0031668: Visualization - WebGL sample doesn't work on Emscripten 1.39
[occt.git] / src / D3DHost / D3DHost_View.hxx
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62e1beed 1// Created on: 2015-06-10
2// Created by: Kirill Gavrilov
3// Copyright (c) 2015 OPEN CASCADE SAS
4//
5// This file is part of Open CASCADE Technology software library.
6//
7// This library is free software; you can redistribute it and/or modify it under
8// the terms of the GNU Lesser General Public License version 2.1 as published
9// by the Free Software Foundation, with special exception defined in the file
10// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
11// distribution for complete text of the license and disclaimer of any warranty.
12//
13// Alternatively, this file may be used under the terms of Open CASCADE
14// commercial license or contractual agreement.
15
c357e426 16#ifndef _D3DHost_View_HeaderFile
17#define _D3DHost_View_HeaderFile
62e1beed 18
62e1beed 19#include <D3DHost_FrameBuffer.hxx>
c357e426 20#include <OpenGl_View.hxx>
21#include <OpenGl_Workspace.hxx>
22
23class D3DHost_GraphicDriver;
d2eddacc 24struct IDirect3D9;
25struct IDirect3DDevice9;
26typedef struct _D3DPRESENT_PARAMETERS_ D3DPRESENT_PARAMETERS;
62e1beed 27
c357e426 28//! The D3D host view implementation that overrides rendering methods.
29class D3DHost_View : public OpenGl_View
62e1beed 30{
31
32public:
33
c357e426 34 //! Constructor.
35 Standard_EXPORT D3DHost_View (const Handle(Graphic3d_StructureManager)& theMgr,
36 const Handle(D3DHost_GraphicDriver)& theDriver,
37 const Handle(OpenGl_Caps)& theCaps,
c357e426 38 OpenGl_StateCounter* theCounter);
39
40 //! Default destructor.
41 Standard_EXPORT virtual ~D3DHost_View();
42
43 //! Creates and maps rendering window to the view.
44 //! @param theWindow [in] the window.
45 //! @param theContext [in] the rendering context. If NULL the context will be created internally.
46 //! @param theDisplayCB [in] the display callback function. If is not a NULL value, then the callback will be
47 //! invoked at the end of the OCC graphic traversal and just before the swap of buffers.
48 //! @param theClientData [in] the client data for the callback.
7aa74f30 49 Standard_EXPORT virtual void SetWindow (const Handle(Aspect_Window)& theWindow,
50 const Aspect_RenderingContext theContext) Standard_OVERRIDE;
62e1beed 51
52 //! Resizes the window.
c357e426 53 Standard_EXPORT virtual void Resized() Standard_OVERRIDE;
62e1beed 54
55 //! Redraw the all content.
c357e426 56 Standard_EXPORT virtual void Redraw() Standard_OVERRIDE;
62e1beed 57
58 //! Redraw only immediate layer.
c357e426 59 Standard_EXPORT virtual void RedrawImmediate() Standard_OVERRIDE;
62e1beed 60
dc9f1dbf 61 //! Fill in the dictionary with diagnostic info.
62 //! Should be called within rendering thread.
63 Standard_EXPORT virtual void DiagnosticInformation (TColStd_IndexedDataMapOfStringString& theDict,
64 Graphic3d_DiagnosticInfo theFlags) const Standard_OVERRIDE;
65
62e1beed 66public:
67
68 //! @return true if IDirect3DDevice9Ex device has been created
69 bool isD3dEx() const { return myIsD3dEx; }
70
71 //! Access Direct3D device instance.
72 IDirect3DDevice9* D3dDevice() const { return myD3dDevice; }
73
74 //! Return D3D/WGL FBO.
75 const Handle(D3DHost_FrameBuffer)& D3dWglBuffer() const { return myD3dWglFbo; }
76
c357e426 77 //! Return D3D surface.
6cde53c4 78 Standard_EXPORT IDirect3DSurface9* D3dColorSurface() const;
c357e426 79
62e1beed 80protected:
81
82 //! Auxiliary method.
d2eddacc 83 Standard_EXPORT static TCollection_AsciiString d3dFormatError (const long theErrCode);
62e1beed 84
85 //! Initialize the D3D library.
86 Standard_EXPORT bool d3dInitLib();
87
88 //! Initialize Direct3D output device.
c357e426 89 Standard_EXPORT bool d3dInit();
62e1beed 90
91 //! Reset Direct3D output settings. Could be used to switch windowed/fullscreen modes.
92 //! Use very carefully! Most objects should be released before and recreated after!
c357e426 93 Standard_EXPORT bool d3dReset();
62e1beed 94
95 //! (Re-)create D3D surface.
96 Standard_EXPORT bool d3dCreateRenderTarget();
97
98 //! Starts the scene render.
99 //! Clears the backbuffer and sets the device to start rendering to it.
100 Standard_EXPORT void d3dBeginRender();
101
102 //! Ends the scene render.
103 Standard_EXPORT void d3dEndRender();
104
105 //! Presents to the screen.
106 Standard_EXPORT bool d3dSwap();
107
108protected:
109
110 IDirect3D9* myD3dLib; //!< Direct3D library instance
111 IDirect3DDevice9* myD3dDevice; //!< Direct3D device object
d2eddacc 112 NCollection_Handle<D3DPRESENT_PARAMETERS>
113 myD3dParams; //!< parameters for created Direct3D device
114 unsigned int myRefreshRate; //!< refresh rate in fullscreen mode
62e1beed 115 bool myIsD3dEx; //!< D3dEx flag for WDDM
116 Handle(D3DHost_FrameBuffer) myD3dWglFbo; //!< D3D/WGL interop FBO
117
118public:
119
92efcf78 120 DEFINE_STANDARD_RTTIEXT(D3DHost_View,OpenGl_View)
62e1beed 121
122};
123
c357e426 124DEFINE_STANDARD_HANDLE(D3DHost_View, OpenGl_View)
62e1beed 125
c357e426 126#endif // #ifndef _D3DHost_View_HeaderFile