CommitLineData
7fd59977 1// File: TopOpeBRepBuild_BlockBuilder.cxx
2// Created: Thu Mar 11 12:56:30 1993
3// Author: Jean Yves LEBEY
4// <jyl@sdsun2>
6
7#include <BOP_BlockBuilder.ixx>
8
9#include <Standard_Failure.hxx>
10
11//=======================================================================
12//function : BOP_BlockBuilder::BOP_BlockBuilder
13//purpose :
14//=======================================================================
15 BOP_BlockBuilder::BOP_BlockBuilder()
16:
17 myIsDone(Standard_False)
18{
19}
20
21//=======================================================================
22//function : BOP_BlockBuilder::BOP_BlockBuilder
23//purpose :
24//=======================================================================
25 BOP_BlockBuilder::BOP_BlockBuilder (BOP_ShapeSet& SS)
26 :myIsDone(Standard_False)
27{
28 MakeBlock(SS);
29}
30
31//=======================================================================
32//function : MakeBlock
33//purpose :
34//=======================================================================
35 void BOP_BlockBuilder::MakeBlock(BOP_ShapeSet& SS)
36{
37 // Compute the set of connexity blocks of elements of element set SS
38 //
39 // Logic :
40 // - A block is a set of connex elements of SS
41 // - We assume that any element of SS appears in only 1 connexity block.
42 //
43 // Implementation :
44 // - All the elements of all the blocks are stored in map myOrientedShapeMap(M).
45 // - A connexity block is a segment [f,l] of element indices of M.
46 // - myBlocks is a sequence of integer; each integer is the index of the
47 // first element (in M) of a connexity block.
48 // - Bounds [f,l] of a connexity block are :
49 // f = myBlocks(i)
50 // l = myBlocks(i+1) - 1
51
52 myOrientedShapeMap.Clear();
53 myOrientedShapeMapIsValid.Clear();
54 myBlocks.Clear();
55 myBlocksIsRegular.Clear();
56 //
57 Standard_Boolean IsRegular, CurNei, Mextent, Eindex,
58 EnewinM, searchneighbours, condregu;
59 Standard_Integer iiregu;
60 //
61 //
62 SS.InitStartElements();
63 for (; SS.MoreStartElements(); SS.NextStartElement()) {
64 const TopoDS_Shape& E = SS.StartElement();
65 Mextent = myOrientedShapeMap.Extent();
67
68 // E = current element of the element set SS
69 // Mextent = index of last element stored in map M, before E is added.
70 // Eindex = index of E added to M : Eindex > Mextent => E is new in M
71
72 EnewinM = (Eindex > Mextent);
73 if (EnewinM) {
74 //
75 // make a new block starting at element Eindex
76 myBlocks.Append(Eindex);
77 IsRegular = Standard_True; CurNei = 0;
78 // put in current block all the elements connex to E :
79 // while an element E has been added to M
80 // - compute neighbours of E : N(E)
81 // - add each element N of N(E) to M
82
83 Mextent = myOrientedShapeMap.Extent();
84 searchneighbours = (Eindex <= Mextent);
85 while (searchneighbours) {
86
87 // E = element of M on which neighbours must be searched
88 // first step : Eindex = index of starting element of SS
89 // next steps : Eindex = index of neighbours of starting element of SS
90 const TopoDS_Shape& anE = myOrientedShapeMap(Eindex);
91 CurNei = SS.MaxNumberSubShape(anE);
92
93 condregu = (CurNei > 2) ? Standard_False : Standard_True;
94
95 IsRegular = IsRegular && condregu;
96 //
97 // compute neighbours of E : add them to M to increase M.Extent().
