0029915: Porting to VC 2017 : Regressions in Modeling Algorithms on VC 2017
[occt.git] / src / Graphic3d / Graphic3d_ArrayOfSegments.hxx
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42cf5bc1 1// Created on: 2001-01-04
2// Copyright (c) 2001-2014 OPEN CASCADE SAS
3//
4// This file is part of Open CASCADE Technology software library.
5//
6// This library is free software; you can redistribute it and/or modify it under
7// the terms of the GNU Lesser General Public License version 2.1 as published
8// by the Free Software Foundation, with special exception defined in the file
9// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
10// distribution for complete text of the license and disclaimer of any warranty.
11//
12// Alternatively, this file may be used under the terms of Open CASCADE
13// commercial license or contractual agreement.
14
15#ifndef _Graphic3d_ArrayOfSegments_HeaderFile
16#define _Graphic3d_ArrayOfSegments_HeaderFile
17
42cf5bc1 18#include <Graphic3d_ArrayOfPrimitives.hxx>
42cf5bc1 19
8e0a2b19 20//! Contains segments array definition.
42cf5bc1 21class Graphic3d_ArrayOfSegments : public Graphic3d_ArrayOfPrimitives
22{
8e0a2b19 23 DEFINE_STANDARD_RTTIEXT(Graphic3d_ArrayOfSegments, Graphic3d_ArrayOfPrimitives)
42cf5bc1 24public:
25
8e0a2b19 26 //! Creates an array of segments, a segment can be filled as:
27 //! 1) Creating a set of segments defined with his vertexes, i.e:
28 //! @code
29 //! myArray = Graphic3d_ArrayOfSegments (4);
30 //! myArray->AddVertex (x1, y1, z1);
31 //! ....
32 //! myArray->AddVertex (x4, y4, z4);
33 //! @endcode
34 //! 2) Creating a set of indexed segments defined with his vertex and edges, i.e:
35 //! @code
36 //! myArray = Graphic3d_ArrayOfSegments (4, 0, 8);
37 //! myArray->AddVertex (x1, y1, z1);
38 //! ....
39 //! myArray->AddVertex (x4, y4, z4);
40 //! myArray->AddEdge (1);
41 //! myArray->AddEdge (2);
42 //! myArray->AddEdge (3);
43 //! myArray->AddEdge (4);
44 //! myArray->AddEdge (2);
45 //! myArray->AddEdge (4);
46 //! myArray->AddEdge (1);
47 //! myArray->AddEdge (3);
48 //! @endcode
49 //! @param theMaxVertexs defines the maximum allowed vertex number in the array
50 //! @param theMaxEdges defines the maximum allowed edge number in the array
51 //! @param theHasVColors when TRUE, AddVertex(Point,Color) should be used for specifying vertex color
52 Graphic3d_ArrayOfSegments (const Standard_Integer theMaxVertexs,
53 const Standard_Integer theMaxEdges = 0,
54 const Standard_Boolean theHasVColors = Standard_False)
55 : Graphic3d_ArrayOfPrimitives (Graphic3d_TOPA_SEGMENTS, theMaxVertexs, 0, theMaxEdges, Standard_False, theHasVColors, Standard_False, Standard_False) {}
42cf5bc1 56
57};
58
8e0a2b19 59DEFINE_STANDARD_HANDLE(Graphic3d_ArrayOfSegments, Graphic3d_ArrayOfPrimitives)
42cf5bc1 60
61#endif // _Graphic3d_ArrayOfSegments_HeaderFile