0027670: Visualization - avoid duplication of structures defining primitive array...
[occt.git] / src / Graphic3d / Graphic3d_ArrayOfQuadrangles.hxx
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42cf5bc1 1// Created on: 2001-01-04
2// Copyright (c) 2001-2014 OPEN CASCADE SAS
3//
4// This file is part of Open CASCADE Technology software library.
5//
6// This library is free software; you can redistribute it and/or modify it under
7// the terms of the GNU Lesser General Public License version 2.1 as published
8// by the Free Software Foundation, with special exception defined in the file
9// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
10// distribution for complete text of the license and disclaimer of any warranty.
11//
12// Alternatively, this file may be used under the terms of Open CASCADE
13// commercial license or contractual agreement.
14
15#ifndef _Graphic3d_ArrayOfQuadrangles_HeaderFile
16#define _Graphic3d_ArrayOfQuadrangles_HeaderFile
17
18#include <Standard.hxx>
19#include <Standard_Type.hxx>
20
21#include <Graphic3d_ArrayOfPrimitives.hxx>
22#include <Standard_Integer.hxx>
23#include <Standard_Boolean.hxx>
24class Standard_OutOfRange;
25
26
27class Graphic3d_ArrayOfQuadrangles;
28DEFINE_STANDARD_HANDLE(Graphic3d_ArrayOfQuadrangles, Graphic3d_ArrayOfPrimitives)
29
30//! Contains quatrangles array definition
31class Graphic3d_ArrayOfQuadrangles : public Graphic3d_ArrayOfPrimitives
32{
33
34public:
35
36
37 //! Creates an array of quadrangles,
38 //! a quadrangle can be filled as:
39 //! 1) creating a set of quadrangles defined with his vertexs.
40 //! i.e:
41 //! myArray = Graphic3d_ArrayOfQuadrangles(8)
42 //! myArray->AddVertex(x1,y1,z1)
43 //! ....
44 //! myArray->AddVertex(x8,y8,z8)
45 //! 3) creating a set of indexed quadrangles defined with his vertex
46 //! ans edges.
47 //! i.e:
48 //! myArray = Graphic3d_ArrayOfQuadrangles(6,8)
49 //! myArray->AddVertex(x1,y1,z1)
50 //! ....
51 //! myArray->AddVertex(x6,y6,z6)
52 //! myArray->AddEdge(1)
53 //! myArray->AddEdge(2)
54 //! myArray->AddEdge(3)
55 //! myArray->AddEdge(4)
56 //! myArray->AddEdge(3)
57 //! myArray->AddEdge(4)
58 //! myArray->AddEdge(5)
59 //! myArray->AddEdge(6)
60 //!
61 //! <maxVertexs> defined the maximun allowed vertex number in the array.
62 //! <maxEdges> defined the maximun allowed edge number in the array.
63 //! Warning:
64 //! When <hasVNormals> is TRUE , you must use one of
65 //! AddVertex(Point,Normal)
66 //! or AddVertex(Point,Normal,Color)
67 //! or AddVertex(Point,Normal,Texel) methods.
68 //! When <hasVColors> is TRUE , you must use one of
69 //! AddVertex(Point,Color)
70 //! or AddVertex(Point,Normal,Color) methods.
71 //! When <hasTexels> is TRUE , you must use one of
72 //! AddVertex(Point,Texel)
73 //! or AddVertex(Point,Normal,Texel) methods.
74 //! Warning:
75 //! the user is responsible about the orientation of the quadrangle
76 //! depending of the order of the created vertex or edges and this
77 //! orientation must be coherent with the vertex normal optionnaly
78 //! given at each vertex (See the Orientate() methods).
79 Standard_EXPORT Graphic3d_ArrayOfQuadrangles(const Standard_Integer maxVertexs, const Standard_Integer maxEdges = 0, const Standard_Boolean hasVNormals = Standard_False, const Standard_Boolean hasVColors = Standard_False, const Standard_Boolean hasTexels = Standard_False);
80
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83
92efcf78 84 DEFINE_STANDARD_RTTIEXT(Graphic3d_ArrayOfQuadrangles,Graphic3d_ArrayOfPrimitives)
42cf5bc1 85
86protected:
87
88
89
90
91private:
92
93
94
95
96};
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103
104#endif // _Graphic3d_ArrayOfQuadrangles_HeaderFile