0024704: Visualization - inherit OpenGl_Structure from Graphic3d_CStructure
[occt.git] / src / Graphic3d / Graphic3d_AspectFillArea3d.cxx
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b311480e 1// Created by: NW,JPB,CAL
2// Copyright (c) 1991-1999 Matra Datavision
973c2be1 3// Copyright (c) 1999-2014 OPEN CASCADE SAS
b311480e 4//
973c2be1 5// This file is part of Open CASCADE Technology software library.
b311480e 6//
d5f74e42 7// This library is free software; you can redistribute it and/or modify it under
8// the terms of the GNU Lesser General Public License version 2.1 as published
973c2be1 9// by the Free Software Foundation, with special exception defined in the file
10// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
11// distribution for complete text of the license and disclaimer of any warranty.
b311480e 12//
973c2be1 13// Alternatively, this file may be used under the terms of Open CASCADE
14// commercial license or contractual agreement.
b311480e 15
81bba717 16//-Design Declaration of variables specific to the context
17// of tracing of facets 3D
7fd59977 18
81bba717 19//-Warning Ccontext of tracing of facets 3d inherits the context
20// defined by :
21// - the style of the interior of the facet
22// - the style of the facet border
23// - the color
24// Additionally, it has more than one definition of material
25// for internal and external faces.
7fd59977 26
7fd59977 27// for the class
28#include <Graphic3d_AspectFillArea3d.ixx>
29
7fd59977 30#include <Aspect_PolygonOffsetMode.hxx>
7fd59977 31#include <Standard_Boolean.hxx>
32
7fd59977 33Graphic3d_AspectFillArea3d::Graphic3d_AspectFillArea3d ():
de75ed09 34DistinguishModeActive (Standard_False), EdgeModeActive (Standard_False), BackFaceRemovalActive (Standard_False), MyTextureMapState(Standard_False), MyFrontMaterial (), MyBackMaterial ()
35{
7fd59977 36 // By default, aspect do not change current polygon offset parameters
60761105 37 MyPolygonOffsetMode = Aspect_POM_Fill;
7fd59977 38 MyPolygonOffsetFactor = 1.;
39 MyPolygonOffsetUnits = 0.;
7fd59977 40}
41
81bba717 42// (InteriorStyle, InteriorColor, EdgeColor, EdgeLineType, EdgeLineWidth)
43// because AspectFillArea3d inherits AspectFillArea and it is necessary to call
44// initialisation of AspectFillArea with InteriorStyle, InteriorColor,
45// EdgeColor, EdgeLineType and EdgeLineWidth.
7fd59977 46
47Graphic3d_AspectFillArea3d::Graphic3d_AspectFillArea3d (const Aspect_InteriorStyle InteriorStyle, const Quantity_Color& InteriorColor, const Quantity_Color& EdgeColor, const Aspect_TypeOfLine EdgeLineType, const Standard_Real EdgeLineWidth, const Graphic3d_MaterialAspect& FrontMaterial, const Graphic3d_MaterialAspect& BackMaterial):
48Aspect_AspectFillArea (InteriorStyle, InteriorColor, EdgeColor, EdgeLineType, EdgeLineWidth), DistinguishModeActive (Standard_False), EdgeModeActive (Standard_False), BackFaceRemovalActive (Standard_False), MyTextureMap(), MyTextureMapState(Standard_False), MyFrontMaterial (FrontMaterial), MyBackMaterial (BackMaterial) {
7fd59977 49 // By default, aspect do not change current polygon offset parameters
60761105 50 MyPolygonOffsetMode = Aspect_POM_Fill;
