49582f9d |
1 | // Copyright (c) 2016-2019 OPEN CASCADE SAS |
2 | // |
3 | // This file is part of Open CASCADE Technology software library. |
4 | // |
5 | // This library is free software; you can redistribute it and/or modify it under |
6 | // the terms of the GNU Lesser General Public License version 2.1 as published |
7 | // by the Free Software Foundation, with special exception defined in the file |
8 | // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT |
9 | // distribution for complete text of the license and disclaimer of any warranty. |
10 | // |
11 | // Alternatively, this file may be used under the terms of Open CASCADE |
12 | // commercial license or contractual agreement. |
13 | |
14 | #include "AIS_ViewController.hxx" |
15 | |
16 | #include <AIS_InteractiveContext.hxx> |
17 | #include <AIS_Manipulator.hxx> |
18 | #include <AIS_Point.hxx> |
19 | #include <AIS_RubberBand.hxx> |
20 | #include <Aspect_Grid.hxx> |
21 | #include <Geom_CartesianPoint.hxx> |
22 | #include <Message.hxx> |
23 | #include <Message_Messenger.hxx> |
24 | #include <gp_Quaternion.hxx> |
25 | #include <V3d_View.hxx> |
26 | |
27 | // ======================================================================= |
28 | // function : AIS_ViewController |
29 | // purpose : |
30 | // ======================================================================= |
31 | AIS_ViewController::AIS_ViewController() |
32 | : myLastEventsTime (0.0), |
33 | myToAskNextFrame (false), |
34 | myMinCamDistance (1.0), |
35 | myRotationMode (AIS_RotationMode_BndBoxActive), |
36 | myNavigationMode (AIS_NavigationMode_Orbit), |
37 | myMouseAccel (1.0f), |
38 | myOrbitAccel (1.0f), |
39 | myToShowPanAnchorPoint (true), |
40 | myToShowRotateCenter (true), |
41 | myToLockOrbitZUp (false), |
42 | myToInvertPitch (false), |
43 | myToAllowTouchZRotation(false), |
44 | myToAllowRotation (true), |
45 | myToAllowPanning (true), |
46 | myToAllowZooming (true), |
47 | myToAllowZFocus (true), |
48 | myToAllowHighlight (true), |
49 | myToAllowDragging (true), |
50 | // |
51 | myWalkSpeedAbsolute (1.5f), |
52 | myWalkSpeedRelative (0.1f), |
53 | myThrustSpeed (0.0f), |
54 | myHasThrust (false), |
55 | // |
56 | myPrevMoveTo (-1, -1), |
57 | myHasHlrOnBeforeRotation (false), |
58 | // |
59 | myMouseClickThreshold (3.0), |
60 | myMouseDoubleClickInt (0.4), |
61 | myScrollZoomRatio (15.0f), |
62 | myMouseActiveGesture (AIS_MouseGesture_NONE), |
63 | myMouseActiveIdleRotation (false), |
64 | myMouseClickCounter (0), |
65 | myMousePressed (Aspect_VKeyMouse_NONE), |
66 | myMouseModifiers (Aspect_VKeyFlags_NONE), |
67 | myMouseSingleButton (-1), |
68 | // |
69 | myTouchToleranceScale (1.0f), |
70 | myTouchRotationThresholdPx (6.0f), |
71 | myTouchZRotationThreshold (float(2.0 * M_PI / 180.0)), |
72 | myTouchPanThresholdPx (4.0f), |
73 | myTouchZoomThresholdPx (6.0f), |
74 | myTouchZoomRatio (0.13f), |
75 | // |
76 | myNbTouchesLast (0), |
77 | myUpdateStartPointPan (true), |
78 | myUpdateStartPointRot (true), |
79 | myUpdateStartPointZRot (true), |
80 | // |
