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1 | // Created on: 2014-09-06 |
2 | // Created by: Denis BOGOLEPOV |
3 | // Copyright (c) 2013-2014 OPEN CASCADE SAS |
4 | // |
5 | // This file is part of Open CASCADE Technology software library. |
6 | // |
7 | // This library is free software; you can redistribute it and/or modify it under |
8 | // the terms of the GNU Lesser General Public License version 2.1 as published |
9 | // by the Free Software Foundation, with special exception defined in the file |
10 | // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT |
11 | // distribution for complete text of the license and disclaimer of any warranty. |
12 | // |
13 | // Alternatively, this file may be used under the terms of Open CASCADE |
14 | // commercial license or contractual agreement. |
15 | |
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16 | #include <BVH_Triangulation.hxx> |
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17 | #include <OSD_Parallel.hxx> |
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18 | |
19 | // ======================================================================= |
20 | // function : BVH_DistanceField |
21 | // purpose : |
22 | // ======================================================================= |
23 | template<class T, int N> |
24 | BVH_DistanceField<T, N>::BVH_DistanceField (const Standard_Integer theMaximumSize, |
25 | const Standard_Boolean theComputeSign) |
26 | : myMaximumSize (theMaximumSize), |
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27 | myComputeSign (theComputeSign), |
28 | myIsParallel (Standard_False) |
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29 | { |
30 | Standard_STATIC_ASSERT (N == 3 || N == 4); |
31 | |
32 | myVoxelData = new T[myMaximumSize * myMaximumSize * myMaximumSize]; |
33 | } |
34 | |
35 | // ======================================================================= |
36 | // function : ~BVH_DistanceField |
37 | // purpose : |
38 | // ======================================================================= |
39 | template<class T, int N> |
40 | BVH_DistanceField<T, N>::~BVH_DistanceField() |
41 | { |
42 | delete [] myVoxelData; |
43 | } |
44 | |
45 | #if defined (_WIN32) && defined (max) |
46 | #undef max |
47 | #endif |
48 | |
49 | #include <limits> |
50 | |
51 | #define BVH_DOT3(A, B) (A.x() * B.x() + A.y() * B.y() + A.z() * B.z()) |
52 | |
53 | namespace BVH |
54 | { |
55 | //======================================================================= |
56 | //function : DistanceToBox |
57 | //purpose : Computes squared distance from point to box |
58 | //======================================================================= |
59 | template<class T, int N> |
60 | T DistanceToBox (const typename VectorType<T, N>::Type& thePnt, |
61 | const typename VectorType<T, N>::Type& theMin, |
62 | const typename VectorType<T, N>::Type& theMax) |
63 | { |
64 | Standard_STATIC_ASSERT (N == 3 || N == 4); |
65 | |
66 | T aNearestX = Min (Max (thePnt.x(), theMin.x()), theMax.x()); |
67 | T aNearestY = Min (Max (thePnt.y(), theMin.y()), theMax.y()); |
68 | T aNearestZ = Min (Max (thePnt.z(), theMin.z()), theMax.z()); |
69 | |
70 | if (aNearestX == thePnt.x() |
71 | && aNearestY == thePnt.y() |
72 | && aNearestZ == thePnt.z()) |
