0024023: Revamp the OCCT Handle -- ambiguity
[occt.git] / src / BRepClass3d / BRepClass3d_SolidExplorer.cxx
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b311480e 1// Created on: 1994-03-10
2// Created by: Laurent BUCHARD
3// Copyright (c) 1994-1999 Matra Datavision
973c2be1 4// Copyright (c) 1999-2014 OPEN CASCADE SAS
b311480e 5//
973c2be1 6// This file is part of Open CASCADE Technology software library.
b311480e 7//
d5f74e42 8// This library is free software; you can redistribute it and/or modify it under
9// the terms of the GNU Lesser General Public License version 2.1 as published
973c2be1 10// by the Free Software Foundation, with special exception defined in the file
11// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
12// distribution for complete text of the license and disclaimer of any warranty.
b311480e 13//
973c2be1 14// Alternatively, this file may be used under the terms of Open CASCADE
15// commercial license or contractual agreement.
b311480e 16
0d969553 17// Modifed: Porting NT 7-5-97 DPF (stdio.h)
7fd59977 18// Apr 16 2002 eap, classification against infinite solid (occ299)
19
20
21// Modified by skv - Thu Sep 4 12:29:30 2003 OCC578
22
0d969553 23//-- Process the case of a hole!!
7fd59977 24#define REJECTION 1
25
0d969553 26//-- To printf on NT
7fd59977 27#include <stdio.h>
28
29#include <BRepClass3d_SolidExplorer.ixx>
30#include <gp.hxx>
31#include <TopoDS.hxx>
32#include <BRepAdaptor_Curve2d.hxx>
33#include <BRepTools.hxx>
34#include <Geom2d_Curve.hxx>
35#include <gp_Vec2d.hxx>
36#include <GeomAbs_Shape.hxx>
37#include <BRepAdaptor_Surface.hxx>
38#include <BRepClass_FacePassiveClassifier.hxx>
39#include <TopAbs_Orientation.hxx>
40#include <TopExp_Explorer.hxx>
41#include <BRepClass_Edge.hxx>
42
43#include <Bnd_Box.hxx>
44#include <BRepBndLib.hxx>
45
46#include <BRepAdaptor_HSurface.hxx>
47
48#include <ElCLib.hxx>
49
50#include <BRepClass3d_DataMapIteratorOfMapOfInter.hxx>
51#include <Precision.hxx>
52//OCC454(apo)->
53#include <Extrema_ExtPS.hxx>
54#include <BRep_Tool.hxx>
55#include <BRepClass_FaceClassifier.hxx>
56//<-OCC454(apo)
be7c077a 57#include <BRepTopAdaptor_FClass2d.hxx>
58
7fd59977 59
60//=======================================================================
61//function : FindAPointInTheFace
0d969553 62//purpose : Compute a point P in the face F. Param is a Real in
7fd59977 63// ]0,1[ and is used to initialise the algorithm. For
64// different values , different points are returned.
65//=======================================================================
66
67Standard_Boolean BRepClass3d_SolidExplorer::FindAPointInTheFace
68(const TopoDS_Face& _face,
69 gp_Pnt& APoint_,
41194117
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70 Standard_Real& param_)
71{
7fd59977 72 Standard_Real u,v;
73 Standard_Boolean r = FindAPointInTheFace(_face,APoint_,u,v,param_);
74 return r;
75}
76
77//=======================================================================
78//function : FindAPointInTheFace
79//purpose :
80//=======================================================================
81
82Standard_Boolean BRepClass3d_SolidExplorer::FindAPointInTheFace
83(const TopoDS_Face& _face,
84 gp_Pnt& APoint_,
85 Standard_Real& u_, Standard_Real& v_,
41194117
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86 Standard_Real& param_)
87{
88 gp_Vec aVecD1U, aVecD1V;
89 return FindAPointInTheFace (_face, APoint_, u_, v_, param_, aVecD1U, aVecD1V);
90}
91
92//=======================================================================
93//function : FindAPointInTheFace
94//purpose :
95//=======================================================================
96
97Standard_Boolean BRepClass3d_SolidExplorer::FindAPointInTheFace
98(const TopoDS_Face& _face,
99 gp_Pnt& APoint_,
100 Standard_Real& u_, Standard_Real& v_,
101 Standard_Real& param_,
102 gp_Vec& theVecD1U,
103 gp_Vec& theVecD1V)
104{
105 TopoDS_Face face = _face;
106 face.Orientation (TopAbs_FORWARD);
107
