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1 | // Copyright (c) 1999-2014 OPEN CASCADE SAS |
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2 | // |
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3 | // This file is part of Open CASCADE Technology software library. |
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4 | // |
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5 | // This library is free software; you can redistribute it and/or modify it under |
6 | // the terms of the GNU Lesser General Public License version 2.1 as published |
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7 | // by the Free Software Foundation, with special exception defined in the file |
8 | // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT |
9 | // distribution for complete text of the license and disclaimer of any warranty. |
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10 | // |
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11 | // Alternatively, this file may be used under the terms of Open CASCADE |
12 | // commercial license or contractual agreement. |
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13 | |
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14 | /*============================================================================*/ |
15 | /*==== Titre: Aspect_RenderingContext.hxx */ |
16 | /*==== Role : The header file of primitive type "RenderingContext" from package */ |
17 | /*==== "V3d" */ |
18 | /*==== Implementation: This is a primitive type implemented with typedef */ |
19 | /*============================================================================*/ |
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20 | // To manage 2D or 3D graphic context |
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21 | |
22 | #ifndef _Aspect_RenderingContext_HeaderFile |
23 | #define _Aspect_RenderingContext_HeaderFile |
24 | |
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25 | #if defined(__APPLE__) && !defined(MACOSX_USE_GLX) |
26 | #import <TargetConditionals.h> |
27 | #if defined(TARGET_OS_IPHONE) && TARGET_OS_IPHONE |
28 | #ifdef __OBJC__ |
29 | @class EAGLContext; |
30 | #else |
31 | struct EAGLContext; |
32 | #endif |
33 | typedef EAGLContext* Aspect_RenderingContext; |
34 | #else |
35 | #ifdef __OBJC__ |
36 | @class NSOpenGLContext; |
37 | #else |
38 | struct NSOpenGLContext; |
39 | #endif |
40 | typedef NSOpenGLContext* Aspect_RenderingContext; |
41 | #endif |
42 | #else |
43 | typedef void* Aspect_RenderingContext; // GLXContext under UNIX |
44 | #endif |
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45 | |
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46 | #endif /* _Aspect_RenderingContext_HeaderFile */ |