0033661: Data Exchange, Step Import - Tessellated GDTs are not imported
[occt.git] / src / BRepMesh / BRepMesh_BaseMeshAlgo.cxx
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7bd071ed 1// Created on: 2016-04-19
2// Copyright (c) 2016 OPEN CASCADE SAS
3// Created by: Oleg AGASHIN
4//
5// This file is part of Open CASCADE Technology software library.
6//
7// This library is free software; you can redistribute it and/or modify it under
8// the terms of the GNU Lesser General Public License version 2.1 as published
9// by the Free Software Foundation, with special exception defined in the file
10// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
11// distribution for complete text of the license and disclaimer of any warranty.
12//
13// Alternatively, this file may be used under the terms of Open CASCADE
14// commercial license or contractual agreement.
15
16#include <BRepMesh_BaseMeshAlgo.hxx>
7bd071ed 17#include <IMeshData_Wire.hxx>
18#include <IMeshData_Edge.hxx>
19#include <IMeshData_PCurve.hxx>
20#include <IMeshData_Curve.hxx>
21#include <BRepMesh_Delaun.hxx>
22#include <BRepMesh_ShapeTool.hxx>
23#include <Standard_ErrorHandler.hxx>
24
4945e8be 25IMPLEMENT_STANDARD_RTTIEXT(BRepMesh_BaseMeshAlgo, IMeshTools_MeshAlgo)
26
7bd071ed 27//=======================================================================
28// Function: Constructor
29// Purpose :
30//=======================================================================
31BRepMesh_BaseMeshAlgo::BRepMesh_BaseMeshAlgo()
32{
33}
34
35//=======================================================================
36// Function: Destructor
37// Purpose :
38//=======================================================================
39BRepMesh_BaseMeshAlgo::~BRepMesh_BaseMeshAlgo()
40{
41}
42
43//=======================================================================
44// Function: Perform
45// Purpose :
46//=======================================================================
47void BRepMesh_BaseMeshAlgo::Perform(
48 const IMeshData::IFaceHandle& theDFace,
ce97cd97 49 const IMeshTools_Parameters& theParameters,
50 const Message_ProgressRange& theRange)
7bd071ed 51{
52 try
53 {
54 OCC_CATCH_SIGNALS
55
56 myDFace = theDFace;
57 myParameters = theParameters;
58 myAllocator = new NCollection_IncAllocator(IMeshData::MEMORY_BLOCK_SIZE_HUGE);
59 myStructure = new BRepMesh_DataStructureOfDelaun(myAllocator);
60 myNodesMap = new VectorOfPnt(256, myAllocator);
61 myUsedNodes = new DMapOfIntegerInteger(1, myAllocator);
62
63 if (initDataStructure())
64 {
ce97cd97 65 if (!theRange.More())
66 {
67 return;
68 }
69 generateMesh(theRange);
7bd071ed 70 commitSurfaceTriangulation();
71 }
72 }
21c7c457 73 catch (Standard_Failure const& /*theException*/)
7bd071ed 74 {
75 }
76
77 myDFace.Nullify(); // Do not hold link to face.
78 myStructure.Nullify();
79 myNodesMap .Nullify();
80 myUsedNodes.Nullify();
81 myAllocator.Nullify();
82}
83
84//=======================================================================
85//function : initDataStructure
86//purpose :
87//=======================================================================
88Standard_Boolean BRepMesh_BaseMeshAlgo::initDataStructure()
89{
90 for (Standard_Integer aWireIt = 0; aWireIt < myDFace->WiresNb(); ++aWireIt)
91 {
92 const IMeshData::IWireHandle& aDWire = myDFace->GetWire(aWireIt);
93 if (aDWire->IsSet(IMeshData_SelfIntersectingWire))
94 {
95 // TODO: here we can add points of self-intersecting wire as fixed points
96 // in order to keep consistency of nodes with adjacent faces.