108 TopExp_Explorer faceexplorer;
7fd59977 109 BRepAdaptor_Curve2d c;
110 gp_Vec2d T;
111 gp_Pnt2d P;
41194117 112
7fd59977 113 for (faceexplorer.Init(face,TopAbs_EDGE);
114 faceexplorer.More();
41194117
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115 faceexplorer.Next())
116 {
117 TopoDS_Edge Edge = TopoDS::Edge (faceexplorer.Current());
118 c.Initialize (Edge, face);
41194117
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119 c.D1((c.LastParameter() - c.FirstParameter()) * param_ + c.FirstParameter(),P,T);
120
121 Standard_Real x = T.X();
122 Standard_Real y = T.Y();
123 if (Edge.Orientation() == TopAbs_FORWARD)
124 {
125 T.SetCoord (-y, x);
126 }
127 else
128 {
129 T.SetCoord ( y, -x);
130 }
131 Standard_Real ParamInit = RealLast();
132 Standard_Real TolInit = 0.00001;
133 Standard_Boolean APointExist = Standard_False;
134
135 BRepClass_FacePassiveClassifier FClassifier;
136
137 T.Normalize();
138 P.SetCoord (P.X() + TolInit * T.X(), P.Y() + TolInit * T.Y());
139 FClassifier.Reset (gp_Lin2d (P, T), ParamInit, RealEpsilon()); //-- Length and Tolerance #######
140
141 TopExp_Explorer otherfaceexplorer;
142 Standard_Integer aNbEdges = 0;
143 for (otherfaceexplorer.Init (face, TopAbs_EDGE);
144 otherfaceexplorer.More();
145 otherfaceexplorer.Next(), ++aNbEdges)
146 {
147 TopoDS_Edge OtherEdge = TopoDS::Edge (otherfaceexplorer.Current());
148 if (OtherEdge.Orientation() != TopAbs_EXTERNAL && OtherEdge != Edge)
149 {
150 BRepClass_Edge AEdge (OtherEdge, face);
151 FClassifier.Compare (AEdge, OtherEdge.Orientation());
152 if (FClassifier.ClosestIntersection())
153 {
154 if(ParamInit > FClassifier.Parameter())
155 {
156 ParamInit = FClassifier.Parameter();
157 APointExist = Standard_True;
158 }
159 }
7fd59977 160 }
41194117
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161 }
162
163 if (aNbEdges == 1)
164 {
165 BRepClass_Edge AEdge (Edge, face);
166 FClassifier.Compare (AEdge, Edge.Orientation());
167 if (FClassifier.ClosestIntersection())
168 {
169 if (ParamInit > FClassifier.Parameter())
170 {
171 ParamInit = FClassifier.Parameter();
172 APointExist = Standard_True;
173 }
7fd59977 174 }
175 }
41194117 176
b9cd9e62 177 while (APointExist)
41194117
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178 {
179 ParamInit *= 0.41234;
180 u_ = P.X() + ParamInit* T.X();
181 v_ = P.Y() + ParamInit* T.Y();
be7c077a 182
183 //Additional check
184 BRepTopAdaptor_FClass2d Classifier(face, Precision::Confusion());
185 gp_Pnt2d aPnt2d(u_, v_);
186 TopAbs_State StateOfResultingPoint = Classifier.Perform(aPnt2d);
187 if (StateOfResultingPoint != TopAbs_IN)
188 return Standard_False;
189
41194117
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190 BRepAdaptor_Surface s;
191 s.Initialize (face, Standard_False);
192 s.D1 (u_, v_, APoint_, theVecD1U, theVecD1V);
b9cd9e62 193
194 if(theVecD1U.CrossMagnitude(theVecD1V) > gp::Resolution())
195 return Standard_True;
196
197 if(ParamInit < Precision::PConfusion())
198 return Standard_False;
41194117 199 }
7fd59977 200 }
41194117
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201 return Standard_False;
202}
203
204//=======================================================================
205//function : PointInTheFace
206//purpose :
207//=======================================================================
208
209Standard_Boolean BRepClass3d_SolidExplorer::PointInTheFace
210(const TopoDS_Face& Face,
211 gp_Pnt& APoint_,
212 Standard_Real& u_, Standard_Real& v_,
213 Standard_Real& param_,
214 Standard_Integer& IndexPoint,
215 const Handle(BRepAdaptor_HSurface)& surf,
216 const Standard_Real U1,
217 const Standard_Real V1,
218 const Standard_Real U2,
219 const Standard_Real V2) const
220{
221 gp_Vec aVecD1U, aVecD1V;
222 return PointInTheFace (Face, APoint_, u_, v_, param_, IndexPoint, surf,
223 U1, V1, U2, V2, aVecD1U, aVecD1V);
7fd59977 224}
225
226//=======================================================================
227//function : PointInTheFace
228//purpose :
