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1 | // Created on: 2001-01-04 |
2 | // Copyright (c) 2001-2014 OPEN CASCADE SAS |
3 | // |
4 | // This file is part of Open CASCADE Technology software library. |
5 | // |
6 | // This library is free software; you can redistribute it and/or modify it under |
7 | // the terms of the GNU Lesser General Public License version 2.1 as published |
8 | // by the Free Software Foundation, with special exception defined in the file |
9 | // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT |
10 | // distribution for complete text of the license and disclaimer of any warranty. |
11 | // |
12 | // Alternatively, this file may be used under the terms of Open CASCADE |
13 | // commercial license or contractual agreement. |
14 | |
15 | #ifndef _Graphic3d_ArrayOfTriangleStrips_HeaderFile |
16 | #define _Graphic3d_ArrayOfTriangleStrips_HeaderFile |
17 | |
18 | #include <Standard.hxx> |
19 | #include <Standard_Type.hxx> |
20 | |
21 | #include <Graphic3d_ArrayOfPrimitives.hxx> |
22 | #include <Standard_Integer.hxx> |
23 | #include <Standard_Boolean.hxx> |
24 | |
25 | |
26 | class Graphic3d_ArrayOfTriangleStrips; |
27 | DEFINE_STANDARD_HANDLE(Graphic3d_ArrayOfTriangleStrips, Graphic3d_ArrayOfPrimitives) |
28 | |
29 | //! Contains triangles strip array definition |
30 | class Graphic3d_ArrayOfTriangleStrips : public Graphic3d_ArrayOfPrimitives |
31 | { |
32 | |
33 | public: |
34 | |
35 | |
36 | //! Creates an array of triangle strips, |
37 | //! a polygon can be filled as: |
38 | //! 1) creating a single strip defined with his vertexs. |
39 | //! i.e: |
40 | //! myArray = Graphic3d_ArrayOfTriangleStrips(7) |
41 | //! myArray->AddVertex(x1,y1,z1) |
42 | //! .... |
43 | //! myArray->AddVertex(x7,y7,z7) |
44 | //! 2) creating separate strips defined with a predefined |
45 | //! number of strips and the number of vertex per strip. |
46 | //! i.e: |
47 | //! myArray = Graphic3d_ArrayOfTriangleStrips(8,2) |
48 | //! myArray->AddBound(4) |
49 | //! myArray->AddVertex(x1,y1,z1) |
50 | //! .... |
51 | //! myArray->AddVertex(x4,y4,z4) |
52 | //! myArray->AddBound(4) |
53 | //! myArray->AddVertex(x5,y5,z5) |
54 | //! .... |
55 | //! myArray->AddVertex(x8,y8,z8) |
56 | //! |
57 | //! <maxVertexs> defined the maximun allowed vertex number in the array. |
58 | //! <maxStrips> defined the maximun allowed strip number in the array. |
59 | //! The number of triangle really drawn is : |
60 | //! VertexNumber()-2*Min(1,BoundNumber()) |
61 | //! Warning: |
62 | //! When <hasVNormals> is TRUE , you must use one of |
63 | //! AddVertex(Point,Normal) |
64 | //! or AddVertex(Point,Normal,Color) |
65 | //! or AddVertex(Point,Normal,Texel) methods. |
66 | //! When <hasVColors> is TRUE , you must use one of |
67 | //! AddVertex(Point,Color) |
68 | //! or AddVertex(Point,Normal,Color) methods. |
69 | //! When <hasTexels> is TRUE , you must use one of |
70 | //! AddVertex(Point,Texel) |
71 | //! or AddVertex(Point,Normal,Texel) methods. |
72 | //! When <hasBColors> is TRUE , <maxBounds> must be > 0 and |
73 | //! you must use the |
74 | //! AddBound(number,Color) method. |
75 | //! Warning: |
76 | //! the user is responsible about the orientation of the strip |
77 | //! depending of the order of the created vertex and this |
78 | //! orientation must be coherent with the vertex normal optionnaly |
79 | //! given at each vertex (See the Orientate() methods). |
80 | Standard_EXPORT Graphic3d_ArrayOfTriangleStrips(const Standard_Integer maxVertexs, const Standard_Integer maxStrips = 0, const Standard_Boolean hasVNormals = Standard_False, const Standard_Boolean hasVColors = Standard_False, const Standard_Boolean hasSColors = Standard_False, const Standard_Boolean hasTexels = Standard_False); |
81 | |
82 | |
83 | |
84 | |
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85 | DEFINE_STANDARD_RTTIEXT(Graphic3d_ArrayOfTriangleStrips,Graphic3d_ArrayOfPrimitives) |
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86 | |
87 | protected: |
88 | |
89 | |
90 | |
91 | |
92 | private: |
93 | |
94 | |
95 | |
96 | |
97 | }; |
98 | |
99 | |
100 | |
101 | |
102 | |
103 | |
104 | |
105 | #endif // _Graphic3d_ArrayOfTriangleStrips_HeaderFile |