0025234: Implementing LBVH builder
[occt.git] / src / BVH / BVH_Triangulation.lxx
CommitLineData
3c4e78f2 1// Created on: 2013-12-20
2// Created by: Denis BOGOLEPOV
d5f74e42 3// Copyright (c) 2013-2014 OPEN CASCADE SAS
3c4e78f2 4//
5// This file is part of Open CASCADE Technology software library.
6//
d5f74e42 7// This library is free software; you can redistribute it and/or modify it under
8// the terms of the GNU Lesser General Public License version 2.1 as published
3c4e78f2 9// by the Free Software Foundation, with special exception defined in the file
10// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
11// distribution for complete text of the license and disclaimer of any warranty.
12//
13// Alternatively, this file may be used under the terms of Open CASCADE
14// commercial license or contractual agreement.
15
16// =======================================================================
17// function : BVH_Triangulation
18// purpose :
19// =======================================================================
20template<class T, int N>
21BVH_Triangulation<T, N>::BVH_Triangulation()
22{
23 //
24}
25
26// =======================================================================
27// function : ~BVH_Triangulation
28// purpose :
29// =======================================================================
30template<class T, int N>
31BVH_Triangulation<T, N>::~BVH_Triangulation()
32{
33 //
34}
35
36// =======================================================================
37// function : Size
38// purpose :
39// =======================================================================
40template<class T, int N>
41Standard_Integer BVH_Triangulation<T, N>::Size() const
42{
3a7a7013 43 return BVH::ArrayOp<Standard_Integer, 4>::Size (Elements);
3c4e78f2 44}
45
46// =======================================================================
47// function : Box
48// purpose :
49// =======================================================================
50template<class T, int N>
51BVH_Box<T, N> BVH_Triangulation<T, N>::Box (const Standard_Integer theIndex) const
52{
3a7a7013 53 const BVH_Vec4i& anIndex = BVH::ArrayOp<Standard_Integer, 4>::Value (Elements, theIndex);
3c4e78f2 54
3a7a7013 55 const BVH_VecNt& aPoint0 = BVH::ArrayOp<T, N>::Value (Vertices, anIndex.x());
56 const BVH_VecNt& aPoint1 = BVH::ArrayOp<T, N>::Value (Vertices, anIndex.y());
57 const BVH_VecNt& aPoint2 = BVH::ArrayOp<T, N>::Value (Vertices, anIndex.z());
3c4e78f2 58
3a7a7013 59 BVH_VecNt aMinPoint = aPoint0;
60 BVH_VecNt aMaxPoint = aPoint0;
61
62 BVH::BoxMinMax<T, N>::CwiseMin (aMinPoint, aPoint1);
63 BVH::BoxMinMax<T, N>::CwiseMin (aMinPoint, aPoint2);
64 BVH::BoxMinMax<T, N>::CwiseMax (aMaxPoint, aPoint1);
65 BVH::BoxMinMax<T, N>::CwiseMax (aMaxPoint, aPoint2);
3c4e78f2 66
67 return BVH_Box<T, N> (aMinPoint, aMaxPoint);
68}
69
70// =======================================================================
71// function : Center
72// purpose :
73// =======================================================================
74template<class T, int N>
75T BVH_Triangulation<T, N>::Center (const Standard_Integer theIndex,
76 const Standard_Integer theAxis) const
77{
3a7a7013 78 const BVH_Vec4i& anIndex = BVH::ArrayOp<Standard_Integer, 4>::Value (Elements, theIndex);
3c4e78f2 79
3a7a7013 80 const BVH_VecNt& aPoint0 = BVH::ArrayOp<T, N>::Value (Vertices, anIndex.x());
81 const BVH_VecNt& aPoint1 = BVH::ArrayOp<T, N>::Value (Vertices, anIndex.y());
82 const BVH_VecNt& aPoint2 = BVH::ArrayOp<T, N>::Value (Vertices, anIndex.z());
3c4e78f2 83
3a7a7013 84 return ( BVH::VecComp<T, N>::Get (aPoint0, theAxis) +
85 BVH::VecComp<T, N>::Get (aPoint1, theAxis) +
86 BVH::VecComp<T, N>::Get (aPoint2, theAxis) ) * static_cast<T> (1.0 / 3.0);
3c4e78f2 87}
88
89// =======================================================================
90// function : Swap
91// purpose :
92// =======================================================================
93template<class T, int N>
94void BVH_Triangulation<T, N>::Swap (const Standard_Integer theIndex1,
95 const Standard_Integer theIndex2)
96{
0ef61b50 97 BVH_Vec4i& anIndices1 = BVH::ArrayOp<Standard_Integer, 4>::ChangeValue (Elements, theIndex1);
98 BVH_Vec4i& anIndices2 = BVH::ArrayOp<Standard_Integer, 4>::ChangeValue (Elements, theIndex2);
3c4e78f2 99
0ef61b50 100 std::swap (anIndices1, anIndices2);
3c4e78f2 101}