7fd59977 |
1 | // File: Bnd_B3x.gxx |
2 | // Created: 08.09.05 20:32:39 |
3 | // Author: Alexander GRIGORIEV |
4 | // Copyright: Open Cascade 2005 |
5 | |
6 | inline Standard_Boolean _compareDist (const RealType aHSize[3], |
7 | const RealType aDist [3]) |
8 | { |
9 | return (Abs(aDist[0]) > aHSize[0] || |
10 | Abs(aDist[1]) > aHSize[1] || |
11 | Abs(aDist[2]) > aHSize[2]); |
12 | } |
13 | |
14 | inline Standard_Boolean _compareDistD (const gp_XYZ& aHSize,const gp_XYZ& aDist) |
15 | { |
16 | return (Abs(aDist.X()) > aHSize.X() || |
17 | Abs(aDist.Y()) > aHSize.Y() || |
18 | Abs(aDist.Z()) > aHSize.Z()); |
19 | } |
20 | |
21 | //======================================================================= |
22 | //function : Add |
23 | //purpose : Update the box by a point |
24 | //======================================================================= |
25 | |
26 | void Bnd_B3x::Add (const gp_XYZ& thePnt) { |
27 | if (IsVoid()) { |
28 | myCenter[0] = RealType(thePnt.X()); |
29 | myCenter[1] = RealType(thePnt.Y()); |
30 | myCenter[2] = RealType(thePnt.Z()); |
31 | myHSize [0] = 0.; |
32 | myHSize [1] = 0.; |
33 | myHSize [2] = 0.; |
34 | } else { |
35 | const RealType aDiff[3] = { |
36 | RealType(thePnt.X()) - myCenter[0], |
37 | RealType(thePnt.Y()) - myCenter[1], |
38 | RealType(thePnt.Z()) - myCenter[2] |
39 | }; |
40 | if (aDiff[0] > myHSize[0]) { |
41 | const RealType aShift = (aDiff[0] - myHSize[0]) / 2; |
42 | myCenter[0] += aShift; |
43 | myHSize [0] += aShift; |
44 | } else if (aDiff[0] < -myHSize[0]) { |
45 | const RealType aShift = (aDiff[0] + myHSize[0]) / 2; |
46 | myCenter[0] += aShift; |
47 | myHSize [0] -= aShift; |
48 | } |
49 | if (aDiff[1] > myHSize[1]) { |
50 | const RealType aShift = (aDiff[1] - myHSize[1]) / 2; |
51 | myCenter[1] +=aShift; |
52 | myHSize [1] +=aShift; |
53 | } else if (aDiff[1] < -myHSize[1]) { |
54 | const RealType aShift = (aDiff[1] + myHSize[1]) / 2; |
55 | myCenter[1] += aShift; |
56 | myHSize [1] -= aShift; |
57 | } |
58 | if (aDiff[2] > myHSize[2]) { |
59 | const RealType aShift = (aDiff[2] - myHSize[2]) / 2; |
60 | myCenter[2] +=aShift; |
61 | myHSize [2] +=aShift; |
62 | } else if (aDiff[2] < -myHSize[2]) { |
63 | const RealType aShift = (aDiff[2] + myHSize[2]) / 2; |
64 | myCenter[2] += aShift; |
65 | myHSize [2] -= aShift; |
66 | } |
67 | } |
68 | } |
69 | |
70 | //======================================================================= |
71 | //function : Limit |
72 | //purpose : limit the current box with the internals of theBox |
73 | //======================================================================= |
74 | |
75 | Standard_Boolean Bnd_B3x::Limit (const Bnd_B3x& theBox) |
76 | { |
77 | Standard_Boolean aResult (Standard_False); |
78 | const RealType diffC[3] = { |
79 | theBox.myCenter[0] - myCenter[0], |
80 | theBox.myCenter[1] - myCenter[1], |
81 | theBox.myCenter[2] - myCenter[2] |
82 | }; |
83 | const RealType sumH[3] = { |
84 | theBox.myHSize[0] + myHSize[0], |
85 | theBox.myHSize[1] + myHSize[1], |
86 | theBox.myHSize[2] + myHSize[2] |
87 | }; |
88 | // check the condition IsOut |
89 | if (_compareDist (sumH, diffC) == Standard_False) { |
90 | const RealType diffH[3] = { |
91 | theBox.myHSize[0] - myHSize[0], |
