Commit | Line | Data |
---|---|---|
b311480e | 1 | // Created on: 1991-09-09 |
2 | // Created by: Michel Chauvat | |
3 | // Copyright (c) 1991-1999 Matra Datavision | |
973c2be1 | 4 | // Copyright (c) 1999-2014 OPEN CASCADE SAS |
b311480e | 5 | // |
973c2be1 | 6 | // This file is part of Open CASCADE Technology software library. |
b311480e | 7 | // |
d5f74e42 | 8 | // This library is free software; you can redistribute it and/or modify it under |
9 | // the terms of the GNU Lesser General Public License version 2.1 as published | |
973c2be1 | 10 | // by the Free Software Foundation, with special exception defined in the file |
11 | // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT | |
12 | // distribution for complete text of the license and disclaimer of any warranty. | |
b311480e | 13 | // |
973c2be1 | 14 | // Alternatively, this file may be used under the terms of Open CASCADE |
15 | // commercial license or contractual agreement. | |
7fd59977 | 16 | |
17 | // Modified by skv - Tue Sep 9 15:10:35 2003 OCC620 | |
18 | ||
19 | ||
20 | #ifndef No_Exception | |
21 | #define No_Exception | |
22 | #endif | |
23 | ||
42cf5bc1 | 24 | |
25 | #include <ElSLib.hxx> | |
7fd59977 | 26 | #include <gp.hxx> |
42cf5bc1 | 27 | #include <gp_Ax3.hxx> |
28 | #include <gp_Circ.hxx> | |
42cf5bc1 | 29 | #include <gp_Lin.hxx> |
42cf5bc1 | 30 | #include <gp_Pnt.hxx> |
7fd59977 | 31 | #include <gp_Trsf.hxx> |
42cf5bc1 | 32 | #include <gp_Vec.hxx> |
33 | #include <gp_XYZ.hxx> | |
7fd59977 | 34 | |
c6541a0c | 35 | static Standard_Real PIPI = M_PI + M_PI; |
7fd59977 | 36 | |
37 | gp_Pnt ElSLib::PlaneValue (const Standard_Real U, | |
38 | const Standard_Real V, | |
39 | const gp_Ax3& Pos) | |
40 | { | |
41 | const gp_XYZ& XDir = Pos.XDirection().XYZ(); | |
42 | const gp_XYZ& YDir = Pos.YDirection().XYZ(); | |
43 | const gp_XYZ& PLoc = Pos.Location ().XYZ(); | |
44 | return gp_Pnt(U * XDir.X() + V * YDir.X() + PLoc.X(), | |
45 | U * XDir.Y() + V * YDir.Y() + PLoc.Y(), | |
46 | U * XDir.Z() + V * YDir.Z() + PLoc.Z()); | |
47 | } | |
48 | ||
49 | gp_Pnt ElSLib::ConeValue (const Standard_Real U, | |
50 | const Standard_Real V, | |
51 | const gp_Ax3& Pos, | |
52 | const Standard_Real Radius, | |
53 | const Standard_Real SAngle) | |
54 | { | |
55 | const gp_XYZ& XDir = Pos.XDirection().XYZ(); | |
56 | const gp_XYZ& YDir = Pos.YDirection().XYZ(); | |
57 | const gp_XYZ& ZDir = Pos.Direction ().XYZ(); | |
58 | const gp_XYZ& PLoc = Pos.Location ().XYZ(); | |
59 | Standard_Real R = Radius + V * sin(SAngle); | |
60 | Standard_Real A3 = V * cos(SAngle); | |
61 | Standard_Real A1 = R * cos(U); | |
62 | Standard_Real A2 = R * sin(U); | |
63 | return gp_Pnt(A1 * XDir.X() + A2 * YDir.X() + A3 * ZDir.X() + PLoc.X(), | |
64 | A1 * XDir.Y() + A2 * YDir.Y() + A3 * ZDir.Y() + PLoc.Y(), | |
65 | A1 * XDir.Z() + A2 * YDir.Z() + A3 * ZDir.Z() + PLoc.Z()); | |
66 | } | |
67 | ||
68 | gp_Pnt ElSLib::CylinderValue (const Standard_Real U, | |
69 | const Standard_Real V, | |
70 | const gp_Ax3& Pos, | |
71 | const Standard_Real Radius) | |
72 | { | |
73 | // M(u,v) = C + Radius * ( Xdir * Cos(u) + Ydir * Sin(u)) + V * Zdir | |
74 | // where C is the location point of the Axis2placement | |
75 | // Xdir, Ydir ,Zdir are the directions of the local coordinates system | |
76 | ||
77 | const gp_XYZ& XDir = Pos.XDirection().XYZ(); | |
78 | const gp_XYZ& YDir = Pos.YDirection().XYZ(); | |
79 | const gp_XYZ& ZDir = Pos.Direction ().XYZ(); | |
80 | const gp_XYZ& PLoc = Pos.Location ().XYZ(); | |
81 | Standard_Real A1 = Radius * cos(U); | |
82 | Standard_Real A2 = Radius * sin(U); | |
83 | return gp_Pnt(A1 * XDir.X() + A2 * YDir.X() + V * ZDir.X() + PLoc.X(), | |
84 | A1 * XDir.Y() + A2 * YDir.Y() + V * ZDir.Y() + PLoc.Y(), | |
85 | A1 * XDir.Z() + A2 * YDir.Z() + V * ZDir.Z() + PLoc.Z()); | |
86 | } | |
87 | ||
88 | gp_Pnt ElSLib::SphereValue (const Standard_Real U, | |
89 | const Standard_Real V, | |
90 | const gp_Ax3& Pos, | |
91 | const Standard_Real Radius) | |
92 | { | |
93 | //M(U,V) = Location + | |
94 | // R * CosV (CosU * XDirection + SinU * YDirection) + | |
95 | // R * SinV * Direction | |
96 | ||
97 | const gp_XYZ& XDir = Pos.XDirection().XYZ(); | |
98 | const gp_XYZ& YDir = Pos.YDirection().XYZ(); | |
99 | const gp_XYZ& ZDir = Pos.Direction ().XYZ(); | |
100 | const gp_XYZ& PLoc = Pos.Location ().XYZ(); | |
101 | Standard_Real R = Radius * cos(V); | |
102 | Standard_Real A3 = Radius * sin(V); | |
103 | Standard_Real A1 = R * cos(U); | |
104 | Standard_Real A2 = R * sin(U); | |
105 | return gp_Pnt(A1 * XDir.X() + A2 * YDir.X() + A3 * ZDir.X() + PLoc.X(), | |
106 | A1 * XDir.Y() + A2 * YDir.Y() + A3 * ZDir.Y() + PLoc.Y(), | |
107 | A1 * XDir.Z() + A2 * YDir.Z() + A3 * ZDir.Z() + PLoc.Z()); | |
108 | } | |
109 | ||
110 | gp_Pnt ElSLib::TorusValue (const Standard_Real U, | |
111 | const Standard_Real V, | |
112 | const gp_Ax3& Pos, | |
113 | const Standard_Real MajorRadius, | |
114 | const Standard_Real MinorRadius) | |
115 | { | |
116 | //M(U,V) = | |
117 | // Location + | |
118 | // (MajRadius+MinRadius*Cos(V)) * (Cos(U)*XDirection + Sin(U)*YDirection) + | |
119 | // MinorRadius * Sin(V) * Direction | |
120 | ||
121 | const gp_XYZ& XDir = Pos.XDirection().XYZ(); | |
122 | const gp_XYZ& YDir = Pos.YDirection().XYZ(); | |
123 | const gp_XYZ& ZDir = Pos.Direction ().XYZ(); | |
124 | const gp_XYZ& PLoc = Pos.Location ().XYZ(); | |
125 | Standard_Real R = MajorRadius + MinorRadius * cos(V); | |
126 | Standard_Real A3 = MinorRadius * sin(V); | |
127 | Standard_Real A1 = R * cos(U); | |
128 | Standard_Real A2 = R * sin(U); | |
129 | // Modified by skv - Tue Sep 9 15:10:34 2003 OCC620 Begin | |
130 | Standard_Real eps = 10.*(MinorRadius + MajorRadius)*RealEpsilon(); | |
131 | ||
132 | if (Abs(A1) <= eps) | |
133 | A1 = 0.; | |
134 | ||
135 | if (Abs(A2) <= eps) | |
136 | A2 = 0.; | |
137 | ||
138 | if (Abs(A3) <= eps) | |
139 | A3 = 0.; | |
140 | ||
141 | // Modified by skv - Tue Sep 9 15:10:35 2003 OCC620 End | |
142 | return gp_Pnt(A1 * XDir.X() + A2 * YDir.X() + A3 * ZDir.X() + PLoc.X(), | |
143 | A1 * XDir.Y() + A2 * YDir.Y() + A3 * ZDir.Y() + PLoc.Y(), | |
144 | A1 * XDir.Z() + A2 * YDir.Z() + A3 * ZDir.Z() + PLoc.Z()); | |
145 | } | |
146 | ||
147 | gp_Vec ElSLib::PlaneDN (const Standard_Real, | |
148 | const Standard_Real, | |
149 | const gp_Ax3& Pos, | |
150 | const Standard_Integer Nu, | |
151 | const Standard_Integer Nv) | |
152 | { | |
153 | if (Nu == 0 && Nv == 1) { return gp_Vec (Pos.YDirection()); } | |
154 | else if (Nu == 1 && Nv == 0) { return gp_Vec (Pos.XDirection()); } | |
155 | return gp_Vec (0., 0., 0.); | |
156 | } | |
157 | ||
158 | gp_Vec ElSLib::ConeDN (const Standard_Real U, | |
159 | const Standard_Real V, | |
160 | const gp_Ax3& Pos, | |
161 | const Standard_Real Radius, | |
162 | const Standard_Real SAngle, | |
163 | const Standard_Integer Nu, | |
164 | const Standard_Integer Nv) | |
165 | { | |
166 | gp_XYZ Xdir = Pos.XDirection().XYZ(); | |
167 | gp_XYZ Ydir = Pos.YDirection().XYZ(); | |
c6541a0c | 168 | Standard_Real Um = U + Nu * M_PI_2; // M_PI * 0.5 |
7fd59977 | 169 | Xdir.Multiply(cos(Um)); |
170 | Ydir.Multiply(sin(Um)); | |
171 | Xdir.Add(Ydir); | |
172 | if(Nv == 0) { | |
173 | Xdir.Multiply(Radius + V * sin(SAngle)); | |
174 | if(Nu == 0) Xdir.Add(Pos.Location().XYZ()); | |
175 | return gp_Vec(Xdir); | |
176 | } | |
177 | else if(Nv == 1) { | |
178 | Xdir.Multiply(sin(SAngle)); | |
e4753a7d | 179 | if (Nu == 0) |
180 | Xdir.Add(Pos.Direction().XYZ() * cos(SAngle)); | |
7fd59977 | 181 | return gp_Vec(Xdir); |
182 | } | |
183 | return gp_Vec(0.0,0.0,0.0); | |
184 | } | |
185 | ||
186 | gp_Vec ElSLib::CylinderDN (const Standard_Real U, | |
187 | const Standard_Real, | |
188 | const gp_Ax3& Pos, | |
189 | const Standard_Real Radius, | |
190 | const Standard_Integer Nu, | |
191 | const Standard_Integer Nv) | |
192 | { | |
193 | if (Nu + Nv < 1 || Nu < 0 || Nv < 0) { return gp_Vec(); } | |
194 | if (Nv == 0) { | |
195 | Standard_Real RCosU = Radius * cos(U); | |
196 | Standard_Real RSinU = Radius * sin(U); | |
197 | gp_XYZ Xdir = Pos.XDirection().XYZ(); | |
198 | gp_XYZ Ydir = Pos.YDirection().XYZ(); | |
199 | if ((Nu + 6) % 4 == 0) { | |
200 | Xdir.Multiply (-RCosU); | |
201 | Ydir.Multiply (-RSinU); | |
202 | } | |
