0031313: Foundation Classes - Dump improvement for classes
[occt.git] / src / Graphic3d / Graphic3d_AspectText3d.cxx
CommitLineData
b311480e 1// Created by: NW,JPB,CAL
2// Copyright (c) 1991-1999 Matra Datavision
973c2be1 3// Copyright (c) 1999-2014 OPEN CASCADE SAS
b311480e 4//
973c2be1 5// This file is part of Open CASCADE Technology software library.
b311480e 6//
d5f74e42 7// This library is free software; you can redistribute it and/or modify it under
8// the terms of the GNU Lesser General Public License version 2.1 as published
973c2be1 9// by the Free Software Foundation, with special exception defined in the file
10// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
11// distribution for complete text of the license and disclaimer of any warranty.
b311480e 12//
973c2be1 13// Alternatively, this file may be used under the terms of Open CASCADE
14// commercial license or contractual agreement.
7fd59977 15
42cf5bc1 16#include <Graphic3d_AspectText3d.hxx>
7fd59977 17
bf5f0ca2 18IMPLEMENT_STANDARD_RTTIEXT(Graphic3d_AspectText3d, Graphic3d_Aspects)
b6472664 19
20// =======================================================================
21// function : Graphic3d_AspectText3d
22// purpose :
23// =======================================================================
24Graphic3d_AspectText3d::Graphic3d_AspectText3d()
30f0ad28 25{
bf5f0ca2 26 // actually this should be a special state Graphic3d_AlphaMode_MaskBlend
27 // since text is drawn in usual order with normal opaque objects (thanks to alpha test),
28 // but blending is also enabled to smoothen boundaries
29 SetAlphaMode (Graphic3d_AlphaMode_Mask, 0.285f);
30 myShadingModel = Graphic3d_TOSM_UNLIT;
31 myInteriorColor.SetRGB (Quantity_NOC_YELLOW);
32 myEdgeColor.SetRGB (Quantity_NOC_WHITE);
b6472664 33}
34
35// =======================================================================
36// function : Graphic3d_AspectText3d
37// purpose :
38// =======================================================================
bf5f0ca2 39Graphic3d_AspectText3d::Graphic3d_AspectText3d (const Quantity_Color& theColor,
40 Standard_CString theFont,
41 Standard_Real ,
42 Standard_Real ,
43 Aspect_TypeOfStyleText theStyle,
44 Aspect_TypeOfDisplayText theDisplayType)
30f0ad28 45{
bf5f0ca2 46 SetAlphaMode (Graphic3d_AlphaMode_Mask, 0.285f);
47 myShadingModel = Graphic3d_TOSM_UNLIT;
48 myTextStyle = theStyle;
49 myTextDisplayType = theDisplayType;
50 myInteriorColor.SetRGB (theColor);
51 myEdgeColor.SetRGB (Quantity_NOC_WHITE);
52 if (theFont != NULL
53 && *theFont != '\0')
b6472664 54 {
bf5f0ca2 55 myTextFont = new TCollection_HAsciiString (theFont);
b6472664 56 }
30f0ad28 57}