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1 | // Created on: 2001-01-04 |
2 | // Copyright (c) 2001-2014 OPEN CASCADE SAS |
3 | // |
4 | // This file is part of Open CASCADE Technology software library. |
5 | // |
6 | // This library is free software; you can redistribute it and/or modify it under |
7 | // the terms of the GNU Lesser General Public License version 2.1 as published |
8 | // by the Free Software Foundation, with special exception defined in the file |
9 | // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT |
10 | // distribution for complete text of the license and disclaimer of any warranty. |
11 | // |
12 | // Alternatively, this file may be used under the terms of Open CASCADE |
13 | // commercial license or contractual agreement. |
14 | |
15 | #ifndef _Graphic3d_ArrayOfQuadrangles_HeaderFile |
16 | #define _Graphic3d_ArrayOfQuadrangles_HeaderFile |
17 | |
18 | #include <Standard.hxx> |
19 | #include <Standard_Type.hxx> |
20 | |
21 | #include <Graphic3d_ArrayOfPrimitives.hxx> |
22 | #include <Standard_Integer.hxx> |
23 | #include <Standard_Boolean.hxx> |
24 | class Standard_OutOfRange; |
25 | |
26 | |
27 | class Graphic3d_ArrayOfQuadrangles; |
28 | DEFINE_STANDARD_HANDLE(Graphic3d_ArrayOfQuadrangles, Graphic3d_ArrayOfPrimitives) |
29 | |
30 | //! Contains quatrangles array definition |
31 | class Graphic3d_ArrayOfQuadrangles : public Graphic3d_ArrayOfPrimitives |
32 | { |
33 | |
34 | public: |
35 | |
36 | |
37 | //! Creates an array of quadrangles, |
38 | //! a quadrangle can be filled as: |
39 | //! 1) creating a set of quadrangles defined with his vertexs. |
40 | //! i.e: |
41 | //! myArray = Graphic3d_ArrayOfQuadrangles(8) |
42 | //! myArray->AddVertex(x1,y1,z1) |
43 | //! .... |
44 | //! myArray->AddVertex(x8,y8,z8) |
45 | //! 3) creating a set of indexed quadrangles defined with his vertex |
46 | //! ans edges. |
47 | //! i.e: |
48 | //! myArray = Graphic3d_ArrayOfQuadrangles(6,8) |
49 | //! myArray->AddVertex(x1,y1,z1) |
50 | //! .... |
51 | //! myArray->AddVertex(x6,y6,z6) |
52 | //! myArray->AddEdge(1) |
53 | //! myArray->AddEdge(2) |
54 | //! myArray->AddEdge(3) |
55 | //! myArray->AddEdge(4) |
56 | //! myArray->AddEdge(3) |
57 | //! myArray->AddEdge(4) |
58 | //! myArray->AddEdge(5) |
59 | //! myArray->AddEdge(6) |
60 | //! |
61 | //! <maxVertexs> defined the maximun allowed vertex number in the array. |
62 | //! <maxEdges> defined the maximun allowed edge number in the array. |
63 | //! Warning: |
64 | //! When <hasVNormals> is TRUE , you must use one of |
65 | //! AddVertex(Point,Normal) |
66 | //! or AddVertex(Point,Normal,Color) |
67 | //! or AddVertex(Point,Normal,Texel) methods. |
68 | //! When <hasVColors> is TRUE , you must use one of |
69 | //! AddVertex(Point,Color) |
70 | //! or AddVertex(Point,Normal,Color) methods. |
71 | //! When <hasTexels> is TRUE , you must use one of |
72 | //! AddVertex(Point,Texel) |
73 | //! or AddVertex(Point,Normal,Texel) methods. |
74 | //! Warning: |
75 | //! the user is responsible about the orientation of the quadrangle |
76 | //! depending of the order of the created vertex or edges and this |
77 | //! orientation must be coherent with the vertex normal optionnaly |
78 | //! given at each vertex (See the Orientate() methods). |
79 | Standard_EXPORT Graphic3d_ArrayOfQuadrangles(const Standard_Integer maxVertexs, const Standard_Integer maxEdges = 0, const Standard_Boolean hasVNormals = Standard_False, const Standard_Boolean hasVColors = Standard_False, const Standard_Boolean hasTexels = Standard_False); |
80 | |
81 | |
82 | |
83 | |
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84 | DEFINE_STANDARD_RTTIEXT(Graphic3d_ArrayOfQuadrangles,Graphic3d_ArrayOfPrimitives) |
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85 | |
86 | protected: |
87 | |
88 | |
89 | |
90 | |
91 | private: |
92 | |
93 | |
94 | |
95 | |
96 | }; |
97 | |
98 | |
99 | |
100 | |
101 | |
102 | |
103 | |
104 | #endif // _Graphic3d_ArrayOfQuadrangles_HeaderFile |