229//=======================================================================
230
231Standard_Boolean BRepClass3d_SolidExplorer::PointInTheFace
232(const TopoDS_Face& Face,
233 gp_Pnt& APoint_,
234 Standard_Real& u_, Standard_Real& v_,
235 Standard_Real& param_,
236 Standard_Integer& IndexPoint,
237 const Handle(BRepAdaptor_HSurface)& surf,
238 const Standard_Real U1,
239 const Standard_Real V1,
240 const Standard_Real U2,
41194117
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241 const Standard_Real V2,
242 gp_Vec& theVecD1U,
243 gp_Vec& theVecD1V) const
244{
7fd59977 245 Standard_Real u,du = (U2-U1)/6.0;
246 Standard_Real v,dv = (V2-V1)/6.0;
247 if(du<1e-12) du=1e-12;
248 if(dv<1e-12) dv=1e-12;
249 Standard_Integer NbPntCalc=0;
250 if(myMapOfInter.IsBound(Face)) {
251 void *ptr = (void*)(myMapOfInter.Find(Face));
252 if(ptr) {
253 const IntCurvesFace_Intersector& TheIntersector = (*((IntCurvesFace_Intersector *)ptr));
3922a2ec 254 // Check if the point is already in the face
255 if(TheIntersector.ClassifyUVPoint(gp_Pnt2d(u_,v_))==TopAbs_IN) {
256 gp_Pnt aPnt;
257 surf->D1(u_, v_, aPnt, theVecD1U, theVecD1V);
258 if (aPnt.SquareDistance(APoint_) < Precision::Confusion() * Precision::Confusion())
259 return Standard_True;
260 }
261
0d969553 262 //-- Take 4 points in each Quarter of surface
7fd59977 263 //-- -> Index : 1 -> 16
264 //--
265 //--
0d969553 266 //-- Then take a matrix of points on a tight grid
7fd59977 267 //--
0d969553
Y
268 for(u=du+(U1+U2)*0.5; u<U2; u+=du) { //-- 0 X u increases
269 for(v=dv+(V1+V2)*0.5; v<V2; v+=dv) { //-- 0 0 v increases
7fd59977 270 if(++NbPntCalc>=IndexPoint) {
271 if(TheIntersector.ClassifyUVPoint(gp_Pnt2d(u,v))==TopAbs_IN) {
272 u_=u; v_=v;
41194117
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273 surf->D1 (u, v, APoint_, theVecD1U, theVecD1V);
274 IndexPoint = NbPntCalc;
7fd59977 275 return(Standard_True);
276 }
277 }
278 }
279 }
aa74e235 280
0d969553 281 for(u=-du+(U1+U2)*0.5; u>U1; u-=du) { //-- 0 0 u decreases
aa74e235 282 for(v=-dv+(V1+V2)*0.5; v>V1; v-=dv) { //-- X 0 v decreases
283 if(++NbPntCalc>=IndexPoint) {
284 if(TheIntersector.ClassifyUVPoint(gp_Pnt2d(u,v))==TopAbs_IN) {
285 u_=u; v_=v;
286 surf->D1 (u, v, APoint_, theVecD1U, theVecD1V);
287 IndexPoint = NbPntCalc;
288 return(Standard_True);
289 }
290 }
291 }
7fd59977 292 }
0d969553 293 for(u=-du+(U1+U2)*0.5; u>U1; u-=du) { //-- X 0 u decreases
aa74e235 294 for(v=dv+(V1+V2)*0.5; v<V2; v+=dv) { //-- 0 0 v increases
295 if(++NbPntCalc>=IndexPoint) {
296 if(TheIntersector.ClassifyUVPoint(gp_Pnt2d(u,v))==TopAbs_IN) {
297 u_=u; v_=v;
298 surf->D1 (u, v, APoint_, theVecD1U, theVecD1V);
299 IndexPoint = NbPntCalc;
300 return(Standard_True);
301 }
302 }
303 }
7fd59977 304 }
0d969553 305 for(u=du+(U1+U2)*0.5; u<U2; u+=du) { //-- 0 0 u increases
aa74e235 306 for(v=-dv+(V1+V2)*0.5; v>V1; v-=dv) { //-- 0 X v decreases
307 if(++NbPntCalc>=IndexPoint) {
308 if(TheIntersector.ClassifyUVPoint(gp_Pnt2d(u,v))==TopAbs_IN) {
309 u_=u; v_=v;
310 surf->D1 (u, v, APoint_, theVecD1U, theVecD1V);
311 IndexPoint = NbPntCalc;
312 return(Standard_True);
313 }
314 }
315 }
7fd59977 316 }
0d969553 317 //-- the remainder
7fd59977 318 du = (U2-U1)/37.0;
319 dv = (V2-V1)/37.0;
320 if(du<1e-12) du=1e-12;
321 if(dv<1e-12) dv=1e-12;
322
323 for(u=du+U1; u<U2; u+=du) {
aa74e235 324 for(v=dv+V1; v<V2; v+=dv) {
325 if(++NbPntCalc>=IndexPoint) {
326 if(TheIntersector.ClassifyUVPoint(gp_Pnt2d(u,v))==TopAbs_IN) {
327 u_=u; v_=v;
328 surf->D1 (u, v, APoint_, theVecD1U, theVecD1V);
329 IndexPoint = NbPntCalc;
330 return(Standard_True);
331 }
332 }
333 }
7fd59977 334 }
335 u=(U1+U2)*0.5;
336 v=(V1+V2)*0.5;
337 if(++NbPntCalc>=IndexPoint) {
aa74e235 338 if(TheIntersector.ClassifyUVPoint(gp_Pnt2d(u,v))==TopAbs_IN) {
339 u_=u; v_=v;
340 surf->D1 (u, v, APoint_, theVecD1U, theVecD1V);
341 IndexPoint = NbPntCalc;
342 return(Standard_True);
343 }
7fd59977 344 }
345 }
346 IndexPoint = NbPntCalc;
347 }
348 else {
