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1 | // Copyright (c) 2015 OPEN CASCADE SAS |
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2 | // |
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3 | // This file is part of Open CASCADE Technology software library. |
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4 | // |
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5 | // This library is free software; you can redistribute it and/or modify it under |
6 | // the terms of the GNU Lesser General Public License version 2.1 as published |
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7 | // by the Free Software Foundation, with special exception defined in the file |
8 | // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT |
9 | // distribution for complete text of the license and disclaimer of any warranty. |
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10 | // |
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11 | // Alternatively, this file may be used under the terms of Open CASCADE |
12 | // commercial license or contractual agreement. |
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13 | |
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14 | #ifndef _Graphic3d_CView_HeaderFile |
15 | #define _Graphic3d_CView_HeaderFile |
16 | |
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17 | #include <Aspect_Handle.hxx> |
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18 | #include <Aspect_RenderingContext.hxx> |
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19 | #include <Aspect_Window.hxx> |
20 | #include <Graphic3d_BufferType.hxx> |
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21 | #include <Graphic3d_Camera.hxx> |
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22 | #include <Graphic3d_CLight.hxx> |
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23 | #include <Graphic3d_CStructure.hxx> |
24 | #include <Graphic3d_DataStructureManager.hxx> |
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25 | #include <Graphic3d_DiagnosticInfo.hxx> |
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26 | #include <Graphic3d_ExportFormat.hxx> |
27 | #include <Graphic3d_GraduatedTrihedron.hxx> |
28 | #include <Graphic3d_MapOfStructure.hxx> |
29 | #include <Graphic3d_NMapOfTransient.hxx> |
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30 | #include <Graphic3d_RenderingParams.hxx> |
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31 | #include <Graphic3d_SequenceOfHClipPlane.hxx> |
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32 | #include <Graphic3d_SequenceOfStructure.hxx> |
33 | #include <Graphic3d_SortType.hxx> |
34 | #include <Graphic3d_Structure.hxx> |
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35 | #include <Graphic3d_TextureEnv.hxx> |
36 | #include <Graphic3d_TypeOfAnswer.hxx> |
37 | #include <Graphic3d_TypeOfBackfacingModel.hxx> |
38 | #include <Graphic3d_TypeOfShadingModel.hxx> |
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39 | #include <Graphic3d_TypeOfVisualization.hxx> |
40 | #include <Graphic3d_Vec3.hxx> |
41 | #include <Graphic3d_ZLayerId.hxx> |
42 | #include <Graphic3d_ZLayerSettings.hxx> |
43 | #include <Image_PixMap.hxx> |
44 | #include <Quantity_NameOfColor.hxx> |
45 | #include <Standard_Address.hxx> |
46 | #include <Standard_Transient.hxx> |
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47 | #include <TColStd_IndexedDataMapOfStringString.hxx> |
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48 | |
49 | class Graphic3d_CView; |
50 | class Graphic3d_GraphicDriver; |
51 | class Graphic3d_StructureManager; |
52 | |
53 | DEFINE_STANDARD_HANDLE (Graphic3d_CView, Graphic3d_DataStructureManager) |
54 | |
55 | //! Base class of a graphical view that carries out rendering process for a concrete |
56 | //! implementation of graphical driver. Provides virtual interfaces for redrawing its |
57 | //! contents, management of displayed structures and render settings. The source code |
58 | //! of the class itself implements functionality related to management of |
59 | //! computed (HLR or "view-dependent") structures. |
60 | class Graphic3d_CView : public Graphic3d_DataStructureManager |
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61 | { |
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62 | public: |
63 | |
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64 | //! Constructor. |