81 | myPanPnt3d (Precision::Infinite(), 0.0, 0.0) |
82 | { |
83 | myEventTimer.Start(); |
84 | |
85 | myAnchorPointPrs1 = new AIS_Point (new Geom_CartesianPoint (0.0, 0.0, 0.0)); |
86 | myAnchorPointPrs1->SetZLayer (Graphic3d_ZLayerId_Top); |
87 | myAnchorPointPrs1->SetMutable (true); |
88 | |
89 | myAnchorPointPrs2 = new AIS_Point (new Geom_CartesianPoint (0.0, 0.0, 0.0)); |
90 | myAnchorPointPrs2->SetZLayer (Graphic3d_ZLayerId_Topmost); |
91 | myAnchorPointPrs2->SetMutable (true); |
92 | |
93 | myRubberBand = new AIS_RubberBand (Quantity_NOC_LIGHTBLUE, Aspect_TOL_SOLID, Quantity_NOC_LIGHTBLUE, 0.4, 1.0); |
94 | myRubberBand->SetZLayer (Graphic3d_ZLayerId_TopOSD); |
95 | myRubberBand->SetTransformPersistence (new Graphic3d_TransformPers (Graphic3d_TMF_2d, Aspect_TOTP_LEFT_UPPER)); |
96 | myRubberBand->SetDisplayMode (0); |
97 | myRubberBand->SetMutable (true); |
98 | |
99 | myMouseGestureMap.Bind (Aspect_VKeyMouse_LeftButton, AIS_MouseGesture_RotateOrbit); |
100 | myMouseGestureMap.Bind (Aspect_VKeyMouse_LeftButton | Aspect_VKeyFlags_CTRL, AIS_MouseGesture_Zoom); |
101 | myMouseGestureMap.Bind (Aspect_VKeyMouse_LeftButton | Aspect_VKeyFlags_SHIFT, AIS_MouseGesture_Pan); |
102 | myMouseGestureMap.Bind (Aspect_VKeyMouse_LeftButton | Aspect_VKeyFlags_ALT, AIS_MouseGesture_SelectRectangle); |
103 | |
104 | myMouseGestureMap.Bind (Aspect_VKeyMouse_RightButton, AIS_MouseGesture_Zoom); |
105 | myMouseGestureMap.Bind (Aspect_VKeyMouse_RightButton | Aspect_VKeyFlags_CTRL, AIS_MouseGesture_RotateOrbit); |
106 | |
107 | myMouseGestureMap.Bind (Aspect_VKeyMouse_MiddleButton, AIS_MouseGesture_Pan); |
108 | myMouseGestureMap.Bind (Aspect_VKeyMouse_MiddleButton | Aspect_VKeyFlags_CTRL, AIS_MouseGesture_Pan); |
109 | } |
110 | |
111 | // ======================================================================= |
112 | // function : ResetViewInput |
113 | // purpose : |
114 | // ======================================================================= |
115 | void AIS_ViewController::ResetViewInput() |
116 | { |
117 | myKeys.Reset(); |
118 | myMousePressed = Aspect_VKeyMouse_NONE; |
119 | myMouseModifiers = Aspect_VKeyFlags_NONE; |
120 | myMouseSingleButton = -1; |
121 | myUI.Dragging.ToAbort = true; |
122 | myMouseActiveGesture = AIS_MouseGesture_NONE; |
123 | myMouseClickTimer.Stop(); |
124 | myMouseClickCounter = 0; |
125 | } |
126 | |
127 | // ======================================================================= |
128 | // function : FlushViewEvents |
129 | // purpose : |
130 | // ======================================================================= |
131 | void AIS_ViewController::FlushViewEvents (const Handle(AIS_InteractiveContext)& theCtx, |
132 | const Handle(V3d_View)& theView, |
133 | Standard_Boolean theToHandle) |
134 | { |
135 | flushBuffers (theCtx, theView); |
136 | flushGestures(theCtx, theView); |
137 | if (theToHandle) |
138 | { |
139 | HandleViewEvents (theCtx, theView); |
140 | } |
141 | } |
142 | |
143 | // ======================================================================= |
144 | // function : flushBuffers |