203 | else if ((Nu + 5) % 4 == 0) { | |
204 | Xdir.Multiply ( RSinU); | |
205 | Ydir.Multiply (-RCosU); | |
206 | } | |
207 | else if ((Nu + 3) % 4 == 0) { | |
208 | Xdir.Multiply (-RSinU); | |
209 | Ydir.Multiply ( RCosU); | |
210 | } | |
211 | else if (Nu % 4 == 0) { | |
212 | Xdir.Multiply ( RCosU); | |
213 | Ydir.Multiply ( RSinU); | |
214 | } | |
215 | Xdir.Add (Ydir); | |
216 | return gp_Vec (Xdir); | |
217 | } | |
218 | else if (Nv == 1 && Nu == 0) { return gp_Vec (Pos.Direction()); } | |
219 | else { return gp_Vec (0.0, 0.0, 0.0); } | |
220 | } | |
221 | ||
222 | gp_Vec ElSLib::SphereDN (const Standard_Real U, | |
223 | const Standard_Real V, | |
224 | const gp_Ax3& Pos, | |
225 | const Standard_Real Radius, | |
226 | const Standard_Integer Nu, | |
227 | const Standard_Integer Nv) | |
228 | { | |
229 | if (Nu + Nv < 1 || Nu < 0 || Nv < 0) { return gp_Vec(); } | |
230 | Standard_Real CosU = cos(U); | |
231 | Standard_Real SinU = sin(U); | |
232 | Standard_Real RCosV = Radius * cos(V); | |
233 | const gp_XYZ& XDir = Pos.XDirection().XYZ(); | |
234 | const gp_XYZ& YDir = Pos.YDirection().XYZ(); | |
235 | const gp_XYZ& ZDir = Pos.Direction ().XYZ(); | |
236 | Standard_Real A1,A2,A3,X,Y,Z; | |
237 | if (Nu == 0) { | |
238 | Standard_Real RSinV = Radius * sin(V); | |
239 | if (IsOdd (Nv)) { A1 = - RSinV * CosU; A2 = - RSinV * SinU; A3 = RCosV; } | |
240 | else { A1 = - RCosV * CosU; A2 = - RCosV * SinU; A3 = - RSinV; } | |
241 | X = A1 * XDir.X() + A2 * YDir.X() + A3 * ZDir.X(); | |
242 | Y = A1 * XDir.Y() + A2 * YDir.Y() + A3 * ZDir.Y(); | |
243 | Z = A1 * XDir.Z() + A2 * YDir.Z() + A3 * ZDir.Z(); | |
244 | if (!( (Nv + 2) % 4 == 0 || (Nv + 3) % 4 == 0 )) | |
245 | { X = - X; Y = - Y; Z = - Z; } | |
246 | } | |
247 | else if (Nv == 0) { | |
248 | if (IsOdd (Nu)) { A1 = - RCosV * SinU; A2 = RCosV * CosU; } | |
249 | else { A1 = RCosV * CosU; A2 = RCosV * SinU; } | |
250 | X = A1 * XDir.X() + A2 * YDir.X(); | |
251 | Y = A1 * XDir.Y() + A2 * YDir.Y(); | |
252 | Z = A1 * XDir.Z() + A2 * YDir.Z(); | |
253 | if ( (Nu + 2) % 4 == 0 || (Nu + 1) % 4 == 0 ) | |
254 | { X = - X; Y = - Y; Z = - Z; } | |
255 | } | |
256 | else { | |
257 | Standard_Real RSinV = Radius * sin(V); | |
258 | if (IsOdd (Nu)) { A1 = - SinU; A2 = CosU; } | |
259 | else { A1 = - CosU; A2 = - SinU; } | |
260 | if (IsOdd (Nv)) A3 = - RSinV; | |
261 | else A3 = - RCosV; | |
262 | X = (A1 * XDir.X() + A2 * YDir.X()) * A3; | |
263 | Y = (A1 * XDir.Y() + A2 * YDir.Y()) * A3; | |
264 | Z = (A1 * XDir.Z() + A2 * YDir.Z()) * A3; | |
265 | if ((!((Nu + 2) % 4 == 0 || (Nu + 3) % 4 == 0) && | |
266 | ((Nv + 2) % 4 == 0 || (Nv + 3) % 4 == 0)) || | |
267 | (((Nu + 2) % 4 == 0 || (Nu + 3) % 4 == 0) && | |
268 | !((Nv + 2) % 4 == 0 || (Nv + 3) % 4 == 0))) | |
269 | { X = - X; Y = - Y; Z = - Z; } | |
270 | } | |
271 | return gp_Vec(X,Y,Z); | |
272 | } | |
273 | ||
274 | gp_Vec ElSLib::TorusDN (const Standard_Real U, | |
275 | const Standard_Real V, | |
276 | const gp_Ax3& Pos, | |
277 | const Standard_Real MajorRadius, | |
278 | const Standard_Real MinorRadius, | |
279 | const Standard_Integer Nu, | |
280 | const Standard_Integer Nv) | |
281 | { | |
282 | if (Nu + Nv < 1 || Nu < 0 || Nv < 0) { return gp_Vec(); } | |
283 | Standard_Real CosU = cos(U); | |
284 | Standard_Real SinU = sin(U); | |
285 | const gp_XYZ& XDir = Pos.XDirection().XYZ(); | |
286 | const gp_XYZ& YDir = Pos.YDirection().XYZ(); | |
287 | const gp_XYZ& ZDir = Pos.Direction ().XYZ(); | |
288 | Standard_Real A1,A2,A3,X=0,Y=0,Z=0; | |
289 | // Modified by skv - Tue Sep 9 15:10:34 2003 OCC620 Begin | |
290 | Standard_Real eps = 10.*(MinorRadius + MajorRadius)*RealEpsilon(); | |
291 | // Modified by skv - Tue Sep 9 15:10:34 2003 OCC620 End | |
292 | if (Nv == 0) { | |
293 | Standard_Real R = MajorRadius + MinorRadius * cos(V); | |
294 | if (IsOdd (Nu)) { A1 = - R * SinU; A2 = R * CosU; } | |
295 | else { A1 = - R * CosU; A2 = - R * SinU; } | |
296 | // Modified by skv - Tue Sep 9 15:10:34 2003 OCC620 Begin | |
297 | if (Abs(A1) <= eps) | |
298 | A1 = 0.; | |
299 | ||
300 | if (Abs(A2) <= eps) | |
301 | A2 = 0.; | |
302 | // Modified by skv - Tue Sep 9 15:10:35 2003 OCC620 End | |
303 | X = A1 * XDir.X() + A2 * YDir.X(); | |
304 | Y = A1 * XDir.Y() + A2 * YDir.Y(); | |
305 | Z = A1 * XDir.Z() + A2 * YDir.Z(); | |
306 | if (!((Nu + 2) % 4 == 0 || (Nu + 3) % 4 == 0)) | |
307 | { X = - X; Y = - Y; Z = - Z; } | |
308 | } | |
309 | else if (Nu == 0) { | |
310 | Standard_Real RCosV = MinorRadius * cos(V); | |
311 | Standard_Real RSinV = MinorRadius * sin(V); | |
312 | if (IsOdd (Nv)) { A1 = - RSinV * CosU; A2 = - RSinV * SinU; A3 = RCosV; } | |
313 | else { A1 = - RCosV * CosU; A2 = - RCosV * SinU; A3 = - RSinV; } | |
314 | // Modified by skv - Tue Sep 9 15:10:34 2003 OCC620 Begin | |
315 | if (Abs(A1) <= eps) | |
316 | A1 = 0.; | |
317 | ||
318 | if (Abs(A2) <= eps) | |
319 | A2 = 0.; | |
320 | ||
321 | if (Abs(A3) <= eps) | |
322 | A3 = 0.; | |
323 | // Modified by skv - Tue Sep 9 15:10:35 2003 OCC620 End | |
324 | X = A1 * XDir.X() + A2 * YDir.X() + A3 * ZDir.X(); | |
325 | Y = A1 * XDir.Y() + A2 * YDir.Y() + A3 * ZDir.Y(); | |
326 | Z = A1 * XDir.Z() + A2 * YDir.Z() + A3 * ZDir.Z(); | |
327 | if (!((Nv + 2) % 4 == 0 || (Nv + 3) % 4 == 0)) | |
328 | { X = - X; Y = - Y; Z = - Z; } | |
329 | } | |
330 | else { | |
331 | if (IsOdd (Nu) && | |
332 | IsOdd (Nv)) { | |
333 | Standard_Real RSinV = MinorRadius * sin(V); | |
334 | A1 = RSinV * SinU; A2 = - RSinV * CosU; | |
335 | // Modified by skv - Tue Sep 9 15:10:34 2003 OCC620 Begin | |
336 | if (Abs(A1) <= eps) | |
337 | A1 = 0.; | |
338 | ||
339 | if (Abs(A2) <= eps) | |
340 | A2 = 0.; | |
341 | // Modified by skv - Tue Sep 9 15:10:35 2003 OCC620 End | |
342 | X = A1 * XDir.X() + A2 * YDir.X(); | |
343 | Y = A1 * XDir.Y() + A2 * YDir.Y(); | |
344 | Z = A1 * XDir.Z() + A2 * YDir.Z(); | |
345 | } | |
346 | else if (IsEven (Nu) && IsEven (Nv)) { | |
347 | Standard_Real RCosV = MinorRadius * cos(V); | |
348 | A1 = RCosV * CosU; A2 = RCosV * SinU; | |
349 | // Modified by skv - Tue Sep 9 15:10:34 2003 OCC620 Begin | |
350 | if (Abs(A1) <= eps) | |
351 | A1 = 0.; | |
352 | ||
353 | if (Abs(A2) <= eps) | |
354 | A2 = 0.; | |
355 | // Modified by skv - Tue Sep 9 15:10:35 2003 OCC620 End | |
356 | X = A1 * XDir.X() + A2 * YDir.X(); | |
357 | Y = A1 * XDir.Y() + A2 * YDir.Y(); | |
358 | Z = A1 * XDir.Z() + A2 * YDir.Z(); | |
359 | } | |
360 | else if (IsEven (Nv) && IsOdd (Nu)) { | |
361 | Standard_Real RCosV = MinorRadius * cos(V); | |
362 | A1 = RCosV * SinU; A2 = - RCosV * CosU; | |
363 | // Modified by skv - Tue Sep 9 15:10:34 2003 OCC620 Begin | |
364 | if (Abs(A1) <= eps) | |
365 | A1 = 0.; | |
366 | ||
367 | if (Abs(A2) <= eps) | |
368 | A2 = 0.; | |
369 | // Modified by skv - Tue Sep 9 15:10:35 2003 OCC620 End | |
370 | X = A1 * XDir.X() + A2 * YDir.X(); | |
371 | Y = A1 * XDir.Y() + A2 * YDir.Y(); | |
372 | Z = A1 * XDir.Z() + A2 * YDir.Z(); | |
373 | if (((Nv + Nu + 3) % 4) == 0) | |
374 | { X = - X; Y = - Y; Z = - Z; } | |
375 | } | |
376 | else if (IsOdd (Nv) && IsEven (Nu)) { | |
377 | Standard_Real RSinV = MinorRadius * sin(V); | |
378 | A1 = RSinV * CosU; A2 = RSinV * SinU; | |
379 | // Modified by skv - Tue Sep 9 15:10:34 2003 OCC620 Begin | |
380 | if (Abs(A1) <= eps) | |
381 | A1 = 0.; | |
382 | ||
383 | if (Abs(A2) <= eps) | |
384 | A2 = 0.; | |
385 | // Modified by skv - Tue Sep 9 15:10:35 2003 OCC620 End | |
386 | X = A1 * XDir.X() + A2 * YDir.X(); | |
387 | Y = A1 * XDir.Y() + A2 * YDir.Y(); | |
388 | Z = A1 * XDir.Z() + A2 * YDir.Z(); | |
389 | if (((Nu + Nv + 3) % 4) == 0) | |
390 | { X = - X; Y = - Y; Z = - Z; } | |
391 | } | |
392 | } | |
393 | return gp_Vec (X,Y,Z); | |
394 | } | |
395 | ||
396 | void ElSLib::PlaneD0 (const Standard_Real U, | |
397 | const Standard_Real V, | |
398 | const gp_Ax3& Pos, | |
399 | gp_Pnt& P) | |
400 | { | |
401 | const gp_XYZ& XDir = Pos.XDirection().XYZ(); | |
402 | const gp_XYZ& YDir = Pos.YDirection().XYZ(); | |
403 | const gp_XYZ& PLoc = Pos.Location ().XYZ(); | |
404 | P.SetX(U * XDir.X() + V * YDir.X() + PLoc.X()); | |
405 | P.SetY(U * XDir.Y() + V * YDir.Y() + PLoc.Y()); | |
406 | P.SetZ(U * XDir.Z() + V * YDir.Z() + PLoc.Z()); | |
407 | } | |
408 | ||
409 | void ElSLib::ConeD0 (const Standard_Real U, | |