73 | { |
74 | return static_cast<T> (0); |
75 | } |
76 | |
77 | aNearestX -= thePnt.x(); |
78 | aNearestY -= thePnt.y(); |
79 | aNearestZ -= thePnt.z(); |
80 | |
81 | return aNearestX * aNearestX + |
82 | aNearestY * aNearestY + |
83 | aNearestZ * aNearestZ; |
84 | } |
85 | |
86 | //======================================================================= |
87 | //function : DirectionToNearestPoint |
88 | //purpose : Computes squared distance from point to triangle |
89 | // ====================================================================== |
90 | template<class T, int N> |
91 | typename VectorType<T, N>::Type DirectionToNearestPoint ( |
92 | const typename VectorType<T, N>::Type& thePoint, |
93 | const typename VectorType<T, N>::Type& theVertA, |
94 | const typename VectorType<T, N>::Type& theVertB, |
95 | const typename VectorType<T, N>::Type& theVertC) |
96 | { |
97 | Standard_STATIC_ASSERT (N == 3 || N == 4); |
98 | |
99 | const typename VectorType<T, N>::Type aAB = theVertB - theVertA; |
100 | const typename VectorType<T, N>::Type aAC = theVertC - theVertA; |
101 | const typename VectorType<T, N>::Type aAP = thePoint - theVertA; |
102 | |
103 | const T aABdotAP = BVH_DOT3 (aAB, aAP); |
104 | const T aACdotAP = BVH_DOT3 (aAC, aAP); |
105 | |
106 | if (aABdotAP <= static_cast<T> (0) && aACdotAP <= static_cast<T> (0)) |
107 | { |
108 | return aAP; |
109 | } |
110 | |
111 | const typename VectorType<T, N>::Type aBC = theVertC - theVertB; |
112 | const typename VectorType<T, N>::Type aBP = thePoint - theVertB; |
113 | |
114 | const T aBAdotBP = -BVH_DOT3 (aAB, aBP); |
115 | const T aBCdotBP = BVH_DOT3 (aBC, aBP); |
116 | |
117 | if (aBAdotBP <= static_cast<T> (0) && aBCdotBP <= static_cast<T> (0)) |
118 | { |
119 | return aBP; |
120 | } |
121 | |
122 | const typename VectorType<T, N>::Type aCP = thePoint - theVertC; |
123 | |
124 | const T aCBdotCP = -BVH_DOT3 (aBC, aCP); |
125 | const T aCAdotCP = -BVH_DOT3 (aAC, aCP); |
126 | |
127 | if (aCAdotCP <= static_cast<T> (0) && aCBdotCP <= static_cast<T> (0)) |
128 | { |
129 | return aCP; |
130 | } |
131 | |
132 | const T aACdotBP = BVH_DOT3 (aAC, aBP); |
133 | |
134 | const T aVC = aABdotAP * aACdotBP + aBAdotBP * aACdotAP; |
135 | |
136 | if (aVC <= static_cast<T> (0) && aABdotAP >= static_cast<T> (0) && aBAdotBP >= static_cast<T> (0)) |
137 | { |
138 | return aAP - aAB * (aABdotAP / (aABdotAP + aBAdotBP)); |
139 | } |
140 | |
141 | const T aABdotCP = BVH_DOT3 (aAB, aCP); |
142 | |
143 | const T aVA = aBAdotBP * aCAdotCP - aABdotCP * aACdotBP; |
144 | |
145 | if (aVA <= static_cast<T> (0) && aBCdotBP >= static_cast<T> (0) && aCBdotCP >= static_cast<T> (0)) |
146 | { |
147 | return aBP - aBC * (aBCdotBP / (aBCdotBP + aCBdotCP)); |
148 | } |
149 | |
150 | const T aVB = aABdotCP * aACdotAP + aABdotAP * aCAdotCP; |
151 | |
152 | if (aVB <= static_cast<T> (0) && aACdotAP >= static_cast<T> (0) && aCAdotCP >= static_cast<T> (0)) |
153 | { |
154 | return aAP - aAC * (aACdotAP / (aACdotAP + aCAdotCP)); |
155 | } |
156 | |
157 | const T aNorm = static_cast<T> (1.0) / (aVA + aVB + aVC); |
158 | |
159 | const T aU = aVA * aNorm; |
160 | const T aV = aVB * aNorm; |
161 | |
162 | return thePoint - (theVertA * aU + theVertB * aV + theVertC * (static_cast<T> (1.0) - aU - aV)); |