92 | theBox.myHSize[1] - myHSize[1], |
93 | theBox.myHSize[2] - myHSize[2] |
94 | }; |
95 | if (diffC[0] - diffH[0] > 0.) { |
96 | const RealType aShift = (diffC[0] - diffH[0]) / 2; // positive |
97 | myCenter[0] += aShift; |
98 | myHSize [0] -= aShift; |
99 | } else if (diffC[0] + diffH[0] < 0.) { |
100 | const RealType aShift = (diffC[0] + diffH[0]) / 2; // negative |
101 | myCenter[0] += aShift; |
102 | myHSize [0] += aShift; |
103 | } |
104 | if (diffC[1] - diffH[1] > 0.) { |
105 | const RealType aShift = (diffC[1] - diffH[1]) / 2; // positive |
106 | myCenter[1] += aShift; |
107 | myHSize [1] -= aShift; |
108 | } else if (diffC[1] + diffH[1] < 0.) { |
109 | const RealType aShift = (diffC[1] + diffH[1]) / 2; // negative |
110 | myCenter[1] += aShift; |
111 | myHSize [1] += aShift; |
112 | } |
113 | if (diffC[2] - diffH[2] > 0.) { |
114 | const RealType aShift = (diffC[2] - diffH[2]) / 2; // positive |
115 | myCenter[2] += aShift; |
116 | myHSize [2] -= aShift; |
117 | } else if (diffC[2] + diffH[2] < 0.) { |
118 | const RealType aShift = (diffC[2] + diffH[2]) / 2; // negative |
119 | myCenter[2] += aShift; |
120 | myHSize [2] += aShift; |
121 | } |
122 | aResult = Standard_True; |
123 | } |
124 | return aResult; |
125 | } |
126 | |
127 | //======================================================================= |
128 | //function : Transformed |
129 | //purpose : |
130 | //======================================================================= |
131 | |
132 | Bnd_B3x Bnd_B3x::Transformed (const gp_Trsf& theTrsf) const |
133 | { |
134 | Bnd_B3x aResult; |
135 | const gp_TrsfForm aForm = theTrsf.Form(); |
136 | const Standard_Real aScale = theTrsf.ScaleFactor(); |
137 | const Standard_Real aScaleAbs = Abs(aScale); |
138 | if (aForm == gp_Identity) |
139 | aResult = * this; |
140 | else if (aForm== gp_Translation || aForm== gp_PntMirror || aForm== gp_Scale) |
141 | { |
142 | aResult.myCenter[0] = |
143 | (RealType)(myCenter[0] * aScale + theTrsf.TranslationPart().X()); |
144 | aResult.myCenter[1] = |
145 | (RealType)(myCenter[1] * aScale + theTrsf.TranslationPart().Y()); |
146 | aResult.myCenter[2] = |
147 | (RealType)(myCenter[2] * aScale + theTrsf.TranslationPart().Z()); |
148 | aResult.myHSize[0] = (RealType)(myHSize[0] * aScaleAbs); |
149 | aResult.myHSize[1] = (RealType)(myHSize[1] * aScaleAbs); |
150 | aResult.myHSize[2] = (RealType)(myHSize[2] * aScaleAbs); |
151 | } else { |
152 | gp_XYZ aCenter ((Standard_Real)myCenter[0], |
153 | (Standard_Real)myCenter[1], |
154 | (Standard_Real)myCenter[2]); |
155 | theTrsf.Transforms (aCenter); |
156 | aResult.myCenter[0] = (RealType)aCenter.X(); |
157 | aResult.myCenter[1] = (RealType)aCenter.Y(); |
158 | aResult.myCenter[2] = (RealType)aCenter.Z(); |
159 | |
160 | const Standard_Real * aMat = &theTrsf.HVectorialPart().Value(1,1); |
161 | aResult.myHSize[0] = (RealType)(aScaleAbs * (Abs(aMat[0]) * myHSize[0]+ |
162 | Abs(aMat[1]) * myHSize[1]+ |
163 | Abs(aMat[2]) * myHSize[2])); |
164 | aResult.myHSize[1] = (RealType)(aScaleAbs * (Abs(aMat[3]) * myHSize[0]+ |
165 | Abs(aMat[4]) * myHSize[1]+ |
166 | Abs(aMat[5]) * myHSize[2])); |
167 | aResult.myHSize[2] = (RealType)(aScaleAbs * (Abs(aMat[6]) * myHSize[0]+ |
