0031682: Visualization - Prs3d_ShadingAspect::SetTransparency() has no effect with...
[occt.git] / src / AIS / AIS_ViewInputBuffer.hxx
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49582f9d 1// Copyright (c) 2016-2019 OPEN CASCADE SAS
2//
3// This file is part of Open CASCADE Technology software library.
4//
5// This library is free software; you can redistribute it and/or modify it under
6// the terms of the GNU Lesser General Public License version 2.1 as published
7// by the Free Software Foundation, with special exception defined in the file
8// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
9// distribution for complete text of the license and disclaimer of any warranty.
10//
11// Alternatively, this file may be used under the terms of Open CASCADE
12// commercial license or contractual agreement.
13
14#ifndef _AIS_ViewInputBuffer_HeaderFile
15#define _AIS_ViewInputBuffer_HeaderFile
16
17#include <Aspect_ScrollDelta.hxx>
18
19#include <Graphic3d_Vec2.hxx>
20#include <NCollection_Sequence.hxx>
21#include <V3d_TypeOfOrientation.hxx>
22
23//! Selection mode
24enum AIS_ViewSelectionTool
25{
26 AIS_ViewSelectionTool_Picking, //!< pick to select
27 AIS_ViewSelectionTool_RubberBand, //!< rubber-band to select
e1c9a103 28 AIS_ViewSelectionTool_Polygon, //!< polyline to select
29 AIS_ViewSelectionTool_ZoomWindow, //!< zoom-in window (no selection)
49582f9d 30};
31
32//! Input buffer type.
33enum AIS_ViewInputBufferType
34{
35 AIS_ViewInputBufferType_UI, //!< input buffer for filling from UI thread
36 AIS_ViewInputBufferType_GL, //!< input buffer accessible from GL thread
37};
38
39//! Auxiliary structure defining viewer events
40class AIS_ViewInputBuffer
41{
42public:
43
44 bool IsNewGesture; //!< transition from one action to another
45
46 NCollection_Sequence<Aspect_ScrollDelta> ZoomActions; //!< the queue with zoom actions
47
48 struct _orientation
49 {
50 bool ToFitAll; //!< perform FitAll operation
51 bool ToSetViewOrient; //!< set new view orientation
52 V3d_TypeOfOrientation ViewOrient; //!< new view orientation
53
54 _orientation() : ToFitAll (false), ToSetViewOrient (false), ViewOrient (V3d_Xpos) {}
55 } Orientation;
56
57 struct _highlighting
58 {
59 bool ToHilight; //!< perform dynamic highlighting at specified point
60 Graphic3d_Vec2i Point; //!< the new point for dynamic highlighting
61
62 _highlighting() : ToHilight (false) {}
63 } MoveTo;
64
65 struct _selection
66 {
67 AIS_ViewSelectionTool Tool; //!< perform selection
68 bool IsXOR; //!< perform shift selection
69 NCollection_Sequence<Graphic3d_Vec2i>
70 Points; //!< the points for selection
71 bool ToApplyTool; //!< apply rubber-band selection tool
72
73 _selection() : Tool (AIS_ViewSelectionTool_Picking), IsXOR (false), ToApplyTool (false) {}
74 } Selection;
75
76 struct _panningParams
77 {
78 bool ToStart; //!< start panning
79 Graphic3d_Vec2i PointStart; //!< panning start point
80 bool ToPan; //!< perform panning
81 Graphic3d_Vec2i Delta; //!< panning delta
82
83 _panningParams() : ToStart (false), ToPan (false) {}
84 } Panning;
85
86 struct _draggingParams
87 {
88 bool ToStart; //!< start dragging
89 bool ToStop; //!< stop dragging
90 bool ToAbort; //!< abort dragging (restore previous position)
91 Graphic3d_Vec2i PointStart; //!< drag start point
92 Graphic3d_Vec2i PointTo; //!< drag end point
93
94 _draggingParams() : ToStart (false), ToStop (false), ToAbort (false) {}
95 } Dragging;
96
97 struct _orbitRotation
98 {
99 bool ToStart; //!< start orbit rotation
100 Graphic3d_Vec2d PointStart; //!< orbit rotation start point
101 bool ToRotate; //!< perform orbit rotation
102 Graphic3d_Vec2d PointTo; //!< orbit rotation end point
103
104 _orbitRotation() : ToStart (false), ToRotate (false) {}
105 } OrbitRotation;
106
107 struct _viewRotation
108 {
109 bool ToStart; //!< start view rotation
110 Graphic3d_Vec2d PointStart; //!< view rotation start point
111 bool ToRotate; //!< perform view rotation
112 Graphic3d_Vec2d PointTo; //!< view rotation end point
113
114 _viewRotation() : ToStart (false), ToRotate (false) {}
115 } ViewRotation;
116
117 struct _zrotateParams
118 {
119 Graphic3d_Vec2i Point; //!< Z rotation start point
120 double Angle; //!< Z rotation angle
121 bool ToRotate; //!< start Z rotation
122
123 _zrotateParams() : Angle (0.0), ToRotate (false) {}
124 } ZRotate;
125
126public:
127
128 AIS_ViewInputBuffer()
129 : IsNewGesture (false) {}
130
131 //! Reset events buffer.
132 void Reset()
133 {
134 Orientation.ToFitAll = false;
135 Orientation.ToSetViewOrient = false;
136 MoveTo.ToHilight = false;
137 Selection.ToApplyTool = false;
138 IsNewGesture = false;
139 ZoomActions.Clear();
140 Panning.ToStart = false;
141 Panning.ToPan = false;
142 Dragging.ToStart = false;
143 Dragging.ToStop = false;
144 Dragging.ToAbort = false;
145 OrbitRotation.ToStart = false;
146 OrbitRotation.ToRotate = false;
147 ViewRotation.ToStart = false;
148 ViewRotation.ToRotate = false;
149 ZRotate.ToRotate = false;
150 }
151
152};
153
154#endif // _AIS_ViewInputBuffer_HeaderFile