0031642: Visualization - crash in Graphic3d_Structure::SetVisual() on redisplaying...
[occt.git] / src / Graphic3d / Graphic3d_ArrayOfTriangleFans.hxx
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42cf5bc1 1// Created on: 2001-01-04
2// Copyright (c) 2001-2014 OPEN CASCADE SAS
3//
4// This file is part of Open CASCADE Technology software library.
5//
6// This library is free software; you can redistribute it and/or modify it under
7// the terms of the GNU Lesser General Public License version 2.1 as published
8// by the Free Software Foundation, with special exception defined in the file
9// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
10// distribution for complete text of the license and disclaimer of any warranty.
11//
12// Alternatively, this file may be used under the terms of Open CASCADE
13// commercial license or contractual agreement.
14
15#ifndef _Graphic3d_ArrayOfTriangleFans_HeaderFile
16#define _Graphic3d_ArrayOfTriangleFans_HeaderFile
17
42cf5bc1 18#include <Graphic3d_ArrayOfPrimitives.hxx>
42cf5bc1 19
20//! Contains triangles fan array definition
21class Graphic3d_ArrayOfTriangleFans : public Graphic3d_ArrayOfPrimitives
22{
8e0a2b19 23 DEFINE_STANDARD_RTTIEXT(Graphic3d_ArrayOfTriangleFans, Graphic3d_ArrayOfPrimitives)
42cf5bc1 24public:
25
34253146 26 //! Creates an array of triangle fans (Graphic3d_TOPA_TRIANGLEFANS), a polygon can be filled as:
8e0a2b19 27 //! 1) Creating a single fan defined with his vertexes, i.e:
28 //! @code
29 //! myArray = Graphic3d_ArrayOfTriangleFans (7);
30 //! myArray->AddVertex (x1, y1, z1);
31 //! ....
32 //! myArray->AddVertex (x7, y7, z7);
33 //! @endcode
34 //! 2) creating separate fans defined with a predefined number of fans and the number of vertex per fan, i.e:
35 //! @code
36 //! myArray = Graphic3d_ArrayOfTriangleFans (8, 2);
37 //! myArray->AddBound (4);
38 //! myArray->AddVertex (x1, y1, z1);
39 //! ....
40 //! myArray->AddVertex (x4, y4, z4);
41 //! myArray->AddBound (4);
42 //! myArray->AddVertex (x5, y5, z5);
43 //! ....
44 //! myArray->AddVertex (x8, y8, z8);
45 //! @endcode
34253146 46 //! The number of triangle really drawn is: VertexNumber() - 2 * Min(1, BoundNumber())
8e0a2b19 47 //! @param theMaxVertexs defines the maximum allowed vertex number in the array
48 //! @param theMaxFans defines the maximum allowed fan number in the array
34253146 49 //! @param theArrayFlags array flags
50 Graphic3d_ArrayOfTriangleFans (Standard_Integer theMaxVertexs,
51 Standard_Integer theMaxFans,
52 Graphic3d_ArrayFlags theArrayFlags)
53 : Graphic3d_ArrayOfPrimitives (Graphic3d_TOPA_TRIANGLEFANS, theMaxVertexs, theMaxFans, 0, theArrayFlags) {}
54
55 //! Creates an array of triangle fans (Graphic3d_TOPA_TRIANGLEFANS).
56 //! @param theMaxVertexs defines the maximum allowed vertex number in the array
57 //! @param theMaxFans defines the maximum allowed fan number in the array
58 Graphic3d_ArrayOfTriangleFans (Standard_Integer theMaxVertexs,
59 Standard_Integer theMaxFans = 0,
60 Standard_Boolean theHasVNormals = Standard_False,
61 Standard_Boolean theHasVColors = Standard_False,
62 Standard_Boolean theHasBColors = Standard_False,
63 Standard_Boolean theHasVTexels = Standard_False)
64 : Graphic3d_ArrayOfPrimitives (Graphic3d_TOPA_TRIANGLEFANS, theMaxVertexs, theMaxFans, 0,
65 (theHasVNormals ? Graphic3d_ArrayFlags_VertexNormal : Graphic3d_ArrayFlags_None)
66 | (theHasVColors ? Graphic3d_ArrayFlags_VertexColor : Graphic3d_ArrayFlags_None)
67 | (theHasVTexels ? Graphic3d_ArrayFlags_VertexTexel : Graphic3d_ArrayFlags_None)
68 | (theHasBColors ? Graphic3d_ArrayFlags_BoundColor : Graphic3d_ArrayFlags_None)) {}
42cf5bc1 69
70};
71
8e0a2b19 72DEFINE_STANDARD_HANDLE(Graphic3d_ArrayOfTriangleFans, Graphic3d_ArrayOfPrimitives)
42cf5bc1 73
74#endif // _Graphic3d_ArrayOfTriangleFans_HeaderFile