168 | Abs(aMat[7]) * myHSize[1]+ |
169 | Abs(aMat[8]) * myHSize[2])); |
170 | } |
171 | return aResult; |
172 | } |
173 | |
174 | //======================================================================= |
175 | //function : IsOut |
176 | //purpose : Intersection Box - Sphere |
177 | //======================================================================= |
178 | |
179 | Standard_Boolean Bnd_B3x::IsOut (const gp_XYZ& theCenter, |
180 | const Standard_Real theRadius, |
181 | const Standard_Boolean isSphereHollow) const |
182 | { |
183 | Standard_Boolean aResult (Standard_True); |
184 | if (isSphereHollow == Standard_False) { |
185 | // vector from the center of the sphere to the nearest box face |
186 | const Standard_Real aDist[3] = { |
187 | Abs(theCenter.X()-Standard_Real(myCenter[0])) - Standard_Real(myHSize[0]), |
188 | Abs(theCenter.Y()-Standard_Real(myCenter[1])) - Standard_Real(myHSize[1]), |
189 | Abs(theCenter.Z()-Standard_Real(myCenter[2])) - Standard_Real(myHSize[2]) |
190 | }; |
191 | Standard_Real aD (0.); |
192 | if (aDist[0] > 0.) |
193 | aD = aDist[0]*aDist[0]; |
194 | if (aDist[1] > 0.) |
195 | aD += aDist[1]*aDist[1]; |
196 | if (aDist[2] > 0.) |
197 | aD += aDist[2]*aDist[2]; |
198 | aResult = (aD > theRadius*theRadius); |
199 | } else { |
200 | const Standard_Real aDistC[3] = { |
201 | Abs(theCenter.X()-Standard_Real(myCenter[0])), |
202 | Abs(theCenter.Y()-Standard_Real(myCenter[1])), |
203 | Abs(theCenter.Z()-Standard_Real(myCenter[2])) |
204 | }; |
205 | // vector from the center of the sphere to the nearest box face |
206 | Standard_Real aDist[3] = { |
207 | aDistC[0] - Standard_Real(myHSize[0]), |
208 | aDistC[1] - Standard_Real(myHSize[1]), |
209 | aDistC[2] - Standard_Real(myHSize[2]) |
210 | }; |
211 | Standard_Real aD (0.); |
212 | if (aDist[0] > 0.) |
213 | aD = aDist[0]*aDist[0]; |
214 | if (aDist[1] > 0.) |
215 | aD += aDist[1]*aDist[1]; |
216 | if (aDist[2] > 0.) |
217 | aD += aDist[2]*aDist[2]; |
218 | if (aD < theRadius*theRadius) { |
219 | // the box intersects the solid sphere; check if it is completely |
220 | // inside the circle (in such case return isOut==True) |
221 | aDist[0] = aDistC[0] + Standard_Real(myHSize[0]); |
222 | aDist[1] = aDistC[1] + Standard_Real(myHSize[1]); |
223 | aDist[2] = aDistC[2] + Standard_Real(myHSize[2]); |
224 | if (aDist[0]*aDist[0]+aDist[1]*aDist[1]+aDist[2]*aDist[2] |
225 | > theRadius*theRadius) |
226 | aResult = Standard_False; |
227 | } |
228 | } |
229 | return aResult; |
230 | } |
231 | |
232 | //======================================================================= |
233 | //function : IsOut |
234 | //purpose : Intersection Box - transformed Box |
235 | //======================================================================= |
236 | |
237 | Standard_Boolean Bnd_B3x::IsOut (const Bnd_B3x& theBox, |
238 | const gp_Trsf& theTrsf) const |
239 | { |
240 | Standard_Boolean aResult (Standard_False); |
241 | const gp_TrsfForm aForm = theTrsf.Form(); |
242 | const Standard_Real aScale = theTrsf.ScaleFactor(); |
243 | const Standard_Real aScaleAbs = Abs(aScale); |
244 | if (aForm == gp_Translation || aForm == gp_Identity || |
245 | aForm == gp_PntMirror || aForm == gp_Scale) |
246 | { |