163 | } |
164 | |
165 | //======================================================================= |
166 | //function : SquareDistanceToObject |
167 | //purpose : Computes squared distance from point to BVH triangulation |
168 | //======================================================================= |
169 | template<class T, int N> |
170 | T SquareDistanceToObject (BVH_Object<T, N>* theObject, |
171 | const typename VectorType<T, N>::Type& thePnt, Standard_Boolean& theIsOutside) |
172 | { |
173 | Standard_STATIC_ASSERT (N == 3 || N == 4); |
174 | |
175 | T aMinDistance = std::numeric_limits<T>::max(); |
176 | |
177 | BVH_Triangulation<T, N>* aTriangulation = |
178 | dynamic_cast<BVH_Triangulation<T, N>*> (theObject); |
179 | |
180 | Standard_ASSERT_RETURN (aTriangulation != NULL, |
181 | "Error: Unsupported BVH object (non triangulation)", aMinDistance); |
182 | |
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183 | const opencascade::handle<BVH_Tree<T, N> >& aBVH = aTriangulation->BVH(); |
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184 | if (aBVH.IsNull()) |
185 | { |
186 | return Standard_False; |
187 | } |
188 | |
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189 | std::pair<Standard_Integer, T> aStack[BVH_Constants_MaxTreeDepth]; |
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190 | |
191 | Standard_Integer aHead = -1; |
192 | Standard_Integer aNode = 0; // root node |
193 | |
194 | for (;;) |
195 | { |
196 | BVH_Vec4i aData = aBVH->NodeInfoBuffer()[aNode]; |
197 | |
198 | if (aData.x() == 0) // if inner node |
199 | { |
200 | const T aDistToLft = DistanceToBox<T, N> (thePnt, |
201 | aBVH->MinPoint (aData.y()), |
202 | aBVH->MaxPoint (aData.y())); |
203 | |
204 | const T aDistToRgh = DistanceToBox<T, N> (thePnt, |
205 | aBVH->MinPoint (aData.z()), |
206 | aBVH->MaxPoint (aData.z())); |
207 | |
208 | const Standard_Boolean aHitLft = aDistToLft <= aMinDistance; |
209 | const Standard_Boolean aHitRgh = aDistToRgh <= aMinDistance; |
210 | |
211 | if (aHitLft & aHitRgh) |
212 | { |
213 | aNode = (aDistToLft < aDistToRgh) ? aData.y() : aData.z(); |
214 | |
215 | aStack[++aHead] = std::pair<Standard_Integer, T> ( |
216 | aDistToLft < aDistToRgh ? aData.z() : aData.y(), Max (aDistToLft, aDistToRgh)); |
217 | } |
218 | else |
219 | { |
220 | if (aHitLft | aHitRgh) |
221 | { |
222 | aNode = aHitLft ? aData.y() : aData.z(); |
223 | } |
224 | else |
225 | { |
226 | if (aHead < 0) |
227 | return aMinDistance; |
228 | |
229 | std::pair<Standard_Integer, T>& anInfo = aStack[aHead--]; |
230 | |
231 | while (anInfo.second > aMinDistance) |
232 | { |
233 | if (aHead < 0) |
234 | return aMinDistance; |
235 | |
236 | anInfo = aStack[aHead--]; |
237 | } |
238 | |
239 | aNode = anInfo.first; |
240 | } |
241 | } |
242 | } |
243 | else // if leaf node |
244 | { |
245 | for (Standard_Integer aTrgIdx = aData.y(); aTrgIdx <= aData.z(); ++aTrgIdx) |
246 | { |
247 | const BVH_Vec4i aTriangle = aTriangulation->Elements[aTrgIdx]; |
248 | |
249 | const typename VectorType<T, N>::Type aVertex0 = aTriangulation->Vertices[aTriangle.x()]; |
250 | const typename VectorType<T, N>::Type aVertex1 = aTriangulation->Vertices[aTriangle.y()]; |
251 | const typename VectorType<T, N>::Type aVertex2 = aTriangulation->Vertices[aTriangle.z()]; |
