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1 | // Created on: 1996-04-01 |
2 | // Created by: Flore Lantheaume |
3 | // Copyright (c) 1996-1999 Matra Datavision |
4 | // Copyright (c) 1999-2012 OPEN CASCADE SAS |
5 | // |
6 | // The content of this file is subject to the Open CASCADE Technology Public |
7 | // License Version 6.5 (the "License"). You may not use the content of this file |
8 | // except in compliance with the License. Please obtain a copy of the License |
9 | // at http://www.opencascade.org and read it completely before using this file. |
10 | // |
11 | // The Initial Developer of the Original Code is Open CASCADE S.A.S., having its |
12 | // main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France. |
13 | // |
14 | // The Original Code and all software distributed under the License is |
15 | // distributed on an "AS IS" basis, without warranty of any kind, and the |
16 | // Initial Developer hereby disclaims all such warranties, including without |
17 | // limitation, any warranties of merchantability, fitness for a particular |
18 | // purpose or non-infringement. Please see the License for the specific terms |
19 | // and conditions governing the rights and limitations under the License. |
20 | |
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21 | #include <DsgPrs_FixPresentation.ixx> |
22 | |
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23 | #include <Graphic3d_ArrayOfSegments.hxx> |
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24 | #include <Graphic3d_Group.hxx> |
25 | #include <Graphic3d_AspectMarker3d.hxx> |
26 | #include <Graphic3d_AspectLine3d.hxx> |
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27 | #include <Graphic3d_ArrayOfPoints.hxx> |
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28 | #include <Graphic3d_Vertex.hxx> |
29 | |
30 | #include <Prs3d_LengthAspect.hxx> |
31 | #include <Prs3d_LineAspect.hxx> |
32 | #include <Prs3d_Root.hxx> |
33 | |
34 | #include <Aspect_TypeOfLine.hxx> |
35 | #include <Aspect_TypeOfMarker.hxx> |
36 | #include <Aspect_AspectMarker.hxx> |
37 | |
38 | #include <gp_Vec.hxx> |
39 | #include <gp_Dir.hxx> |
40 | #include <gp_Pnt.hxx> |
41 | #include <gp_Ax1.hxx> |
42 | |
43 | #include <Quantity_Color.hxx> |
44 | |
45 | |
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46 | //======================================================================= |
47 | //function : Add |
48 | //purpose : |
49 | //======================================================================= |
50 | |
51 | void DsgPrs_FixPresentation::Add( |
52 | const Handle(Prs3d_Presentation)& aPresentation, |
53 | const Handle(Prs3d_Drawer)& aDrawer, |
54 | const gp_Pnt& aPntAttach, |
55 | const gp_Pnt& aPntEnd, |
56 | const gp_Dir& aNormPln, |
57 | const Standard_Real symbsize) |
58 | { |
59 | Handle(Prs3d_LengthAspect) LA = aDrawer->LengthAspect(); |
60 | Prs3d_Root::CurrentGroup(aPresentation)->SetPrimitivesAspect(LA->LineAspect()->Aspect()); |
61 | |
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62 | Handle(Graphic3d_ArrayOfSegments) aPrims = new Graphic3d_ArrayOfSegments(10); |
63 | |
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64 | //Trace du segment de raccordement |
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65 | aPrims->AddVertex(aPntAttach); |
66 | aPrims->AddVertex(aPntEnd); |
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67 | |
68 | // trace du symbole 'Fix' |
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69 | gp_Vec dirac(aPntAttach, aPntEnd); // vecteur directeur du seg. de raccord |
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70 | dirac.Normalize(); |
71 | gp_Vec norac = dirac.Crossed(gp_Vec(aNormPln)); |
72 | gp_Ax1 ax(aPntEnd, aNormPln); |
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73 | norac.Rotate(ax, M_PI/8); // vecteur normal au seg. de raccord |
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74 | norac*=(symbsize/2); |
75 | gp_Pnt P1 = aPntEnd.Translated(norac); |
76 | gp_Pnt P2 = aPntEnd.Translated(-norac); |
77 | |
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78 | aPrims->AddVertex(P1); |
79 | aPrims->AddVertex(P2); |
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80 | |
81 | // trace des 'dents' |
82 | norac*=0.8; |
83 | P1 = aPntEnd.Translated(norac); |
84 | P2 = aPntEnd.Translated(-norac); |
85 | dirac*=(symbsize/2); |
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86 | gp_Pnt PF = P1; |
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87 | gp_Pnt PL = PF.Translated(dirac); |
88 | PL.Translate(norac); |
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89 | |
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90 | aPrims->AddVertex(PF); |
91 | aPrims->AddVertex(PL); |
92 | |
93 | PF = P2; |
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94 | PL = PF.Translated(dirac); |
95 | PL.Translate(norac); |
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96 | |
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97 | aPrims->AddVertex(PF); |
98 | aPrims->AddVertex(PL); |
99 | |
100 | PF.SetXYZ(0.5*(P1.XYZ() + P2.XYZ())); |
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101 | PL = PF.Translated(dirac); |
102 | PL.Translate(norac); |
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103 | |
104 | aPrims->AddVertex(PF); |
105 | aPrims->AddVertex(PL); |
106 | |
107 | Prs3d_Root::CurrentGroup(aPresentation)->AddPrimitiveArray(aPrims); |
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108 | |
109 | // On ajoute un rond au point d'attache |
110 | Prs3d_Root::NewGroup(aPresentation); |
111 | Prs3d_Root::CurrentGroup(aPresentation)->SetPrimitivesAspect(LA->LineAspect()->Aspect()); |
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112 | Quantity_Color aColor; |
113 | Aspect_TypeOfLine aType; |
114 | Standard_Real aWidth; |
115 | LA->LineAspect()->Aspect()->Values (aColor, aType, aWidth); |
116 | Handle(Graphic3d_AspectMarker3d) aMarkerAsp = new Graphic3d_AspectMarker3d (Aspect_TOM_O, aColor, 1.0); |
117 | Prs3d_Root::CurrentGroup(aPresentation)->SetPrimitivesAspect (aMarkerAsp); |
118 | Handle(Graphic3d_ArrayOfPoints) anArrayOfPoints = new Graphic3d_ArrayOfPoints (1); |
119 | anArrayOfPoints->AddVertex (aPntAttach.X(), aPntAttach.Y(), aPntAttach.Z()); |
120 | Prs3d_Root::CurrentGroup(aPresentation)->AddPrimitiveArray (anArrayOfPoints); |
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121 | } |