97 continue;
98 }
99
100 for (Standard_Integer aEdgeIt = 0; aEdgeIt < aDWire->EdgesNb(); ++aEdgeIt)
101 {
102 const IMeshData::IEdgeHandle aDEdge = aDWire->GetEdge(aEdgeIt);
103 const IMeshData::ICurveHandle& aCurve = aDEdge->GetCurve();
104 const IMeshData::IPCurveHandle& aPCurve = aDEdge->GetPCurve(
105 myDFace.get(), aDWire->GetEdgeOrientation(aEdgeIt));
106
107 const TopAbs_Orientation aOri = fixSeamEdgeOrientation(aDEdge, aPCurve);
108
109 Standard_Integer aPrevNodeIndex = -1;
110 const Standard_Integer aLastPoint = aPCurve->ParametersNb() - 1;
111 for (Standard_Integer aPointIt = 0; aPointIt <= aLastPoint; ++aPointIt)
112 {
113 const Standard_Integer aNodeIndex = registerNode(
114 aCurve ->GetPoint(aPointIt),
115 aPCurve->GetPoint(aPointIt),
116 BRepMesh_Frontier, Standard_False/*aPointIt > 0 && aPointIt < aLastPoint*/);
117
118 aPCurve->GetIndex(aPointIt) = aNodeIndex;
119 myUsedNodes->Bind(aNodeIndex, aNodeIndex);
120
121 if (aPrevNodeIndex != -1 && aPrevNodeIndex != aNodeIndex)
122 {
123 const Standard_Integer aLinksNb = myStructure->NbLinks();
124 const Standard_Integer aLinkIndex = addLinkToMesh(aPrevNodeIndex, aNodeIndex, aOri);
125 if (aWireIt != 0 && aLinkIndex <= aLinksNb)
126 {
127 // Prevent holes around wire of zero area.
128 BRepMesh_Edge& aLink = const_cast<BRepMesh_Edge&>(myStructure->GetLink(aLinkIndex));
129 aLink.SetMovability(BRepMesh_Fixed);
130 }
131 }
132
133 aPrevNodeIndex = aNodeIndex;
134 }
135 }
136 }
137
138 return Standard_True;
139}
140
141//=======================================================================
142// Function: registerNode
143// Purpose :
144//=======================================================================
145Standard_Integer BRepMesh_BaseMeshAlgo::registerNode(
146 const gp_Pnt& thePoint,
147 const gp_Pnt2d& thePoint2d,
148 const BRepMesh_DegreeOfFreedom theMovability,
149 const Standard_Boolean isForceAdd)
150{
151 const Standard_Integer aNodeIndex = addNodeToStructure(
152 thePoint2d, myNodesMap->Size(), theMovability, isForceAdd);
153
154 if (aNodeIndex > myNodesMap->Size())
155 {
156 myNodesMap->Append(thePoint);
157 }
158
159 return aNodeIndex;
160}
161
162//=======================================================================
163// Function: addNode
164// Purpose :
165//=======================================================================
166Standard_Integer BRepMesh_BaseMeshAlgo::addNodeToStructure(
167 const gp_Pnt2d& thePoint,
168 const Standard_Integer theLocation3d,
169 const BRepMesh_DegreeOfFreedom theMovability,
170 const Standard_Boolean isForceAdd)
171{
172 BRepMesh_Vertex aNode(thePoint.XY(), theLocation3d, theMovability);
173 return myStructure->AddNode(aNode, isForceAdd);
174}
175
176//=======================================================================
177//function : addLinkToMesh
178//purpose :
179//=======================================================================
180Standard_Integer BRepMesh_BaseMeshAlgo::addLinkToMesh(
181 const Standard_Integer theFirstNodeId,
182 const Standard_Integer theLastNodeId,
183 const TopAbs_Orientation theOrientation)
184{
185 Standard_Integer aLinkIndex;
186 if (theOrientation == TopAbs_REVERSED)
187 aLinkIndex = myStructure->AddLink(BRepMesh_Edge(theLastNodeId, theFirstNodeId, BRepMesh_Frontier));
188 else if (theOrientation == TopAbs_INTERNAL)
189 aLinkIndex = myStructure->AddLink(BRepMesh_Edge(theFirstNodeId, theLastNodeId, BRepMesh_Fixed));
190 else
191 aLinkIndex = myStructure->AddLink(BRepMesh_Edge(theFirstNodeId, theLastNodeId, BRepMesh_Frontier));
192
193 return Abs(aLinkIndex);
194}
195
196//=======================================================================
197//function : fixSeamEdgeOrientation
198//purpose :
199//=======================================================================
200TopAbs_Orientation BRepMesh_BaseMeshAlgo::fixSeamEdgeOrientation(
201 const IMeshData::IEdgeHandle& theDEdge,
202 const IMeshData::IPCurveHandle& thePCurve) const
203{
204 for (Standard_Integer aPCurveIt = 0; aPCurveIt < theDEdge->PCurvesNb(); ++aPCurveIt)
205 {
206 const IMeshData::IPCurveHandle& aPCurve = theDEdge->GetPCurve(aPCurveIt);
207 if (aPCurve->GetFace() == myDFace && thePCurve != aPCurve)
208 {
209 // Simple check that another pcurve of seam edge does not coincide with reference one.