252 | |
253 | const typename VectorType<T, N>::Type aDirection = |
254 | DirectionToNearestPoint<T, N> (thePnt, aVertex0, aVertex1, aVertex2); |
255 | |
256 | const T aDistance = BVH_DOT3 (aDirection, aDirection); |
257 | |
258 | if (aDistance < aMinDistance) |
259 | { |
260 | aMinDistance = aDistance; |
261 | |
262 | typename VectorType<T, N>::Type aTrgEdges[] = { aVertex1 - aVertex0, |
263 | aVertex2 - aVertex0 }; |
264 | |
265 | typename VectorType<T, N>::Type aTrgNormal; |
266 | |
267 | aTrgNormal.x() = aTrgEdges[0].y() * aTrgEdges[1].z() - aTrgEdges[0].z() * aTrgEdges[1].y(); |
268 | aTrgNormal.y() = aTrgEdges[0].z() * aTrgEdges[1].x() - aTrgEdges[0].x() * aTrgEdges[1].z(); |
269 | aTrgNormal.z() = aTrgEdges[0].x() * aTrgEdges[1].y() - aTrgEdges[0].y() * aTrgEdges[1].x(); |
270 | |
271 | theIsOutside = BVH_DOT3 (aTrgNormal, aDirection) > 0; |
272 | } |
273 | } |
274 | |
275 | if (aHead < 0) |
276 | return aMinDistance; |
277 | |
278 | std::pair<Standard_Integer, T>& anInfo = aStack[aHead--]; |
279 | |
280 | while (anInfo.second > aMinDistance) |
281 | { |
282 | if (aHead < 0) |
283 | return aMinDistance; |
284 | |
285 | anInfo = aStack[aHead--]; |
286 | } |
287 | |
288 | aNode = anInfo.first; |
289 | } |
290 | } |
291 | } |
292 | |
293 | //======================================================================= |
294 | //function : SquareDistanceToGeomerty |
295 | //purpose : Computes squared distance from point to BVH geometry |
296 | //======================================================================= |
297 | template<class T, int N> |
298 | T SquareDistanceToGeomerty (BVH_Geometry<T, N>& theGeometry, |
299 | const typename VectorType<T, N>::Type& thePnt, Standard_Boolean& theIsOutside) |
300 | { |
301 | Standard_STATIC_ASSERT (N == 3 || N == 4); |
302 | |
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303 | const BVH_Tree<T, N, BVH_BinaryTree>* aBVH = theGeometry.BVH().get(); |
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304 | |
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305 | if (aBVH == NULL) |
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306 | { |
307 | return Standard_False; |
308 | } |
309 | |
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310 | std::pair<Standard_Integer, T> aStack[BVH_Constants_MaxTreeDepth]; |
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311 | |
312 | Standard_Integer aHead = -1; |
313 | Standard_Integer aNode = 0; // root node |
314 | |
315 | T aMinDistance = std::numeric_limits<T>::max(); |
316 | |
317 | for (;;) |
318 | { |
319 | BVH_Vec4i aData = aBVH->NodeInfoBuffer()[aNode]; |
320 | |
321 | if (aData.x() == 0) // if inner node |
322 | { |
323 | const T aDistToLft = DistanceToBox<T, N> (thePnt, |
324 | aBVH->MinPoint (aData.y()), |
325 | aBVH->MaxPoint (aData.y())); |
326 | |
327 | const T aDistToRgh = DistanceToBox<T, N> (thePnt, |
328 | aBVH->MinPoint (aData.z()), |
329 | aBVH->MaxPoint (aData.z())); |
330 | |
331 | const Standard_Boolean aHitLft = aDistToLft <= aMinDistance; |
332 | const Standard_Boolean aHitRgh = aDistToRgh <= aMinDistance; |
333 | |
334 | if (aHitLft & aHitRgh) |
335 | { |
336 | aNode = (aDistToLft < aDistToRgh) ? aData.y() : aData.z(); |
337 | |
