0024739: TKOpenGl - port ray-tracing from OpenCL to GLSL for better integration and...
[occt.git] / src / BVH / BVH_PrimitiveSet.hxx
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3c4e78f2 1// Created on: 2013-12-20
2// Created by: Denis BOGOLEPOV
d5f74e42 3// Copyright (c) 2013-2014 OPEN CASCADE SAS
3c4e78f2 4//
5// This file is part of Open CASCADE Technology software library.
6//
d5f74e42 7// This library is free software; you can redistribute it and/or modify it under
8// the terms of the GNU Lesser General Public License version 2.1 as published
3c4e78f2 9// by the Free Software Foundation, with special exception defined in the file
10// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
11// distribution for complete text of the license and disclaimer of any warranty.
12//
13// Alternatively, this file may be used under the terms of Open CASCADE
14// commercial license or contractual agreement.
15
16#ifndef _BVH_PrimitiveSet_Header
17#define _BVH_PrimitiveSet_Header
18
19#include <BVH_Object.hxx>
20#include <BVH_Builder.hxx>
21
22//! Set of abstract geometric primitives.
23template<class T, int N>
24class BVH_PrimitiveSet : public BVH_Object<T, N>, public BVH_Set<T, N>
25{
26 using BVH_Set<T, N>::Box;
27
28public:
29
30 //! Creates set of abstract primitives.
31 BVH_PrimitiveSet();
32
33 //! Releases resources of set of abstract primitives.
34 virtual ~BVH_PrimitiveSet();
35
36public:
37
38 //! Returns AABB of primitive set.
39 virtual BVH_Box<T, N> Box() const;
40
41 //! Returns constructed BVH tree.
42 virtual const NCollection_Handle<BVH_Tree<T, N> >& BVH();
43
44 //! Returns the method (builder) to construct BVH.
45 virtual const NCollection_Handle<BVH_Builder<T, N> >& Builder() const;
46
47 //! Sets the method (builder) to construct BVH.
48 virtual void SetBuilder (NCollection_Handle<BVH_Builder<T, N> >& theBuilder);
49
50protected:
51
52 //! Updates BVH of primitive set.
53 virtual void Update();
54
55protected:
56
57 NCollection_Handle<BVH_Tree<T, N> > myBVH; //!< Constructed bottom-level BVH
58 NCollection_Handle<BVH_Builder<T, N> > myBuilder; //!< Builder for bottom-level BVH
59
60 mutable BVH_Box<T, N> myBox; //!< Cached bounding box of geometric primitives
61
62};
63
64#include <BVH_PrimitiveSet.lxx>
65
66#endif // _BVH_PrimitiveSet_Header