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1 | // Copyright (c) 1999-2014 OPEN CASCADE SAS |
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2 | // |
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3 | // This file is part of Open CASCADE Technology software library. |
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4 | // |
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5 | // This library is free software; you can redistribute it and/or modify it under |
6 | // the terms of the GNU Lesser General Public License version 2.1 as published |
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7 | // by the Free Software Foundation, with special exception defined in the file |
8 | // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT |
9 | // distribution for complete text of the license and disclaimer of any warranty. |
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10 | // |
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11 | // Alternatively, this file may be used under the terms of Open CASCADE |
12 | // commercial license or contractual agreement. |
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13 | |
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14 | #ifndef _Graphic3d_CTexture_HeaderFile |
15 | #define _Graphic3d_CTexture_HeaderFile |
16 | |
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17 | #include <Graphic3d_TextureMap.hxx> |
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18 | |
19 | class Graphic3d_CTexture |
20 | { |
21 | |
22 | public: |
23 | |
24 | Graphic3d_CTexture() |
25 | : doTextureMap (0) |
26 | { |
27 | // |
28 | } |
29 | |
30 | public: |
31 | |
32 | Handle(Graphic3d_TextureMap) TextureMap; //!< handle to texture |
33 | int doTextureMap; //!< flag indicates to use texture or not |
34 | |
35 | }; |
36 | |
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37 | #endif // Graphic3d_CTexture_HeaderFile |