0024023: Revamp the OCCT Handle -- general
[occt.git] / src / Geom / Geom_Direction.cxx
CommitLineData
b311480e 1// Created on: 1993-03-10
2// Created by: JCV
3// Copyright (c) 1993-1999 Matra Datavision
973c2be1 4// Copyright (c) 1999-2014 OPEN CASCADE SAS
b311480e 5//
973c2be1 6// This file is part of Open CASCADE Technology software library.
b311480e 7//
d5f74e42 8// This library is free software; you can redistribute it and/or modify it under
9// the terms of the GNU Lesser General Public License version 2.1 as published
973c2be1 10// by the Free Software Foundation, with special exception defined in the file
11// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
12// distribution for complete text of the license and disclaimer of any warranty.
b311480e 13//
973c2be1 14// Alternatively, this file may be used under the terms of Open CASCADE
15// commercial license or contractual agreement.
7fd59977 16
17#include <Geom_Direction.ixx>
18#include <gp.hxx>
19#include <Standard_ConstructionError.hxx>
20
21typedef Geom_Direction Direction;
7fd59977 22typedef Geom_Vector Vector;
7fd59977 23typedef gp_Ax1 Ax1;
24typedef gp_Ax2 Ax2;
25typedef gp_Pnt Pnt;
26typedef gp_Trsf Trsf;
27
28
29
30//=======================================================================
31//function : Copy
32//purpose :
33//=======================================================================
34
35Handle(Geom_Geometry) Geom_Direction::Copy() const {
36
c04c30b3 37 Handle(Geom_Direction) D;
7fd59977 38 D = new Direction (gpVec);
39 return D;
40}
41
42//=======================================================================
43//function : Geom_Direction
44//purpose :
45//=======================================================================
46
47Geom_Direction::Geom_Direction (const Standard_Real X, const Standard_Real Y, const Standard_Real Z) {
48
49 Standard_Real D = sqrt (X * X + Y * Y + Z * Z);
50 Standard_ConstructionError_Raise_if (D <= gp::Resolution(), "");
51 gpVec = gp_Vec (X/D, Y/D, Z/D);
52}
53
54Geom_Direction::Geom_Direction (const gp_Dir& V) { gpVec = V; }
55
56void Geom_Direction::SetDir (const gp_Dir& V) { gpVec = V; }
57
58gp_Dir Geom_Direction::Dir () const { return gpVec; }
59
60Standard_Real Geom_Direction::Magnitude () const { return 1.0; }
61
62Standard_Real Geom_Direction::SquareMagnitude () const { return 1.0; }
63
64void Geom_Direction::SetCoord (const Standard_Real X, const Standard_Real Y, const Standard_Real Z) {
65
66 Standard_Real D = Sqrt (X * X + Y * Y + Z * Z);
67 Standard_ConstructionError_Raise_if (D <= gp::Resolution(), "");
68 gpVec = gp_Vec(X/D, Y/D, Z/D);
69}
70
71
72void Geom_Direction::SetX (const Standard_Real X) {
73
74 Standard_Real D = Sqrt (X * X + gpVec.Y() * gpVec.Y() + gpVec.Z() * gpVec.Z());
75 Standard_ConstructionError_Raise_if (D <= gp::Resolution(), "");
76 gpVec = gp_Vec (X/D, gpVec.Y()/D, gpVec.Z()/D);
77}
78
79
80void Geom_Direction::SetY (const Standard_Real Y) {
81
82 Standard_Real D = Sqrt (gpVec.X() * gpVec.X() + Y * Y + gpVec.Z() * gpVec.Z());
83 Standard_ConstructionError_Raise_if (D <= gp::Resolution(), "");
84 gpVec = gp_Vec (gpVec.X()/D, Y/D, gpVec.Z()/D);
85}
86
87
88void Geom_Direction::SetZ (const Standard_Real Z) {
89
90 Standard_Real D = Sqrt (gpVec.X() * gpVec.X() + gpVec.Y() * gpVec.Y() + Z * Z);
91 Standard_ConstructionError_Raise_if (D <= gp::Resolution(), "");
92 gpVec = gp_Vec (gpVec.X()/D, gpVec.Y()/D, Z/D);
93}
94
95
c04c30b3 96void Geom_Direction::Cross (const Handle(Geom_Vector)& Other) {
7fd59977 97
98 gp_Dir V (gpVec.Crossed(Other->Vec()));
99 gpVec = V;
100}
101
102
103void Geom_Direction::CrossCross (
c04c30b3 104const Handle(Geom_Vector)& V1, const Handle(Geom_Vector)& V2) {
7fd59977 105
106 gp_Dir V (gpVec.CrossCrossed (V1->Vec(), V2->Vec()));
107 gpVec = V;
108}
109
110
c04c30b3 111Handle(Geom_Vector) Geom_Direction::Crossed (const Handle(Geom_Vector)& Other)
7fd59977 112const {
113
114 gp_Dir V (gpVec.Crossed (Other->Vec()));
115 return new Direction (V);
116}
117
118
c04c30b3 119Handle(Geom_Vector) Geom_Direction::CrossCrossed (
120const Handle(Geom_Vector)& V1, const Handle(Geom_Vector)& V2) const {
7fd59977 121
122 gp_Dir V (gpVec.CrossCrossed (V1->Vec(), V2->Vec()));
123 return new Direction (V);
124}
125
126
127void Geom_Direction::Transform (const gp_Trsf& T) {
128
129 gp_Dir V (gpVec);
130 V.Transform (T);
131 gpVec = V;
132}