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1 | // Created on: 2001-01-04 |
2 | // Copyright (c) 2001-2014 OPEN CASCADE SAS |
3 | // |
4 | // This file is part of Open CASCADE Technology software library. |
5 | // |
6 | // This library is free software; you can redistribute it and/or modify it under |
7 | // the terms of the GNU Lesser General Public License version 2.1 as published |
8 | // by the Free Software Foundation, with special exception defined in the file |
9 | // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT |
10 | // distribution for complete text of the license and disclaimer of any warranty. |
11 | // |
12 | // Alternatively, this file may be used under the terms of Open CASCADE |
13 | // commercial license or contractual agreement. |
14 | |
15 | #ifndef _Graphic3d_ArrayOfQuadrangleStrips_HeaderFile |
16 | #define _Graphic3d_ArrayOfQuadrangleStrips_HeaderFile |
17 | |
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18 | #include <Graphic3d_ArrayOfPrimitives.hxx> |
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19 | |
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20 | //! Contains quadrangles strip array definition. |
21 | //! WARNING! Quadrangle primitives might be unsupported by graphics library. |
22 | //! Triangulation should be used instead of quads for better compatibility. |
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23 | class Graphic3d_ArrayOfQuadrangleStrips : public Graphic3d_ArrayOfPrimitives |
24 | { |
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25 | DEFINE_STANDARD_RTTIEXT(Graphic3d_ArrayOfQuadrangleStrips, Graphic3d_ArrayOfPrimitives) |
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26 | public: |
27 | |
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28 | //! Creates an array of quadrangle strips (Graphic3d_TOPA_QUADRANGLESTRIPS), a polygon can be filled as: |
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29 | //! 1) Creating a single strip defined with his vertexes, i.e: |
30 | //! @code |
31 | //! myArray = Graphic3d_ArrayOfQuadrangleStrips (7); |
32 | //! myArray->AddVertex (x1, y1, z1); |
33 | //! .... |
34 | //! myArray->AddVertex (x7, y7, z7); |
35 | //! @endcode |
36 | //! 2) Creating separate strips defined with a predefined number of strips and the number of vertex per strip, i.e: |
37 | //! @code |
38 | //! myArray = Graphic3d_ArrayOfQuadrangleStrips (8, 2); |
39 | //! myArray->AddBound (4); |
40 | //! myArray->AddVertex (x1, y1, z1); |
41 | //! .... |
42 | //! myArray->AddVertex (x4, y4, z4); |
43 | //! myArray->AddBound (4); |
44 | //! myArray->AddVertex (x5, y5, z5); |
45 | //! .... |
46 | //! myArray->AddVertex (x8, y8, z8); |
47 | //! @endcode |
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48 | //! The number of quadrangle really drawn is: VertexNumber()/2 - Min(1, BoundNumber()). |
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49 | //! @param theMaxVertexs defines the maximum allowed vertex number in the array |
50 | //! @param theMaxStrips defines the maximum allowed strip number in the array |
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51 | //! @param theArrayFlags array flags |
52 | Graphic3d_ArrayOfQuadrangleStrips (Standard_Integer theMaxVertexs, |
53 | Standard_Integer theMaxStrips, |
54 | Graphic3d_ArrayFlags theArrayFlags) |
55 | : Graphic3d_ArrayOfPrimitives (Graphic3d_TOPA_QUADRANGLESTRIPS, theMaxVertexs, theMaxStrips, 0, theArrayFlags) {} |
56 | |
57 | //! Creates an array of quadrangle strips (Graphic3d_TOPA_QUADRANGLESTRIPS). |
58 | //! @param theMaxVertexs defines the maximum allowed vertex number in the array |
59 | //! @param theMaxStrips defines the maximum allowed strip number in the array |
60 | Graphic3d_ArrayOfQuadrangleStrips (Standard_Integer theMaxVertexs, |
61 | Standard_Integer theMaxStrips = 0, |
62 | Standard_Boolean theHasVNormals = Standard_False, |
63 | Standard_Boolean theHasVColors = Standard_False, |
64 | Standard_Boolean theHasSColors = Standard_False, |
65 | Standard_Boolean theHasVTexels = Standard_False) |
66 | : Graphic3d_ArrayOfPrimitives (Graphic3d_TOPA_QUADRANGLESTRIPS, theMaxVertexs, theMaxStrips, 0, |
67 | (theHasVNormals ? Graphic3d_ArrayFlags_VertexNormal : Graphic3d_ArrayFlags_None) |
68 | | (theHasVColors ? Graphic3d_ArrayFlags_VertexColor : Graphic3d_ArrayFlags_None) |
69 | | (theHasVTexels ? Graphic3d_ArrayFlags_VertexTexel : Graphic3d_ArrayFlags_None) |
70 | | (theHasSColors ? Graphic3d_ArrayFlags_BoundColor : Graphic3d_ArrayFlags_None)) {} |
71 | |
72 | |
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73 | |
74 | }; |
75 | |
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76 | DEFINE_STANDARD_HANDLE(Graphic3d_ArrayOfQuadrangleStrips, Graphic3d_ArrayOfPrimitives) |
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77 | |
78 | #endif // _Graphic3d_ArrayOfQuadrangleStrips_HeaderFile |