65 | Standard_EXPORT Graphic3d_CView (const Handle(Graphic3d_StructureManager)& theMgr); |
66 | |
67 | //! Destructor. |
68 | Standard_EXPORT virtual ~Graphic3d_CView(); |
69 | |
70 | //! Returns the identification number of the view. |
71 | Standard_Integer Identification() const { return myId; } |
72 | |
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73 | //! Activates the view. Maps presentations defined within structure manager onto this view. |
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74 | Standard_EXPORT virtual void Activate(); |
75 | |
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76 | //! Deactivates the view. Unmaps presentations defined within structure manager. |
77 | //! The view in deactivated state will ignore actions on structures such as Display(). |
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78 | Standard_EXPORT virtual void Deactivate(); |
79 | |
80 | //! Returns the activity flag of the view. |
81 | Standard_Boolean IsActive() const { return myIsActive; } |
82 | |
83 | //! Erases the view and removes from graphic driver. |
84 | //! No more graphic operations are allowed in this view after the call. |
85 | Standard_EXPORT virtual void Remove(); |
86 | |
87 | //! Returns true if the view was removed. |
88 | Standard_Boolean IsRemoved() const { return myIsRemoved; } |
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89 | |
90 | public: |
91 | |
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92 | //! Returns visualization type of the view. |
93 | Graphic3d_TypeOfVisualization VisualizationType() const { return myVisualization; } |
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94 | |
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95 | //! Sets visualization type of the view. |
96 | void SetVisualizationType (const Graphic3d_TypeOfVisualization theType) { myVisualization = theType; } |
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97 | |
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98 | //! Switches computed HLR mode in the view |
99 | Standard_EXPORT void SetComputedMode (const Standard_Boolean theMode); |
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100 | |
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101 | //! Returns the computed HLR mode state |
102 | Standard_Boolean ComputedMode() const { return myIsInComputedMode; } |
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103 | |
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104 | //! Computes the new presentation of the structure displayed in this view with the type Graphic3d_TOS_COMPUTED. |
105 | Standard_EXPORT void ReCompute (const Handle(Graphic3d_Structure)& theStructure); |
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106 | |
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107 | //! Invalidates bounding box of specified ZLayerId. |
108 | Standard_EXPORT void Update (const Graphic3d_ZLayerId theLayerId = Graphic3d_ZLayerId_UNKNOWN); |
109 | |
110 | //! Computes the new presentation of the structures displayed in this view with the type Graphic3d_TOS_COMPUTED. |
111 | Standard_EXPORT void Compute(); |
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112 | |
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113 | //! Returns Standard_True if one of the structures displayed in the view contains Polygons, Triangles or Quadrangles. |
114 | Standard_EXPORT Standard_Boolean ContainsFacet() const; |
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115 | |
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116 | //! Returns Standard_True if one of the structures in the set contains Polygons, Triangles or Quadrangles. |
117 | Standard_EXPORT Standard_Boolean ContainsFacet (const Graphic3d_MapOfStructure& theSet) const; |
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118 | |
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119 | //! Returns the set of structures displayed in this view. |
120 | Standard_EXPORT void DisplayedStructures (Graphic3d_MapOfStructure& theStructures) const; |
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121 | |
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122 | //! Returns number of displayed structures in the view. |
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123 | virtual Standard_Integer NumberOfDisplayedStructures() const { return myStructsDisplayed.Extent(); } |
