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1 | // Created on: 2014-09-11 |
2 | // Created by: Danila ULYANOV |
3 | // Copyright (c) 2013-2014 OPEN CASCADE SAS |
4 | // |
5 | // This file is part of Open CASCADE Technology software library. |
6 | // |
7 | // This library is free software; you can redistribute it and/or modify it under |
8 | // the terms of the GNU Lesser General Public License version 2.1 as published |
9 | // by the Free Software Foundation, with special exception defined in the file |
10 | // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT |
11 | // distribution for complete text of the license and disclaimer of any warranty. |
12 | // |
13 | // Alternatively, this file may be used under the terms of Open CASCADE |
14 | // commercial license or contractual agreement. |
15 | |
16 | #ifndef _BVH_LinearBuilder_Header |
17 | #define _BVH_LinearBuilder_Header |
18 | |
19 | #include <BVH_Builder.hxx> |
20 | |
21 | typedef std::pair<Standard_Integer, Standard_Integer> BVH_EncodedLink; |
22 | |
23 | //! Performs fast BVH construction using LBVH building approach. |
24 | //! Algorithm uses spatial Morton codes to reduce the BVH construction |
25 | //! problem to a sorting problem (radix sort -- O(N) complexity). This |
26 | //! Linear Bounding Volume Hierarchy (LBVH) builder produces BVH trees |
27 | //! of lower quality compared to SAH-based BVH builders but it is over |
28 | //! an order of magnitude faster (up to 3M triangles per second). |
29 | //! |
30 | //! For more details see: |
31 | //! C. Lauterbach, M. Garland, S. Sengupta, D. Luebke, and D. Manocha. |
32 | //! Fast BVH construction on GPUs. Eurographics, 2009. |
33 | template<class T, int N> |
34 | class BVH_LinearBuilder : public BVH_Builder<T, N> |
35 | { |
36 | public: |
37 | |
38 | typedef typename BVH::VectorType<T, N>::Type BVH_VecNt; |
39 | |
40 | public: |
41 | |
42 | //! Creates binned LBVH builder. |
43 | BVH_LinearBuilder (const Standard_Integer theLeafNodeSize = 5, |
44 | const Standard_Integer theMaxTreeDepth = 32); |
45 | |
46 | //! Releases resources of LBVH builder. |
47 | virtual ~BVH_LinearBuilder(); |
48 | |
49 | //! Builds BVH. |
50 | void Build (BVH_Set<T, N>* theSet, |
51 | BVH_Tree<T, N>* theBVH, |
52 | const BVH_Box<T, N>& theBox); |
53 | |
54 | protected: |
55 | |
56 | //! Emits hierarchy from sorted Morton codes. |
57 | Standard_Integer EmitHierachy (BVH_Tree<T, N>* theBVH, |
58 | const Standard_Integer theBit, |
59 | const Standard_Integer theShift, |
60 | std::vector<BVH_EncodedLink>::iterator theStart, |
61 | std::vector<BVH_EncodedLink>::iterator theFinal); |
62 | |
63 | }; |
64 | |
65 | #include <BVH_LinearBuilder.lxx> |
66 | |
67 | #endif // _BVH_LinearBuilder_Header |