145 | // purpose : |
146 | // ======================================================================= |
147 | void AIS_ViewController::flushBuffers (const Handle(AIS_InteractiveContext)& , |
148 | const Handle(V3d_View)& ) |
149 | { |
150 | myToAskNextFrame = false; |
151 | |
152 | myGL.IsNewGesture = myUI.IsNewGesture; |
153 | myUI.IsNewGesture = false; |
154 | |
155 | myGL.ZoomActions.Clear(); |
156 | myGL.ZoomActions.Append (myUI.ZoomActions); |
157 | myUI.ZoomActions.Clear(); |
158 | |
159 | myGL.Orientation.ToFitAll = myUI.Orientation.ToFitAll; |
160 | myUI.Orientation.ToFitAll = false; |
161 | if (myUI.Orientation.ToSetViewOrient) |
162 | { |
163 | myUI.Orientation.ToSetViewOrient = false; |
164 | myGL.Orientation.ToSetViewOrient = true; |
165 | myGL.Orientation.ViewOrient = myUI.Orientation.ViewOrient; |
166 | } |
167 | |
168 | if (myUI.MoveTo.ToHilight) |
169 | { |
170 | myUI.MoveTo.ToHilight = false; |
171 | myGL.MoveTo.ToHilight = true; |
172 | myGL.MoveTo.Point = myUI.MoveTo.Point; |
173 | } |
174 | |
175 | { |
176 | myGL.Selection.Tool = myUI.Selection.Tool; |
177 | myGL.Selection.IsXOR = myUI.Selection.IsXOR; |
178 | myGL.Selection.Points = myUI.Selection.Points; |
179 | myUI.Selection.IsXOR = false; |
180 | if (myUI.Selection.Tool == AIS_ViewSelectionTool_Picking) |
181 | { |
182 | myUI.Selection.Points.Clear(); |
183 | } |
184 | } |
185 | |
186 | if (myUI.Selection.ToApplyTool) |
187 | { |
188 | myGL.Selection.ToApplyTool = true; |
189 | myUI.Selection.ToApplyTool = false; |
190 | myUI.Selection.Points.Clear(); |
191 | } |
192 | |
193 | if (myUI.Panning.ToStart) |
194 | { |
195 | myUI.Panning.ToStart = false; |
196 | myGL.Panning.ToStart = true; |
197 | myGL.Panning.PointStart = myUI.Panning.PointStart; |
198 | } |
199 | |
200 | if (myUI.Panning.ToPan) |
201 | { |
202 | myUI.Panning.ToPan = false; |
203 | myGL.Panning.ToPan = true; |
204 | myGL.Panning.Delta = myUI.Panning.Delta; |
205 | } |
206 | |
207 | if (myUI.Dragging.ToAbort) |
208 | { |
209 | myUI.Dragging.ToAbort = false; |
210 | myGL.Dragging.ToAbort = true; |
211 | } |
212 | else if (myUI.Dragging.ToStop) |
213 | { |
214 | myUI.Dragging.ToStop = false; |
215 | myGL.Dragging.ToStop = true; |
216 | } |
217 | else if (myUI.Dragging.ToStart) |
218 | { |
219 | myUI.Dragging.ToStart = false; |
220 | myGL.Dragging.ToStart = true; |
221 | myGL.Dragging.PointStart = myUI.Dragging.PointStart; |
222 | } |
223 | myGL.Dragging.PointTo = myUI.Dragging.PointTo; |
224 | |
225 | if (myUI.OrbitRotation.ToStart) |
226 | { |
227 | myUI.OrbitRotation.ToStart = false; |
228 | myGL.OrbitRotation.ToStart = true; |
229 | myGL.OrbitRotation.PointStart = myUI.OrbitRotation.PointStart; |
230 | } |
231 | |
232 | if (myUI.OrbitRotation.ToRotate) |
233 | { |
234 | myUI.OrbitRotation.ToRotate = false; |
235 | myGL.OrbitRotation.ToRotate = true; |
236 | myGL.OrbitRotation.PointTo = myUI.OrbitRotation.PointTo; |
237 | } |
238 | |
239 | if (myUI.ViewRotation.ToStart) |
240 | { |
241 | myUI.ViewRotation.ToStart = false; |
242 | myGL.ViewRotation.ToStart = true; |
