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1 | // Created by: NW,JPB,CAL |
2 | // Copyright (c) 1991-1999 Matra Datavision |
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3 | // Copyright (c) 1999-2014 OPEN CASCADE SAS |
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4 | // |
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5 | // This file is part of Open CASCADE Technology software library. |
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6 | // |
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7 | // This library is free software; you can redistribute it and/or modify it under |
8 | // the terms of the GNU Lesser General Public License version 2.1 as published |
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9 | // by the Free Software Foundation, with special exception defined in the file |
10 | // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT |
11 | // distribution for complete text of the license and disclaimer of any warranty. |
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12 | // |
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13 | // Alternatively, this file may be used under the terms of Open CASCADE |
14 | // commercial license or contractual agreement. |
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15 | |
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16 | #include <Graphic3d_AspectText3d.hxx> |
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17 | |
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18 | IMPLEMENT_STANDARD_RTTIEXT(Graphic3d_AspectText3d, Graphic3d_Aspects) |
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19 | |
20 | // ======================================================================= |
21 | // function : Graphic3d_AspectText3d |
22 | // purpose : |
23 | // ======================================================================= |
24 | Graphic3d_AspectText3d::Graphic3d_AspectText3d() |
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25 | { |
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26 | // actually this should be a special state Graphic3d_AlphaMode_MaskBlend |
27 | // since text is drawn in usual order with normal opaque objects (thanks to alpha test), |
28 | // but blending is also enabled to smoothen boundaries |
29 | SetAlphaMode (Graphic3d_AlphaMode_Mask, 0.285f); |
30 | myShadingModel = Graphic3d_TOSM_UNLIT; |
31 | myInteriorColor.SetRGB (Quantity_NOC_YELLOW); |
32 | myEdgeColor.SetRGB (Quantity_NOC_WHITE); |
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33 | } |
34 | |
35 | // ======================================================================= |
36 | // function : Graphic3d_AspectText3d |
37 | // purpose : |
38 | // ======================================================================= |
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39 | Graphic3d_AspectText3d::Graphic3d_AspectText3d (const Quantity_Color& theColor, |
40 | Standard_CString theFont, |
41 | Standard_Real , |
42 | Standard_Real , |
43 | Aspect_TypeOfStyleText theStyle, |
44 | Aspect_TypeOfDisplayText theDisplayType) |
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45 | { |
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46 | SetAlphaMode (Graphic3d_AlphaMode_Mask, 0.285f); |
47 | myShadingModel = Graphic3d_TOSM_UNLIT; |
48 | myTextStyle = theStyle; |
49 | myTextDisplayType = theDisplayType; |
50 | myInteriorColor.SetRGB (theColor); |
51 | myEdgeColor.SetRGB (Quantity_NOC_WHITE); |
52 | if (theFont != NULL |
53 | && *theFont != '\0') |
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54 | { |
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55 | myTextFont = new TCollection_HAsciiString (theFont); |
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56 | } |
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57 | } |