410 | const Standard_Real V, | |
411 | const gp_Ax3& Pos, | |
412 | const Standard_Real Radius, | |
413 | const Standard_Real SAngle, | |
414 | gp_Pnt& P) | |
415 | { | |
416 | const gp_XYZ& XDir = Pos.XDirection().XYZ(); | |
417 | const gp_XYZ& YDir = Pos.YDirection().XYZ(); | |
418 | const gp_XYZ& ZDir = Pos.Direction ().XYZ(); | |
419 | const gp_XYZ& PLoc = Pos.Location ().XYZ(); | |
420 | Standard_Real R = Radius + V * sin(SAngle); | |
421 | Standard_Real A3 = V * cos(SAngle); | |
422 | Standard_Real A1 = R * cos(U); | |
423 | Standard_Real A2 = R * sin(U); | |
424 | P.SetX(A1 * XDir.X() + A2 * YDir.X() + A3 * ZDir.X() + PLoc.X()); | |
425 | P.SetY(A1 * XDir.Y() + A2 * YDir.Y() + A3 * ZDir.Y() + PLoc.Y()); | |
426 | P.SetZ(A1 * XDir.Z() + A2 * YDir.Z() + A3 * ZDir.Z() + PLoc.Z()); | |
427 | } | |
428 | ||
429 | void ElSLib::CylinderD0 (const Standard_Real U, | |
430 | const Standard_Real V, | |
431 | const gp_Ax3& Pos, | |
432 | const Standard_Real Radius, | |
433 | gp_Pnt& P) | |
434 | { | |
435 | const gp_XYZ& XDir = Pos.XDirection().XYZ(); | |
436 | const gp_XYZ& YDir = Pos.YDirection().XYZ(); | |
437 | const gp_XYZ& ZDir = Pos.Direction ().XYZ(); | |
438 | const gp_XYZ& PLoc = Pos.Location ().XYZ(); | |
439 | Standard_Real A1 = Radius * cos(U); | |
440 | Standard_Real A2 = Radius * sin(U); | |
441 | P.SetX(A1 * XDir.X() + A2 * YDir.X() + V * ZDir.X() + PLoc.X()); | |
442 | P.SetY(A1 * XDir.Y() + A2 * YDir.Y() + V * ZDir.Y() + PLoc.Y()); | |
443 | P.SetZ(A1 * XDir.Z() + A2 * YDir.Z() + V * ZDir.Z() + PLoc.Z()); | |
444 | } | |
445 | ||
446 | void ElSLib::SphereD0 (const Standard_Real U, | |
447 | const Standard_Real V, | |
448 | const gp_Ax3& Pos, | |
449 | const Standard_Real Radius, gp_Pnt& P) | |
450 | { | |
451 | const gp_XYZ& XDir = Pos.XDirection().XYZ(); | |
452 | const gp_XYZ& YDir = Pos.YDirection().XYZ(); | |
453 | const gp_XYZ& ZDir = Pos.Direction ().XYZ(); | |
454 | const gp_XYZ& PLoc = Pos.Location ().XYZ(); | |
455 | Standard_Real R = Radius * cos(V); | |
456 | Standard_Real A3 = Radius * sin(V); | |
457 | Standard_Real A1 = R * cos(U); | |
458 | Standard_Real A2 = R * sin(U); | |
459 | P.SetX(A1 * XDir.X() + A2 * YDir.X() + A3 * ZDir.X() + PLoc.X()); | |
460 | P.SetY(A1 * XDir.Y() + A2 * YDir.Y() + A3 * ZDir.Y() + PLoc.Y()); | |
461 | P.SetZ(A1 * XDir.Z() + A2 * YDir.Z() + A3 * ZDir.Z() + PLoc.Z()); | |
462 | } | |
463 | ||
464 | void ElSLib::TorusD0 (const Standard_Real U, | |
465 | const Standard_Real V, | |
466 | const gp_Ax3& Pos, | |
467 | const Standard_Real MajorRadius, | |
468 | const Standard_Real MinorRadius, | |
469 | gp_Pnt& P ) | |
470 | { | |
471 | const gp_XYZ& XDir = Pos.XDirection().XYZ(); | |
472 | const gp_XYZ& YDir = Pos.YDirection().XYZ(); | |
473 | const gp_XYZ& ZDir = Pos.Direction ().XYZ(); | |
474 | const gp_XYZ& PLoc = Pos.Location ().XYZ(); | |
475 | Standard_Real R = MajorRadius + MinorRadius * cos(V); | |
476 | Standard_Real A3 = MinorRadius * sin(V); | |
477 | Standard_Real A1 = R * cos(U); | |
478 | Standard_Real A2 = R * sin(U); | |
479 | // Modified by skv - Tue Sep 9 15:10:34 2003 OCC620 Begin | |
480 | Standard_Real eps = 10.*(MinorRadius + MajorRadius)*RealEpsilon(); | |
481 | ||
482 | if (Abs(A1) <= eps) | |
483 | A1 = 0.; | |
484 | ||
485 | if (Abs(A2) <= eps) | |
486 | A2 = 0.; | |
487 | ||
488 | if (Abs(A3) <= eps) | |
489 | A3 = 0.; | |
490 | // Modified by skv - Tue Sep 9 15:10:35 2003 OCC620 End | |
491 | P.SetX(A1 * XDir.X() + A2 * YDir.X() + A3 * ZDir.X() + PLoc.X()); | |
492 | P.SetY(A1 * XDir.Y() + A2 * YDir.Y() + A3 * ZDir.Y() + PLoc.Y()); | |
493 | P.SetZ(A1 * XDir.Z() + A2 * YDir.Z() + A3 * ZDir.Z() + PLoc.Z()); | |
494 | } | |
495 | ||
496 | void ElSLib::PlaneD1 (const Standard_Real U, | |
497 | const Standard_Real V, | |
498 | const gp_Ax3& Pos, | |
499 | gp_Pnt& P, | |
500 | gp_Vec& Vu, | |
501 | gp_Vec& Vv) | |
502 | { | |
503 | const gp_XYZ& XDir = Pos.XDirection().XYZ(); | |
504 | const gp_XYZ& YDir = Pos.YDirection().XYZ(); | |
505 | const gp_XYZ& PLoc = Pos.Location ().XYZ(); | |
506 | P.SetX(U * XDir.X() + V * YDir.X() + PLoc.X()); | |
507 | P.SetY(U * XDir.Y() + V * YDir.Y() + PLoc.Y()); | |
508 | P.SetZ(U * XDir.Z() + V * YDir.Z() + PLoc.Z()); | |
509 | Vu.SetX(XDir.X()); | |
510 | Vu.SetY(XDir.Y()); | |
511 | Vu.SetZ(XDir.Z()); | |
512 | Vv.SetX(YDir.X()); | |
513 | Vv.SetY(YDir.Y()); | |
514 | Vv.SetZ(YDir.Z()); | |
515 | } | |
516 | ||
517 | void ElSLib::ConeD1 (const Standard_Real U, | |
518 | const Standard_Real V, | |
519 | const gp_Ax3& Pos, | |
520 | const Standard_Real Radius, | |
521 | const Standard_Real SAngle, | |
522 | gp_Pnt& P, | |
523 | gp_Vec& Vu, | |
524 | gp_Vec& Vv) | |
525 | { | |
526 | // Z = V * Cos(SAngle) | |
527 | // M(U,V) = Location() + V * Cos(SAngle) * ZDirection() + | |
528 | // (Radius + V*Sin(SAng)) * (Cos(U) * XDirection() + Sin(U) * YDirection()) | |
529 | ||
530 | // D1U = | |
531 | //(Radius + V*Sin(SAng)) * (-Sin(U) * XDirection() + Cos(U) * YDirection()) | |
532 | ||
533 | // D1V = | |
534 | // Direction() *Cos(SAngle) + Sin(SAng) * (Cos(U) * XDirection() + | |
535 | // Sin(U) * YDirection()) | |
536 | ||
537 | const gp_XYZ& XDir = Pos.XDirection().XYZ(); | |
538 | const gp_XYZ& YDir = Pos.YDirection().XYZ(); | |
539 | const gp_XYZ& ZDir = Pos.Direction ().XYZ(); | |
540 | const gp_XYZ& PLoc = Pos.Location ().XYZ(); | |
541 | Standard_Real CosU = cos(U); | |
542 | Standard_Real SinU = sin(U); | |
543 | Standard_Real CosA = cos(SAngle); | |
544 | Standard_Real SinA = sin(SAngle); | |
545 | Standard_Real R = Radius + V * SinA; | |
546 | Standard_Real A3 = V * CosA; | |
547 | Standard_Real A1 = R * CosU; | |
548 | Standard_Real A2 = R * SinU; | |
549 | Standard_Real R1 = SinA * CosU; | |
550 | Standard_Real R2 = SinA * SinU; | |
551 | P .SetX( A1 * XDir.X() + A2 * YDir.X() + A3 * ZDir.X() + PLoc.X()); | |
552 | P .SetY( A1 * XDir.Y() + A2 * YDir.Y() + A3 * ZDir.Y() + PLoc.Y()); | |
553 | P .SetZ( A1 * XDir.Z() + A2 * YDir.Z() + A3 * ZDir.Z() + PLoc.Z()); | |
554 | Vu.SetX(- A2 * XDir.X() + A1 * YDir.X()); | |
555 | Vu.SetY(- A2 * XDir.Y() + A1 * YDir.Y()); | |
556 | Vu.SetZ(- A2 * XDir.Z() + A1 * YDir.Z()); | |
557 | Vv.SetX( R1 * XDir.X() + R2 * YDir.X() + CosA * ZDir.X()); | |
558 | Vv.SetY( R1 * XDir.Y() + R2 * YDir.Y() + CosA * ZDir.Y()); | |
559 | Vv.SetZ( R1 * XDir.Z() + R2 * YDir.Z() + CosA * ZDir.Z()); | |
560 | } | |
561 | ||
562 | void ElSLib::CylinderD1 (const Standard_Real U, | |
563 | const Standard_Real V, | |
564 | const gp_Ax3& Pos, | |
565 | const Standard_Real Radius, | |
566 | gp_Pnt& P, | |
567 | gp_Vec& Vu, | |
568 | gp_Vec& Vv) | |
569 | { | |
570 | const gp_XYZ& XDir = Pos.XDirection().XYZ(); | |
571 | const gp_XYZ& YDir = Pos.YDirection().XYZ(); | |
572 | const gp_XYZ& ZDir = Pos.Direction ().XYZ(); | |
573 | const gp_XYZ& PLoc = Pos.Location ().XYZ(); | |
574 | Standard_Real A1 = Radius * cos(U); | |
575 | Standard_Real A2 = Radius * sin(U); | |
576 | P .SetX( A1 * XDir.X() + A2 * YDir.X() + V * ZDir.X() + PLoc.X()); | |
577 | P .SetY( A1 * XDir.Y() + A2 * YDir.Y() + V * ZDir.Y() + PLoc.Y()); | |
578 | P .SetZ( A1 * XDir.Z() + A2 * YDir.Z() + V * ZDir.Z() + PLoc.Z()); | |
579 | Vu.SetX(- A2 * XDir.X() + A1 * YDir.X()); | |
580 | Vu.SetY(- A2 * XDir.Y() + A1 * YDir.Y()); | |
581 | Vu.SetZ(- A2 * XDir.Z() + A1 * YDir.Z()); | |
582 | Vv.SetX( ZDir.X()); | |
583 | Vv.SetY( ZDir.Y()); | |
584 | Vv.SetZ( ZDir.Z()); | |
585 | } | |
586 | ||
587 | void ElSLib::SphereD1 (const Standard_Real U, | |
588 | const Standard_Real V, | |
589 | const gp_Ax3& Pos, | |
590 | const Standard_Real Radius, | |
591 | gp_Pnt& P, | |
592 | gp_Vec& Vu, | |
593 | gp_Vec& Vv) | |
594 | { | |
595 | // Vxy = CosU * XDirection + SinU * YDirection | |
596 | // DVxy = -SinU * XDirection + CosU * YDirection | |
597 | ||
598 | // P(U,V) = Location + R * CosV * Vxy + R * SinV * Direction | |
599 | ||
600 | // Vu = R * CosV * DVxy | |
601 | ||
602 | // Vv = -R * SinV * Vxy + R * CosV * Direction | |
603 | ||
604 | const gp_XYZ& XDir = Pos.XDirection().XYZ(); | |
605 | const gp_XYZ& YDir = Pos.YDirection().XYZ(); | |
606 | const gp_XYZ& ZDir = Pos.Direction ().XYZ(); | |
607 | const gp_XYZ& PLoc = Pos.Location ().XYZ(); | |
608 | Standard_Real CosU = cos(U); | |
