0023544: Texture management in TKOpenGl should be redesigned
[occt.git] / src / Graphic3d / Graphic3d_CTexture.hxx
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b311480e 1// Copyright (c) 1999-2012 OPEN CASCADE SAS
2//
3// The content of this file is subject to the Open CASCADE Technology Public
4// License Version 6.5 (the "License"). You may not use the content of this file
5// except in compliance with the License. Please obtain a copy of the License
6// at http://www.opencascade.org and read it completely before using this file.
7//
8// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
9// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
10//
11// The Original Code and all software distributed under the License is
12// distributed on an "AS IS" basis, without warranty of any kind, and the
13// Initial Developer hereby disclaims all such warranties, including without
14// limitation, any warranties of merchantability, fitness for a particular
15// purpose or non-infringement. Please see the License for the specific terms
16// and conditions governing the rights and limitations under the License.
17
7fd59977 18#ifndef _Graphic3d_CTexture_HeaderFile
19#define _Graphic3d_CTexture_HeaderFile
20
bf75be98 21#include <Handle_Graphic3d_TextureMap.hxx>
7fd59977 22#include <Standard_Type.hxx>
bf75be98 23
24class Graphic3d_CTexture
25{
26
27public:
28
29 Graphic3d_CTexture()
30 : doTextureMap (0)
31 {
32 //
33 }
34
35public:
36
37 Handle(Graphic3d_TextureMap) TextureMap; //!< handle to texture
38 int doTextureMap; //!< flag indicates to use texture or not
39
40};
41
7fd59977 42const Handle(Standard_Type)& TYPE(Graphic3d_CTexture);
7fd59977 43
bf75be98 44#endif // Graphic3d_CTexture_HeaderFile