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124 | |
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125 | //! Returns map of objects hidden within this specific view (not viewer-wise). |
126 | const Handle(Graphic3d_NMapOfTransient)& HiddenObjects() const { return myHiddenObjects; } |
127 | |
128 | //! Returns map of objects hidden within this specific view (not viewer-wise). |
129 | Handle(Graphic3d_NMapOfTransient)& ChangeHiddenObjects() { return myHiddenObjects; } |
130 | |
131 | //! Returns Standard_True in case if the structure with the given <theStructId> is |
132 | //! in list of structures to be computed and stores computed struct to <theComputedStruct>. |
133 | Standard_EXPORT Standard_Boolean IsComputed (const Standard_Integer theStructId, |
134 | Handle(Graphic3d_Structure)& theComputedStruct) const; |
135 | |
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136 | //! Returns the bounding box of all structures displayed in the view. |
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137 | //! If theToIncludeAuxiliary is TRUE, then the boundary box also includes minimum and maximum limits |
138 | //! of graphical elements forming parts of infinite and other auxiliary structures. |
139 | //! @param theToIncludeAuxiliary consider also auxiliary presentations (with infinite flag or with trihedron transformation persistence) |
140 | //! @return computed bounding box |
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141 | Standard_EXPORT virtual Bnd_Box MinMaxValues (const Standard_Boolean theToIncludeAuxiliary = Standard_False) const; |
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142 | |
143 | //! Returns the coordinates of the boundary box of all structures in the set <theSet>. |
144 | //! If <theToIgnoreInfiniteFlag> is TRUE, then the boundary box |
145 | //! also includes minimum and maximum limits of graphical elements |
146 | //! forming parts of infinite structures. |
147 | Standard_EXPORT Bnd_Box MinMaxValues (const Graphic3d_MapOfStructure& theSet, |
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148 | const Standard_Boolean theToIncludeAuxiliary = Standard_False) const; |
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149 | |
150 | //! Returns the structure manager handle which manage structures associated with this view. |
151 | const Handle(Graphic3d_StructureManager)& StructureManager() const { return myStructureManager; } |
152 | |
153 | private: |
154 | |
155 | friend class Graphic3d_StructureManager; |
156 | |
157 | //! Is it possible to display the structure in the view? |
158 | Standard_EXPORT Graphic3d_TypeOfAnswer acceptDisplay (const Graphic3d_TypeOfStructure theStructType) const; |
159 | |
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160 | //! Clears the structure in this view. |
161 | Standard_EXPORT void Clear (const Handle(Graphic3d_Structure)& theStructure, const Standard_Boolean theWithDestruction); |
162 | |
163 | //! Connects the structures. |
164 | Standard_EXPORT void Connect (const Handle(Graphic3d_Structure)& theMother, |
165 | const Handle(Graphic3d_Structure)& theDaughter); |
166 | |
167 | //! Disconnects the structures. |
168 | Standard_EXPORT void Disconnect (const Handle(Graphic3d_Structure)& theMother, |
169 | const Handle(Graphic3d_Structure)& theDaughter); |
170 | |
171 | //! Displays the structure in the view. |
172 | Standard_EXPORT void Display (const Handle(Graphic3d_Structure)& theStructure); |
173 | |
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174 | //! Erases the structure from the view. |
175 | Standard_EXPORT void Erase (const Handle(Graphic3d_Structure)& theStructure); |
176 | |
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177 | //! Highlights the structure in the view. |
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178 | Standard_EXPORT void Highlight (const Handle(Graphic3d_Structure)& theStructure); |
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179 | |
180 | //! Transforms the structure in the view. |
181 | Standard_EXPORT void SetTransform (const Handle(Graphic3d_Structure)& theStructure, |
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182 | const Handle(Geom_Transformation)& theTrsf); |
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183 | |
184 | //! Suppress the highlighting on the structure <AStructure> |
185 | //! in the view <me>. |
186 | Standard_EXPORT void UnHighlight (const Handle(Graphic3d_Structure)& theStructure); |