243 | myGL.ViewRotation.PointStart = myUI.ViewRotation.PointStart; |
244 | } |
245 | |
246 | if (myUI.ViewRotation.ToRotate) |
247 | { |
248 | myUI.ViewRotation.ToRotate = false; |
249 | myGL.ViewRotation.ToRotate = true; |
250 | myGL.ViewRotation.PointTo = myUI.ViewRotation.PointTo; |
251 | } |
252 | |
253 | if (myUI.ZRotate.ToRotate) |
254 | { |
255 | myGL.ZRotate = myUI.ZRotate; |
256 | myUI.ZRotate.ToRotate = false; |
257 | } |
258 | } |
259 | |
260 | // ======================================================================= |
261 | // function : flushGestures |
262 | // purpose : |
263 | // ======================================================================= |
264 | void AIS_ViewController::flushGestures (const Handle(AIS_InteractiveContext)& , |
265 | const Handle(V3d_View)& theView) |
266 | { |
267 | const Standard_Real aTolScale = myTouchToleranceScale; |
268 | const Standard_Integer aTouchNb = myTouchPoints.Extent(); |
269 | if (myNbTouchesLast != aTouchNb) |
270 | { |
271 | myNbTouchesLast = aTouchNb; |
272 | myGL.IsNewGesture = true; |
273 | } |
274 | if (aTouchNb == 1) // touch |
275 | { |
276 | Aspect_Touch& aTouch = myTouchPoints.ChangeFromIndex (1); |
277 | if (myUpdateStartPointRot) |
278 | { |
279 | // skip rotation if have active dragged object |
280 | if (myNavigationMode == AIS_NavigationMode_Orbit) |
281 | { |
282 | myGL.OrbitRotation.ToStart = true; |
283 | myGL.OrbitRotation.PointStart = myStartRotCoord; |
284 | } |
285 | else |
286 | { |
287 | myGL.ViewRotation.ToStart = true; |
288 | myGL.ViewRotation.PointStart = myStartRotCoord; |
289 | } |
290 | |
291 | myUpdateStartPointRot = false; |
292 | theView->Invalidate(); |
293 | } |
294 | |
295 | // rotation |
296 | const Standard_Real aRotTouchTol = !aTouch.IsPreciseDevice |
297 | ? aTolScale * myTouchRotationThresholdPx |
298 | : gp::Resolution(); |
299 | if (Abs (aTouch.Delta().x()) + Abs(aTouch.Delta().y()) > aRotTouchTol) |
300 | { |
301 | const Standard_Real aRotAccel = myNavigationMode == AIS_NavigationMode_FirstPersonWalk ? myMouseAccel : myOrbitAccel; |
302 | if (myNavigationMode == AIS_NavigationMode_Orbit) |
303 | { |
304 | const Graphic3d_Vec2d aRotDelta = aTouch.To - myGL.OrbitRotation.PointStart; |
305 | myGL.OrbitRotation.ToRotate = true; |
306 | myGL.OrbitRotation.PointTo = myGL.OrbitRotation.PointStart + aRotDelta * aRotAccel; |
307 | myGL.Dragging.PointTo.SetValues ((int )aTouch.To.x(), (int )aTouch.To.y()); |
308 | } |
309 | else |
310 | { |
311 | const Graphic3d_Vec2d aRotDelta = aTouch.To - myGL.ViewRotation.PointStart; |
312 | myGL.ViewRotation.ToRotate = true; |
313 | myGL.ViewRotation.PointTo = myGL.ViewRotation.PointStart + aRotDelta * aRotAccel; |
314 | myGL.Dragging.PointTo.SetValues ((int )aTouch.To.x(), (int )aTouch.To.y()); |
315 | } |
316 | |
317 | aTouch.From = aTouch.To; |
318 | } |
319 | } |
320 | else if (aTouchNb == 2) // pinch |
321 | { |
322 | Aspect_Touch& aFirstTouch = myTouchPoints.ChangeFromIndex (1); |
323 | Aspect_Touch& aLastTouch = myTouchPoints.ChangeFromIndex (2); |