609 | Standard_Real SinU = sin(U); | |
610 | Standard_Real R1 = Radius * cos(V); | |
611 | Standard_Real R2 = Radius * sin(V); | |
612 | Standard_Real A1 = R1 * CosU; | |
613 | Standard_Real A2 = R1 * SinU; | |
614 | Standard_Real A3 = R2 * CosU; | |
615 | Standard_Real A4 = R2 * SinU; | |
616 | P .SetX( A1 * XDir.X() + A2 * YDir.X() + R2 * ZDir.X() + PLoc.X()); | |
617 | P .SetY( A1 * XDir.Y() + A2 * YDir.Y() + R2 * ZDir.Y() + PLoc.Y()); | |
618 | P .SetZ( A1 * XDir.Z() + A2 * YDir.Z() + R2 * ZDir.Z() + PLoc.Z()); | |
619 | Vu.SetX(- A2 * XDir.X() + A1 * YDir.X()); | |
620 | Vu.SetY(- A2 * XDir.Y() + A1 * YDir.Y()); | |
621 | Vu.SetZ(- A2 * XDir.Z() + A1 * YDir.Z()); | |
622 | Vv.SetX(- A3 * XDir.X() - A4 * YDir.X() + R1 * ZDir.X()); | |
623 | Vv.SetY(- A3 * XDir.Y() - A4 * YDir.Y() + R1 * ZDir.Y()); | |
624 | Vv.SetZ(- A3 * XDir.Z() - A4 * YDir.Z() + R1 * ZDir.Z()); | |
625 | } | |
626 | ||
627 | void ElSLib::TorusD1 ( const Standard_Real U, | |
628 | const Standard_Real V, | |
629 | const gp_Ax3& Pos, | |
630 | const Standard_Real MajorRadius, | |
631 | const Standard_Real MinorRadius, | |
632 | gp_Pnt& P, | |
633 | gp_Vec& Vu, | |
634 | gp_Vec& Vv) | |
635 | { | |
636 | ||
637 | //P(U,V) = | |
638 | // Location + | |
639 | // (MajorRadius+MinorRadius*Cos(V)) * | |
640 | // (Cos(U)*XDirection + Sin(U)*YDirection) + | |
641 | // MinorRadius * Sin(V) * Direction | |
642 | ||
643 | //Vv = -MinorRadius * Sin(V) * (Cos(U)*XDirection + Sin(U)*YDirection) + | |
644 | // MinorRadius * Cos(V) * Direction | |
645 | ||
646 | //Vu = | |
647 | // (MajorRadius+MinorRadius*Cos(V)) * | |
648 | // (-Sin(U)*XDirection + Cos(U)*YDirection) | |
649 | ||
650 | const gp_XYZ& XDir = Pos.XDirection().XYZ(); | |
651 | const gp_XYZ& YDir = Pos.YDirection().XYZ(); | |
652 | const gp_XYZ& ZDir = Pos.Direction ().XYZ(); | |
653 | const gp_XYZ& PLoc = Pos.Location ().XYZ(); | |
654 | Standard_Real CosU = cos(U); | |
655 | Standard_Real SinU = sin(U); | |
656 | Standard_Real R1 = MinorRadius * cos(V); | |
657 | Standard_Real R2 = MinorRadius * sin(V); | |
658 | Standard_Real R = MajorRadius + R1; | |
659 | Standard_Real A1 = R * CosU; | |
660 | Standard_Real A2 = R * SinU; | |
661 | Standard_Real A3 = R2 * CosU; | |
662 | Standard_Real A4 = R2 * SinU; | |
663 | // Modified by skv - Tue Sep 9 15:10:34 2003 OCC620 Begin | |
664 | Standard_Real eps = 10.*(MinorRadius + MajorRadius)*RealEpsilon(); | |
665 | ||
666 | if (Abs(A1) <= eps) | |
667 | A1 = 0.; | |
668 | ||
669 | if (Abs(A2) <= eps) | |
670 | A2 = 0.; | |
671 | ||
672 | if (Abs(A3) <= eps) | |
673 | A3 = 0.; | |
674 | ||
675 | if (Abs(A4) <= eps) | |
676 | A4 = 0.; | |
677 | // Modified by skv - Tue Sep 9 15:10:35 2003 OCC620 End | |
678 | P .SetX( A1 * XDir.X() + A2 * YDir.X() + R2 * ZDir.X() + PLoc.X()); | |
679 | P .SetY( A1 * XDir.Y() + A2 * YDir.Y() + R2 * ZDir.Y() + PLoc.Y()); | |
680 | P .SetZ( A1 * XDir.Z() + A2 * YDir.Z() + R2 * ZDir.Z() + PLoc.Z()); | |
681 | Vu.SetX(- A2 * XDir.X() + A1 * YDir.X()); | |
682 | Vu.SetY(- A2 * XDir.Y() + A1 * YDir.Y()); | |
683 | Vu.SetZ(- A2 * XDir.Z() + A1 * YDir.Z()); | |
684 | Vv.SetX(- A3 * XDir.X() - A4 * YDir.X() + R1 * ZDir.X()); | |
685 | Vv.SetY(- A3 * XDir.Y() - A4 * YDir.Y() + R1 * ZDir.Y()); | |
686 | Vv.SetZ(- A3 * XDir.Z() - A4 * YDir.Z() + R1 * ZDir.Z()); | |
687 | } | |
688 | ||
689 | void ElSLib::ConeD2 (const Standard_Real U, | |
690 | const Standard_Real V, | |
691 | const gp_Ax3& Pos, | |
692 | const Standard_Real Radius, | |
693 | const Standard_Real SAngle, | |
694 | gp_Pnt& P, | |
695 | gp_Vec& Vu, | |
696 | gp_Vec& Vv, | |
697 | gp_Vec& Vuu, | |
698 | gp_Vec& Vvv, | |
699 | gp_Vec& Vuv) | |
700 | { | |
701 | // Z = V * Cos(SAngle) | |
702 | // M(U,V) = Location() + V * Cos(SAngle) * Direction() + | |
703 | // (Radius + V*Sin(SAng)) * (Cos(U) * XDirection() + Sin(U) * YDirection()) | |
704 | ||
705 | // DU = | |
706 | //(Radius + V*Sin(SAng)) * (-Sin(U) * XDirection() + Cos(U) * YDirection()) | |
707 | ||
708 | // DV = | |
709 | // Direction() *Cos(SAngle) + Sin(SAng) * (Cos(U) * XDirection() + | |
710 | // Sin(U) * YDirection()) | |
711 | ||
712 | // D2U = | |
713 | //(Radius + V*Sin(SAng)) * (-Cos(U) * XDirection() - Sin(U) * YDirection()) | |
714 | ||
715 | // D2V = 0.0 | |
716 | ||
717 | // DUV = | |
718 | //Sin(SAng) * (-Sin(U) * XDirection() + Cos(U) * YDirection()) | |
719 | ||
720 | const gp_XYZ& XDir = Pos.XDirection().XYZ(); | |
721 | const gp_XYZ& YDir = Pos.YDirection().XYZ(); | |
722 | const gp_XYZ& ZDir = Pos.Direction ().XYZ(); | |
723 | const gp_XYZ& PLoc = Pos.Location ().XYZ(); | |
724 | Standard_Real CosU = cos(U); | |
725 | Standard_Real SinU = sin(U); | |
726 | Standard_Real CosA = cos(SAngle); | |
727 | Standard_Real SinA = sin(SAngle); | |
728 | Standard_Real R = Radius + V * SinA; | |
729 | Standard_Real A3 = V * CosA; | |
730 | Standard_Real A1 = R * CosU; | |
731 | Standard_Real A2 = R * SinU; | |
732 | Standard_Real R1 = SinA * CosU; | |
733 | Standard_Real R2 = SinA * SinU; | |
734 | Standard_Real Som1X = A1 * XDir.X() + A2 * YDir.X(); | |
735 | Standard_Real Som1Y = A1 * XDir.Y() + A2 * YDir.Y(); | |
736 | Standard_Real Som1Z = A1 * XDir.Z() + A2 * YDir.Z(); | |
737 | P .SetX( Som1X + A3 * ZDir.X() + PLoc.X()); | |
738 | P .SetY( Som1Y + A3 * ZDir.Y() + PLoc.Y()); | |
739 | P .SetZ( Som1Z + A3 * ZDir.Z() + PLoc.Z()); | |
740 | Vu .SetX(- A2 * XDir.X() + A1 * YDir.X()); | |
741 | Vu .SetY(- A2 * XDir.Y() + A1 * YDir.Y()); | |
742 | Vu .SetZ(- A2 * XDir.Z() + A1 * YDir.Z()); | |
743 | Vv .SetX( R1 * XDir.X() + R2 * YDir.X() + CosA * ZDir.X()); | |
744 | Vv .SetY( R1 * XDir.Y() + R2 * YDir.Y() + CosA * ZDir.Y()); | |
745 | Vv .SetZ( R1 * XDir.Z() + R2 * YDir.Z() + CosA * ZDir.Z()); | |
746 | Vuu.SetX(- Som1X); | |
747 | Vuu.SetY(- Som1Y); | |
748 | Vuu.SetZ(- Som1Z); | |
749 | Vvv.SetX( 0.0); | |
750 | Vvv.SetY( 0.0); | |
751 | Vvv.SetZ( 0.0); | |
752 | Vuv.SetX(- R2 * XDir.X() + R1 * YDir.X()); | |
753 | Vuv.SetY(- R2 * XDir.Y() + R1 * YDir.Y()); | |
754 | Vuv.SetZ(- R2 * XDir.Z() + R1 * YDir.Z()); | |
755 | } | |
756 | ||
757 | void ElSLib::CylinderD2 (const Standard_Real U, | |
758 | const Standard_Real V, | |
759 | const gp_Ax3& Pos, | |
760 | const Standard_Real Radius, | |
761 | gp_Pnt& P, | |
762 | gp_Vec& Vu, | |
763 | gp_Vec& Vv, | |
764 | gp_Vec& Vuu, | |
765 | gp_Vec& Vvv, | |
766 | gp_Vec& Vuv) | |
767 | { | |
768 | const gp_XYZ& XDir = Pos.XDirection().XYZ(); | |
769 | const gp_XYZ& YDir = Pos.YDirection().XYZ(); | |
770 | const gp_XYZ& ZDir = Pos.Direction ().XYZ(); | |
771 | const gp_XYZ& PLoc = Pos.Location ().XYZ(); | |
772 | Standard_Real A1 = Radius * cos(U); | |
773 | Standard_Real A2 = Radius * sin(U); | |
774 | Standard_Real Som1X = A1 * XDir.X() + A2 * YDir.X(); | |
775 | Standard_Real Som1Y = A1 * XDir.Y() + A2 * YDir.Y(); | |
776 | Standard_Real Som1Z = A1 * XDir.Z() + A2 * YDir.Z(); | |
777 | P .SetX( Som1X + V * ZDir.X() + PLoc.X()); | |
778 | P .SetY( Som1Y + V * ZDir.Y() + PLoc.Y()); | |
779 | P .SetZ( Som1Z + V * ZDir.Z() + PLoc.Z()); | |
780 | Vu .SetX(- A2 * XDir.X() + A1 * YDir.X()); | |
781 | Vu .SetY(- A2 * XDir.Y() + A1 * YDir.Y()); | |
782 | Vu .SetZ(- A2 * XDir.Z() + A1 * YDir.Z()); | |
783 | Vv .SetX( ZDir.X()); | |
784 | Vv .SetY( ZDir.Y()); | |
785 | Vv .SetZ( ZDir.Z()); | |
786 | Vuu.SetX(- Som1X); | |
787 | Vuu.SetY(- Som1Y); | |
788 | Vuu.SetZ(- Som1Z); | |
789 | Vvv.SetX( 0.0); | |
790 | Vvv.SetY( 0.0); | |
791 | Vvv.SetZ( 0.0); | |
792 | Vuv.SetX( 0.0); | |
793 | Vuv.SetY( 0.0); | |
794 | Vuv.SetZ( 0.0); | |
795 | } | |
796 | ||
797 | void ElSLib::SphereD2 (const Standard_Real U, | |
798 | const Standard_Real V, | |
799 | const gp_Ax3& Pos, | |
800 | const Standard_Real Radius, | |
801 | gp_Pnt& P, | |
802 | gp_Vec& Vu, | |
803 | gp_Vec& Vv, | |
804 | gp_Vec& Vuu, | |
805 | gp_Vec& Vvv, | |
806 | gp_Vec& Vuv) | |
807 | { | |
808 | // Vxy = CosU * XDirection + SinU * YDirection | |
809 | // DVxy = -SinU * XDirection + CosU * YDirection | |
810 | ||
811 | // P(U,V) = Location + R * CosV * Vxy + R * SinV * Direction | |
812 | ||
813 | // Vu = R * CosV * DVxy | |
814 | ||
815 | // Vuu = - R * CosV * Vxy | |
816 | ||
817 | // Vv = -R * SinV * Vxy + R * CosV * Direction | |
818 | ||
819 | // Vvv = -R * CosV * Vxy - R * SinV * Direction | |
820 | ||