187 | |
188 | //! Returns an index != 0 if the structure have another structure computed for the view <me>. |
189 | Standard_EXPORT Standard_Integer IsComputed (const Handle(Graphic3d_Structure)& theStructure) const; |
190 | |
191 | //! Returns true if the structure is displayed in the view. |
192 | Standard_EXPORT Standard_Boolean IsDisplayed (const Handle(Graphic3d_Structure)& theStructure) const; |
193 | |
194 | //! Changes the display priority of the structure. |
195 | Standard_EXPORT void ChangePriority (const Handle(Graphic3d_Structure)& theStructure, |
196 | const Standard_Integer theOldPriority, |
197 | const Standard_Integer theNewPriority); |
198 | |
199 | //! Change Z layer of already displayed structure in the view. |
200 | Standard_EXPORT void ChangeZLayer (const Handle(Graphic3d_Structure)& theStructure, |
201 | const Graphic3d_ZLayerId theLayerId); |
202 | |
203 | //! Returns an index != 0 if the structure have the same owner than another structure |
204 | //! in the sequence of the computed structures. |
205 | Standard_EXPORT Standard_Integer HaveTheSameOwner (const Handle(Graphic3d_Structure)& theStructure) const; |
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206 | |
207 | public: |
208 | |
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209 | //! Redraw content of the view. |
210 | virtual void Redraw() = 0; |
211 | |
212 | //! Redraw immediate content of the view. |
213 | virtual void RedrawImmediate() = 0; |
214 | |
215 | //! Invalidates content of the view but does not redraw it. |
216 | virtual void Invalidate() = 0; |
217 | |
218 | //! Return true if view content cache has been invalidated. |
219 | virtual Standard_Boolean IsInvalidated() = 0; |
220 | |
221 | //! Handle changing size of the rendering window. |
222 | virtual void Resized() = 0; |
223 | |
224 | //! @param theDrawToFrontBuffer Advanced option to modify rendering mode: |
225 | //! 1. TRUE. Drawing immediate mode structures directly to the front buffer over the scene image. |
226 | //! Fast, so preferred for interactive work (used by default). |
227 | //! However these extra drawings will be missed in image dump since it is performed from back buffer. |
228 | //! Notice that since no pre-buffering used the V-Sync will be ignored and rendering could be seen |
229 | //! in run-time (in case of slow hardware) and/or tearing may appear. |
230 | //! So this is strongly recommended to draw only simple (fast) structures. |
231 | //! 2. FALSE. Drawing immediate mode structures to the back buffer. |
232 | //! The complete scene is redrawn first, so this mode is slower if scene contains complex data and/or V-Sync |
233 | //! is turned on. But it works in any case and is especially useful for view dump because the dump image is read |
234 | //! from the back buffer. |
235 | //! @return previous mode. |
236 | virtual Standard_Boolean SetImmediateModeDrawToFront (const Standard_Boolean theDrawToFrontBuffer) = 0; |
237 | |
238 | //! Creates and maps rendering window to the view. |
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239 | //! @param theWindow [in] the window. |
240 | //! @param theContext [in] the rendering context. If NULL the context will be created internally. |
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241 | virtual void SetWindow (const Handle(Aspect_Window)& theWindow, |
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242 | const Aspect_RenderingContext theContext = NULL) = 0; |
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243 | |
244 | //! Returns the window associated to the view. |
245 | virtual Handle(Aspect_Window) Window() const = 0; |
246 | |
247 | //! Returns True if the window associated to the view is defined. |
248 | virtual Standard_Boolean IsDefined() const = 0; |
249 | |
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250 | //! Returns data of a graduated trihedron |
251 | virtual const Graphic3d_GraduatedTrihedron& GetGraduatedTrihedron() = 0; |
252 | |
253 | //! Displays Graduated Trihedron. |
254 | virtual void GraduatedTrihedronDisplay (const Graphic3d_GraduatedTrihedron& theTrihedronData) = 0; |
255 | |
256 | //! Erases Graduated Trihedron. |
257 | virtual void GraduatedTrihedronErase() = 0; |
258 | |
259 | //! Sets minimum and maximum points of scene bounding box for Graduated Trihedron stored in graphic view object. |
260 | //! @param theMin [in] the minimum point of scene. |