324 | const Graphic3d_Vec2d aFrom[2] = { aFirstTouch.From, aLastTouch.From }; |
325 | const Graphic3d_Vec2d aTo[2] = { aFirstTouch.To, aLastTouch.To }; |
326 | |
327 | Graphic3d_Vec2d aPinchCenterStart ((aFrom[0].x() + aFrom[1].x()) / 2.0, |
328 | (aFrom[0].y() + aFrom[1].y()) / 2.0); |
329 | |
330 | Standard_Real aPinchCenterXEnd = (aTo[0].x() + aTo[1].x()) / 2.0; |
331 | Standard_Real aPinchCenterYEnd = (aTo[0].y() + aTo[1].y()) / 2.0; |
332 | |
333 | Standard_Real aPinchCenterXDev = aPinchCenterXEnd - aPinchCenterStart.x(); |
334 | Standard_Real aPinchCenterYDev = aPinchCenterYEnd - aPinchCenterStart.y(); |
335 | |
336 | Standard_Real aStartSize = (aFrom[0] - aFrom[1]).Modulus(); |
337 | Standard_Real anEndSize = ( aTo[0] - aTo[1]).Modulus(); |
338 | |
339 | Standard_Real aDeltaSize = anEndSize - aStartSize; |
340 | |
341 | bool anIsClearDev = false; |
342 | |
343 | if (myToAllowTouchZRotation) |
344 | { |
345 | Standard_Real A1 = aFrom[0].y() - aFrom[1].y(); |
346 | Standard_Real B1 = aFrom[1].x() - aFrom[0].x(); |
347 | |
348 | Standard_Real A2 = aTo[0].y() - aTo[1].y(); |
349 | Standard_Real B2 = aTo[1].x() - aTo[0].x(); |
350 | |
351 | Standard_Real aRotAngle = 0.0; |
352 | |
353 | Standard_Real aDenomenator = A1*A2 + B1*B2; |
354 | if (aDenomenator <= Precision::Confusion()) |
355 | { |
356 | aRotAngle = 0.0; |
357 | } |
358 | else |
359 | { |
360 | Standard_Real aNumerator = A1*B2 - A2*B1; |
361 | aRotAngle = ATan (aNumerator / aDenomenator); |
362 | } |
363 | |
364 | if (Abs(aRotAngle) > Standard_Real(myTouchZRotationThreshold)) |
365 | { |
366 | myGL.ZRotate.ToRotate = true; |
367 | myGL.ZRotate.Angle = aRotAngle; |
368 | anIsClearDev = true; |
369 | } |
370 | } |
371 | |
372 | if (Abs(aDeltaSize) > aTolScale * myTouchZoomThresholdPx) |
373 | { |
374 | // zoom |
375 | aDeltaSize *= Standard_Real(myTouchZoomRatio); |
376 | Aspect_ScrollDelta aParams (Graphic3d_Vec2i (aPinchCenterStart), aDeltaSize); |
377 | myGL.ZoomActions.Append (aParams); |
378 | anIsClearDev = true; |
379 | } |
380 | |
381 | const Standard_Real aPanTouchTol = !aFirstTouch.IsPreciseDevice |
382 | ? aTolScale * myTouchPanThresholdPx |
383 | : gp::Resolution(); |
384 | if (Abs(aPinchCenterXDev) + Abs(aPinchCenterYDev) > aPanTouchTol) |
385 | { |
386 | // pan |
387 | if (myUpdateStartPointPan) |
388 | { |
389 | myGL.Panning.ToStart = true; |
390 | myGL.Panning.PointStart = Graphic3d_Vec2i (myStartPanCoord); |
391 | myUpdateStartPointPan = false; |
392 | theView->Invalidate(); |
393 | } |
394 | |
395 | myGL.Panning.ToPan = true; |
396 | myGL.Panning.Delta.x() = int( aPinchCenterXDev); |
397 | myGL.Panning.Delta.y() = int(-aPinchCenterYDev); |
398 | anIsClearDev = true; |
399 | } |
400 | |
401 | if (anIsClearDev) |
402 | { |
403 | aFirstTouch.From = aFirstTouch.To; |
404 | aLastTouch .From = aLastTouch.To; |
405 | } |
406 | } |
407 | } |
408 | |
409 | // ======================================================================= |
410 | // function : UpdateViewOrientation |
411 | // purpose : |
412 | // ======================================================================= |
