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1 | // Copyright (c) 2013 OPEN CASCADE SAS |
2 | // |
3 | // This file is part of Open CASCADE Technology software library. |
4 | // |
5 | // This library is free software; you can redistribute it and/or modify it under |
6 | // the terms of the GNU Lesser General Public License version 2.1 as published |
7 | // by the Free Software Foundation, with special exception defined in the file |
8 | // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT |
9 | // distribution for complete text of the license and disclaimer of any warranty. |
10 | // |
11 | // Alternatively, this file may be used under the terms of Open CASCADE |
12 | // commercial license or contractual agreement. |
13 | |
14 | #ifndef _BRepMesh_PairOfPolygon_HeaderFile |
15 | #define _BRepMesh_PairOfPolygon_HeaderFile |
16 | |
17 | #include <Standard.hxx> |
18 | #include <Standard_DefineAlloc.hxx> |
19 | #include <Standard_Macro.hxx> |
20 | #include <Handle_Poly_PolygonOnTriangulation.hxx> |
21 | |
22 | class Poly_PolygonOnTriangulation; |
23 | |
24 | class BRepMesh_PairOfPolygon |
25 | { |
26 | public: |
27 | |
28 | DEFINE_STANDARD_ALLOC |
29 | |
30 | //! Constructor. Creates empty pair with null fileds. |
31 | Standard_EXPORT BRepMesh_PairOfPolygon() |
32 | { |
33 | } |
34 | |
35 | //! Clears pair handles. |
36 | inline void Clear() |
37 | { |
38 | myFirst.Nullify(); |
39 | myLast.Nullify(); |
40 | } |
41 | |
42 | //! Sets the first element of the pair. |
43 | //! If last element is empty, also assignes the given polygon to it. |
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44 | //! @param thePolygon plygon to be set. |
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45 | inline void Prepend(const Handle(Poly_PolygonOnTriangulation)& thePolygon) |
46 | { |
47 | myFirst = thePolygon; |
48 | |
49 | if (myLast.IsNull()) |
50 | myLast = thePolygon; |
51 | } |
52 | |
53 | //! Sets the last element of the pair. |
54 | //! If first element is empty, also assignes the given polygon to it. |
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55 | //! @param thePolygon plygon to be set. |
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56 | inline void Append(const Handle(Poly_PolygonOnTriangulation)& thePolygon) |
57 | { |
58 | if (myFirst.IsNull()) |
59 | myFirst = thePolygon; |
60 | |
61 | myLast = thePolygon; |
62 | } |
63 | |
64 | //! Returns first polygon on triangulation. |
65 | inline const Handle_Poly_PolygonOnTriangulation& First() const |
66 | { |
67 | return myFirst; |
68 | } |
69 | |
70 | //! Returns last polygon on triangulation. |
71 | inline const Handle_Poly_PolygonOnTriangulation& Last() const |
72 | { |
73 | return myLast; |
74 | } |
75 | |
76 | private: |
77 | |
78 | Handle_Poly_PolygonOnTriangulation myFirst; |
79 | Handle_Poly_PolygonOnTriangulation myLast; |
80 | }; |
81 | |
82 | #endif |