0026344: Visualization - provide a support of zoom persistent selection
[occt.git] / src / Graphic3d / Graphic3d_CStructure.hxx
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b311480e 1// Copyright (c) 1995-1999 Matra Datavision
973c2be1 2// Copyright (c) 1999-2014 OPEN CASCADE SAS
b311480e 3//
973c2be1 4// This file is part of Open CASCADE Technology software library.
b311480e 5//
d5f74e42 6// This library is free software; you can redistribute it and/or modify it under
7// the terms of the GNU Lesser General Public License version 2.1 as published
973c2be1 8// by the Free Software Foundation, with special exception defined in the file
9// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
10// distribution for complete text of the license and disclaimer of any warranty.
b311480e 11//
973c2be1 12// Alternatively, this file may be used under the terms of Open CASCADE
13// commercial license or contractual agreement.
b311480e 14
7fd59977 15#ifndef _Graphic3d_CStructure_HeaderFile
16#define _Graphic3d_CStructure_HeaderFile
17
b7cd4ba7 18#include <Graphic3d_BndBox4f.hxx>
b64d84be 19#include <Graphic3d_Group.hxx>
20#include <Graphic3d_SequenceOfGroup.hxx>
51b10cd4 21#include <Graphic3d_SequenceOfHClipPlane.hxx>
63bcc448 22#include <Graphic3d_TypeOfComposition.hxx>
a272ed94 23#include <Graphic3d_ViewAffinity.hxx>
825aa485 24#include <Graphic3d_TransformPers.hxx>
63bcc448 25#include <Graphic3d_Vec3.hxx>
a1954302 26#include <Graphic3d_ZLayerId.hxx>
bf75be98 27
c04c30b3 28class Graphic3d_GraphicDriver;
29class Graphic3d_StructureManager;
63bcc448 30
31//! Low-level graphic structure interface
32class Graphic3d_CStructure : public Standard_Transient
bf75be98 33{
34
35public:
36
63bcc448 37 //! @return graphic driver created this structure
38 const Handle(Graphic3d_GraphicDriver)& GraphicDriver() const
39 {
40 return myGraphicDriver;
41 }
42
b64d84be 43 //! @return graphic groups
44 const Graphic3d_SequenceOfGroup& Groups() const
45 {
46 return myGroups;
47 }
48
63bcc448 49 //! @return associated clip planes
50 const Graphic3d_SequenceOfHClipPlane& ClipPlanes() const
51 {
52 return myClipPlanes;
53 }
54
55 //! Pass clip planes to the associated graphic driver structure
56 void SetClipPlanes (const Graphic3d_SequenceOfHClipPlane& thePlanes) { myClipPlanes = thePlanes; }
57
b7cd4ba7 58 //! @return bounding box of this presentation
59 const Graphic3d_BndBox4f& BoundingBox() const
60 {
61 return myBndBox;
62 }
63
64 //! @return bounding box of this presentation
65 //! without transformation matrix applied
66 Graphic3d_BndBox4f& ChangeBoundingBox()
67 {
68 return myBndBox;
69 }
70
a1954302 71 //! Return structure visibility flag
72 bool IsVisible() const { return visible != 0; }
73
74 //! Set z layer ID to display the structure in specified layer
75 void SetZLayer (const Graphic3d_ZLayerId theLayerIndex) { myZLayer = theLayerIndex; }
76
77 //! Get z layer ID
78 Graphic3d_ZLayerId ZLayer() const { return myZLayer; }
79
63bcc448 80public:
81
82 //! Update structure visibility state
a1954302 83 virtual void OnVisibilityChanged() = 0;
63bcc448 84
85 //! Clear graphic data
86 virtual void Clear() = 0;
87
88 //! Connect other structure to this one
89 virtual void Connect (Graphic3d_CStructure& theStructure) = 0;
90
91 //! Disconnect other structure to this one
92 virtual void Disconnect (Graphic3d_CStructure& theStructure) = 0;
93
94 //! Synchronize structure aspects
95 virtual void UpdateAspects() = 0;
96
97 //! Synchronize structure transformation
98 virtual void UpdateTransformation() = 0;
bf75be98 99
63bcc448 100 //! Highlight entire structure with color
101 virtual void HighlightWithColor (const Graphic3d_Vec3& theColor,
102 const Standard_Boolean theToCreate) = 0;
103
104 //! Highlight structure using boundary box
b64d84be 105 virtual void HighlightWithBndBox (const Handle(Graphic3d_Structure)& theStruct,
106 const Standard_Boolean theToCreate) = 0;
63bcc448 107
679ecdee 108 //! Create shadow link to this structure
109 virtual Handle(Graphic3d_CStructure) ShadowLink (const Handle(Graphic3d_StructureManager)& theManager) const = 0;
110
b64d84be 111 //! Create new group within this structure
112 virtual Handle(Graphic3d_Group) NewGroup (const Handle(Graphic3d_Structure)& theStruct) = 0;
113
114 //! Remove group from this structure
115 virtual void RemoveGroup (const Handle(Graphic3d_Group)& theGroup) = 0;
116
63bcc448 117public:
118
a1954302 119 int Id;
120 Graphic3d_ZLayerId myZLayer;
121 int Priority;
122 int PreviousPriority;
bf75be98 123
124 CALL_DEF_CONTEXTLINE ContextLine;
125 CALL_DEF_CONTEXTFILLAREA ContextFillArea;
126 CALL_DEF_CONTEXTMARKER ContextMarker;
127 CALL_DEF_CONTEXTTEXT ContextText;
128
b7cd4ba7 129 CALL_DEF_COLOR HighlightColor;
bf75be98 130
131 float Transformation[4][4];
63bcc448 132 Graphic3d_TypeOfComposition Composition;
bf75be98 133
134 int ContainsFacet;
135
a272ed94 136 Handle(Graphic3d_ViewAffinity) ViewAffinity; //!< view affinity mask
137
b7cd4ba7 138 unsigned IsInfinite : 1;
a1954302 139 unsigned stick : 1; //!< displaying state - should be set when structure has been added to scene graph (but can be in hidden state)
b7cd4ba7 140 unsigned highlight : 1;
a1954302 141 unsigned visible : 1; //!< visibility flag - can be used to suppress structure while leaving it in the scene graph
b7cd4ba7 142 unsigned HLRValidation : 1;
143 unsigned IsForHighlight : 1;
144 unsigned IsMutable : 1;
145 unsigned Is2dText : 1;
bf75be98 146
825aa485 147 Graphic3d_TransformPers TransformPersistence;
bf75be98 148
63bcc448 149protected:
7fd59977 150
63bcc448 151 //! Create empty structure.
152 Standard_EXPORT Graphic3d_CStructure (const Handle(Graphic3d_StructureManager)& theManager);
7fd59977 153
63bcc448 154protected:
155
156 Handle(Graphic3d_GraphicDriver) myGraphicDriver;
b64d84be 157 Graphic3d_SequenceOfGroup myGroups;
b7cd4ba7 158 Graphic3d_BndBox4f myBndBox;
63bcc448 159 Graphic3d_SequenceOfHClipPlane myClipPlanes;
160
161public:
162
ec357c5c 163 DEFINE_STANDARD_RTTI(Graphic3d_CStructure, Standard_Transient) // Type definition
63bcc448 164
165};
7fd59977 166
494782f6 167DEFINE_STANDARD_HANDLE (Graphic3d_CStructure, Standard_Transient)
168
63bcc448 169#endif // _Graphic3d_CStructure_HeaderFile