7fd59977 51 MyPolygonOffsetFactor = 1.;
52 MyPolygonOffsetUnits = 0.;
7fd59977 53}
54
55void Graphic3d_AspectFillArea3d::SetBackMaterial (const Graphic3d_MaterialAspect& AMaterial) {
56
57 MyBackMaterial = AMaterial;
58
59}
60
61void Graphic3d_AspectFillArea3d::SetFrontMaterial (const Graphic3d_MaterialAspect& AMaterial) {
62
63 MyFrontMaterial = AMaterial;
64
65}
66
63bcc448 67const Graphic3d_MaterialAspect& Graphic3d_AspectFillArea3d::BackMaterial() const
68{
69 return MyBackMaterial;
7fd59977 70}
71
63bcc448 72const Graphic3d_MaterialAspect& Graphic3d_AspectFillArea3d::FrontMaterial() const
73{
74 return MyFrontMaterial;
7fd59977 75}
76
77void Graphic3d_AspectFillArea3d::AllowBackFace () {
78
79 BackFaceRemovalActive = Standard_False;
80
81}
82
83void Graphic3d_AspectFillArea3d::SuppressBackFace () {
84
85 BackFaceRemovalActive = Standard_True;
86
87}
88
89Standard_Boolean Graphic3d_AspectFillArea3d::BackFace () const {
90
91 return (BackFaceRemovalActive);
92
93}
94
95void Graphic3d_AspectFillArea3d::SetDistinguishOn () {
96
97 DistinguishModeActive = Standard_True;
98
99}
100
101void Graphic3d_AspectFillArea3d::SetDistinguishOff () {
102
103 DistinguishModeActive = Standard_False;
104
105}
106
107Standard_Boolean Graphic3d_AspectFillArea3d::Distinguish () const {
108
109 return (DistinguishModeActive);
110
111}
112
113void Graphic3d_AspectFillArea3d::SetEdgeOn () {
114
115 EdgeModeActive = Standard_True;
116
117}
118
119void Graphic3d_AspectFillArea3d::SetEdgeOff () {
120
121 EdgeModeActive = Standard_False;
122
123}
124
125
126void Graphic3d_AspectFillArea3d::SetTextureMap(const Handle(Graphic3d_TextureMap)& ATexture)
127{
128 MyTextureMap = ATexture;
129}
130
131
132void Graphic3d_AspectFillArea3d::SetTextureMapOn()
133{
134 MyTextureMapState = Standard_True;
135}
136
137
138void Graphic3d_AspectFillArea3d::SetTextureMapOff()
139{
140 MyTextureMapState = Standard_False;
141}
142
143
144Standard_Boolean Graphic3d_AspectFillArea3d::Edge () const {
145
146 return (EdgeModeActive);
147
148}
149
150
151Handle(Graphic3d_TextureMap) Graphic3d_AspectFillArea3d::TextureMap() const
152{
153 return MyTextureMap;
154}
155
156
157Standard_Boolean Graphic3d_AspectFillArea3d::TextureMapState() const
158{
159 return MyTextureMapState;
160}
161
60be1f9b 162void Graphic3d_AspectFillArea3d::SetPolygonOffsets(const Standard_Integer aMode,
163 const Standard_ShortReal aFactor,
164 const Standard_ShortReal aUnits) {
7fd59977 165 MyPolygonOffsetMode = ( aMode & Aspect_POM_Mask );
166 MyPolygonOffsetFactor = aFactor;
167 MyPolygonOffsetUnits = aUnits;
168}
169
60be1f9b 170void Graphic3d_AspectFillArea3d::PolygonOffsets(Standard_Integer& aMode,
171 Standard_ShortReal& aFactor,
172 Standard_ShortReal& aUnits) const {
7fd59977 173 aMode = MyPolygonOffsetMode;
174 aFactor = MyPolygonOffsetFactor;
175 aUnits = MyPolygonOffsetUnits;
176}
30f0ad28 177
178void Graphic3d_AspectFillArea3d::SetShaderProgram (const Handle(Graphic3d_ShaderProgram)& theProgram)
179{
180 MyShaderProgram = theProgram;
181}
182
183const Handle(Graphic3d_ShaderProgram)& Graphic3d_AspectFillArea3d::ShaderProgram() const
184{
185 return MyShaderProgram;
186}