338 | aStack[++aHead] = std::pair<Standard_Integer, T> ( |
339 | aDistToLft < aDistToRgh ? aData.z() : aData.y(), Max (aDistToLft, aDistToRgh)); |
340 | } |
341 | else |
342 | { |
343 | if (aHitLft | aHitRgh) |
344 | { |
345 | aNode = aHitLft ? aData.y() : aData.z(); |
346 | } |
347 | else |
348 | { |
349 | if (aHead < 0) |
350 | return aMinDistance; |
351 | |
352 | std::pair<Standard_Integer, T>& anInfo = aStack[aHead--]; |
353 | |
354 | while (anInfo.second > aMinDistance) |
355 | { |
356 | if (aHead < 0) |
357 | return aMinDistance; |
358 | |
359 | anInfo = aStack[aHead--]; |
360 | } |
361 | |
362 | aNode = anInfo.first; |
363 | } |
364 | } |
365 | } |
366 | else // if leaf node |
367 | { |
368 | Standard_Boolean isOutside = Standard_True; |
369 | |
370 | const T aDistance = SquareDistanceToObject ( |
371 | theGeometry.Objects()(aNode).operator->(), thePnt, isOutside); |
372 | |
373 | if (aDistance < aMinDistance) |
374 | { |
375 | aMinDistance = aDistance; |
376 | theIsOutside = isOutside; |
377 | } |
378 | |
379 | if (aHead < 0) |
380 | return aMinDistance; |
381 | |
382 | std::pair<Standard_Integer, T>& anInfo = aStack[aHead--]; |
383 | |
384 | while (anInfo.second > aMinDistance) |
385 | { |
386 | if (aHead < 0) |
387 | return aMinDistance; |
388 | |
389 | anInfo = aStack[aHead--]; |
390 | } |
391 | |
392 | aNode = anInfo.first; |
393 | } |
394 | } |
395 | } |
396 | } |
397 | |
398 | #undef BVH_DOT3 |
399 | |
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400 | //! Tool object for parallel construction of distance field (uses Intel TBB). |
401 | template<class T, int N> |
402 | class BVH_ParallelDistanceFieldBuilder |
403 | { |
404 | private: |
405 | |
406 | //! Input BVH geometry. |
407 | BVH_Geometry<T, N>* myGeometry; |
408 | |
409 | //! Output distance field. |
410 | BVH_DistanceField<T, N>* myOutField; |
411 | |
412 | public: |
413 | |
414 | BVH_ParallelDistanceFieldBuilder (BVH_DistanceField<T, N>* theOutField, BVH_Geometry<T, N>* theGeometry) |
415 | : myGeometry (theGeometry), |
416 | myOutField (theOutField) |
417 | { |
418 | // |
419 | } |
420 | |
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421 | void operator() (const Standard_Integer theIndex) const |
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422 | { |
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423 | myOutField->BuildSlices (*myGeometry, theIndex, theIndex + 1); |
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424 | } |
425 | }; |
426 | |
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427 | // ======================================================================= |
428 | // function : BuildSlices |
429 | // purpose : Performs building of distance field for the given Z slices |
430 | // ======================================================================= |
431 | template<class T, int N> |
432 | void BVH_DistanceField<T, N>::BuildSlices (BVH_Geometry<T, N>& theGeometry, |
433 | const Standard_Integer theStartSlice, const Standard_Integer theFinalSlice) |
434 | { |
435 | for (Standard_Integer aZ = theStartSlice; aZ < theFinalSlice; ++aZ) |
436 | { |
437 | for (Standard_Integer aY = 0; aY < myDimensionY; ++aY) |
438 | { |
439 | for (Standard_Integer aX = 0; aX < myDimensionX; ++aX) |
440 | { |
