Test for 0022778: Bug in BRepMesh
[occt.git] / src / BooleanOperations / BooleanOperations_AncestorsSeqAndSuccessorsSeq.lxx
CommitLineData
b311480e 1// Created on: 2000-08-17
2// Created by: Vincent DELOS
3// Copyright (c) 2000-2012 OPEN CASCADE SAS
4//
5// The content of this file is subject to the Open CASCADE Technology Public
6// License Version 6.5 (the "License"). You may not use the content of this file
7// except in compliance with the License. Please obtain a copy of the License
8// at http://www.opencascade.org and read it completely before using this file.
9//
10// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
11// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
12//
13// The Original Code and all software distributed under the License is
14// distributed on an "AS IS" basis, without warranty of any kind, and the
15// Initial Developer hereby disclaims all such warranties, including without
16// limitation, any warranties of merchantability, fitness for a particular
17// purpose or non-infringement. Please see the License for the specific terms
18// and conditions governing the rights and limitations under the License.
19
7fd59977 20
21
22//===========================================================================
23//function : GetAncestor
24//purpose :
25//===========================================================================
b311480e 26inline Standard_Integer BooleanOperations_AncestorsSeqAndSuccessorsSeq::GetAncestor
7fd59977 27 (const Standard_Integer AncestorIndex) const
28{
29 return myAncestors.Value(AncestorIndex);
30}
31
32
33//===========================================================================
34//function : GetSuccessor
35//purpose :
36//===========================================================================
37 inline Standard_Integer BooleanOperations_AncestorsSeqAndSuccessorsSeq::GetSuccessor
38 (const Standard_Integer SuccessorIndex) const
39{
40 return mySuccessors.Value(SuccessorIndex);
41}
42
43
44//===========================================================================
45//function : GetOrientation
46//purpose :
47//===========================================================================
48 inline TopAbs_Orientation BooleanOperations_AncestorsSeqAndSuccessorsSeq::GetOrientation
49 (const Standard_Integer OrientationIndex) const
50{
51 return (TopAbs_Orientation)myOrientations.Value(OrientationIndex);
52}
53
54//===========================================================================
55//function : NumberOfSuccessors
56//purpose :
57 //===========================================================================
58 inline Standard_Integer BooleanOperations_AncestorsSeqAndSuccessorsSeq::NumberOfSuccessors() const
59{
60 return mySuccessors.Length();
61}
62
63//===========================================================================
64//function : NumberOfAncestors
65//purpose :
66//===========================================================================
67 inline Standard_Integer BooleanOperations_AncestorsSeqAndSuccessorsSeq::NumberOfAncestors() const
68{
69 return myAncestors.Length();
70}
71
72//===========================================================================
73//function : SetNewAncestor
74//purpose :
75//===========================================================================
76 inline void BooleanOperations_AncestorsSeqAndSuccessorsSeq::SetNewAncestor
77 (const Standard_Integer AncestorNumber)
78{
79 myAncestors.Append(AncestorNumber);
80}
81
82//===========================================================================
83//function : SetNewSuccessor
84//purpose :
85//===========================================================================
86 inline void BooleanOperations_AncestorsSeqAndSuccessorsSeq::SetNewSuccessor
87 (const Standard_Integer SuccessorNumber)
88{
89 mySuccessors.Append(SuccessorNumber);
90}
91
92//===========================================================================
93//function : SetNewOrientation
94//purpose :
95//===========================================================================
96 inline void BooleanOperations_AncestorsSeqAndSuccessorsSeq::SetNewOrientation
97 (const TopAbs_Orientation OrientationNumber)
98{
99 myOrientations.Append((Standard_Integer)OrientationNumber);
100}