182
183 //! Erases the structure from the view.
184 Standard_EXPORT void Erase (const Handle(Graphic3d_Structure)& theStructure);
185
186 //! Erases the structure from the view.
187 Standard_EXPORT void Erase (const Handle(Graphic3d_Structure)& theStructure,
188 const Aspect_TypeOfUpdate theUpdateMode);
189
190 //! Highlights the structure in the view.
191 Standard_EXPORT void Highlight (const Handle(Graphic3d_Structure)& theStructure,
192 const Aspect_TypeOfHighlightMethod theMethod);
193
194 //! Transforms the structure in the view.
195 Standard_EXPORT void SetTransform (const Handle(Graphic3d_Structure)& theStructure,
196 const TColStd_Array2OfReal& theTrsf);
197
198 //! Suppress the highlighting on the structure <AStructure>
199 //! in the view <me>.
200 Standard_EXPORT void UnHighlight (const Handle(Graphic3d_Structure)& theStructure);
201
202 //! Returns an index != 0 if the structure have another structure computed for the view <me>.
203 Standard_EXPORT Standard_Integer IsComputed (const Handle(Graphic3d_Structure)& theStructure) const;
204
205 //! Returns true if the structure is displayed in the view.
206 Standard_EXPORT Standard_Boolean IsDisplayed (const Handle(Graphic3d_Structure)& theStructure) const;
207
208 //! Changes the display priority of the structure.
209 Standard_EXPORT void ChangePriority (const Handle(Graphic3d_Structure)& theStructure,
210 const Standard_Integer theOldPriority,
211 const Standard_Integer theNewPriority);
212
213 //! Change Z layer of already displayed structure in the view.
214 Standard_EXPORT void ChangeZLayer (const Handle(Graphic3d_Structure)& theStructure,
215 const Graphic3d_ZLayerId theLayerId);
216
217 //! Returns an index != 0 if the structure have the same owner than another structure
218 //! in the sequence of the computed structures.
219 Standard_EXPORT Standard_Integer HaveTheSameOwner (const Handle(Graphic3d_Structure)& theStructure) const;
bf75be98 220
221public:
222
c357e426 223 //! Redraw content of the view.
224 virtual void Redraw() = 0;
225
226 //! Redraw immediate content of the view.
227 virtual void RedrawImmediate() = 0;
228
229 //! Invalidates content of the view but does not redraw it.
230 virtual void Invalidate() = 0;
231
232 //! Return true if view content cache has been invalidated.
233 virtual Standard_Boolean IsInvalidated() = 0;
234
235 //! Handle changing size of the rendering window.
236 virtual void Resized() = 0;
237
238 //! @param theDrawToFrontBuffer Advanced option to modify rendering mode:
239 //! 1. TRUE. Drawing immediate mode structures directly to the front buffer over the scene image.
240 //! Fast, so preferred for interactive work (used by default).
241 //! However these extra drawings will be missed in image dump since it is performed from back buffer.
242 //! Notice that since no pre-buffering used the V-Sync will be ignored and rendering could be seen
243 //! in run-time (in case of slow hardware) and/or tearing may appear.
244 //! So this is strongly recommended to draw only simple (fast) structures.
245 //! 2. FALSE. Drawing immediate mode structures to the back buffer.
246 //! The complete scene is redrawn first, so this mode is slower if scene contains complex data and/or V-Sync
247 //! is turned on. But it works in any case and is especially useful for view dump because the dump image is read
248 //! from the back buffer.
249 //! @return previous mode.
250 virtual Standard_Boolean SetImmediateModeDrawToFront (const Standard_Boolean theDrawToFrontBuffer) = 0;
251
252 //! Creates and maps rendering window to the view.
c357e426 253 //! @param theWindow [in] the window.
254 //! @param theContext [in] the rendering context. If NULL the context will be created internally.
c357e426 255 virtual void SetWindow (const Handle(Aspect_Window)& theWindow,
a521d90d 256 const Aspect_RenderingContext theContext = NULL) = 0;
c357e426 257
258 //! Returns the window associated to the view.
