0031668: Visualization - WebGL sample doesn't work on Emscripten 1.39
[occt.git] / src / D3DHost / D3DHost_FrameBuffer.hxx
CommitLineData
62e1beed 1// Created on: 2015-06-10
2// Created by: Kirill Gavrilov
3// Copyright (c) 2015 OPEN CASCADE SAS
4//
5// This file is part of Open CASCADE Technology software library.
6//
7// This library is free software; you can redistribute it and/or modify it under
8// the terms of the GNU Lesser General Public License version 2.1 as published
9// by the Free Software Foundation, with special exception defined in the file
10// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
11// distribution for complete text of the license and disclaimer of any warranty.
12//
13// Alternatively, this file may be used under the terms of Open CASCADE
14// commercial license or contractual agreement.
15
16#ifndef _D3DHost_FrameBuffer_HeaderFile
17#define _D3DHost_FrameBuffer_HeaderFile
18
19#include <OpenGl_FrameBuffer.hxx>
20
21struct IDirect3DDevice9;
d2eddacc 22struct IDirect3DSurface9;
62e1beed 23
24//! Implements bridge FBO for direct rendering to Direct3D surfaces.
25class D3DHost_FrameBuffer : public OpenGl_FrameBuffer
26{
27public:
28
29 //! Empty constructor.
30 Standard_EXPORT D3DHost_FrameBuffer();
31
32 //! Destructor, should be called after Release().
33 Standard_EXPORT ~D3DHost_FrameBuffer();
34
35 //! Releases D3D and OpenGL resources.
36 Standard_EXPORT virtual void Release (OpenGl_Context* theCtx) Standard_OVERRIDE;
37
6cde53c4 38 //! Initializes OpenGL FBO for Direct3D interoperability or in fallback mode.
da2a6aee 39 //! Color pixel format is always GL_RGBA8/D3DFMT_X8R8G8B8, no MSAA; depth-stencil pixel format is GL_DEPTH24_STENCIL8.
40 //! @param theGlCtx currently bound OpenGL context
41 //! @param theD3DDevice d3d9 device
42 //! @param theIsD3dEx d3d9 extended flag (for creating shared texture resource)
43 //! @param theSizeX texture width
44 //! @param theSizeY texture height
45 //! @return true on success
62e1beed 46 Standard_EXPORT Standard_Boolean Init (const Handle(OpenGl_Context)& theCtx,
47 IDirect3DDevice9* theD3DDevice,
48 const Standard_Boolean theIsD3dEx,
49 const Standard_Integer theSizeX,
50 const Standard_Integer theSizeY);
51
6cde53c4 52 //! Initializes OpenGL FBO for Direct3D interoperability.
da2a6aee 53 //! Color pixel format is always GL_RGBA8/D3DFMT_X8R8G8B8, no MSAA.
54 //! @param theGlCtx currently bound OpenGL context
55 //! @param theD3DDevice d3d9 device
56 //! @param theIsD3dEx d3d9 extended flag (for creating shared texture resource)
57 //! @param theSizeX texture width
58 //! @param theSizeY texture height
59 //! @param theDepthFormat depth-stencil texture sized format (0 means no depth attachment), e.g. GL_DEPTH24_STENCIL8
60 //! @return true on success
6cde53c4 61 Standard_EXPORT Standard_Boolean InitD3dInterop (const Handle(OpenGl_Context)& theCtx,
62 IDirect3DDevice9* theD3DDevice,
63 const Standard_Boolean theIsD3dEx,
64 const Standard_Integer theSizeX,
da2a6aee 65 const Standard_Integer theSizeY,
66 const GLint theDepthFormat);
6cde53c4 67
68 //! Initializes OpenGL FBO + Direct3D surface for copying memory using fallback.
da2a6aee 69 //! Color pixel format is always GL_RGBA8/D3DFMT_X8R8G8B8, no MSAA.
70 //! @param theGlCtx currently bound OpenGL context
71 //! @param theD3DDevice d3d9 device
72 //! @param theIsD3dEx d3d9 extended flag (for creating shared texture resource)
73 //! @param theSizeX texture width
74 //! @param theSizeY texture height
75 //! @param theDepthFormat depth-stencil texture sized format (0 means no depth attachment), e.g. GL_DEPTH24_STENCIL8
76 //! @return true on success
6cde53c4 77 Standard_EXPORT Standard_Boolean InitD3dFallback (const Handle(OpenGl_Context)& theCtx,
78 IDirect3DDevice9* theD3DDevice,
79 const Standard_Boolean theIsD3dEx,
80 const Standard_Integer theSizeX,
da2a6aee 81 const Standard_Integer theSizeY,
82 const GLint theDepthFormat);
6cde53c4 83
62e1beed 84 //! Binds Direct3D color buffer to OpenGL texture.
85 Standard_EXPORT Standard_Boolean registerD3dBuffer (const Handle(OpenGl_Context)& theCtx);
86
87 //! Binds Direct3D objects for OpenGL drawing.
88 //! Should be called before LockSurface() and followed by UnlockSurface();
89 Standard_EXPORT virtual void BindBuffer (const Handle(OpenGl_Context)& theCtx) Standard_OVERRIDE;
90
91 //! Acquires D3D resource for OpenGL usage.
92 Standard_EXPORT virtual void LockSurface (const Handle(OpenGl_Context)& theCtx);
93
94 //! Releases D3D resource.
95 Standard_EXPORT virtual void UnlockSurface (const Handle(OpenGl_Context)& theCtx);
96
97 //! Returns D3D surface used as color buffer.
98 IDirect3DSurface9* D3dColorSurface() { return myD3dSurf; }
99
6cde53c4 100 //! Returns WDDM handle for D3D color surface.
d2eddacc 101 void* D3dColorSurfaceShare() { return myD3dSurfShare; }
62e1beed 102
6cde53c4 103 //! Returns TRUE if FBO has been initialized without WGL/D3D interop.
104 Standard_Boolean D3dFallback() const { return myD3dFallback; }
105
e5c11edd 106 //! Returns TRUE if color buffer is sRGB ready; FALSE by default.
107 //! Requires D3DSAMP_SRGBTEXTURE sampler parameter being set on D3D level for rendering D3D surface.
108 Standard_Boolean IsSRGBReady() const { return myIsSRGBReady; }
109
110 //! Set if color buffer is sRGB ready.
111 void SetSRGBReady (Standard_Boolean theIsReady) { myIsSRGBReady = theIsReady; }
112
62e1beed 113protected:
114
115 using OpenGl_FrameBuffer::Init;
116
117protected:
118
119 IDirect3DSurface9* myD3dSurf; //!< D3D surface
d2eddacc 120 void* myD3dSurfShare; //!< D3D surface share handle in WDDM
121 void* myGlD3dDevice; //!< WGL/D3D device handle
122 void* myGlD3dSurf; //!< WGL/D3D surface handle
62e1beed 123 Standard_Integer myLockCount; //!< locking counter
6cde53c4 124 Standard_Boolean myD3dFallback; //!< indicates that FBO has been initialized without WGL/D3D interop
e5c11edd 125 Standard_Boolean myIsSRGBReady; //!< indicates that color buffer is sRGB ready
62e1beed 126
127public:
128
92efcf78 129 DEFINE_STANDARD_RTTIEXT(D3DHost_FrameBuffer,OpenGl_FrameBuffer)
62e1beed 130
131};
132
133DEFINE_STANDARD_HANDLE(D3DHost_FrameBuffer, OpenGl_FrameBuffer)
134
135#endif // _D3DHost_FrameBuffer_HeaderFile