261 | //! @param theMax [in] the maximum point of scene. |
262 | virtual void GraduatedTrihedronMinMaxValues (const Graphic3d_Vec3 theMin, const Graphic3d_Vec3 theMax) = 0; |
263 | |
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264 | //! Dump active rendering buffer into specified memory buffer. |
265 | virtual Standard_Boolean BufferDump (Image_PixMap& theImage, const Graphic3d_BufferType& theBufferType) = 0; |
266 | |
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267 | //! Export scene into the one of the Vector graphics formats (SVG, PS, PDF...). |
268 | //! In contrast to Bitmaps, Vector graphics is scalable (so you may got quality benefits |
269 | //! on printing to laser printer). Notice however that results may differ a lot and |
270 | //! do not contain some elements. |
271 | virtual Standard_Boolean Export (const Standard_CString theFileName, |
272 | const Graphic3d_ExportFormat theFormat, |
273 | const Graphic3d_SortType theSortType = Graphic3d_ST_BSP_Tree) = 0; |
274 | |
275 | //! Marks BVH tree and the set of BVH primitives of correspondent priority list with id theLayerId as outdated. |
276 | virtual void InvalidateBVHData (const Standard_Integer theLayerId) = 0; |
277 | |
278 | //! Add a new top-level z layer with ID <theLayerId> for |
279 | //! the view. Z layers allow drawing structures in higher layers |
280 | //! in foreground of structures in lower layers. To add a structure |
281 | //! to desired layer on display it is necessary to set the layer |
282 | //! ID for the structure. |
283 | virtual void AddZLayer (const Graphic3d_ZLayerId theLayerId) = 0; |
284 | |
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285 | //! Returns the maximum Z layer ID. |
286 | //! First layer ID is Graphic3d_ZLayerId_Default, last ID is ZLayerMax(). |
287 | virtual Standard_Integer ZLayerMax() const = 0; |
288 | |
289 | //! Returns the bounding box of all structures displayed in the Z layer. |
290 | virtual void InvalidateZLayerBoundingBox (const Graphic3d_ZLayerId theLayerId) const = 0; |
291 | |
292 | //! Returns the bounding box of all structures displayed in the Z layer. |
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293 | //! @param theLayerId layer identifier |
294 | //! @param theCamera camera definition |
295 | //! @param theWindowWidth viewport width (for applying transformation-persistence) |
296 | //! @param theWindowHeight viewport height (for applying transformation-persistence) |
297 | //! @param theToIncludeAuxiliary consider also auxiliary presentations (with infinite flag or with trihedron transformation persistence) |
298 | //! @return computed bounding box |
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299 | virtual Bnd_Box ZLayerBoundingBox (const Graphic3d_ZLayerId theLayerId, |
300 | const Handle(Graphic3d_Camera)& theCamera, |
301 | const Standard_Integer theWindowWidth, |
302 | const Standard_Integer theWindowHeight, |
303 | const Standard_Boolean theToIncludeAuxiliary) const = 0; |
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304 | |
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305 | //! Remove Z layer from the specified view. All structures |
306 | //! displayed at the moment in layer will be displayed in default layer |
307 | //! ( the bottom-level z layer ). To unset layer ID from associated |
308 | //! structures use method UnsetZLayer (...). |
309 | virtual void RemoveZLayer (const Graphic3d_ZLayerId theLayerId) = 0; |
310 | |
311 | //! Sets the settings for a single Z layer of specified view. |
312 | virtual void SetZLayerSettings (const Graphic3d_ZLayerId theLayerId, |
313 | const Graphic3d_ZLayerSettings& theSettings) = 0; |
314 | |
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315 | //! Returns zoom-scale factor. |
316 | Standard_EXPORT Standard_Real ConsiderZoomPersistenceObjects(); |
317 | |
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318 | //! Returns pointer to an assigned framebuffer object. |
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319 | virtual Handle(Standard_Transient) FBO() const = 0; |
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320 | |
321 | //! Sets framebuffer object for offscreen rendering. |
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322 | virtual void SetFBO (const Handle(Standard_Transient)& theFbo) = 0; |
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323 | |