259 virtual Handle(Aspect_Window) Window() const = 0;
260
261 //! Returns True if the window associated to the view is defined.
262 virtual Standard_Boolean IsDefined() const = 0;
263
264 //! Displays z-buffer trihedron.
265 virtual void TriedronDisplay (const Aspect_TypeOfTriedronPosition thePosition = Aspect_TOTP_CENTER,
266 const Quantity_NameOfColor theColor = Quantity_NOC_WHITE,
267 const Standard_Real theScale = 0.02,
268 const Standard_Boolean theAsWireframe = Standard_True) = 0;
269
270 //! Erases z-buffer trihedron.
271 virtual void TriedronErase() = 0;
272
273 //! Setup parameters of z-buffer trihedron.
274 virtual void ZBufferTriedronSetup (const Quantity_NameOfColor theXColor = Quantity_NOC_RED,
275 const Quantity_NameOfColor theYColor = Quantity_NOC_GREEN,
276 const Quantity_NameOfColor theZColor = Quantity_NOC_BLUE1,
277 const Standard_Real theSizeRatio = 0.8,
278 const Standard_Real theAxisDiametr = 0.05,
279 const Standard_Integer theNbFacettes = 12) = 0;
280
281 //! Displays trihedron echo.
282 virtual void TriedronEcho (const Aspect_TypeOfTriedronEcho theType = Aspect_TOTE_NONE) = 0;
283
284 //! Returns data of a graduated trihedron
285 virtual const Graphic3d_GraduatedTrihedron& GetGraduatedTrihedron() = 0;
286
287 //! Displays Graduated Trihedron.
288 virtual void GraduatedTrihedronDisplay (const Graphic3d_GraduatedTrihedron& theTrihedronData) = 0;
289
290 //! Erases Graduated Trihedron.
291 virtual void GraduatedTrihedronErase() = 0;
292
293 //! Sets minimum and maximum points of scene bounding box for Graduated Trihedron stored in graphic view object.
294 //! @param theMin [in] the minimum point of scene.
295 //! @param theMax [in] the maximum point of scene.
296 virtual void GraduatedTrihedronMinMaxValues (const Graphic3d_Vec3 theMin, const Graphic3d_Vec3 theMax) = 0;
297
c357e426 298 //! Dump active rendering buffer into specified memory buffer.
299 virtual Standard_Boolean BufferDump (Image_PixMap& theImage, const Graphic3d_BufferType& theBufferType) = 0;
300
301 //! Print the contents of the view to the printer.
302 //! @param thePrinterDC pass the PrinterDeviceContext (HDC)
303 //! @param theToShowBackground when set to FALSE then print the view without background
304 //! color (background is white) else set to TRUE for printing
305 //! with current background color
306 //! @param theFileName if != NULL, then the view will be printed to a file
307 //! @param thePrintAlgorithm select print algorithm: stretch, tile
308 //! @param theScaleFactor scaling coefficient, used internally to scale the printings
309 //! accordingly to the scale factor selected in the printer properties dialog
310 //! @return Standard_True if the data is passed to the printer, otherwise Standard_False if
311 //! the print operation failed due to the printer errors, or lack of system memory. This might be related
312 //! to insufficient memory or some internal errors.
313 //! All this errors are indicated by the message boxes (on level of OpenGl_GraphicDriver).
314 //! Warning: This function can reuse FBO assigned to the view, please take it into account
315 //! if you use it for your purposes.
316 virtual Standard_Boolean Print (const Aspect_Handle thePrinterDC,
317 const Standard_Boolean theToShowBackground,
318 const Standard_CString theFileName,
319 const Aspect_PrintAlgo thePrintAlgorithm = Aspect_PA_STRETCH,
320 const Standard_Real theScaleFactor = 1.0) = 0;
321
322 //! Export scene into the one of the Vector graphics formats (SVG, PS, PDF...).
323 //! In contrast to Bitmaps, Vector graphics is scalable (so you may got quality benefits
324 //! on printing to laser printer). Notice however that results may differ a lot and
325 //! do not contain some elements.
