0024624: Lost word in license statement in source files
[occt.git] / src / BRepMesh / BRepMesh_Vertex.cxx
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b311480e 1// Created on: 1993-09-23
2// Created by: Didier PIFFAULT
3// Copyright (c) 1993-1999 Matra Datavision
973c2be1 4// Copyright (c) 1999-2014 OPEN CASCADE SAS
b311480e 5//
973c2be1 6// This file is part of Open CASCADE Technology software library.
b311480e 7//
d5f74e42 8// This library is free software; you can redistribute it and/or modify it under
9// the terms of the GNU Lesser General Public License version 2.1 as published
973c2be1 10// by the Free Software Foundation, with special exception defined in the file
11// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
12// distribution for complete text of the license and disclaimer of any warranty.
b311480e 13//
973c2be1 14// Alternatively, this file may be used under the terms of Open CASCADE
15// commercial license or contractual agreement.
7fd59977 16
17#include <BRepMesh_Vertex.ixx>
18#include <Precision.hxx>
19
20
21BRepMesh_Vertex::BRepMesh_Vertex()
0d88155b 22: myLocation(0), myMovability(BRepMesh_Free)
7fd59977 23{}
24
25BRepMesh_Vertex::BRepMesh_Vertex(const gp_XY& UV,
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O
26 const Standard_Integer Locat3d,
27 const BRepMesh_DegreeOfFreedom Move)
28 : myUV(UV), myLocation(Locat3d), myMovability(Move)
7fd59977 29{}
30
31BRepMesh_Vertex::BRepMesh_Vertex(const Standard_Real U,
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O
32 const Standard_Real V,
33 const BRepMesh_DegreeOfFreedom Move)
34 : myUV(U, V), myLocation(0), myMovability(Move)
7fd59977 35{}
36
37void BRepMesh_Vertex::Initialize(const gp_XY& UV,
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38 const Standard_Integer Locat3d,
39 const BRepMesh_DegreeOfFreedom Move)
7fd59977 40{
41 myUV=UV;
42 myLocation=Locat3d;
43 myMovability=Move;
44}
45
0d88155b 46void BRepMesh_Vertex::SetMovability(const BRepMesh_DegreeOfFreedom Move)
7fd59977 47{
48 myMovability=Move;
49}
50
51//=======================================================================
52//function : HashCode IsEqual
53//purpose : Services for Map
54//=======================================================================
55Standard_Integer BRepMesh_Vertex::HashCode(const Standard_Integer Upper)const
56{
57 return ::HashCode (Floor(1e5*myUV.X())*Floor(1e5*myUV.Y()), Upper);
58}
59
60Standard_Boolean BRepMesh_Vertex::IsEqual(const BRepMesh_Vertex& Other)const
61{
0d88155b 62 if (myMovability!=BRepMesh_Deleted && Other.myMovability!=BRepMesh_Deleted)
7fd59977 63 return (myUV.IsEqual(Other.myUV, Precision::PConfusion()));
64 return Standard_False;
65}
66