98 SS.InitNeighbours(anE);
99
100 for (; SS.MoreNeighbours(); SS.NextNeighbour()) {
101 const TopoDS_Shape& N = SS.Neighbour();
103 }
104
105 Eindex++;
106 Mextent = myOrientedShapeMap.Extent();
107 searchneighbours = (Eindex <= Mextent);
108
109 } // while (searchneighbours)
110
111 iiregu = IsRegular ? 1 : 0;
112 myBlocksIsRegular.Append(iiregu);
113 } // if (EnewinM)
114 } // for ()
115 //
116 // To value the l bound of the last connexity block created above,
117 // we create an artificial block of value = myOrientedShapeMap.Extent() + 1
118 // The real number of connexity blocks is myBlocks.Length() - 1
119 Mextent = myOrientedShapeMap.Extent();
120 myBlocks.Append(Mextent + 1);
121
122 myIsDone = Standard_True;
123}
124
125//=======================================================================
126//function : InitBlock
127//purpose :
128//=======================================================================
129 void BOP_BlockBuilder::InitBlock()
130{
131 myBlockIndex = 1;
132}
133
134//=======================================================================
135//function : MoreBlock
136//purpose :
137//=======================================================================
138 Standard_Boolean BOP_BlockBuilder::MoreBlock() const
139{
140 // the length of myBlocks is 1 + number of connexity blocks
141 Standard_Integer l = myBlocks.Length();
142 Standard_Boolean b = (myBlockIndex < l);
143 return b;
144}
145
146//=======================================================================
147//function : NextBlock
148//purpose :
149//=======================================================================
150 void BOP_BlockBuilder::NextBlock()
151{
152 myBlockIndex++;
153}
154
155//=======================================================================
156//function : BlockIterator
157//purpose :
158//=======================================================================
159 BOP_BlockIterator BOP_BlockBuilder::BlockIterator() const
160{
161 Standard_Integer lower, upper;
162
163 lower = myBlocks(myBlockIndex);
164 upper = myBlocks(myBlockIndex+1)-1;
165
166 return BOP_BlockIterator(lower,upper);
167}
168
169//=======================================================================
170//function : Element
171//purpose :
172//=======================================================================
173 const TopoDS_Shape& BOP_BlockBuilder::Element (const BOP_BlockIterator& BI) const
174{
175 Standard_Boolean isbound = BI.More();
176 if (!isbound) {
177 Standard_Failure::Raise("OutOfRange");
178 }
179
180 Standard_Integer index = BI.Value();
181 const TopoDS_Shape& E = myOrientedShapeMap(index);
182 return E;
183}
184//=======================================================================
185//function : Element
186//purpose :
187//=======================================================================
188 const TopoDS_Shape& BOP_BlockBuilder::Element (const Standard_Integer index) const
189{
190 Standard_Boolean isbound = myOrientedShapeMapIsValid.IsBound(index);
191 if (!isbound) {
192 Standard_Failure::Raise("OutOfRange");
193 }
194 const TopoDS_Shape& E = myOrientedShapeMap(index);
195 return E;
196}
197//=======================================================================
198//function : Element
199//purpose :
200//=======================================================================
201 Standard_Integer BOP_BlockBuilder::Element (const TopoDS_Shape& E) const
202{
203 Standard_Boolean isbound = myOrientedShapeMap.Contains(E);
204 if (!isbound) {
205 Standard_Failure::Raise("OutOfRange");
206 }
207
208 Standard_Integer I = myOrientedShapeMap.FindIndex(E);
209 return I;
210}
211
212//=======================================================================
213//function : ElementIsValid
214//purpose :
215//=======================================================================
216 Standard_Boolean BOP_BlockBuilder::ElementIsValid (const BOP_BlockIterator& BI) const
217{
218 Standard_Boolean isvalid, isbound = BI.More();
219 if (!isbound) {
220 return Standard_False;
221 }
222 Standard_Integer Sindex, isb;
223
224 Sindex = BI.Value();
225 isb = myOrientedShapeMapIsValid.Find(Sindex);
226 isvalid = (isb == 1)? Standard_True: Standard_False;
227
228 return isvalid;
229}
230//=======================================================================
231//function : ElementIsValid
232//purpose :
233//=======================================================================
234 Standard_Boolean BOP_BlockBuilder::ElementIsValid (const Standard_Integer Sindex) const
235{
236 Standard_Boolean isvalid, isbound = myOrientedShapeMapIsValid.IsBound(Sindex);
237 if (!isbound) return Standard_False;
238
239 Standard_Integer isb = myOrientedShapeMapIsValid.Find(Sindex);
240 isvalid = (isb == 1)? Standard_True: Standard_False;
241
242 return isvalid;
243}
244
245//=======================================================================
247//purpose :
248//=======================================================================
250{
252 myOrientedShapeMapIsValid.Bind(Sindex, 1);
253
254 return Sindex;
255}
256
257//=======================================================================
258//function : SetValid
259//purpose :
260//=======================================================================
261 void BOP_BlockBuilder::SetValid(const BOP_BlockIterator& BI,
262 const Standard_Boolean isvalid)
263{
264 Standard_Boolean isbound = BI.More();
265 if (!isbound) {
266 return;
267 }
268 Standard_Integer Sindex, i;
269 Sindex = BI.Value();
270 i = (isvalid) ? 1 : 0;
271 myOrientedShapeMapIsValid.Bind(Sindex,i);
272}
273//=======================================================================
274//function : SetValid
275//purpose :
276//=======================================================================
277 void BOP_BlockBuilder::SetValid(const Standard_Integer Sindex,
278 const Standard_Boolean isvalid)
279{
280 Standard_Boolean isbound = myOrientedShapeMapIsValid.IsBound(Sindex);
281 if (!isbound) {
282 return;
283 }
284
285 Standard_Integer i = (isvalid) ? 1 : 0;
286 myOrientedShapeMapIsValid.Bind(Sindex,i);
287}
288
289//=======================================================================
290//function : CurrentBlockIsRegular
291//purpose :
292//=======================================================================
293 Standard_Boolean BOP_BlockBuilder::CurrentBlockIsRegular()
294{
295 Standard_Boolean b = Standard_False;
296 Standard_Integer i = myBlocksIsRegular.Value(myBlockIndex);
297
298 if(i == 1) {
299 b = Standard_True;
300 }
301 return b;
302}
303
304