324 | //! Generate offscreen FBO in the graphic library. |
325 | //! If not supported on hardware returns NULL. |
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326 | virtual Handle(Standard_Transient) FBOCreate (const Standard_Integer theWidth, |
327 | const Standard_Integer theHeight) = 0; |
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328 | |
329 | //! Remove offscreen FBO from the graphic library |
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330 | virtual void FBORelease (Handle(Standard_Transient)& theFbo) = 0; |
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331 | |
332 | //! Read offscreen FBO configuration. |
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333 | virtual void FBOGetDimensions (const Handle(Standard_Transient)& theFbo, |
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334 | Standard_Integer& theWidth, |
335 | Standard_Integer& theHeight, |
336 | Standard_Integer& theWidthMax, |
337 | Standard_Integer& theHeightMax) = 0; |
338 | |
339 | //! Change offscreen FBO viewport. |
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340 | virtual void FBOChangeViewport (const Handle(Standard_Transient)& theFbo, |
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341 | const Standard_Integer theWidth, |
342 | const Standard_Integer theHeight) = 0; |
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343 | |
344 | public: |
345 | |
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346 | //! Copy visualization settings from another view. |
347 | //! Method is used for cloning views in viewer when its required to create view |
348 | //! with same view properties. |
349 | Standard_EXPORT virtual void CopySettings (const Handle(Graphic3d_CView)& theOther); |
350 | |
351 | //! Returns current rendering parameters and effect settings. |
352 | const Graphic3d_RenderingParams& RenderingParams() const { return myRenderParams; } |
353 | |
354 | //! Returns reference to current rendering parameters and effect settings. |
355 | Graphic3d_RenderingParams& ChangeRenderingParams() { return myRenderParams; } |
356 | |
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357 | //! Returns background fill color. |
358 | virtual Aspect_Background Background() const = 0; |
359 | |
360 | //! Sets background fill color. |
361 | virtual void SetBackground (const Aspect_Background& theBackground) = 0; |
362 | |
363 | //! Returns gradient background fill colors. |
364 | virtual Aspect_GradientBackground GradientBackground() const = 0; |
365 | |
366 | //! Sets gradient background fill colors. |
367 | virtual void SetGradientBackground (const Aspect_GradientBackground& theBackground) = 0; |
368 | |
369 | //! Returns background image texture file path. |
370 | virtual TCollection_AsciiString BackgroundImage() = 0; |
371 | |
372 | //! Sets background image texture file path. |
373 | virtual void SetBackgroundImage (const TCollection_AsciiString& theFilePath) = 0; |
374 | |
375 | //! Returns background image fill style. |
376 | virtual Aspect_FillMethod BackgroundImageStyle() const = 0; |
377 | |
378 | //! Sets background image fill style. |
379 | virtual void SetBackgroundImageStyle (const Aspect_FillMethod theFillStyle) = 0; |
380 | |
381 | //! Returns environment texture set for the view. |
382 | virtual Handle(Graphic3d_TextureEnv) TextureEnv() const = 0; |
383 | |
384 | //! Sets environment texture for the view. |
385 | virtual void SetTextureEnv (const Handle(Graphic3d_TextureEnv)& theTextureEnv) = 0; |
386 | |
387 | //! Returns the state of frustum culling optimization. |
388 | virtual Standard_Boolean IsCullingEnabled() const = 0; |
389 | |
390 | //! Enables or disables frustum culling optimization. |
391 | virtual void SetCullingEnabled (const Standard_Boolean theIsEnabled) = 0; |
392 | |
393 | //! Returns shading model of the view. |
394 | virtual Graphic3d_TypeOfShadingModel ShadingModel() const = 0; |
395 | |
396 | //! Sets shading model of the view. |
397 | virtual void SetShadingModel (const Graphic3d_TypeOfShadingModel theModel) = 0; |
398 | |
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399 | //! Return backfacing model used for the view. |
400 | virtual Graphic3d_TypeOfBackfacingModel BackfacingModel() const = 0; |
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401 | |
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402 | //! Sets backfacing model for the view. |