210 const gp_Pnt2d& aPnt1_1 = thePCurve->GetPoint(0);
211 const gp_Pnt2d& aPnt2_1 = thePCurve->GetPoint(thePCurve->ParametersNb() - 1);
212
213 const gp_Pnt2d& aPnt1_2 = aPCurve->GetPoint(0);
214 const gp_Pnt2d& aPnt2_2 = aPCurve->GetPoint(aPCurve->ParametersNb() - 1);
215
216 const Standard_Real aSqDist1 = Min(aPnt1_1.SquareDistance(aPnt1_2), aPnt1_1.SquareDistance(aPnt2_2));
217 const Standard_Real aSqDist2 = Min(aPnt2_1.SquareDistance(aPnt1_2), aPnt2_1.SquareDistance(aPnt2_2));
218 if (aSqDist1 < Precision::SquareConfusion() &&
219 aSqDist2 < Precision::SquareConfusion())
220 {
221 return TopAbs_INTERNAL;
222 }
223 }
224 }
225
226 return thePCurve->GetOrientation();
227}
228
229//=======================================================================
230//function : commitSurfaceTriangulation
231//purpose :
232//=======================================================================
233void BRepMesh_BaseMeshAlgo::commitSurfaceTriangulation()
234{
235 Handle(Poly_Triangulation) aTriangulation = collectTriangles();
236 if (aTriangulation.IsNull())
237 {
238 myDFace->SetStatus(IMeshData_Failure);
239 return;
240 }
241
242 collectNodes(aTriangulation);
243
7bd071ed 244 BRepMesh_ShapeTool::AddInFace(myDFace->GetFace(), aTriangulation);
245}
246
247//=======================================================================
248//function : collectTriangles
249//purpose :
250//=======================================================================
251Handle(Poly_Triangulation) BRepMesh_BaseMeshAlgo::collectTriangles()
252{
253 const IMeshData::MapOfInteger& aTriangles = myStructure->ElementsOfDomain();
254 if (aTriangles.IsEmpty())
255 {
256 return Handle(Poly_Triangulation)();
257 }
258
a8b605eb 259 Handle(Poly_Triangulation) aRes = new Poly_Triangulation();
260 aRes->ResizeTriangles (aTriangles.Extent(), false);
7bd071ed 261 IMeshData::IteratorOfMapOfInteger aTriIt(aTriangles);
262 for (Standard_Integer aTriangeId = 1; aTriIt.More(); aTriIt.Next(), ++aTriangeId)
263 {
264 const BRepMesh_Triangle& aCurElem = myStructure->GetElement(aTriIt.Key());
265
266 Standard_Integer aNode[3];
267 myStructure->ElementNodes(aCurElem, aNode);
268
269 for (Standard_Integer i = 0; i < 3; ++i)
270 {
271 if (!myUsedNodes->IsBound(aNode[i]))
272 {
273 myUsedNodes->Bind(aNode[i], myUsedNodes->Size() + 1);
274 }
275
276 aNode[i] = myUsedNodes->Find(aNode[i]);
277 }
278
a8b605eb 279 aRes->SetTriangle (aTriangeId, Poly_Triangle (aNode[0], aNode[1], aNode[2]));
7bd071ed 280 }
a8b605eb 281 aRes->ResizeNodes (myUsedNodes->Extent(), false);
282 aRes->AddUVNodes();
283 return aRes;
7bd071ed 284}
285
286//=======================================================================
287//function : collectNodes
288//purpose :
289//=======================================================================
290void BRepMesh_BaseMeshAlgo::collectNodes(
291 const Handle(Poly_Triangulation)& theTriangulation)
292{
7bd071ed 293 for (Standard_Integer i = 1; i <= myNodesMap->Size(); ++i)
294 {
295 if (myUsedNodes->IsBound(i))
296 {
297 const BRepMesh_Vertex& aVertex = myStructure->GetNode(i);
298
299 const Standard_Integer aNodeIndex = myUsedNodes->Find(i);
a8b605eb 300 theTriangulation->SetNode (aNodeIndex, myNodesMap->Value (aVertex.Location3d()));
301 theTriangulation->SetUVNode(aNodeIndex, getNodePoint2d (aVertex));
7bd071ed 302 }
303 }
304}
305
306//=======================================================================
307// Function: getNodePoint2d
308// Purpose :
309//=======================================================================
310gp_Pnt2d BRepMesh_BaseMeshAlgo::getNodePoint2d(
311 const BRepMesh_Vertex& theVertex) const
312{
313 return theVertex.Coord();
314}