247 | aResult = |
248 | (Abs (RealType(theBox.myCenter[0]*aScale + theTrsf.TranslationPart().X()) |
249 | - myCenter[0]) |
250 | > RealType (theBox.myHSize[0]*aScaleAbs) + myHSize[0] || |
251 | Abs (RealType(theBox.myCenter[1]*aScale + theTrsf.TranslationPart().Y()) |
252 | - myCenter[1]) |
253 | > RealType (theBox.myHSize[1]*aScaleAbs) + myHSize[1] || |
254 | Abs (RealType(theBox.myCenter[2]*aScale + theTrsf.TranslationPart().Y()) |
255 | - myCenter[2]) |
256 | > RealType (theBox.myHSize[2]*aScaleAbs) + myHSize[2]); |
257 | |
258 | } |
259 | else { |
260 | // theBox is transformed and we check the resulting (enlarged) box against |
261 | // 'this' box. |
262 | const Standard_Real * aMat = &theTrsf.HVectorialPart().Value(1,1); |
263 | |
264 | gp_XYZ aCenter ((Standard_Real)theBox.myCenter[0], |
265 | (Standard_Real)theBox.myCenter[1], |
266 | (Standard_Real)theBox.myCenter[2]); |
267 | theTrsf.Transforms (aCenter); |
268 | const Standard_Real aDist[3] = { |
269 | aCenter.X() - (Standard_Real)myCenter[0], |
270 | aCenter.Y() - (Standard_Real)myCenter[1], |
271 | aCenter.Z() - (Standard_Real)myCenter[2] |
272 | }; |
273 | const Standard_Real aMatAbs[9] = { |
274 | Abs(aMat[0]), Abs(aMat[1]), Abs(aMat[2]), Abs(aMat[3]), Abs(aMat[4]), |
275 | Abs(aMat[5]), Abs(aMat[6]), Abs(aMat[7]), Abs(aMat[8]) |
276 | }; |
277 | if (Abs(aDist[0]) > (aScaleAbs*(aMatAbs[0]*theBox.myHSize[0]+ |
278 | aMatAbs[1]*theBox.myHSize[1]+ |
279 | aMatAbs[2]*theBox.myHSize[2]) + |
280 | (Standard_Real)myHSize[0]) || |
281 | Abs(aDist[1]) > (aScaleAbs*(aMatAbs[3]*theBox.myHSize[0]+ |
282 | aMatAbs[4]*theBox.myHSize[1]+ |
283 | aMatAbs[5]*theBox.myHSize[2]) + |
284 | (Standard_Real)myHSize[1]) || |
285 | Abs(aDist[2]) > (aScaleAbs*(aMatAbs[6]*theBox.myHSize[0]+ |
286 | aMatAbs[7]*theBox.myHSize[1]+ |
287 | aMatAbs[8]*theBox.myHSize[2]) + |
288 | (Standard_Real)myHSize[2])) |
289 | aResult = Standard_True; |
290 | |
291 | else { |
292 | // theBox is rotated, scaled and translated. We apply the reverse |
293 | // translation and scaling then check against the rotated box 'this' |
294 | if ((Abs(aMat[0]*aDist[0]+aMat[3]*aDist[1]+aMat[6]*aDist[2]) |
295 | > theBox.myHSize[0]*aScaleAbs + (aMatAbs[0]*myHSize[0] + |
296 | aMatAbs[3]*myHSize[1] + |
297 | aMatAbs[6]*myHSize[2])) || |
298 | (Abs(aMat[1]*aDist[0]+aMat[4]*aDist[1]+aMat[7]*aDist[2]) |
299 | > theBox.myHSize[1]*aScaleAbs + (aMatAbs[1]*myHSize[0] + |
300 | aMatAbs[4]*myHSize[1] + |
301 | aMatAbs[7]*myHSize[2])) || |
302 | (Abs(aMat[2]*aDist[0]+aMat[5]*aDist[1]+aMat[8]*aDist[2]) |
303 | > theBox.myHSize[2]*aScaleAbs + (aMatAbs[2]*myHSize[0] + |
304 | aMatAbs[5]*myHSize[1] + |
305 | aMatAbs[8]*myHSize[2]))) |
306 | aResult = Standard_True; |
307 | } |
308 | } |
309 | return aResult; |
310 | } |
311 | |
312 | //======================================================================= |
313 | //function : IsOut |
314 | //purpose : |
315 | //======================================================================= |
316 | |
317 | Standard_Boolean Bnd_B3x::IsOut (const gp_Ax3& thePlane) const |
318 | { |
319 | if (IsVoid()) |
320 | return Standard_True; |
321 | const gp_XYZ& anOrigin = thePlane.Location().XYZ(); |
322 | const gp_XYZ& aDir = thePlane.Direction().XYZ(); |
