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1 | // Created on: 2001-01-04 |
2 | // Copyright (c) 2001-2014 OPEN CASCADE SAS |
3 | // |
4 | // This file is part of Open CASCADE Technology software library. |
5 | // |
6 | // This library is free software; you can redistribute it and/or modify it under |
7 | // the terms of the GNU Lesser General Public License version 2.1 as published |
8 | // by the Free Software Foundation, with special exception defined in the file |
9 | // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT |
10 | // distribution for complete text of the license and disclaimer of any warranty. |
11 | // |
12 | // Alternatively, this file may be used under the terms of Open CASCADE |
13 | // commercial license or contractual agreement. |
14 | |
15 | #ifndef _Graphic3d_ArrayOfTriangleFans_HeaderFile |
16 | #define _Graphic3d_ArrayOfTriangleFans_HeaderFile |
17 | |
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18 | #include <Graphic3d_ArrayOfPrimitives.hxx> |
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19 | |
20 | //! Contains triangles fan array definition |
21 | class Graphic3d_ArrayOfTriangleFans : public Graphic3d_ArrayOfPrimitives |
22 | { |
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23 | DEFINE_STANDARD_RTTIEXT(Graphic3d_ArrayOfTriangleFans, Graphic3d_ArrayOfPrimitives) |
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24 | public: |
25 | |
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26 | //! Creates an array of triangle fans (Graphic3d_TOPA_TRIANGLEFANS), a polygon can be filled as: |
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27 | //! 1) Creating a single fan defined with his vertexes, i.e: |
28 | //! @code |
29 | //! myArray = Graphic3d_ArrayOfTriangleFans (7); |
30 | //! myArray->AddVertex (x1, y1, z1); |
31 | //! .... |
32 | //! myArray->AddVertex (x7, y7, z7); |
33 | //! @endcode |
34 | //! 2) creating separate fans defined with a predefined number of fans and the number of vertex per fan, i.e: |
35 | //! @code |
36 | //! myArray = Graphic3d_ArrayOfTriangleFans (8, 2); |
37 | //! myArray->AddBound (4); |
38 | //! myArray->AddVertex (x1, y1, z1); |
39 | //! .... |
40 | //! myArray->AddVertex (x4, y4, z4); |
41 | //! myArray->AddBound (4); |
42 | //! myArray->AddVertex (x5, y5, z5); |
43 | //! .... |
44 | //! myArray->AddVertex (x8, y8, z8); |
45 | //! @endcode |
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46 | //! The number of triangle really drawn is: VertexNumber() - 2 * Min(1, BoundNumber()) |
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47 | //! @param theMaxVertexs defines the maximum allowed vertex number in the array |
48 | //! @param theMaxFans defines the maximum allowed fan number in the array |
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49 | //! @param theArrayFlags array flags |
50 | Graphic3d_ArrayOfTriangleFans (Standard_Integer theMaxVertexs, |
51 | Standard_Integer theMaxFans, |
52 | Graphic3d_ArrayFlags theArrayFlags) |
53 | : Graphic3d_ArrayOfPrimitives (Graphic3d_TOPA_TRIANGLEFANS, theMaxVertexs, theMaxFans, 0, theArrayFlags) {} |
54 | |
55 | //! Creates an array of triangle fans (Graphic3d_TOPA_TRIANGLEFANS). |
56 | //! @param theMaxVertexs defines the maximum allowed vertex number in the array |
57 | //! @param theMaxFans defines the maximum allowed fan number in the array |
58 | Graphic3d_ArrayOfTriangleFans (Standard_Integer theMaxVertexs, |
59 | Standard_Integer theMaxFans = 0, |
60 | Standard_Boolean theHasVNormals = Standard_False, |
61 | Standard_Boolean theHasVColors = Standard_False, |
62 | Standard_Boolean theHasBColors = Standard_False, |
63 | Standard_Boolean theHasVTexels = Standard_False) |
64 | : Graphic3d_ArrayOfPrimitives (Graphic3d_TOPA_TRIANGLEFANS, theMaxVertexs, theMaxFans, 0, |
65 | (theHasVNormals ? Graphic3d_ArrayFlags_VertexNormal : Graphic3d_ArrayFlags_None) |
66 | | (theHasVColors ? Graphic3d_ArrayFlags_VertexColor : Graphic3d_ArrayFlags_None) |
67 | | (theHasVTexels ? Graphic3d_ArrayFlags_VertexTexel : Graphic3d_ArrayFlags_None) |
68 | | (theHasBColors ? Graphic3d_ArrayFlags_BoundColor : Graphic3d_ArrayFlags_None)) {} |
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69 | |
70 | }; |
71 | |
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72 | DEFINE_STANDARD_HANDLE(Graphic3d_ArrayOfTriangleFans, Graphic3d_ArrayOfPrimitives) |
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73 | |
74 | #endif // _Graphic3d_ArrayOfTriangleFans_HeaderFile |