821 | // Vuv = - R * SinV * DVxy | |
822 | ||
823 | const gp_XYZ& XDir = Pos.XDirection().XYZ(); | |
824 | const gp_XYZ& YDir = Pos.YDirection().XYZ(); | |
825 | const gp_XYZ& ZDir = Pos.Direction ().XYZ(); | |
826 | const gp_XYZ& PLoc = Pos.Location ().XYZ(); | |
827 | Standard_Real CosU = cos(U); | |
828 | Standard_Real SinU = sin(U); | |
829 | Standard_Real R1 = Radius * cos(V); | |
830 | Standard_Real R2 = Radius * sin(V); | |
831 | Standard_Real A1 = R1 * CosU; | |
832 | Standard_Real A2 = R1 * SinU; | |
833 | Standard_Real A3 = R2 * CosU; | |
834 | Standard_Real A4 = R2 * SinU; | |
835 | Standard_Real Som1X = A1 * XDir.X() + A2 * YDir.X(); | |
836 | Standard_Real Som1Y = A1 * XDir.Y() + A2 * YDir.Y(); | |
837 | Standard_Real Som1Z = A1 * XDir.Z() + A2 * YDir.Z(); | |
838 | Standard_Real R2ZX = R2 * ZDir.X(); | |
839 | Standard_Real R2ZY = R2 * ZDir.Y(); | |
840 | Standard_Real R2ZZ = R2 * ZDir.Z(); | |
841 | P .SetX( Som1X + R2ZX + PLoc.X()); | |
842 | P .SetY( Som1Y + R2ZY + PLoc.Y()); | |
843 | P .SetZ( Som1Z + R2ZZ + PLoc.Z()); | |
844 | Vu .SetX(- A2 * XDir.X() + A1 * YDir.X()); | |
845 | Vu .SetY(- A2 * XDir.Y() + A1 * YDir.Y()); | |
846 | Vu .SetZ(- A2 * XDir.Z() + A1 * YDir.Z()); | |
847 | Vv .SetX(- A3 * XDir.X() - A4 * YDir.X() + R1 * ZDir.X()); | |
848 | Vv .SetY(- A3 * XDir.Y() - A4 * YDir.Y() + R1 * ZDir.Y()); | |
849 | Vv .SetZ(- A3 * XDir.Z() - A4 * YDir.Z() + R1 * ZDir.Z()); | |
850 | Vuu.SetX(- Som1X); | |
851 | Vuu.SetY(- Som1Y); | |
852 | Vuu.SetZ(- Som1Z); | |
853 | Vvv.SetX(- Som1X - R2ZX); | |
854 | Vvv.SetY(- Som1Y - R2ZY); | |
855 | Vvv.SetZ(- Som1Z - R2ZZ); | |
856 | Vuv.SetX( A4 * XDir.X() - A3 * YDir.X()); | |
857 | Vuv.SetY( A4 * XDir.Y() - A3 * YDir.Y()); | |
858 | Vuv.SetZ( A4 * XDir.Z() - A3 * YDir.Z()); | |
859 | } | |
860 | ||
861 | void ElSLib::TorusD2 (const Standard_Real U, | |
862 | const Standard_Real V, | |
863 | const gp_Ax3& Pos, | |
864 | const Standard_Real MajorRadius, | |
865 | const Standard_Real MinorRadius, | |
866 | gp_Pnt& P, | |
867 | gp_Vec& Vu, | |
868 | gp_Vec& Vv, | |
869 | gp_Vec& Vuu, | |
870 | gp_Vec& Vvv, | |
871 | gp_Vec& Vuv) | |
872 | { | |
873 | //P(U,V) = | |
874 | // Location + | |
875 | // (MajorRadius+MinorRadius*Cos(V)) * | |
876 | // (Cos(U)*XDirection + Sin(U)*YDirection) + | |
877 | // MinorRadius * Sin(V) * Direction | |
878 | ||
879 | //Vv = -MinorRadius * Sin(V) * (Cos(U)*XDirection + Sin(U)*YDirection) + | |
880 | // MinorRadius * Cos(V) * Direction | |
881 | ||
882 | //Vu = | |
883 | // (MajorRadius+MinorRadius*Cos(V)) * | |
884 | // (-Sin(U)*XDirection + Cos(U)*YDirection) | |
885 | ||
886 | ||
887 | //Vvv = -MinorRadius * Cos(V) * (Cos(U)*XDirection + Sin(U)*YDirection) | |
888 | // -MinorRadius * Sin(V) * Direction | |
889 | ||
890 | //Vuu = | |
891 | // -(MajorRadius+MinorRadius*Cos(V)) * | |
892 | // (Cos(U)*XDirection + Sin(U)*YDirection) | |
893 | ||
894 | //Vuv = MinorRadius * Sin(V) * (Sin(U)*XDirection - Cos(U)*YDirection) | |
895 | ||
896 | const gp_XYZ& XDir = Pos.XDirection().XYZ(); | |
897 | const gp_XYZ& YDir = Pos.YDirection().XYZ(); | |
898 | const gp_XYZ& ZDir = Pos.Direction ().XYZ(); | |
899 | const gp_XYZ& PLoc = Pos.Location ().XYZ(); | |
900 | Standard_Real CosU = cos(U); | |
901 | Standard_Real SinU = sin(U); | |
902 | Standard_Real R1 = MinorRadius * cos(V); | |
903 | Standard_Real R2 = MinorRadius * sin(V); | |
904 | Standard_Real R = MajorRadius + R1; | |
905 | Standard_Real A1 = R * CosU; | |
906 | Standard_Real A2 = R * SinU; | |
907 | Standard_Real A3 = R2 * CosU; | |
908 | Standard_Real A4 = R2 * SinU; | |
909 | Standard_Real A5 = R1 * CosU; | |
910 | Standard_Real A6 = R1 * SinU; | |
911 | // Modified by skv - Tue Sep 9 15:10:34 2003 OCC620 Begin | |
912 | Standard_Real eps = 10.*(MinorRadius + MajorRadius)*RealEpsilon(); | |
913 | ||
914 | if (Abs(A1) <= eps) | |
915 | A1 = 0.; | |
916 | ||
917 | if (Abs(A2) <= eps) | |
918 | A2 = 0.; | |
919 | ||
920 | if (Abs(A3) <= eps) | |
921 | A3 = 0.; | |
922 | ||
923 | if (Abs(A4) <= eps) | |
924 | A4 = 0.; | |
925 | ||
926 | if (Abs(A5) <= eps) | |
927 | A5 = 0.; | |
928 | ||
929 | if (Abs(A6) <= eps) | |
930 | A6 = 0.; | |
931 | // Modified by skv - Tue Sep 9 15:10:35 2003 OCC620 End | |
932 | Standard_Real Som1X = A1 * XDir.X() + A2 * YDir.X(); | |
933 | Standard_Real Som1Y = A1 * XDir.Y() + A2 * YDir.Y(); | |
934 | Standard_Real Som1Z = A1 * XDir.Z() + A2 * YDir.Z(); | |
935 | Standard_Real R2ZX = R2 * ZDir.X(); | |
936 | Standard_Real R2ZY = R2 * ZDir.Y(); | |
937 | Standard_Real R2ZZ = R2 * ZDir.Z(); | |
938 | P .SetX( Som1X + R2ZX + PLoc.X()); | |
939 | P .SetY( Som1Y + R2ZY + PLoc.Y()); | |
940 | P .SetZ( Som1Z + R2ZZ + PLoc.Z()); | |
941 | Vu .SetX(- A2 * XDir.X() + A1 * YDir.X()); | |
942 | Vu .SetY(- A2 * XDir.Y() + A1 * YDir.Y()); | |
943 | Vu .SetZ(- A2 * XDir.Z() + A1 * YDir.Z()); | |
944 | Vv .SetX(- A3 * XDir.X() - A4 * YDir.X() + R1 * ZDir.X()); | |
945 | Vv .SetY(- A3 * XDir.Y() - A4 * YDir.Y() + R1 * ZDir.Y()); | |
946 | Vv .SetZ(- A3 * XDir.Z() - A4 * YDir.Z() + R1 * ZDir.Z()); | |
947 | Vuu.SetX(- Som1X); | |
948 | Vuu.SetY(- Som1Y); | |
949 | Vuu.SetZ(- Som1Z); | |
950 | Vvv.SetX(- A5 * XDir.X() - A6 * YDir.X() - R2ZX); | |
951 | Vvv.SetY(- A5 * XDir.Y() - A6 * YDir.Y() - R2ZY); | |
952 | Vvv.SetZ(- A5 * XDir.Z() - A6 * YDir.Z() - R2ZZ); | |
953 | Vuv.SetX( A4 * XDir.X() - A3 * YDir.X()); | |
954 | Vuv.SetY( A4 * XDir.Y() - A3 * YDir.Y()); | |
955 | Vuv.SetZ( A4 * XDir.Z() - A3 * YDir.Z()); | |
956 | } | |
957 | ||
958 | void ElSLib::ConeD3 (const Standard_Real U, | |
959 | const Standard_Real V, | |
960 | const gp_Ax3& Pos, | |
961 | const Standard_Real Radius, | |
962 | const Standard_Real SAngle, | |
963 | gp_Pnt& P, | |
964 | gp_Vec& Vu, gp_Vec& Vv, | |
965 | gp_Vec& Vuu, gp_Vec& Vvv, gp_Vec& Vuv, | |
966 | gp_Vec& Vuuu, gp_Vec& Vvvv, | |
967 | gp_Vec& Vuuv, gp_Vec& Vuvv) | |
968 | { | |
969 | // Z = V * Cos(SAngle) | |
970 | // M(U,V) = Location() + V * Cos(SAngle) * Direction() + | |
971 | // (Radius + V*Sin(SAng)) * (Cos(U) * XDirection() + Sin(U) * YDirection()) | |
972 | ||
973 | // DU = | |
974 | //(Radius + V*Sin(SAng)) * (-Sin(U) * XDirection() + Cos(U) * YDirection()) | |
975 | ||
976 | // DV = | |
977 | // Direction() *Cos(SAngle) + Sin(SAng) * (Cos(U) * XDirection() + | |
978 | // Sin(U) * YDirection()) | |
979 | ||
980 | // D2U = | |
981 | //(Radius + V*Sin(SAng)) * (-Cos(U) * XDirection() - Sin(U) * YDirection()) | |
982 | ||
983 | // D2V = 0.0 | |
984 | ||
985 | // DUV = | |
986 | //Sin(SAng) * (-Sin(U) * XDirection() + Cos(U) * YDirection()) | |
987 | ||
988 | // D3U = | |
989 | //(Radius + V*Sin(SAng)) * (Sin(U) * XDirection() - Cos(U) * YDirection()) | |
990 | ||
991 | // DUVV = 0.0 | |
992 | ||
993 | // D3V = 0.0 | |
994 | ||
995 | // DUUV = Sin(SAng) * (-Cos(U)*XDirection()-Sin(U) * YDirection()) + | |
996 | ||
997 | ||
998 | const gp_XYZ& XDir = Pos.XDirection().XYZ(); | |
999 | const gp_XYZ& YDir = Pos.YDirection().XYZ(); | |
1000 | const gp_XYZ& ZDir = Pos.Direction ().XYZ(); | |
1001 | const gp_XYZ& PLoc = Pos.Location ().XYZ(); | |
1002 | Standard_Real CosU = cos(U); | |
1003 | Standard_Real SinU = sin(U); | |
1004 | Standard_Real CosA = cos(SAngle); | |
1005 | Standard_Real SinA = sin(SAngle); | |
1006 | Standard_Real R = Radius + V * SinA; | |
1007 | Standard_Real A3 = V * CosA; | |
1008 | Standard_Real A1 = R * CosU; | |
1009 | Standard_Real A2 = R * SinU; | |
1010 | Standard_Real R1 = SinA * CosU; | |
1011 | Standard_Real R2 = SinA * SinU; | |
1012 | Standard_Real Som1X = A1 * XDir.X() + A2 * YDir.X(); | |
1013 | Standard_Real Som1Y = A1 * XDir.Y() + A2 * YDir.Y(); | |
1014 | Standard_Real Som1Z = A1 * XDir.Z() + A2 * YDir.Z(); | |
1015 | Standard_Real Som2X = R1 * XDir.X() + R2 * YDir.X(); | |
1016 | Standard_Real Som2Y = R1 * XDir.Y() + R2 * YDir.Y(); | |
1017 | Standard_Real Som2Z = R1 * XDir.Z() + R2 * YDir.Z(); | |
1018 | Standard_Real Dif1X = A2 * XDir.X() - A1 * YDir.X(); | |
1019 | Standard_Real Dif1Y = A2 * XDir.Y() - A1 * YDir.Y(); | |
1020 | Standard_Real Dif1Z = A2 * XDir.Z() - A1 * YDir.Z(); | |
1021 | P .SetX( Som1X + A3 * ZDir.X() + PLoc.X()); | |
1022 | P .SetY( Som1Y + A3 * ZDir.Y() + PLoc.Y()); | |
1023 | P .SetZ( Som1Z + A3 * ZDir.Z() + PLoc.Z()); | |
1024 | Vu .SetX(- Dif1X); | |