323 | const gp_XYZ aBoxCenter ((Standard_Real)myCenter[0], |
324 | (Standard_Real)myCenter[1], |
325 | (Standard_Real)myCenter[2]); |
326 | const Standard_Real aDist0 = (aBoxCenter - anOrigin) * aDir; |
327 | // Find the signed distances from two opposite corners of the box to the plane |
328 | // If the distances are not the same sign, then the plane crosses the box |
329 | const Standard_Real aDist1 = // proj of HSize on aDir |
330 | Standard_Real(myHSize[0]) * Abs(aDir.X()) + |
331 | Standard_Real(myHSize[1]) * Abs(aDir.Y()) + |
332 | Standard_Real(myHSize[2]) * Abs(aDir.Z()); |
333 | return ((aDist0 + aDist1) * (aDist0 - aDist1) > 0.); |
334 | } |
335 | |
336 | //======================================================================= |
337 | //function : IsOut |
338 | //purpose : |
339 | //======================================================================= |
340 | |
341 | Standard_Boolean Bnd_B3x::IsOut (const gp_Ax1& theLine, |
342 | const Standard_Boolean isRay, |
343 | const Standard_Real theOverthickness) const |
344 | { |
345 | const Standard_Real aRes = gp::Resolution() * 100.; |
346 | if (IsVoid()) |
347 | return Standard_True; |
348 | Standard_Real |
349 | anInter0[2] = {-RealLast(), RealLast()}, |
350 | anInter1[2] = {-RealLast(), RealLast()}; |
351 | const gp_XYZ& aDir = theLine.Direction().XYZ(); |
352 | const gp_XYZ aDiff ((Standard_Real)myCenter[0] - theLine.Location().X(), |
353 | (Standard_Real)myCenter[1] - theLine.Location().Y(), |
354 | (Standard_Real)myCenter[2] - theLine.Location().Z()); |
355 | |
356 | // Find the parameter interval in X dimention |
357 | Standard_Real aHSize = (Standard_Real)myHSize[0]+theOverthickness; |
358 | if (aDir.X() > aRes) { |
359 | anInter0[0]= (aDiff.X() - aHSize) / aDir.X(); |
360 | anInter0[1]= (aDiff.X() + aHSize) / aDir.X(); |
361 | } else if (aDir.X() < -aRes) { |
362 | anInter0[0]= (aDiff.X() + aHSize) / aDir.X(); |
363 | anInter0[1]= (aDiff.X() - aHSize) / aDir.X(); |
364 | } else |
365 | // the line is orthogonal to OX axis. Test for inclusion in box limits |
366 | if (Abs(aDiff.X()) > aHSize) |
367 | return Standard_True; |
368 | |
369 | // Find the parameter interval in Y dimention |
370 | aHSize = (Standard_Real)myHSize[1]+theOverthickness; |
371 | if (aDir.Y() > aRes) { |
372 | anInter1[0]= (aDiff.Y() - aHSize) / aDir.Y(); |
373 | anInter1[1]= (aDiff.Y() + aHSize) / aDir.Y(); |
374 | } else if (aDir.Y() < -aRes) { |
375 | anInter1[0]= (aDiff.Y() + aHSize) / aDir.Y(); |
376 | anInter1[1]= (aDiff.Y() - aHSize) / aDir.Y(); |
377 | } else |
378 | // the line is orthogonal to OY axis. Test for inclusion in box limits |
379 | if (Abs(aDiff.Y()) > aHSize) |
380 | return Standard_True; |
381 | |
382 | // Intersect Y-interval with X-interval |
383 | if (anInter0[0] > (anInter1[1] + aRes) || anInter0[1] < (anInter1[0] - aRes)) |
384 | return Standard_True; |
385 | if (anInter1[0] > anInter0[0]) |
386 | anInter0[0] = anInter1[0]; |
387 | if (anInter1[1] < anInter0[1]) |
388 | anInter0[1] = anInter1[1]; |
389 | if (isRay && anInter0[1] < -aRes) |
390 | return Standard_True; |
391 | |
392 | // Find the parameter interval in Z dimention |
393 | aHSize = (Standard_Real)myHSize[2]+theOverthickness; |