0d969553 349 //printf("BRepClass3d_SolidExplorer Face not found ds the map \n");
7fd59977 350 }
41194117
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351
352 return BRepClass3d_SolidExplorer
353 ::FindAPointInTheFace (Face,APoint_, u_, v_, param_, theVecD1U, theVecD1V);
7fd59977 354}
355
356//=======================================================================
357//function : LimitInfiniteUV
358//purpose : Limit infinite parameters
359//=======================================================================
7fd59977 360static void LimitInfiniteUV (Standard_Real& U1,
aa74e235 361 Standard_Real& V1,
362 Standard_Real& U2,
363 Standard_Real& V2)
7fd59977 364{
365 Standard_Boolean
366 infU1 = Precision::IsNegativeInfinite(U1),
367 infV1 = Precision::IsNegativeInfinite(V1),
368 infU2 = Precision::IsPositiveInfinite(U2),
369 infV2 = Precision::IsPositiveInfinite(V2);
370
371 if (infU1) U1 = -1e10;
372 if (infV1) V1 = -1e10;
373 if (infU2) U2 = 1e10;
374 if (infV2) V2 = 1e10;
375}
88cc4cb8 376//=======================================================================
377//function : IsInfiniteUV
378//purpose :
379//=======================================================================
380static Standard_Integer IsInfiniteUV (Standard_Real& U1,
aa74e235 381 Standard_Real& V1,
382 Standard_Real& U2,
383 Standard_Real& V2)
88cc4cb8 384{
7fd59977 385 Standard_Integer aVal = 0;
386
387 if (Precision::IsInfinite(U1))
388 aVal |= 1;
389
390 if (Precision::IsInfinite(V1))
391 aVal |= 2;
392
393 if (Precision::IsInfinite(U2))
394 aVal |= 4;
395
396 if (Precision::IsInfinite(V2))
397 aVal |= 8;
398
399 return aVal;
400}
401//<-OCC454
402// Modified by skv - Tue Sep 16 13:50:39 2003 OCC578 End
403//=======================================================================
404//function : OtherSegment
405//purpose : Returns in <L>, <Par> a segment having at least
406// one intersection with the shape boundary to
407// compute intersections.
408// The First Call to this method returns a line which
409// point to a point of the first face of the shape.
410// The Second Call provide a line to the second face
411// and so on.
412//=======================================================================
88cc4cb8 413Standard_Integer BRepClass3d_SolidExplorer::OtherSegment(const gp_Pnt& P,
aa74e235 414 gp_Lin& L,
415 Standard_Real& _Par)
7fd59977 416{
41194117
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417 const Standard_Real TolU = Precision::PConfusion();
418 const Standard_Real TolV = TolU;
419
7fd59977 420 TopoDS_Face face;
421 TopExp_Explorer faceexplorer;
7fd59977 422 gp_Pnt APoint;
41194117 423 gp_Vec aVecD1U, aVecD1V;
7fd59977 424 Standard_Real maxscal=0;
425 Standard_Boolean ptfound=Standard_False;
426 Standard_Real Par;
7fd59977 427 Standard_Real _u,_v;
428 Standard_Integer IndexPoint=0;
429 Standard_Integer NbPointsOK=0;
430 Standard_Integer NbFacesInSolid=0;
431
302f96fb 432 for(;;) {
7fd59977 433 myFirstFace++;
434 faceexplorer.Init(myShape,TopAbs_FACE);
435 // look for point on face starting from myFirstFace
436// Modified by skv - Thu Sep 4 14:31:12 2003 OCC578 Begin
437// while (faceexplorer.More()) {
438 for (; faceexplorer.More(); faceexplorer.Next()) {
439// Modified by skv - Thu Sep 4 14:31:12 2003 OCC578 End
440 NbFacesInSolid++;
441 if (myFirstFace > NbFacesInSolid) continue;
442 face = TopoDS::Face(faceexplorer.Current());
443
444 Handle(BRepAdaptor_HSurface) surf = new BRepAdaptor_HSurface();
445 surf->ChangeSurface().Initialize(face);
446 Standard_Real U1,V1,U2,V2;
447 U1 = surf->FirstUParameter();
448 V1 = surf->FirstVParameter();
449 U2 = surf->LastUParameter();
450 V2 = surf->LastVParameter();
451 face.Orientation(TopAbs_FORWARD);
452 //
453 //avoid process faces from uncorrected shells
454 if( Abs (U2 - U1) < 1.e-12 || Abs(V2 - V1) < 1.e-12) {
aa74e235 455 return 2;
7fd59977 456 }
457 //
458 Standard_Real svmyparam=myParamOnEdge;
459 //
7fd59977 460 // Check if the point is on the face or the face is infinite.
