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1 | // Created on: 2013-12-20 |
2 | // Created by: Denis BOGOLEPOV |
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3 | // Copyright (c) 2013-2014 OPEN CASCADE SAS |
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4 | // |
5 | // This file is part of Open CASCADE Technology software library. |
6 | // |
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7 | // This library is free software; you can redistribute it and/or modify it under |
8 | // the terms of the GNU Lesser General Public License version 2.1 as published |
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9 | // by the Free Software Foundation, with special exception defined in the file |
10 | // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT |
11 | // distribution for complete text of the license and disclaimer of any warranty. |
12 | // |
13 | // Alternatively, this file may be used under the terms of Open CASCADE |
14 | // commercial license or contractual agreement. |
15 | |
16 | #ifndef _BVH_PrimitiveSet_Header |
17 | #define _BVH_PrimitiveSet_Header |
18 | |
19 | #include <BVH_Object.hxx> |
20 | #include <BVH_Builder.hxx> |
21 | |
22 | //! Set of abstract geometric primitives. |
23 | template<class T, int N> |
24 | class BVH_PrimitiveSet : public BVH_Object<T, N>, public BVH_Set<T, N> |
25 | { |
26 | using BVH_Set<T, N>::Box; |
27 | |
28 | public: |
29 | |
30 | //! Creates set of abstract primitives. |
31 | BVH_PrimitiveSet(); |
32 | |
33 | //! Releases resources of set of abstract primitives. |
34 | virtual ~BVH_PrimitiveSet(); |
35 | |
36 | public: |
37 | |
38 | //! Returns AABB of primitive set. |
39 | virtual BVH_Box<T, N> Box() const; |
40 | |
41 | //! Returns constructed BVH tree. |
42 | virtual const NCollection_Handle<BVH_Tree<T, N> >& BVH(); |
43 | |
44 | //! Returns the method (builder) to construct BVH. |
45 | virtual const NCollection_Handle<BVH_Builder<T, N> >& Builder() const; |
46 | |
47 | //! Sets the method (builder) to construct BVH. |
48 | virtual void SetBuilder (NCollection_Handle<BVH_Builder<T, N> >& theBuilder); |
49 | |
50 | protected: |
51 | |
52 | //! Updates BVH of primitive set. |
53 | virtual void Update(); |
54 | |
55 | protected: |
56 | |
57 | NCollection_Handle<BVH_Tree<T, N> > myBVH; //!< Constructed bottom-level BVH |
58 | NCollection_Handle<BVH_Builder<T, N> > myBuilder; //!< Builder for bottom-level BVH |
59 | |
60 | mutable BVH_Box<T, N> myBox; //!< Cached bounding box of geometric primitives |
61 | |
62 | }; |
63 | |
64 | #include <BVH_PrimitiveSet.lxx> |
65 | |
66 | #endif // _BVH_PrimitiveSet_Header |