394 | if (aDir.Z() > aRes) { |
395 | anInter1[0]= (aDiff.Z() - aHSize) / aDir.Z(); |
396 | anInter1[1]= (aDiff.Z() + aHSize) / aDir.Z(); |
397 | } else if (aDir.Z() < -aRes) { |
398 | anInter1[0]= (aDiff.Z() + aHSize) / aDir.Z(); |
399 | anInter1[1]= (aDiff.Z() - aHSize) / aDir.Z(); |
400 | } else |
401 | // the line is orthogonal to OZ axis. Test for inclusion in box limits |
402 | return (Abs(aDiff.Z()) > aHSize); |
403 | if (isRay && anInter1[1] < -aRes) |
404 | return Standard_True; |
405 | |
406 | return (anInter0[0] > (anInter1[1]+aRes) || anInter0[1] < (anInter1[0]-aRes)); |
407 | } |
408 | |
409 | //======================================================================= |
410 | //function : IsIn |
411 | //purpose : Test the complete inclusion of this box in transformed theOtherBox |
412 | //======================================================================= |
413 | |
414 | Standard_Boolean Bnd_B3x::IsIn (const Bnd_B3x& theBox, |
415 | const gp_Trsf& theTrsf) const |
416 | { |
417 | Standard_Boolean aResult (Standard_False); |
418 | const gp_TrsfForm aForm = theTrsf.Form(); |
419 | const Standard_Real aScale = theTrsf.ScaleFactor(); |
420 | const Standard_Real aScaleAbs = Abs(aScale); |
421 | if (aForm == gp_Translation || aForm == gp_Identity || |
422 | aForm == gp_PntMirror || aForm == gp_Scale) |
423 | { |
424 | aResult = |
425 | (Abs (RealType(theBox.myCenter[0]*aScale + theTrsf.TranslationPart().X()) |
426 | - myCenter[0]) |
427 | < RealType (theBox.myHSize[0]*aScaleAbs) - myHSize[0] && |
428 | Abs (RealType(theBox.myCenter[1]*aScale + theTrsf.TranslationPart().Y()) |
429 | - myCenter[1]) |
430 | < RealType (theBox.myHSize[1]*aScaleAbs) - myHSize[1] && |
431 | Abs (RealType(theBox.myCenter[2]*aScale + theTrsf.TranslationPart().Y()) |
432 | - myCenter[2]) |
433 | < RealType (theBox.myHSize[2]*aScaleAbs) - myHSize[2]); |
434 | |
435 | } else { |
436 | // theBox is rotated, scaled and translated. We apply the reverse |
437 | // translation and scaling then check against the rotated box 'this' |
438 | const Standard_Real * aMat = &theTrsf.HVectorialPart().Value(1,1); |
439 | gp_XYZ aCenter ((Standard_Real)theBox.myCenter[0], |
440 | (Standard_Real)theBox.myCenter[1], |
441 | (Standard_Real)theBox.myCenter[2]); |
442 | theTrsf.Transforms (aCenter); |
443 | const Standard_Real aDist[3] = { |
444 | aCenter.X() - (Standard_Real)myCenter[0], |
445 | aCenter.Y() - (Standard_Real)myCenter[1], |
446 | aCenter.Z() - (Standard_Real)myCenter[2] |
447 | }; |
448 | if ((Abs(aMat[0]*aDist[0]+aMat[3]*aDist[1]+aMat[6]*aDist[2]) |
449 | < theBox.myHSize[0]*aScaleAbs - (Abs(aMat[0])*myHSize[0] + |
450 | Abs(aMat[3])*myHSize[1] + |
451 | Abs(aMat[6])*myHSize[2])) && |
452 | (Abs(aMat[1]*aDist[0]+aMat[4]*aDist[1]+aMat[7]*aDist[2]) |
453 | < theBox.myHSize[1]*aScaleAbs - (Abs(aMat[1])*myHSize[0] + |
454 | Abs(aMat[4])*myHSize[1] + |
455 | Abs(aMat[7])*myHSize[2])) && |
456 | (Abs(aMat[2]*aDist[0]+aMat[5]*aDist[1]+aMat[8]*aDist[2]) |
457 | < theBox.myHSize[2]*aScaleAbs - (Abs(aMat[2])*myHSize[0] + |
458 | Abs(aMat[5])*myHSize[1] + |
459 | Abs(aMat[8])*myHSize[2]))) |
460 | aResult = Standard_True; |
461 | } |
462 | return aResult; |
463 | } |
464 | |