403 | virtual void SetBackfacingModel (const Graphic3d_TypeOfBackfacingModel theModel) = 0; |
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404 | |
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405 | //! Returns camera object of the view. |
406 | virtual const Handle(Graphic3d_Camera)& Camera() const = 0; |
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407 | |
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408 | //! Sets camera used by the view. |
409 | virtual void SetCamera (const Handle(Graphic3d_Camera)& theCamera) = 0; |
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410 | |
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411 | //! Returns list of lights of the view. |
412 | virtual const Graphic3d_ListOfCLight& Lights() const = 0; |
413 | |
414 | //! Sets list of lights for the view. |
415 | virtual void SetLights (const Graphic3d_ListOfCLight& theLights) = 0; |
416 | |
417 | //! Returns list of clip planes set for the view. |
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418 | virtual const Handle(Graphic3d_SequenceOfHClipPlane)& ClipPlanes() const = 0; |
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419 | |
420 | //! Sets list of clip planes for the view. |
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421 | virtual void SetClipPlanes (const Handle(Graphic3d_SequenceOfHClipPlane)& thePlanes) = 0; |
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422 | |
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423 | //! Fill in the dictionary with diagnostic info. |
424 | //! Should be called within rendering thread. |
425 | //! |
426 | //! This API should be used only for user output or for creating automated reports. |
427 | //! The format of returned information (e.g. key-value layout) |
428 | //! is NOT part of this API and can be changed at any time. |
429 | //! Thus application should not parse returned information to weed out specific parameters. |
430 | virtual void DiagnosticInformation (TColStd_IndexedDataMapOfStringString& theDict, |
431 | Graphic3d_DiagnosticInfo theFlags) const = 0; |
432 | |
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433 | private: |
434 | |
435 | //! Adds the structure to display lists of the view. |
436 | virtual void displayStructure (const Handle(Graphic3d_CStructure)& theStructure, |
437 | const Standard_Integer thePriority) = 0; |
438 | |
439 | //! Erases the structure from display lists of the view. |
440 | virtual void eraseStructure (const Handle(Graphic3d_CStructure)& theStructure) = 0; |
441 | |
442 | //! Change Z layer of a structure already presented in view. |
443 | virtual void changeZLayer (const Handle(Graphic3d_CStructure)& theCStructure, |
444 | const Graphic3d_ZLayerId theNewLayerId) = 0; |
445 | |
446 | //! Changes the priority of a structure within its Z layer in the specified view. |
447 | virtual void changePriority (const Handle(Graphic3d_CStructure)& theCStructure, |
448 | const Standard_Integer theNewPriority) = 0; |
449 | |
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450 | //! Returns zoom-scale factor. |
451 | virtual Standard_Real considerZoomPersistenceObjects (const Graphic3d_ZLayerId theLayerId, |
452 | const Handle(Graphic3d_Camera)& theCamera, |
453 | const Standard_Integer theWindowWidth, |
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454 | const Standard_Integer theWindowHeight) const = 0; |
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455 | |
456 | protected: |
457 | |
458 | Standard_Integer myId; |
459 | Graphic3d_RenderingParams myRenderParams; |
460 | Handle(Graphic3d_StructureManager) myStructureManager; |
461 | Graphic3d_SequenceOfStructure myStructsToCompute; |
462 | Graphic3d_SequenceOfStructure myStructsComputed; |
463 | Graphic3d_MapOfStructure myStructsDisplayed; |
464 | Handle(Graphic3d_NMapOfTransient) myHiddenObjects; |
465 | Standard_Boolean myIsInComputedMode; |
466 | Standard_Boolean myIsActive; |
467 | Standard_Boolean myIsRemoved; |
468 | Graphic3d_TypeOfVisualization myVisualization; |
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469 | |
470 | private: |
471 | |
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472 | DEFINE_STANDARD_RTTIEXT(Graphic3d_CView,Graphic3d_DataStructureManager) |
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473 | }; |
474 | |
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475 | #endif // _Graphic3d_CView_HeaderFile |