326 virtual Standard_Boolean Export (const Standard_CString theFileName,
327 const Graphic3d_ExportFormat theFormat,
328 const Graphic3d_SortType theSortType = Graphic3d_ST_BSP_Tree) = 0;
329
330 //! Marks BVH tree and the set of BVH primitives of correspondent priority list with id theLayerId as outdated.
331 virtual void InvalidateBVHData (const Standard_Integer theLayerId) = 0;
332
333 //! Add a new top-level z layer with ID <theLayerId> for
334 //! the view. Z layers allow drawing structures in higher layers
335 //! in foreground of structures in lower layers. To add a structure
336 //! to desired layer on display it is necessary to set the layer
337 //! ID for the structure.
338 virtual void AddZLayer (const Graphic3d_ZLayerId theLayerId) = 0;
339
50d06d8f 340 //! Returns the maximum Z layer ID.
341 //! First layer ID is Graphic3d_ZLayerId_Default, last ID is ZLayerMax().
342 virtual Standard_Integer ZLayerMax() const = 0;
343
344 //! Returns the bounding box of all structures displayed in the Z layer.
345 virtual void InvalidateZLayerBoundingBox (const Graphic3d_ZLayerId theLayerId) const = 0;
346
347 //! Returns the bounding box of all structures displayed in the Z layer.
348 virtual Graphic3d_BndBox4f ZLayerBoundingBox (const Graphic3d_ZLayerId theLayerId,
349 const Handle(Graphic3d_Camera)& theCamera,
350 const Standard_Integer theWindowWidth,
351 const Standard_Integer theWindowHeight,
352 const Standard_Boolean theToIgnoreInfiniteFlag) const = 0;
353
c357e426 354 //! Remove Z layer from the specified view. All structures
355 //! displayed at the moment in layer will be displayed in default layer
356 //! ( the bottom-level z layer ). To unset layer ID from associated
357 //! structures use method UnsetZLayer (...).
358 virtual void RemoveZLayer (const Graphic3d_ZLayerId theLayerId) = 0;
359
360 //! Sets the settings for a single Z layer of specified view.
361 virtual void SetZLayerSettings (const Graphic3d_ZLayerId theLayerId,
362 const Graphic3d_ZLayerSettings& theSettings) = 0;
363
50d06d8f 364 //! Returns zoom-scale factor.
365 Standard_EXPORT Standard_Real ConsiderZoomPersistenceObjects();
366
c357e426 367 //! Returns pointer to an assigned framebuffer object.
b128c892 368 virtual Handle(Standard_Transient) FBO() const = 0;
c357e426 369
370 //! Sets framebuffer object for offscreen rendering.
b128c892 371 virtual void SetFBO (const Handle(Standard_Transient)& theFbo) = 0;
c357e426 372
373 //! Generate offscreen FBO in the graphic library.
374 //! If not supported on hardware returns NULL.
b128c892 375 virtual Handle(Standard_Transient) FBOCreate (const Standard_Integer theWidth,
376 const Standard_Integer theHeight) = 0;
c357e426 377
378 //! Remove offscreen FBO from the graphic library
b128c892 379 virtual void FBORelease (Handle(Standard_Transient)& theFbo) = 0;
c357e426 380
381 //! Read offscreen FBO configuration.
b128c892 382 virtual void FBOGetDimensions (const Handle(Standard_Transient)& theFbo,
c357e426 383 Standard_Integer& theWidth,
384 Standard_Integer& theHeight,
385 Standard_Integer& theWidthMax,
386 Standard_Integer& theHeightMax) = 0;
387
388 //! Change offscreen FBO viewport.
b128c892 389 virtual void FBOChangeViewport (const Handle(Standard_Transient)& theFbo,
c357e426 390 const Standard_Integer theWidth,
391 const Standard_Integer theHeight) = 0;
bf75be98 392
393public:
394
c357e426 395 //! Copy visualization settings from another view.
396 //! Method is used for cloning views in viewer when its required to create view
397 //! with same view properties.
398 Standard_EXPORT virtual void CopySettings (const Handle(Graphic3d_CView)& theOther);
399
400 //! Returns current rendering parameters and effect settings.