461 Standard_Integer anInfFlag = IsInfiniteUV(U1,V1,U2,V2);
3922a2ec 462 // default values
463 _u = (U1 + U2) * 0.5;
464 _v = (V1 + V2) * 0.5;
7fd59977 465
7fd59977 466 GeomAdaptor_Surface GA(BRep_Tool::Surface(face));
88cc4cb8 467 Extrema_ExtPS Ext(P, GA, TolU, TolV);
468 //
7fd59977 469 if (Ext.IsDone() && Ext.NbExt() > 0) {
aa74e235 470 Standard_Integer i, iNear, iEnd;
471 Standard_Real aUx, aVx, Dist2, Dist2Min;
472 Extrema_POnSurf aPx;
473 //
474 iNear = 1;
475 Dist2Min = Ext.SquareDistance(1);
476 iEnd = Ext.NbExt();
477 for (i = 2; i <= iEnd; i++) {
478 aPx=Ext.Point(i);
479 aPx.Parameter(aUx, aVx);
480 if (aUx>=U1 && aUx<=U2 && aVx>=V1 && aVx<=V2) {
481 Dist2 = Ext.SquareDistance(i);
482 if (Dist2 < Dist2Min) {
483 Dist2Min = Dist2;
484 iNear = i;
485 }
486 }
487 }
488 //
489 Standard_Real aDist2Tresh=1.e-24;
490 //
491 if (Dist2Min<aDist2Tresh) {
492 if (anInfFlag) {
493 return 1;
494 }
495 else {
496 BRepClass_FaceClassifier classifier2d;
497 Standard_Real aU;
498 Standard_Real aV;
499
500 (Ext.Point(iNear)).Parameter(aU, aV);
501
502 gp_Pnt2d aPuv(aU, aV);
503
504 classifier2d.Perform(face,aPuv,Precision::PConfusion());
505
506 TopAbs_State aState = classifier2d.State();
507
508 if (aState == TopAbs_IN || aState == TopAbs_ON) {
509 return 1;
510 }
511 else {
512 return 3; // skv - the point is on surface but outside face.
513 }
514 }
515 }
516 if (anInfFlag) {
517 APoint = (Ext.Point(iNear)).Value();
518 gp_Vec V(P,APoint);
519 _Par = V.Magnitude();
520 L = gp_Lin(P,V);
521 ptfound=Standard_True;
522 return 0;
523 }
3922a2ec 524
525 // set the parameters found by extrema
526 aPx = Ext.Point(iNear);
527 aPx.Parameter(_u, _v);
528 APoint = aPx.Value();
7fd59977 529 }
530 //The point is not ON the face or surface. The face is restricted.
531 // find point in a face not too far from a projection of P on face
41194117
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532 do {
533 if (PointInTheFace (face, APoint, _u, _v, myParamOnEdge, ++IndexPoint, surf,
534 U1, V1, U2, V2,
535 aVecD1U, aVecD1V))
536 {
537 ++NbPointsOK;
538 gp_Vec V (P, APoint);
539 Par = V.Magnitude();
aa74e235 540 if (Par > gp::Resolution() &&
541 aVecD1U.Magnitude() > gp::Resolution() &&
542 aVecD1V.Magnitude() > gp::Resolution())
41194117
K
543 {
544 gp_Vec Norm = aVecD1U.Crossed (aVecD1V);
545 Standard_Real tt = Norm.Magnitude();
546 tt = Abs (Norm.Dot (V)) / (tt * Par);
547 if (tt > maxscal)
548 {
549 maxscal = tt;
550 L = gp_Lin (P, V);
551 _Par = Par;
552 ptfound = Standard_True;
553 if (maxscal>0.2)
554 {
555 myParamOnEdge=svmyparam;
556 return 0;
557 }
558 }
559 }
560 }
7fd59977 561 }
562 while(IndexPoint<200 && NbPointsOK<16);
563
564 myParamOnEdge=svmyparam;
aa74e235 565 if(maxscal>0.2) {
566 return 0;
7fd59977 567 }
568
569
570 // Modified by skv - Thu Sep 4 14:32:14 2003 OCC578 Begin
571 // Next is done in the main for(..) loop.