1025 | Vu .SetY(- Dif1Y); | |
1026 | Vu .SetZ(- Dif1Z); | |
1027 | Vv .SetX( Som2X + CosA * ZDir.X()); | |
1028 | Vv .SetY( Som2Y + CosA * ZDir.Y()); | |
1029 | Vv .SetZ( Som2Z + CosA * ZDir.Z()); | |
1030 | Vuu .SetX(- Som1X); | |
1031 | Vuu .SetY(- Som1Y); | |
1032 | Vuu .SetZ(- Som1Z); | |
1033 | Vvv .SetX( 0.0); | |
1034 | Vvv .SetY( 0.0); | |
1035 | Vvv .SetZ( 0.0); | |
1036 | Vuv .SetX(- R2 * XDir.X() + R1 * YDir.X()); | |
1037 | Vuv .SetY(- R2 * XDir.Y() + R1 * YDir.Y()); | |
1038 | Vuv .SetZ(- R2 * XDir.Z() + R1 * YDir.Z()); | |
1039 | Vuuu.SetX( Dif1X); | |
1040 | Vuuu.SetY( Dif1Y); | |
1041 | Vuuu.SetZ( Dif1Z); | |
1042 | Vvvv.SetX( 0.0); | |
1043 | Vvvv.SetY( 0.0); | |
1044 | Vvvv.SetZ( 0.0); | |
1045 | Vuvv.SetX( 0.0); | |
1046 | Vuvv.SetY( 0.0); | |
1047 | Vuvv.SetZ( 0.0); | |
1048 | Vuuv.SetX(- Som2X); | |
1049 | Vuuv.SetY(- Som2Y); | |
1050 | Vuuv.SetZ(- Som2Z); | |
1051 | } | |
1052 | ||
1053 | void ElSLib::CylinderD3 (const Standard_Real U, | |
1054 | const Standard_Real V, | |
1055 | const gp_Ax3& Pos, | |
1056 | const Standard_Real Radius, | |
1057 | gp_Pnt& P, | |
1058 | gp_Vec& Vu, gp_Vec& Vv, | |
1059 | gp_Vec& Vuu, gp_Vec& Vvv, gp_Vec& Vuv, | |
1060 | gp_Vec& Vuuu, gp_Vec& Vvvv, | |
1061 | gp_Vec& Vuuv, gp_Vec& Vuvv) | |
1062 | { | |
1063 | const gp_XYZ& XDir = Pos.XDirection().XYZ(); | |
1064 | const gp_XYZ& YDir = Pos.YDirection().XYZ(); | |
1065 | const gp_XYZ& ZDir = Pos.Direction ().XYZ(); | |
1066 | const gp_XYZ& PLoc = Pos.Location ().XYZ(); | |
1067 | Standard_Real A1 = Radius * cos(U); | |
1068 | Standard_Real A2 = Radius * sin(U); | |
1069 | Standard_Real Som1X = A1 * XDir.X() + A2 * YDir.X(); | |
1070 | Standard_Real Som1Y = A1 * XDir.Y() + A2 * YDir.Y(); | |
1071 | Standard_Real Som1Z = A1 * XDir.Z() + A2 * YDir.Z(); | |
1072 | Standard_Real Dif1X = A2 * XDir.X() - A1 * YDir.X(); | |
1073 | Standard_Real Dif1Y = A2 * XDir.Y() - A1 * YDir.Y(); | |
1074 | Standard_Real Dif1Z = A2 * XDir.Z() - A1 * YDir.Z(); | |
1075 | P .SetX( Som1X + V * ZDir.X() + PLoc.X()); | |
1076 | P .SetY( Som1Y + V * ZDir.Y() + PLoc.Y()); | |
1077 | P .SetZ( Som1Z + V * ZDir.Z() + PLoc.Z()); | |
1078 | Vu .SetX(- Dif1X); | |
1079 | Vu .SetY(- Dif1Y); | |
1080 | Vu .SetZ(- Dif1Z); | |
1081 | Vv .SetX( ZDir.X()); | |
1082 | Vv .SetY( ZDir.Y()); | |
1083 | Vv .SetZ( ZDir.Z()); | |
1084 | Vuu .SetX(- Som1X); | |
1085 | Vuu .SetY(- Som1Y); | |
1086 | Vuu .SetZ(- Som1Z); | |
1087 | Vvv .SetX( 0.0); | |
1088 | Vvv .SetY( 0.0); | |
1089 | Vvv .SetZ( 0.0); | |
1090 | Vuv .SetX( 0.0); | |
1091 | Vuv .SetY( 0.0); | |
1092 | Vuv .SetZ( 0.0); | |
1093 | Vuuu.SetX( Dif1X); | |
1094 | Vuuu.SetY( Dif1Y); | |
1095 | Vuuu.SetZ( Dif1Z); | |
1096 | Vvvv.SetX( 0.0); | |
1097 | Vvvv.SetY( 0.0); | |
1098 | Vvvv.SetZ( 0.0); | |
1099 | Vuvv.SetX( 0.0); | |
1100 | Vuvv.SetY( 0.0); | |
1101 | Vuvv.SetZ( 0.0); | |
1102 | Vuuv.SetX( 0.0); | |
1103 | Vuuv.SetY( 0.0); | |
1104 | Vuuv.SetZ( 0.0); | |
1105 | } | |
1106 | ||
1107 | void ElSLib::SphereD3 (const Standard_Real U, | |
1108 | const Standard_Real V, | |
1109 | const gp_Ax3& Pos, | |
1110 | const Standard_Real Radius, | |
1111 | gp_Pnt& P, | |
1112 | gp_Vec& Vu, gp_Vec& Vv, | |
1113 | gp_Vec& Vuu, gp_Vec& Vvv, gp_Vec& Vuv, | |
1114 | gp_Vec& Vuuu, gp_Vec& Vvvv, | |
1115 | gp_Vec& Vuuv, gp_Vec& Vuvv) | |
1116 | { | |
1117 | ||
1118 | // Vxy = CosU * XDirection + SinU * YDirection | |
1119 | // DVxy = -SinU * XDirection + CosU * YDirection | |
1120 | ||
1121 | // P(U,V) = Location + R * CosV * Vxy + R * SinV * Direction | |
1122 | ||
1123 | // Vu = R * CosV * DVxy | |
1124 | ||
1125 | // Vuu = - R * CosV * Vxy | |
1126 | ||
1127 | // Vuuu = - Vu | |
1128 | ||
1129 | // Vv = -R * SinV * Vxy + R * CosV * Direction | |
1130 | ||
1131 | // Vvv = -R * CosV * Vxy - R * SinV * Direction | |
1132 | ||
1133 | // Vvvv = -Vv | |
1134 | ||
1135 | // Vuv = - R * SinV * DVxy | |
1136 | ||
1137 | // Vuuv = R * SinV * Vxy | |
1138 | ||
1139 | // Vuvv = - R * CosV * DVxy = Vuuu = -Vu | |
1140 | ||
1141 | const gp_XYZ& XDir = Pos.XDirection().XYZ(); | |
1142 | const gp_XYZ& YDir = Pos.YDirection().XYZ(); | |
1143 | const gp_XYZ& ZDir = Pos.Direction ().XYZ(); | |
1144 | const gp_XYZ& PLoc = Pos.Location ().XYZ(); | |
1145 | Standard_Real CosU = cos(U); | |
1146 | Standard_Real SinU = sin(U); | |
1147 | Standard_Real R1 = Radius * cos(V); | |
1148 | Standard_Real R2 = Radius * sin(V); | |
1149 | Standard_Real A1 = R1 * CosU; | |
1150 | Standard_Real A2 = R1 * SinU; | |
1151 | Standard_Real A3 = R2 * CosU; | |
1152 | Standard_Real A4 = R2 * SinU; | |
1153 | Standard_Real Som1X = A1 * XDir.X() + A2 * YDir.X(); | |
1154 | Standard_Real Som1Y = A1 * XDir.Y() + A2 * YDir.Y(); | |
1155 | Standard_Real Som1Z = A1 * XDir.Z() + A2 * YDir.Z(); | |
1156 | Standard_Real Som3X = A3 * XDir.X() + A4 * YDir.X(); | |
1157 | Standard_Real Som3Y = A3 * XDir.Y() + A4 * YDir.Y(); | |
1158 | Standard_Real Som3Z = A3 * XDir.Z() + A4 * YDir.Z(); | |
1159 | Standard_Real Dif1X = A2 * XDir.X() - A1 * YDir.X(); | |
1160 | Standard_Real Dif1Y = A2 * XDir.Y() - A1 * YDir.Y(); | |
1161 | Standard_Real Dif1Z = A2 * XDir.Z() - A1 * YDir.Z(); | |
1162 | Standard_Real R1ZX = R1 * ZDir.X(); | |
1163 | Standard_Real R1ZY = R1 * ZDir.Y(); | |
1164 | Standard_Real R1ZZ = R1 * ZDir.Z(); | |
1165 | Standard_Real R2ZX = R2 * ZDir.X(); | |
1166 | Standard_Real R2ZY = R2 * ZDir.Y(); | |
1167 | Standard_Real R2ZZ = R2 * ZDir.Z(); | |
1168 | P .SetX( Som1X + R2ZX + PLoc.X()); | |
1169 | P .SetY( Som1Y + R2ZY + PLoc.Y()); | |
1170 | P .SetZ( Som1Z + R2ZZ + PLoc.Z()); | |
1171 | Vu .SetX(- Dif1X); | |
1172 | Vu .SetY(- Dif1Y); | |
1173 | Vu .SetZ(- Dif1Z); | |
1174 | Vv .SetX(- Som3X + R1ZX); | |
1175 | Vv .SetY(- Som3Y + R1ZY); | |
1176 | Vv .SetZ(- Som3Z + R1ZZ); | |
1177 | Vuu .SetX(- Som1X); | |
1178 | Vuu .SetY(- Som1Y); | |
1179 | Vuu .SetZ(- Som1Z); | |
1180 | Vvv .SetX(- Som1X - R2ZX); | |
1181 | Vvv .SetY(- Som1Y - R2ZY); | |
1182 | Vvv .SetZ(- Som1Z - R2ZZ); | |
1183 | Vuv .SetX( A4 * XDir.X() - A3 * YDir.X()); | |
1184 | Vuv .SetY( A4 * XDir.Y() - A3 * YDir.Y()); | |
1185 | Vuv .SetZ( A4 * XDir.Z() - A3 * YDir.Z()); | |
1186 | Vuuu.SetX( Dif1X); | |
1187 | Vuuu.SetY( Dif1Y); | |
1188 | Vuuu.SetZ( Dif1Z); | |
1189 | Vvvv.SetX( Som3X - R1ZX); | |
1190 | Vvvv.SetY( Som3Y - R1ZY); | |
1191 | Vvvv.SetZ( Som3Z - R1ZZ); | |
1192 | Vuvv.SetX( Dif1X); | |
1193 | Vuvv.SetY( Dif1Y); | |
1194 | Vuvv.SetZ( Dif1Z); | |
1195 | Vuuv.SetX( Som3X); | |
1196 | Vuuv.SetY( Som3Y); | |
1197 | Vuuv.SetZ( Som3Z); | |
1198 | } | |
1199 | ||
1200 | void ElSLib::TorusD3 (const Standard_Real U, | |
1201 | const Standard_Real V, | |
1202 | const gp_Ax3& Pos, | |
1203 | const Standard_Real MajorRadius, | |
1204 | const Standard_Real MinorRadius, | |
1205 | gp_Pnt& P, | |
1206 | gp_Vec& Vu, gp_Vec& Vv, | |
1207 | gp_Vec& Vuu, gp_Vec& Vvv, gp_Vec& Vuv, | |
1208 | gp_Vec& Vuuu, gp_Vec& Vvvv, | |
1209 | gp_Vec& Vuuv, gp_Vec& Vuvv) | |
1210 | { | |
1211 | ||
1212 | //P(U,V) = | |
1213 | // Location + | |
1214 | // (MajorRadius+MinorRadius*Cos(V)) * | |
1215 | // (Cos(U)*XDirection + Sin(U)*YDirection) + | |
1216 | // MinorRadius * Sin(V) * Direction | |
1217 | ||
1218 | //Vv = -MinorRadius * Sin(V) * (Cos(U)*XDirection + Sin(U)*YDirection) + | |
1219 | // MinorRadius * Cos(V) * Direction | |
1220 | ||
1221 | //Vvv = -MinorRadius * Cos(V) * (Cos(U)*XDirection + Sin(U)*YDirection) | |
1222 | // -MinorRadius * Sin(V) * Direction | |
1223 | ||
1224 | //Vvvv = - Vv | |
1225 | ||
1226 | //Vu = | |
1227 | // (MajorRadius+MinorRadius*Cos(V)) * | |
1228 | // (-Sin(U)*XDirection + Cos(U)*YDirection) | |
1229 | ||
1230 | //Vuu = | |
1231 | // -(MajorRadius+MinorRadius*Cos(V)) * | |
1232 | // (Cos(U)*XDirection + Sin(U)*YDirection) | |
1233 | ||
1234 | //Vuuu = -Vu | |
1235 | ||
1236 | //Vuv = MinorRadius * Sin(V) * (Sin(U)*XDirection - Cos(U)*YDirection) | |
1237 | ||
1238 | //Vuvv = MinorRadius * Cos(V) * (Sin(U)*XDirection - Cos(U)*YDirection) | |
1239 | ||
1240 | //Vuuv = MinorRadius * Sin(V) * (Cos(U)*XDirection + Sin(U)*YDirection) | |
1241 | ||
1242 | const gp_XYZ& XDir = Pos.XDirection().XYZ(); | |
1243 | const gp_XYZ& YDir = Pos.YDirection().XYZ(); | |
1244 | const gp_XYZ& ZDir = Pos.Direction ().XYZ(); | |
1245 | const gp_XYZ& PLoc = Pos.Location ().XYZ(); | |