401 const Graphic3d_RenderingParams& RenderingParams() const { return myRenderParams; }
402
403 //! Returns reference to current rendering parameters and effect settings.
404 Graphic3d_RenderingParams& ChangeRenderingParams() { return myRenderParams; }
405
406 //! Returns true if anti-aliasing is enabled for the view.
407 virtual Standard_Boolean IsAntialiasingEnabled() const = 0;
408
409 //! Enable or disable anti-aliasing in the view.
410 virtual void SetAntialiasingEnabled (const Standard_Boolean theIsEnabled) = 0;
411
412 //! Returns background fill color.
413 virtual Aspect_Background Background() const = 0;
414
415 //! Sets background fill color.
416 virtual void SetBackground (const Aspect_Background& theBackground) = 0;
417
418 //! Returns gradient background fill colors.
419 virtual Aspect_GradientBackground GradientBackground() const = 0;
420
421 //! Sets gradient background fill colors.
422 virtual void SetGradientBackground (const Aspect_GradientBackground& theBackground) = 0;
423
424 //! Returns background image texture file path.
425 virtual TCollection_AsciiString BackgroundImage() = 0;
426
427 //! Sets background image texture file path.
428 virtual void SetBackgroundImage (const TCollection_AsciiString& theFilePath) = 0;
429
430 //! Returns background image fill style.
431 virtual Aspect_FillMethod BackgroundImageStyle() const = 0;
432
433 //! Sets background image fill style.
434 virtual void SetBackgroundImageStyle (const Aspect_FillMethod theFillStyle) = 0;
435
436 //! Returns environment texture set for the view.
437 virtual Handle(Graphic3d_TextureEnv) TextureEnv() const = 0;
438
439 //! Sets environment texture for the view.
440 virtual void SetTextureEnv (const Handle(Graphic3d_TextureEnv)& theTextureEnv) = 0;
441
442 //! Returns the state of frustum culling optimization.
443 virtual Standard_Boolean IsCullingEnabled() const = 0;
444
445 //! Enables or disables frustum culling optimization.
446 virtual void SetCullingEnabled (const Standard_Boolean theIsEnabled) = 0;
447
448 //! Returns shading model of the view.
449 virtual Graphic3d_TypeOfShadingModel ShadingModel() const = 0;
450
451 //! Sets shading model of the view.
452 virtual void SetShadingModel (const Graphic3d_TypeOfShadingModel theModel) = 0;
453
c357e426 454 //! Return backfacing model used for the view.
455 virtual Graphic3d_TypeOfBackfacingModel BackfacingModel() const = 0;
bf75be98 456
c357e426 457 //! Sets backfacing model for the view.
458 virtual void SetBackfacingModel (const Graphic3d_TypeOfBackfacingModel theModel) = 0;
bf75be98 459
c357e426 460 //! Returns camera object of the view.
461 virtual const Handle(Graphic3d_Camera)& Camera() const = 0;
bf75be98 462
c357e426 463 //! Sets camera used by the view.
464 virtual void SetCamera (const Handle(Graphic3d_Camera)& theCamera) = 0;
bf75be98 465
c357e426 466 //! Returns the activity of back z-clipping plane.
467 virtual Standard_Boolean BackZClippingIsOn() const = 0;
bf75be98 468
c357e426 469 //! Activates the back Z-clipping plane.
470 virtual void SetBackZClippingOn (const Standard_Boolean theIsOn) = 0;
bf75be98 471
c357e426 472 //! Returns the definition of the back Z-clipping plane.
473 virtual Standard_Real ZClippingBackPlane() const = 0;
bf75be98 474
c357e426 475 //! Sets the definition of the back Z-clipping plane.
476 virtual void SetZClippingBackPlane (const Standard_Real theValue) = 0;
bf75be98 477
c357e426 478 //! Returns the activity of front z-clipping plane.
479 virtual Standard_Boolean FrontZClippingIsOn() const = 0;
e276548b 480
c357e426 481 //! Activates the front Z-clipping plane.
482 virtual void SetFrontZClippingOn (const Standard_Boolean theIsOn) = 0;
e276548b 483
c357e426 484 //! Returns the definition of the front Z-clipping plane.
