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[occt.git] / src / Graphic3d / Graphic3d_ArrayOfPolygons.hxx
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42cf5bc1 1// Created on: 2001-01-04
2// Copyright (c) 2001-2014 OPEN CASCADE SAS
3//
4// This file is part of Open CASCADE Technology software library.
5//
6// This library is free software; you can redistribute it and/or modify it under
7// the terms of the GNU Lesser General Public License version 2.1 as published
8// by the Free Software Foundation, with special exception defined in the file
9// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
10// distribution for complete text of the license and disclaimer of any warranty.
11//
12// Alternatively, this file may be used under the terms of Open CASCADE
13// commercial license or contractual agreement.
14
15#ifndef _Graphic3d_ArrayOfPolygons_HeaderFile
16#define _Graphic3d_ArrayOfPolygons_HeaderFile
17
42cf5bc1 18#include <Graphic3d_ArrayOfPrimitives.hxx>
42cf5bc1 19
8e0a2b19 20//! Contains polygons array definition.
21//! WARNING! Polygon primitives might be unsupported by graphics library.
22//! Triangulation should be used instead of quads for better compatibility.
42cf5bc1 23class Graphic3d_ArrayOfPolygons : public Graphic3d_ArrayOfPrimitives
24{
8e0a2b19 25 DEFINE_STANDARD_RTTIEXT(Graphic3d_ArrayOfPolygons, Graphic3d_ArrayOfPrimitives)
42cf5bc1 26public:
27
8e0a2b19 28 //! Creates an array of polygons, a polygon can be filled as:
29 //! 1) Creating a single polygon defined with his vertexes, i.e:
30 //! @code
31 //! myArray = Graphic3d_ArrayOfPolygons (7);
32 //! myArray->AddVertex (x1, y1, z1);
33 //! ....
34 //! myArray->AddVertex (x7, y7, z7);
35 //! @endcode
36 //! 2) Creating separate polygons defined with a predefined number of bounds and the number of vertex per bound, i.e:
37 //! @code
38 //! myArray = Graphic3d_ArrayOfPolygons (7, 2);
39 //! myArray->AddBound (4);
40 //! myArray->AddVertex (x1, y1, z1);
41 //! ....
42 //! myArray->AddVertex (x4, y4, z4);
43 //! myArray->AddBound (3);
44 //! myArray->AddVertex (x5, y5, z5);
45 //! ....
46 //! myArray->AddVertex (x7, y7, z7);
47 //! @endcode
48 //! 3) Creating a single indexed polygon defined with his vertex ans edges, i.e:
49 //! @code
50 //! myArray = Graphic3d_ArrayOfPolygons (4, 0, 6);
51 //! myArray->AddVertex (x1, y1, z1);
52 //! ....
53 //! myArray->AddVertex (x4, y4, z4);
54 //! myArray->AddEdge (1);
55 //! myArray->AddEdge (2);
56 //! myArray->AddEdge (3);
57 //! myArray->AddEdge (1);
58 //! myArray->AddEdge (2);
59 //! myArray->AddEdge (4);
60 //! @endcode
61 //! 4) Creating separate polygons defined with a predefined number of bounds and the number of edges per bound, i.e:
62 //! @code
63 //! myArray = Graphic3d_ArrayOfPolygons (6, 4, 14);
64 //! myArray->AddBound (3);
65 //! myArray->AddVertex (x1, y1, z1);
66 //! myArray->AddVertex (x2, y2, z2);
67 //! myArray->AddVertex (x3, y3, z3);
68 //! myArray->AddEdge (1);
69 //! myArray->AddEdge (2);
70 //! myArray->AddEdge (3);
71 //! myArray->AddBound (3);
72 //! myArray->AddVertex (x4, y4, z4);
73 //! myArray->AddVertex (x5, y5, z5);
74 //! myArray->AddVertex (x6, y6, z6);
75 //! myArray->AddEdge (4);
76 //! myArray->AddEdge (5);
77 //! myArray->AddEdge (6);
78 //! myArray->AddBound (4);
79 //! myArray->AddEdge (2);
80 //! myArray->AddEdge (3);
81 //! myArray->AddEdge (5);
82 //! myArray->AddEdge (6);
83 //! myArray->AddBound (4);
84 //! myArray->AddEdge (1);
85 //! myArray->AddEdge (3);
86 //! myArray->AddEdge (5);
87 //! myArray->AddEdge (4);
88 //! @endcode
89 //! @param theMaxVertexs defines the maximum allowed vertex number in the array
90 //! @param theMaxBounds defines the maximum allowed bound number in the array
91 //! @param theMaxEdges defines the maximum allowed edge number in the array
92 Graphic3d_ArrayOfPolygons (const Standard_Integer theMaxVertexs,
93 const Standard_Integer theMaxBounds = 0,
94 const Standard_Integer theMaxEdges = 0,
95 const Standard_Boolean theHasVNormals = Standard_False,
96 const Standard_Boolean theHasVColors = Standard_False,
97 const Standard_Boolean theHasBColors = Standard_False,
98 const Standard_Boolean theHasVTexels = Standard_False)
99 : Graphic3d_ArrayOfPrimitives (Graphic3d_TOPA_POLYGONS, theMaxVertexs, theMaxBounds, theMaxEdges, theHasVNormals, theHasVColors, theHasBColors, theHasVTexels) {}
42cf5bc1 100
101};
102
8e0a2b19 103DEFINE_STANDARD_HANDLE(Graphic3d_ArrayOfPolygons, Graphic3d_ArrayOfPrimitives)
42cf5bc1 104
105#endif // _Graphic3d_ArrayOfPolygons_HeaderFile