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1 | // Created by: NW,JPB,CAL |
2 | // Copyright (c) 1991-1999 Matra Datavision |
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3 | // Copyright (c) 1999-2014 OPEN CASCADE SAS |
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4 | // |
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5 | // This file is part of Open CASCADE Technology software library. |
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6 | // |
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7 | // This library is free software; you can redistribute it and/or modify it under |
8 | // the terms of the GNU Lesser General Public License version 2.1 as published |
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9 | // by the Free Software Foundation, with special exception defined in the file |
10 | // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT |
11 | // distribution for complete text of the license and disclaimer of any warranty. |
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12 | // |
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13 | // Alternatively, this file may be used under the terms of Open CASCADE |
14 | // commercial license or contractual agreement. |
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15 | |
16 | //-Version |
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17 | //-Design Declaration of variables specific to the context |
18 | // of tracing of lines 3d |
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19 | //-Warning Context of tracing of lines 3d inherits the context |
20 | // defined by : |
21 | // - the color |
22 | // - the type of trait |
23 | // - the thickness |
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24 | //-References |
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25 | //-Language C++ 2.0 |
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26 | //-Declarations |
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27 | // for the class |
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28 | |
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29 | #include <Graphic3d_AspectLine3d.hxx> |
30 | #include <Quantity_Color.hxx> |
31 | #include <Standard_Type.hxx> |
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32 | |
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33 | IMPLEMENT_STANDARD_RTTIEXT(Graphic3d_AspectLine3d,Aspect_AspectLine) |
34 | |
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35 | //-Aliases |
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36 | //-Global data definitions |
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37 | //-Constructors |
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38 | //-Destructors |
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39 | //-Methods, in order |
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40 | Graphic3d_AspectLine3d::Graphic3d_AspectLine3d () { |
41 | } |
42 | |
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43 | // (AColor, AType, AWidth) |
44 | // because AspectLine3d inherits AspectLine and it is necessary to call |
45 | // initialisation of AspectLine with AColor, AType, AWidth. |
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46 | |
47 | Graphic3d_AspectLine3d::Graphic3d_AspectLine3d (const Quantity_Color& AColor, const Aspect_TypeOfLine AType, const Standard_Real AWidth):Aspect_AspectLine (AColor, AType, AWidth) {} |
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48 | |
49 | void Graphic3d_AspectLine3d::SetShaderProgram (const Handle(Graphic3d_ShaderProgram)& theProgram) |
50 | { |
51 | MyShaderProgram = theProgram; |
52 | } |
53 | |
54 | const Handle(Graphic3d_ShaderProgram)& Graphic3d_AspectLine3d::ShaderProgram() const |
55 | { |
56 | return MyShaderProgram; |
57 | } |