485 virtual Standard_Real ZClippingFrontPlane() const = 0;
b7cd4ba7 486
c357e426 487 //! Sets the definition of the front Z-clipping plane.
488 virtual void SetZClippingFrontPlane (const Standard_Real theValue) = 0;
489
490 //! Returns the activity of depth cueing.
491 virtual Standard_Boolean DepthCueingIsOn() const = 0;
492
493 //! Sets the activity of depth cueing.
494 virtual void SetDepthCueingOn (const Standard_Boolean theIsOn) = 0;
495
496 //! Returns the back depth cueing plane.
497 virtual Standard_Real DepthCueingBackPlane() const = 0;
498
499 //! Set the back depth cueing plane.
500 virtual void SetDepthCueingBackPlane (const Standard_Real theValue) = 0;
501
502 //! Returns the front depth cueing plane.
503 virtual Standard_Real DepthCueingFrontPlane() const = 0;
504
505 //! Set the front depth cueing plane.
506 virtual void SetDepthCueingFrontPlane (const Standard_Real theValue) = 0;
507
508 //! Returns true if GL lighting is enabled.
509 virtual Standard_Boolean IsGLLightEnabled() const = 0;
510
511 //! Sets GL lighting enabled or disable state.
512 virtual void SetGLLightEnabled (const Standard_Boolean theIsEnabled) = 0;
513
514 //! Returns list of lights of the view.
515 virtual const Graphic3d_ListOfCLight& Lights() const = 0;
516
517 //! Sets list of lights for the view.
518 virtual void SetLights (const Graphic3d_ListOfCLight& theLights) = 0;
519
520 //! Returns list of clip planes set for the view.
521 virtual const Graphic3d_SequenceOfHClipPlane& ClipPlanes() const = 0;
522
523 //! Sets list of clip planes for the view.
524 virtual void SetClipPlanes (const Graphic3d_SequenceOfHClipPlane& thePlanes) = 0;
525
526private:
527
528 //! Adds the structure to display lists of the view.
529 virtual void displayStructure (const Handle(Graphic3d_CStructure)& theStructure,
530 const Standard_Integer thePriority) = 0;
531
532 //! Erases the structure from display lists of the view.
533 virtual void eraseStructure (const Handle(Graphic3d_CStructure)& theStructure) = 0;
534
535 //! Change Z layer of a structure already presented in view.
536 virtual void changeZLayer (const Handle(Graphic3d_CStructure)& theCStructure,
537 const Graphic3d_ZLayerId theNewLayerId) = 0;
538
539 //! Changes the priority of a structure within its Z layer in the specified view.
540 virtual void changePriority (const Handle(Graphic3d_CStructure)& theCStructure,
541 const Standard_Integer theNewPriority) = 0;
542
50d06d8f 543 //! Returns zoom-scale factor.
544 virtual Standard_Real considerZoomPersistenceObjects (const Graphic3d_ZLayerId theLayerId,
545 const Handle(Graphic3d_Camera)& theCamera,
546 const Standard_Integer theWindowWidth,
547 const Standard_Integer theWindowHeight,
548 const Standard_Boolean theToIgnoreInfiniteFlag) const = 0;
c357e426 549
550protected:
551
552 Standard_Integer myId;
553 Graphic3d_RenderingParams myRenderParams;
554 Handle(Graphic3d_StructureManager) myStructureManager;
555 Graphic3d_SequenceOfStructure myStructsToCompute;
556 Graphic3d_SequenceOfStructure myStructsComputed;
557 Graphic3d_MapOfStructure myStructsDisplayed;
558 Handle(Graphic3d_NMapOfTransient) myHiddenObjects;
559 Standard_Boolean myIsInComputedMode;
560 Standard_Boolean myIsActive;
561 Standard_Boolean myIsRemoved;
562 Graphic3d_TypeOfVisualization myVisualization;
c357e426 563
564private:
565
92efcf78 566 DEFINE_STANDARD_RTTIEXT(Graphic3d_CView,Graphic3d_DataStructureManager)
bf75be98 567};
568
c357e426 569#endif // _Graphic3d_CView_HeaderFile