1246 | Standard_Real CosU = cos(U); | |
1247 | Standard_Real SinU = sin(U); | |
1248 | Standard_Real R1 = MinorRadius * cos(V); | |
1249 | Standard_Real R2 = MinorRadius * sin(V); | |
1250 | Standard_Real R = MajorRadius + R1; | |
1251 | Standard_Real A1 = R * CosU; | |
1252 | Standard_Real A2 = R * SinU; | |
1253 | Standard_Real A3 = R2 * CosU; | |
1254 | Standard_Real A4 = R2 * SinU; | |
1255 | Standard_Real A5 = R1 * CosU; | |
1256 | Standard_Real A6 = R1 * SinU; | |
1257 | // Modified by skv - Tue Sep 9 15:10:34 2003 OCC620 Begin | |
1258 | Standard_Real eps = 10.*(MinorRadius + MajorRadius)*RealEpsilon(); | |
1259 | ||
1260 | if (Abs(A1) <= eps) | |
1261 | A1 = 0.; | |
1262 | ||
1263 | if (Abs(A2) <= eps) | |
1264 | A2 = 0.; | |
1265 | ||
1266 | if (Abs(A3) <= eps) | |
1267 | A3 = 0.; | |
1268 | ||
1269 | if (Abs(A4) <= eps) | |
1270 | A4 = 0.; | |
1271 | ||
1272 | if (Abs(A5) <= eps) | |
1273 | A5 = 0.; | |
1274 | ||
1275 | if (Abs(A6) <= eps) | |
1276 | A6 = 0.; | |
1277 | // Modified by skv - Tue Sep 9 15:10:35 2003 OCC620 End | |
1278 | Standard_Real Som1X = A1 * XDir.X() + A2 * YDir.X(); | |
1279 | Standard_Real Som1Y = A1 * XDir.Y() + A2 * YDir.Y(); | |
1280 | Standard_Real Som1Z = A1 * XDir.Z() + A2 * YDir.Z(); | |
1281 | Standard_Real Som3X = A3 * XDir.X() + A4 * YDir.X(); | |
1282 | Standard_Real Som3Y = A3 * XDir.Y() + A4 * YDir.Y(); | |
1283 | Standard_Real Som3Z = A3 * XDir.Z() + A4 * YDir.Z(); | |
1284 | Standard_Real Dif1X = A2 * XDir.X() - A1 * YDir.X(); | |
1285 | Standard_Real Dif1Y = A2 * XDir.Y() - A1 * YDir.Y(); | |
1286 | Standard_Real Dif1Z = A2 * XDir.Z() - A1 * YDir.Z(); | |
1287 | Standard_Real R1ZX = R1 * ZDir.X(); | |
1288 | Standard_Real R1ZY = R1 * ZDir.Y(); | |
1289 | Standard_Real R1ZZ = R1 * ZDir.Z(); | |
1290 | Standard_Real R2ZX = R2 * ZDir.X(); | |
1291 | Standard_Real R2ZY = R2 * ZDir.Y(); | |
1292 | Standard_Real R2ZZ = R2 * ZDir.Z(); | |
1293 | P .SetX( Som1X + R2ZX + PLoc.X()); | |
1294 | P .SetY( Som1Y + R2ZY + PLoc.Y()); | |
1295 | P .SetZ( Som1Z + R2ZZ + PLoc.Z()); | |
1296 | Vu .SetX(- Dif1X); | |
1297 | Vu .SetY(- Dif1Y); | |
1298 | Vu .SetZ(- Dif1Z); | |
1299 | Vv .SetX(- Som3X + R1ZX); | |
1300 | Vv .SetY(- Som3Y + R1ZY); | |
1301 | Vv .SetZ(- Som3Z + R1ZZ); | |
1302 | Vuu .SetX(- Som1X); | |
1303 | Vuu .SetY(- Som1Y); | |
1304 | Vuu .SetZ(- Som1Z); | |
1305 | Vvv .SetX(- A5 * XDir.X() - A6 * YDir.X() - R2ZX); | |
1306 | Vvv .SetY(- A5 * XDir.Y() - A6 * YDir.Y() - R2ZY); | |
1307 | Vvv .SetZ(- A5 * XDir.Z() - A6 * YDir.Z() - R2ZZ); | |
1308 | Vuv .SetX( A4 * XDir.X() - A3 * YDir.X()); | |
1309 | Vuv .SetY( A4 * XDir.Y() - A3 * YDir.Y()); | |
1310 | Vuv .SetZ( A4 * XDir.Z() - A3 * YDir.Z()); | |
1311 | Vuuu.SetX( Dif1X); | |
1312 | Vuuu.SetY( Dif1Y); | |
1313 | Vuuu.SetZ( Dif1Z); | |
1314 | Vvvv.SetX( Som3X - R1ZX); | |
1315 | Vvvv.SetY( Som3Y - R1ZY); | |
1316 | Vvvv.SetZ( Som3Z - R1ZZ); | |
1317 | Vuuv.SetX( Som3X); | |
1318 | Vuuv.SetY( Som3Y); | |
1319 | Vuuv.SetZ( Som3Z); | |
1320 | Vuvv.SetX( A6 * XDir.X() - A5 * YDir.X() ); | |
1321 | Vuvv.SetY( A6 * XDir.Y() - A5 * YDir.Y() ); | |
1322 | Vuvv.SetZ( A6 * XDir.Z() - A5 * YDir.Z() ); | |
1323 | } | |
1324 | ||
1325 | //======================================================================= | |
1326 | //function : PlaneParameters | |
1327 | //purpose : | |
1328 | //======================================================================= | |
1329 | ||
1330 | void ElSLib::PlaneParameters (const gp_Ax3& Pos, | |
1331 | const gp_Pnt& P, | |
1332 | Standard_Real& U, | |
1333 | Standard_Real& V) | |
1334 | { | |
1335 | gp_Trsf T; | |
1336 | T.SetTransformation (Pos); | |
1337 | gp_Pnt Ploc = P.Transformed (T); | |
1338 | U = Ploc.X(); | |
1339 | V = Ploc.Y(); | |
1340 | } | |
1341 | ||
1342 | //======================================================================= | |
1343 | //function : CylindreParameters | |
1344 | //purpose : | |
1345 | //======================================================================= | |
1346 | ||
1347 | void ElSLib::CylinderParameters (const gp_Ax3& Pos, | |
1348 | const Standard_Real, | |
1349 | const gp_Pnt& P, | |
1350 | Standard_Real& U, | |
1351 | Standard_Real& V) | |
1352 | { | |
1353 | gp_Trsf T; | |
1354 | T.SetTransformation (Pos); | |
1355 | gp_Pnt Ploc = P.Transformed (T); | |
1356 | U = atan2(Ploc.Y(),Ploc.X()); | |
1357 | if (U < -1.e-16) U += PIPI; | |
1358 | else if (U < 0) U = 0; | |
1359 | V = Ploc.Z(); | |
1360 | } | |
1361 | ||
1362 | //======================================================================= | |
1363 | //function : ConeParameters | |
1364 | //purpose : | |
1365 | //======================================================================= | |
1366 | ||
1367 | void ElSLib::ConeParameters(const gp_Ax3& Pos, | |
1368 | const Standard_Real Radius, | |
1369 | const Standard_Real SAngle, | |
1370 | const gp_Pnt& P, | |
1371 | Standard_Real& U, | |
1372 | Standard_Real& V) | |
1373 | { | |
1374 | gp_Trsf T; | |
1375 | T.SetTransformation (Pos); | |
1376 | gp_Pnt Ploc = P.Transformed (T); | |
1377 | ||
1378 | if(Ploc.X() ==0.0 && Ploc.Y()==0.0 ) { | |
1379 | U = 0.0; | |
1380 | } | |
1381 | else if ( -Radius > Ploc.Z()* Tan(SAngle) ) { | |
0d969553 | 1382 | // the point is at the wrong side of the apex |
7fd59977 | 1383 | U = atan2(-Ploc.Y(), -Ploc.X()); |
1384 | } | |
1385 | else { | |
1386 | U = atan2(Ploc.Y(),Ploc.X()); | |
1387 | } | |
1388 | if (U < -1.e-16) U += PIPI; | |
1389 | else if (U < 0) U = 0; | |
1390 | ||
0d969553 | 1391 | // Evaluate V as follows : |
7fd59977 | 1392 | // P0 = Cone.Value(U,0) |
1393 | // P1 = Cone.Value(U,1) | |
1394 | // V = P0 P1 . P0 Ploc | |
0d969553 | 1395 | // After simplification obtain: |
7fd59977 | 1396 | // V = Sin(Sang) * ( x cosU + y SinU - R) + z * Cos(Sang) |
0d969553 Y |
1397 | // Method that permits to find V of the projected point if the point |
1398 | // is not actually on the cone. | |
7fd59977 | 1399 | |
1400 | V = sin(SAngle) * ( Ploc.X() * cos(U) + Ploc.Y() * sin(U) - Radius) | |
1401 | + cos(SAngle) * Ploc.Z(); | |
1402 | } | |
1403 | ||
1404 | //======================================================================= | |
1405 | //function : SphereParameters | |
1406 | //purpose : | |
1407 | //======================================================================= | |
1408 | ||
1409 | void ElSLib::SphereParameters(const gp_Ax3& Pos, | |
1410 | const Standard_Real, | |
1411 | const gp_Pnt& P, | |
1412 | Standard_Real& U, | |
1413 | Standard_Real& V) | |
1414 | { | |
1415 | gp_Trsf T; | |
1416 | T.SetTransformation (Pos); | |
1417 | gp_Pnt Ploc = P.Transformed (T); | |
1418 | Standard_Real x, y, z; | |
1419 | Ploc.Coord (x, y, z); | |
1420 | Standard_Real l = sqrt (x * x + y * y); | |
0d969553 | 1421 | if (l < gp::Resolution()) { // point on axis Z of the sphere |
7fd59977 | 1422 | if (z > 0.) |
1423 | V = M_PI_2; // PI * 0.5 | |
1424 | else | |
1425 | V = - M_PI_2; // PI * 0.5 | |
1426 | U = 0.; | |
1427 | } | |
1428 | else { | |
1429 | V = atan(z/l); | |
1430 | U = atan2(y,x); | |
1431 | if (U < -1.e-16) U += PIPI; | |
1432 | else if (U < 0) U = 0; | |
1433 | } | |
1434 | } | |
1435 | ||
1436 | //======================================================================= | |
1437 | //function : TorusParameters | |
1438 | //purpose : | |
1439 | //======================================================================= | |
1440 | ||
1441 | void ElSLib::TorusParameters(const gp_Ax3& Pos, | |
1442 | const Standard_Real MajorRadius, | |
1443 | const Standard_Real MinorRadius, | |
1444 | const gp_Pnt& P, | |
1445 | Standard_Real& U, | |
1446 | Standard_Real& V) | |
1447 | { | |
1448 | gp_Trsf Tref; | |
1449 | Tref.SetTransformation (Pos); | |
1450 | gp_Pnt Ploc = P.Transformed (Tref); | |
1451 | Standard_Real x, y, z; | |
1452 | Ploc.Coord (x, y, z); | |
1453 | ||
0d969553 | 1454 | // all that to process case of Major < Minor. |
7fd59977 | 1455 | U = atan2(y,x); |
1456 | if (MajorRadius < MinorRadius){ | |
1457 | Standard_Real cosu = cos(U); | |
1458 | Standard_Real sinu = sin(U); | |
1459 | Standard_Real z2 = z * z; | |
1460 | Standard_Real MinR2 = MinorRadius * MinorRadius; | |
1461 | Standard_Real RCosU = MajorRadius * cosu; | |
1462 | Standard_Real RSinU = MajorRadius * sinu; | |
