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1 | // Copyright (c) 2020 OPEN CASCADE SAS |
2 | // |
3 | // This file is part of Open CASCADE Technology software library. |
4 | // |
5 | // This library is free software; you can redistribute it and/or modify it under |
6 | // the terms of the GNU Lesser General Public License version 2.1 as published |
7 | // by the Free Software Foundation, with special exception defined in the file |
8 | // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT |
9 | // distribution for complete text of the license and disclaimer of any warranty. |
10 | // |
11 | // Alternatively, this file may be used under the terms of Open CASCADE |
12 | // commercial license or contractual agreement. |
13 | |
14 | #ifndef _Aspect_XRDigitalActionData_HeaderFile |
15 | #define _Aspect_XRDigitalActionData_HeaderFile |
16 | |
17 | #include <Standard_TypeDef.hxx> |
18 | |
19 | //! Digital input XR action data. |
20 | struct Aspect_XRDigitalActionData |
21 | { |
22 | uint64_t ActiveOrigin; //!< The origin that caused this action's current state |
23 | float UpdateTime; //!< Time relative to now when this event happened. Will be negative to indicate a past time |
24 | bool IsActive; //!< whether or not this action is currently available to be bound in the active action set |
25 | bool IsPressed; //!< Aspect_InputActionType_Digital state - The current state of this action; will be true if currently pressed |
26 | bool IsChanged; //!< Aspect_InputActionType_Digital state - this is true if the state has changed since the last frame |
27 | |
28 | //! Empty constructor. |
29 | Aspect_XRDigitalActionData() : ActiveOrigin (0), UpdateTime (0.0f), IsActive (false), IsPressed (false), IsChanged (false) {} |
30 | }; |
31 | |
32 | #endif // _Aspect_XRDigitalActionData_HeaderFile |