572 // faceexplorer.Next();
573 // Modified by skv - Thu Sep 4 14:32:14 2003 OCC578 End
574 IndexPoint = 0;
575
576 Standard_Boolean encoreuneface = faceexplorer.More();
577 if(ptfound==Standard_False && encoreuneface==Standard_False) {
aa74e235 578 if(myParamOnEdge < 0.0001) {
579 //-- This case takes place when the point is on the solid
580 //-- and this solid is reduced to a face
581 gp_Pnt PBidon(P.X()+1.0,P.Y(),P.Z());
582 gp_Vec V(P,PBidon);
583 Par= 1.0;
584 _Par=Par;
585 L = gp_Lin(P,V);
586 return 0;
587 }
7fd59977 588 }
589 } //-- Exploration of the faces
590
591 if(NbFacesInSolid==0) {
592 _Par=0.0;
593 myReject=Standard_True;
0797d9d3 594#ifdef OCCT_DEBUG
0d969553 595 cout<<"\nWARNING : BRepClass3d_SolidExplorer.cxx (Solid without face)"<<endl;
7fd59977 596#endif
7fd59977 597 return 0;
7fd59977 598 }
599
600 if(ptfound) {
7fd59977 601 return 0;
7fd59977 602 }
603 myFirstFace = 0;
604 if(myParamOnEdge==0.512345) myParamOnEdge = 0.4;
605 else if(myParamOnEdge==0.4) myParamOnEdge = 0.6;
606 else if(myParamOnEdge==0.6) myParamOnEdge = 0.3;
607 else if(myParamOnEdge==0.3) myParamOnEdge = 0.7;
608 else if(myParamOnEdge==0.7) myParamOnEdge = 0.2;
609 else if(myParamOnEdge==0.2) myParamOnEdge = 0.8;
610 else if(myParamOnEdge==0.8) myParamOnEdge = 0.1;
611 else if(myParamOnEdge==0.1) myParamOnEdge = 0.9;
1da5279e 612 //
613 else {
614 myParamOnEdge*=0.5;
615 if(myParamOnEdge < 0.0001) {
aa74e235 616 gp_Pnt PBidon(P.X()+1.0,P.Y(),P.Z());
617 gp_Vec V(P,PBidon);
618 Par= 1.0;
619 _Par=Par;
620 L = gp_Lin(P,V);
621 return 0;
1da5279e 622 }
623 }
302f96fb 624 } //-- for(;;) { ... }
7fd59977 625}
626
627// Modified by skv - Thu Sep 4 12:30:14 2003 OCC578 Begin
628//=======================================================================
629//function : GetFaceSegmentIndex
630//purpose : Returns the index of face for which last segment is calculated.
631//=======================================================================
632
633Standard_Integer BRepClass3d_SolidExplorer::GetFaceSegmentIndex() const
634{
635 return myFirstFace;
636}
637// Modified by skv - Thu Sep 4 12:30:14 2003 OCC578 End
638
639//=======================================================================
640//function : PointInTheFace
641//purpose :
642//=======================================================================
643
644Standard_Boolean BRepClass3d_SolidExplorer::PointInTheFace
645(const TopoDS_Face& _face,
646 gp_Pnt& APoint_,
647 Standard_Real& u_, Standard_Real& v_,
648 Standard_Real& param_,
649 Standard_Integer& IndexPoint) const
650{
651 TopoDS_Face Face = _face;
652 Face.Orientation(TopAbs_FORWARD);
653 Handle(BRepAdaptor_HSurface) surf = new BRepAdaptor_HSurface();
654 surf->ChangeSurface().Initialize(Face);
655 Standard_Real U1,V1,U2,V2;//,u,v;
656 U1 = surf->FirstUParameter();
657 V1 = surf->FirstVParameter();
658 U2 = surf->LastUParameter();
659 V2 = surf->LastVParameter();
660 LimitInfiniteUV (U1,V1,U2,V2);
661 return(PointInTheFace(Face,APoint_,u_,v_,param_,IndexPoint,surf,U1,V1,U2,V2));
662}
663
664//=======================================================================
665//function : FindAPointInTheFace
666//purpose :
667//=======================================================================
668
669Standard_Boolean BRepClass3d_SolidExplorer::FindAPointInTheFace
670(const TopoDS_Face& _face,
671 gp_Pnt& APoint_,
672 Standard_Real& u_,Standard_Real& v_)
673{
674 Standard_Real param = 0.1;
675 Standard_Boolean r = FindAPointInTheFace(_face,APoint_,u_,v_,param);
676 return r;
677}
678
679//=======================================================================
680//function : FindAPointInTheFace
681//purpose :
682//=======================================================================
683
684Standard_Boolean BRepClass3d_SolidExplorer::FindAPointInTheFace
685(const TopoDS_Face& _face,
686 gp_Pnt& APoint_)
687{ Standard_Real u,v;
688 Standard_Boolean r = FindAPointInTheFace(_face,APoint_,u,v);
689 return r;
690}
691
692//=======================================================================
693//function : FindAPointInTheFace
694//purpose :
695//=======================================================================
696
697Standard_Boolean BRepClass3d_SolidExplorer::FindAPointInTheFace
698(const TopoDS_Face& _face,
699 Standard_Real& u_,Standard_Real& v_)
700{ gp_Pnt APoint;
701 Standard_Boolean r = FindAPointInTheFace(_face,APoint,u_,v_);
702 return r;
703}
704
705//=======================================================================
706//function : BRepClass3d_SolidExplorer
707//purpose :
708//=======================================================================
709
710BRepClass3d_SolidExplorer::BRepClass3d_SolidExplorer()
711{
712}
713#include <Standard_ConstructionError.hxx>
714
715//=======================================================================
716//function : BRepClass3d_SolidExplorer
717//purpose : Raise if called.
