0027860: Visualization - clean up Transformation Persistence API
[occt.git] / src / Graphic3d / Graphic3d_ArrayOfTriangleFans.hxx
CommitLineData
42cf5bc1 1// Created on: 2001-01-04
2// Copyright (c) 2001-2014 OPEN CASCADE SAS
3//
4// This file is part of Open CASCADE Technology software library.
5//
6// This library is free software; you can redistribute it and/or modify it under
7// the terms of the GNU Lesser General Public License version 2.1 as published
8// by the Free Software Foundation, with special exception defined in the file
9// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
10// distribution for complete text of the license and disclaimer of any warranty.
11//
12// Alternatively, this file may be used under the terms of Open CASCADE
13// commercial license or contractual agreement.
14
15#ifndef _Graphic3d_ArrayOfTriangleFans_HeaderFile
16#define _Graphic3d_ArrayOfTriangleFans_HeaderFile
17
18#include <Standard.hxx>
19#include <Standard_Type.hxx>
20
21#include <Graphic3d_ArrayOfPrimitives.hxx>
22#include <Standard_Integer.hxx>
23#include <Standard_Boolean.hxx>
24
25
26class Graphic3d_ArrayOfTriangleFans;
27DEFINE_STANDARD_HANDLE(Graphic3d_ArrayOfTriangleFans, Graphic3d_ArrayOfPrimitives)
28
29//! Contains triangles fan array definition
30class Graphic3d_ArrayOfTriangleFans : public Graphic3d_ArrayOfPrimitives
31{
32
33public:
34
35
36 //! Creates an array of triangle fans,
37 //! a polygon can be filled as:
38 //! 1) creating a single fan defined with his vertexs.
39 //! i.e:
40 //! myArray = Graphic3d_ArrayOfTriangleFans(7)
41 //! myArray->AddVertex(x1,y1,z1)
42 //! ....
43 //! myArray->AddVertex(x7,y7,z7)
44 //! 2) creating separate fans defined with a predefined
45 //! number of fans and the number of vertex per fan.
46 //! i.e:
47 //! myArray = Graphic3d_ArrayOfTriangleFans(8,2)
48 //! myArray->AddBound(4)
49 //! myArray->AddVertex(x1,y1,z1)
50 //! ....
51 //! myArray->AddVertex(x4,y4,z4)
52 //! myArray->AddBound(4)
53 //! myArray->AddVertex(x5,y5,z5)
54 //! ....
55 //! myArray->AddVertex(x8,y8,z8)
56 //!
57 //! <maxVertexs> defined the maximun allowed vertex number in the array.
58 //! <maxFans> defined the maximun allowed fan number in the array.
59 //! The number of triangle really drawn is :
60 //! VertexNumber()-2*Min(1,BoundNumber())
61 Standard_EXPORT Graphic3d_ArrayOfTriangleFans(const Standard_Integer maxVertexs, const Standard_Integer maxFans = 0, const Standard_Boolean hasVNormals = Standard_False, const Standard_Boolean hasVColors = Standard_False, const Standard_Boolean hasFColors = Standard_False, const Standard_Boolean hasTexels = Standard_False);
62
63
64
65
92efcf78 66 DEFINE_STANDARD_RTTIEXT(Graphic3d_ArrayOfTriangleFans,Graphic3d_ArrayOfPrimitives)
42cf5bc1 67
68protected:
69
70
71
72
73private:
74
75
76
77
78};
79
80
81
82
83
84
85
86#endif // _Graphic3d_ArrayOfTriangleFans_HeaderFile