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1 | // Created on: 2001-01-04 |
2 | // Copyright (c) 2001-2014 OPEN CASCADE SAS |
3 | // |
4 | // This file is part of Open CASCADE Technology software library. |
5 | // |
6 | // This library is free software; you can redistribute it and/or modify it under |
7 | // the terms of the GNU Lesser General Public License version 2.1 as published |
8 | // by the Free Software Foundation, with special exception defined in the file |
9 | // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT |
10 | // distribution for complete text of the license and disclaimer of any warranty. |
11 | // |
12 | // Alternatively, this file may be used under the terms of Open CASCADE |
13 | // commercial license or contractual agreement. |
14 | |
15 | #ifndef _Graphic3d_ArrayOfQuadrangles_HeaderFile |
16 | #define _Graphic3d_ArrayOfQuadrangles_HeaderFile |
17 | |
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18 | #include <Graphic3d_ArrayOfPrimitives.hxx> |
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19 | |
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20 | //! Contains quadrangles array definition. |
21 | //! WARNING! Quadrangle primitives might be unsupported by graphics library. |
22 | //! Triangulation should be used instead of quads for better compatibility. |
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23 | class Graphic3d_ArrayOfQuadrangles : public Graphic3d_ArrayOfPrimitives |
24 | { |
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25 | DEFINE_STANDARD_RTTIEXT(Graphic3d_ArrayOfQuadrangles, Graphic3d_ArrayOfPrimitives) |
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26 | public: |
27 | |
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28 | //! Creates an array of quadrangles (Graphic3d_TOPA_QUADRANGLES), a quadrangle can be filled as: |
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29 | //! 1) Creating a set of quadrangles defined with his vertexes, i.e: |
30 | //! @code |
31 | //! myArray = Graphic3d_ArrayOfQuadrangles (8); |
32 | //! myArray->AddVertex (x1, y1, z1); |
33 | //! .... |
34 | //! myArray->AddVertex (x8, y8, z8); |
35 | //! @endcode |
36 | //! 2) Creating a set of indexed quadrangles defined with his vertex ans edges, i.e: |
37 | //! @code |
38 | //! myArray = Graphic3d_ArrayOfQuadrangles (6, 8); |
39 | //! myArray->AddVertex (x1, y1, z1); |
40 | //! .... |
41 | //! myArray->AddVertex (x6, y6, z6); |
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42 | //! myArray->AddEdges (1, 2, 3, 4); |
43 | //! myArray->AddEdges (3, 4, 5, 6); |
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44 | //! @endcode |
45 | //! @param theMaxVertexs defines the maximum allowed vertex number in the array |
46 | //! @param theMaxEdges defines the maximum allowed edge number in the array (for indexed array) |
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47 | //! @param theArrayFlags array flags |
48 | Graphic3d_ArrayOfQuadrangles (Standard_Integer theMaxVertexs, |
49 | Standard_Integer theMaxEdges, |
50 | Graphic3d_ArrayFlags theArrayFlags) |
51 | : Graphic3d_ArrayOfPrimitives (Graphic3d_TOPA_QUADRANGLES, theMaxVertexs, 0, theMaxEdges, theArrayFlags) {} |
52 | |
53 | //! Creates an array of quadrangles (Graphic3d_TOPA_QUADRANGLES). |
54 | //! @param theMaxVertexs defines the maximum allowed vertex number in the array |
55 | //! @param theMaxEdges defines the maximum allowed edge number in the array (for indexed array) |
56 | Graphic3d_ArrayOfQuadrangles (Standard_Integer theMaxVertexs, |
57 | Standard_Integer theMaxEdges = 0, |
58 | Standard_Boolean theHasVNormals = Standard_False, |
59 | Standard_Boolean theHasVColors = Standard_False, |
60 | Standard_Boolean theHasVTexels = Standard_False) |
61 | : Graphic3d_ArrayOfPrimitives (Graphic3d_TOPA_QUADRANGLES, theMaxVertexs, 0, theMaxEdges, |
62 | (theHasVNormals ? Graphic3d_ArrayFlags_VertexNormal : Graphic3d_ArrayFlags_None) |
63 | | (theHasVColors ? Graphic3d_ArrayFlags_VertexColor : Graphic3d_ArrayFlags_None) |
64 | | (theHasVTexels ? Graphic3d_ArrayFlags_VertexTexel : Graphic3d_ArrayFlags_None)) {} |
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65 | |
66 | }; |
67 | |
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68 | DEFINE_STANDARD_HANDLE(Graphic3d_ArrayOfQuadrangles, Graphic3d_ArrayOfPrimitives) |
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69 | |
70 | #endif // _Graphic3d_ArrayOfQuadrangles_HeaderFile |