1463 | Standard_Real xm = x - RCosU; | |
1464 | Standard_Real ym = y - RSinU; | |
1465 | Standard_Real xp = x + RCosU; | |
1466 | Standard_Real yp = y + RSinU; | |
1467 | Standard_Real D1 = xm * xm + ym * ym + z2 - MinR2; | |
1468 | Standard_Real D2 = xp * xp + yp * yp + z2 - MinR2; | |
1469 | Standard_Real AD1 = D1; | |
1470 | if (AD1 < 0) AD1 = - AD1; | |
1471 | Standard_Real AD2 = D2; | |
1472 | if (AD2 < 0) AD2 = - AD2; | |
c6541a0c | 1473 | if (AD2 < AD1) U += M_PI; |
7fd59977 | 1474 | } |
1475 | if (U < -1.e-16) U += PIPI; | |
1476 | else if (U < 0) U = 0; | |
1477 | Standard_Real cosu = cos(U); | |
1478 | Standard_Real sinu = sin(U); | |
1479 | gp_Dir dx(cosu,sinu,0.); | |
e8e8b273 | 1480 | gp_XYZ dPV(x - MajorRadius * cosu, |
1481 | y - MajorRadius * sinu, | |
1482 | z); | |
1483 | Standard_Real aMag = dPV.Modulus(); | |
1484 | if (aMag <= gp::Resolution()) | |
1485 | { | |
1486 | V = 0.; | |
1487 | } | |
1488 | else | |
1489 | { | |
1490 | gp_Dir dP(dPV); | |
1491 | V = dx.AngleWithRef(dP, dx^gp::DZ()); | |
1492 | } | |
7fd59977 | 1493 | if (V < -1.e-16) V += PIPI; |
1494 | else if (V < 0) V = 0; | |
1495 | } | |
1496 | ||
1497 | //======================================================================= | |
1498 | //function : PlaneUIso | |
1499 | //purpose : | |
1500 | //======================================================================= | |
1501 | ||
1502 | gp_Lin ElSLib::PlaneUIso(const gp_Ax3& Pos, | |
1503 | const Standard_Real U) | |
1504 | { | |
1505 | gp_Lin L(Pos.Location(),Pos.YDirection()); | |
1506 | gp_Vec Ve(Pos.XDirection()); | |
1507 | Ve *= U; | |
1508 | L.Translate(Ve); | |
1509 | return L; | |
1510 | } | |
1511 | ||
1512 | //======================================================================= | |
1513 | //function : CylinderUIso | |
1514 | //purpose : | |
1515 | //======================================================================= | |
1516 | ||
1517 | gp_Lin ElSLib::CylinderUIso(const gp_Ax3& Pos, | |
1518 | const Standard_Real Radius, | |
1519 | const Standard_Real U) | |
1520 | { | |
1521 | gp_Pnt P; | |
1522 | gp_Vec DU,DV; | |
1523 | CylinderD1(U,0.,Pos,Radius,P,DU,DV); | |
1524 | gp_Lin L(P,DV); | |
1525 | return L; | |
1526 | } | |
1527 | ||
1528 | //======================================================================= | |
1529 | //function : ConeUIso | |
1530 | //purpose : | |
1531 | //======================================================================= | |
1532 | ||
1533 | gp_Lin ElSLib::ConeUIso(const gp_Ax3& Pos, | |
1534 | const Standard_Real Radius, | |
1535 | const Standard_Real SAngle, | |
1536 | const Standard_Real U) | |
1537 | { | |
1538 | gp_Pnt P; | |
1539 | gp_Vec DU,DV; | |
1540 | ConeD1(U,0,Pos,Radius,SAngle,P,DU,DV); | |
1541 | gp_Lin L(P,DV); | |
1542 | return L; | |
1543 | } | |
1544 | ||
1545 | //======================================================================= | |
1546 | //function : SphereUIso | |
1547 | //purpose : | |
1548 | //======================================================================= | |
1549 | ||
1550 | gp_Circ ElSLib::SphereUIso(const gp_Ax3& Pos, | |
1551 | const Standard_Real Radius, | |
1552 | const Standard_Real U) | |
1553 | { | |
1554 | gp_Vec dx = Pos.XDirection(); | |
1555 | gp_Vec dy = Pos.YDirection(); | |
1556 | gp_Dir dz = Pos.Direction (); | |
1557 | gp_Dir cx = cos(U) * dx + sin(U) * dy; | |
1558 | gp_Ax2 axes(Pos.Location(), | |
1559 | cx.Crossed(dz), | |
1560 | cx); | |
1561 | gp_Circ Circ(axes,Radius); | |
1562 | return Circ; | |
1563 | } | |
1564 | ||
1565 | //======================================================================= | |
1566 | //function : TorusUIso | |
1567 | //purpose : | |
1568 | //======================================================================= | |
1569 | ||
1570 | gp_Circ ElSLib::TorusUIso(const gp_Ax3& Pos, | |
1571 | const Standard_Real MajorRadius, | |
1572 | const Standard_Real MinorRadius, | |
1573 | const Standard_Real U) | |
1574 | { | |
1575 | gp_Vec dx = Pos.XDirection(); | |
1576 | gp_Vec dy = Pos.YDirection(); | |
1577 | gp_Dir dz = Pos.Direction (); | |
1578 | gp_Dir cx = cos(U) * dx + sin(U) * dy; | |
1579 | gp_Ax2 axes(Pos.Location(), | |
1580 | cx.Crossed(dz), | |
1581 | cx); | |
1582 | gp_Vec Ve = cx; | |
1583 | Ve *= MajorRadius; | |
1584 | axes.Translate(Ve); | |
1585 | gp_Circ Circ(axes,MinorRadius); | |
1586 | return Circ; | |
1587 | } | |
1588 | ||
1589 | //======================================================================= | |
1590 | //function : PlaneVIso | |
1591 | //purpose : | |
1592 | //======================================================================= | |
1593 | ||
1594 | gp_Lin ElSLib::PlaneVIso(const gp_Ax3& Pos, | |
1595 | const Standard_Real V) | |
1596 | { | |
1597 | gp_Lin L(Pos.Location(),Pos.XDirection()); | |
1598 | gp_Vec Ve(Pos.YDirection()); | |
1599 | Ve *= V; | |
1600 | L.Translate(Ve); | |
1601 | return L; | |
1602 | } | |
1603 | ||
1604 | //======================================================================= | |
1605 | //function : CylinderVIso | |
1606 | //purpose : | |
1607 | //======================================================================= | |
1608 | ||
1609 | gp_Circ ElSLib::CylinderVIso(const gp_Ax3& Pos, | |
1610 | const Standard_Real Radius, | |
1611 | const Standard_Real V) | |
1612 | { | |
1613 | gp_Ax2 axes = Pos.Ax2(); | |
1614 | gp_Vec Ve(Pos.Direction()); | |
1615 | Ve.Multiply(V); | |
1616 | axes.Translate(Ve); | |
1617 | gp_Circ C(axes,Radius); | |
1618 | return C; | |
1619 | } | |
1620 | ||
1621 | //======================================================================= | |
1622 | //function : ConeVIso | |
1623 | //purpose : | |
1624 | //======================================================================= | |
1625 | ||
1626 | gp_Circ ElSLib::ConeVIso(const gp_Ax3& Pos, | |
1627 | const Standard_Real Radius, | |
1628 | const Standard_Real SAngle, | |
1629 | const Standard_Real V) | |
1630 | { | |
1631 | gp_Ax3 axes(Pos); | |
1632 | gp_Vec Ve(Pos.Direction()); | |
1633 | Ve.Multiply(V * cos(SAngle)); | |
1634 | axes.Translate(Ve); | |
1635 | Standard_Real R = Radius + V * sin(SAngle); | |
1636 | if (R < 0) { | |
1637 | axes.XReverse(); | |
1638 | axes.YReverse(); | |
1639 | R = - R; | |
1640 | } | |
1641 | gp_Circ C(axes.Ax2(),R); | |
1642 | return C; | |
1643 | } | |
1644 | ||
1645 | //======================================================================= | |
1646 | //function : SphereVIso | |
1647 | //purpose : | |
1648 | //======================================================================= | |
1649 | ||
1650 | gp_Circ ElSLib::SphereVIso(const gp_Ax3& Pos, | |
1651 | const Standard_Real Radius, | |
1652 | const Standard_Real V) | |
1653 | { | |
1654 | gp_Ax2 axes = Pos.Ax2(); | |
1655 | gp_Vec Ve(Pos.Direction()); | |
1656 | Ve.Multiply(Radius * sin(V)); | |
1657 | axes.Translate(Ve); | |
1658 | Standard_Real radius = Radius * cos(V); | |
5554ac68 | 1659 | // #23170: if V is even slightly (e.g. by double epsilon) greater than PI/2, |
1660 | // radius will become negative and constructor of gp_Circ will raise exception. | |
1661 | // Lets try to create correct isoline even on analytical continuation for |V| > PI/2... | |
1662 | if (radius < 0.) | |
1663 | { | |
1664 | axes.SetDirection (-axes.Direction()); | |
1665 | radius = -radius; | |
1666 | } | |
7fd59977 | 1667 | gp_Circ Circ(axes,radius); |
1668 | return Circ; | |
1669 | } | |
1670 | ||
1671 | //======================================================================= | |
1672 | //function : TorusVIso | |
1673 | //purpose : | |
1674 | //======================================================================= | |
1675 | ||
1676 | gp_Circ ElSLib::TorusVIso(const gp_Ax3& Pos, | |
1677 | const Standard_Real MajorRadius, | |
1678 | const Standard_Real MinorRadius, | |
1679 | const Standard_Real V) | |
1680 | { | |
1681 | gp_Ax3 axes = Pos.Ax2(); | |
1682 | gp_Vec Ve(Pos.Direction()); | |
1683 | Ve.Multiply(MinorRadius * sin(V)); | |
1684 | axes.Translate(Ve); | |
1685 | Standard_Real R = MajorRadius + MinorRadius * cos(V); | |
1686 | if (R < 0) { | |
1687 | axes.XReverse(); | |
1688 | axes.YReverse(); | |
1689 | R = - R; | |
1690 | } | |
1691 | gp_Circ Circ(axes.Ax2(),R); | |
1692 | return Circ; | |
1693 | } | |
1694 |