718//=======================================================================
719
720//BRepClass3d_SolidExplorer::BRepClass3d_SolidExplorer(const BRepClass3d_SolidExplorer& Oth)
721BRepClass3d_SolidExplorer::BRepClass3d_SolidExplorer(const BRepClass3d_SolidExplorer& )
722{
723 Standard_ConstructionError::Raise("Magic constructor not allowed");
724}
725
726//=======================================================================
727//function : BRepClass3d_SolidExplorer
728//purpose :
729//=======================================================================
730
731BRepClass3d_SolidExplorer::BRepClass3d_SolidExplorer(const TopoDS_Shape& S)
732{
733 InitShape(S);
734}
735
736//=======================================================================
737//function : Delete
738//purpose :
739//=======================================================================
740
741void BRepClass3d_SolidExplorer::Delete()
742{
743 Destroy() ;
744}
745
746//=======================================================================
747//function : Destroy
748//purpose : C++: alias ~
749//=======================================================================
750
751void BRepClass3d_SolidExplorer::Destroy() {
752 BRepClass3d_DataMapIteratorOfMapOfInter iter(myMapOfInter);
753 for(;iter.More();iter.Next()) {
754 void *ptr=iter.Value();
755 if(ptr) {
756 delete (IntCurvesFace_Intersector *)ptr;
757 myMapOfInter.ChangeFind(iter.Key()) = NULL;
758 }
759 }
760 myMapOfInter.Clear();
761}
762
763//=======================================================================
764//function : InitShape
765//purpose :
766//=======================================================================
767
768void BRepClass3d_SolidExplorer::InitShape(const TopoDS_Shape& S)
769{
770 myShape = S;
771 myFirstFace = 0;
772 myParamOnEdge = 0.512345;
0d969553 773 //-- Exploring of the Map and removal of allocated objects
7fd59977 774
775
776 BRepClass3d_DataMapIteratorOfMapOfInter iter(myMapOfInter);
777 for(;iter.More();iter.Next()) {
778 void *ptr=iter.Value();
779 if(ptr) {
780 delete (IntCurvesFace_Intersector *)ptr;
781 myMapOfInter.ChangeFind(iter.Key()) = NULL;
782 }
783 }
784
785 myMapOfInter.Clear();
786
0d969553 787 myReject = Standard_True; //-- case of infinite solid (without any face)
7fd59977 788
789 TopExp_Explorer Expl;
790 for(Expl.Init(S,TopAbs_FACE);
791 Expl.More();
792 Expl.Next()) {
793 const TopoDS_Face Face = TopoDS::Face(Expl.Current());
794 void *ptr = (void *)(new IntCurvesFace_Intersector(Face,Precision::Confusion()));
795 myMapOfInter.Bind(Face,ptr);
0d969553 796 myReject=Standard_False; //-- at least one face in the solid
7fd59977 797 }
798
0797d9d3 799#ifdef OCCT_DEBUG
7fd59977 800 if(myReject) {
0d969553 801 cout<<"\nWARNING : BRepClass3d_SolidExplorer.cxx (Solid without face)"<<endl;
7fd59977 802 }
803#endif
804
805#if REJECTION
806 BRepBndLib::Add(myShape,myBox);
807#endif
808}
809
810//=======================================================================
811//function : Reject
812//purpose : Should return True if P outside of bounding vol. of the shape
813//=======================================================================
814
815//Standard_Boolean BRepClass3d_SolidExplorer::Reject(const gp_Pnt& P) const
816Standard_Boolean BRepClass3d_SolidExplorer::Reject(const gp_Pnt& ) const
817{
0d969553 818 return(myReject); // case of solid without face
7fd59977 819}
820
821//=======================================================================
822//function : InitShell
823//purpose : Starts an exploration of the shells.