441 | BVH_VecNt aCenter; |
442 | |
443 | aCenter.x() = myCornerMin.x() + myVoxelSize.x() * (aX + static_cast<T> (0.5)); |
444 | aCenter.y() = myCornerMin.y() + myVoxelSize.y() * (aY + static_cast<T> (0.5)); |
445 | aCenter.z() = myCornerMin.z() + myVoxelSize.z() * (aZ + static_cast<T> (0.5)); |
446 | |
447 | Standard_Boolean isOutside = Standard_True; |
448 | |
449 | const T aDistance = sqrt ( |
450 | BVH::SquareDistanceToGeomerty<T, N> (theGeometry, aCenter, isOutside)); |
451 | |
452 | Voxel (aX, aY, aZ) = (!myComputeSign || isOutside) ? aDistance : -aDistance; |
453 | } |
454 | } |
455 | } |
456 | } |
457 | |
458 | // ======================================================================= |
459 | // function : Build |
460 | // purpose : Builds 3D distance field from BVH geometry |
461 | // ======================================================================= |
462 | template<class T, int N> |
463 | Standard_Boolean BVH_DistanceField<T, N>::Build (BVH_Geometry<T, N>& theGeometry) |
464 | { |
465 | if (theGeometry.Size() == 0) |
466 | { |
467 | return Standard_False; |
468 | } |
469 | |
470 | const BVH_VecNt aGlobalBoxSize = theGeometry.Box().Size(); |
471 | |
472 | const T aMaxBoxSide = Max (Max (aGlobalBoxSize.x(), aGlobalBoxSize.y()), aGlobalBoxSize.z()); |
473 | |
474 | myDimensionX = static_cast<Standard_Integer> (myMaximumSize * aGlobalBoxSize.x() / aMaxBoxSide); |
475 | myDimensionY = static_cast<Standard_Integer> (myMaximumSize * aGlobalBoxSize.y() / aMaxBoxSide); |
476 | myDimensionZ = static_cast<Standard_Integer> (myMaximumSize * aGlobalBoxSize.z() / aMaxBoxSide); |
477 | |
478 | myDimensionX = Min (myMaximumSize, Max (myDimensionX, 16)); |
479 | myDimensionY = Min (myMaximumSize, Max (myDimensionY, 16)); |
480 | myDimensionZ = Min (myMaximumSize, Max (myDimensionZ, 16)); |
481 | |
482 | const BVH_VecNt aGlobalBoxMin = theGeometry.Box().CornerMin(); |
483 | const BVH_VecNt aGlobalBoxMax = theGeometry.Box().CornerMax(); |
484 | |
485 | const Standard_Integer aVoxelOffset = 2; |
486 | |
487 | myCornerMin.x() = aGlobalBoxMin.x() - aVoxelOffset * aGlobalBoxSize.x() / (myDimensionX - 2 * aVoxelOffset); |
488 | myCornerMin.y() = aGlobalBoxMin.y() - aVoxelOffset * aGlobalBoxSize.y() / (myDimensionY - 2 * aVoxelOffset); |
489 | myCornerMin.z() = aGlobalBoxMin.z() - aVoxelOffset * aGlobalBoxSize.z() / (myDimensionZ - 2 * aVoxelOffset); |
490 | |
491 | myCornerMax.x() = aGlobalBoxMax.x() + aVoxelOffset * aGlobalBoxSize.x() / (myDimensionX - 2 * aVoxelOffset); |
492 | myCornerMax.y() = aGlobalBoxMax.y() + aVoxelOffset * aGlobalBoxSize.y() / (myDimensionY - 2 * aVoxelOffset); |
493 | myCornerMax.z() = aGlobalBoxMax.z() + aVoxelOffset * aGlobalBoxSize.z() / (myDimensionZ - 2 * aVoxelOffset); |
494 | |
495 | myVoxelSize.x() = (myCornerMax.x() - myCornerMin.x()) / myDimensionX; |
496 | myVoxelSize.y() = (myCornerMax.y() - myCornerMin.y()) / myDimensionY; |
497 | myVoxelSize.z() = (myCornerMax.z() - myCornerMin.z()) / myDimensionZ; |
498 | |
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499 | OSD_Parallel::For (0, myDimensionZ, BVH_ParallelDistanceFieldBuilder<T, N> (this, &theGeometry), !IsParallel()); |
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500 | |
501 | return Standard_True; |
502 | } |