824//=======================================================================
825
826void BRepClass3d_SolidExplorer::InitShell()
827{
828 myShellExplorer.Init(myShape,TopAbs_SHELL);
829}
830
831//=======================================================================
832//function : MoreShell
833//purpose : Returns True if there is a current shell.
834//=======================================================================
835
836Standard_Boolean BRepClass3d_SolidExplorer::MoreShell() const
837{
838 return(myShellExplorer.More());
839}
840
841//=======================================================================
842//function : NextShell
843//purpose : Sets the explorer to the next shell.
844//=======================================================================
845
846void BRepClass3d_SolidExplorer::NextShell()
847{
848 myShellExplorer.Next();
849}
850
851//=======================================================================
852//function : CurrentShell
853//purpose : Returns the current shell.
854//=======================================================================
855
856TopoDS_Shell BRepClass3d_SolidExplorer::CurrentShell() const
857{
858 return(TopoDS::Shell(myShellExplorer.Current()));
859}
860
861//=======================================================================
862//function : RejectShell
863//purpose : Returns True if the Shell is rejected.
864//=======================================================================
865
866Standard_Boolean BRepClass3d_SolidExplorer::RejectShell(const gp_Lin& ) const
867{
868 return(Standard_False);
869}
870
871//=======================================================================
872//function : InitFace
873//purpose : Starts an exploration of the faces of the current shell.
874//=======================================================================
875
876void BRepClass3d_SolidExplorer::InitFace()
877{
878 myFaceExplorer.Init(TopoDS::Shell(myShellExplorer.Current()),TopAbs_FACE);
879}
880
881//=======================================================================
882//function : MoreFace
883//purpose : Returns True if current face in current shell.
884//=======================================================================
885
886Standard_Boolean BRepClass3d_SolidExplorer::MoreFace() const
887{
888 return(myFaceExplorer.More());
889}
890
891//=======================================================================
892//function : NextFace
893//purpose : Sets the explorer to the next Face of the current shell.
894//=======================================================================
895
896void BRepClass3d_SolidExplorer::NextFace()
897{
898 myFaceExplorer.Next();
899}
900
901//=======================================================================
902//function : CurrentFace
903//purpose : Returns the current face.
904//=======================================================================
905
906TopoDS_Face BRepClass3d_SolidExplorer::CurrentFace() const
907{
908 return(TopoDS::Face(myFaceExplorer.Current()));
909}
910
911//=======================================================================
912//function : RejectFace
913//purpose : returns True if the face is rejected.
914//=======================================================================
915
916Standard_Boolean BRepClass3d_SolidExplorer::RejectFace(const gp_Lin& ) const
917{
918 return(Standard_False);
919}
920
0797d9d3 921#ifdef OCCT_DEBUG
7fd59977 922#include <TopAbs_State.hxx>
923#endif
924
925//=======================================================================
926//function : Segment
927//purpose : Returns in <L>, <Par> a segment having at least
928// one intersection with the shape boundary to
929// compute intersections.
930//=======================================================================
88cc4cb8 931Standard_Integer BRepClass3d_SolidExplorer::Segment(const gp_Pnt& P,
aa74e235 932 gp_Lin& L,
933 Standard_Real& Par)
7fd59977 934{
935 Standard_Integer bRetFlag;
936 myFirstFace = 0;
937 bRetFlag=OtherSegment(P,L,Par);
938 return bRetFlag;
939}
7fd59977 940
941//=======================================================================
942//function : Intersector
943//purpose :
944//=======================================================================
945
946IntCurvesFace_Intersector& BRepClass3d_SolidExplorer::Intersector(const TopoDS_Face& F) const {
947 void *ptr = (void*)(myMapOfInter.Find(F));
7fd59977 948 IntCurvesFace_Intersector& curr = (*((IntCurvesFace_Intersector *)ptr));
949 return curr;
7fd59977 950}
951
952//=======================================================================
953//function : Box
954//purpose :
955//=======================================================================
956
957const Bnd_Box& BRepClass3d_SolidExplorer::Box() const {
958 return(myBox);
959}
960
961//=======================================================================
962//function : DumpSegment
963//purpose :
964//=======================================================================
965
966void BRepClass3d_SolidExplorer::DumpSegment(const gp_Pnt&,
aa74e235 967 const gp_Lin&,
968 const Standard_Real,
969 const TopAbs_State) const
7fd59977 970{
0797d9d3 971#ifdef OCCT_DEBUG
0d969553 972
7fd59977 973#endif
974}