413 | void AIS_ViewController::UpdateViewOrientation (V3d_TypeOfOrientation theOrientation, |
414 | bool theToFitAll) |
415 | { |
416 | myUI.Orientation.ToFitAll = theToFitAll; |
417 | myUI.Orientation.ToSetViewOrient = true; |
418 | myUI.Orientation.ViewOrient = theOrientation; |
419 | } |
420 | |
421 | // ======================================================================= |
422 | // function : SelectInViewer |
423 | // purpose : |
424 | // ======================================================================= |
425 | void AIS_ViewController::SelectInViewer (const Graphic3d_Vec2i& thePnt, |
426 | const bool theIsXOR) |
427 | { |
428 | if (myUI.Selection.Tool != AIS_ViewSelectionTool_Picking) |
429 | { |
430 | myUI.Selection.Tool = AIS_ViewSelectionTool_Picking; |
431 | myUI.Selection.Points.Clear(); |
432 | } |
433 | |
434 | myUI.Selection.IsXOR = theIsXOR; |
435 | myUI.Selection.Points.Append (thePnt); |
436 | } |
437 | |
438 | // ======================================================================= |
439 | // function : SelectInViewer |
440 | // purpose : |
441 | // ======================================================================= |
442 | void AIS_ViewController::SelectInViewer (const NCollection_Sequence<Graphic3d_Vec2i>& thePnts, |
443 | const bool theIsXOR) |
444 | { |
445 | myUI.Selection.IsXOR = theIsXOR; |
446 | myUI.Selection.Points = thePnts; |
447 | myUI.Selection.ToApplyTool = true; |
448 | if (thePnts.Length() == 1) |
449 | { |
450 | myUI.Selection.Tool = AIS_ViewSelectionTool_Picking; |
451 | } |
452 | else if (thePnts.Length() == 2) |
453 | { |
454 | myUI.Selection.Tool = AIS_ViewSelectionTool_RubberBand; |
455 | } |
456 | else |
457 | { |
458 | myUI.Selection.Tool = AIS_ViewSelectionTool_Polygon; |
459 | } |
460 | } |
461 | |
462 | // ======================================================================= |
463 | // function : UpdateRubberBand |
464 | // purpose : |
465 | // ======================================================================= |
466 | void AIS_ViewController::UpdateRubberBand (const Graphic3d_Vec2i& thePntFrom, |
467 | const Graphic3d_Vec2i& thePntTo, |
468 | const bool theIsXOR) |
469 | { |
470 | myUI.Selection.Tool = AIS_ViewSelectionTool_RubberBand; |
471 | myUI.Selection.IsXOR = theIsXOR; |
472 | myUI.Selection.Points.Clear(); |
473 | myUI.Selection.Points.Append (thePntFrom); |
474 | myUI.Selection.Points.Append (thePntTo); |
475 | } |
476 | |
477 | // ======================================================================= |
478 | // function : UpdatePolySelection |
479 | // purpose : |
480 | // ======================================================================= |
481 | void AIS_ViewController::UpdatePolySelection (const Graphic3d_Vec2i& thePnt, |
482 | bool theToAppend) |
483 | { |
484 | if (myUI.Selection.Tool != AIS_ViewSelectionTool_Polygon) |
485 | { |
486 | myUI.Selection.Tool = AIS_ViewSelectionTool_Polygon; |
487 | myUI.Selection.Points.Clear(); |
488 | } |
489 | |
490 | if (myUI.Selection.Points.IsEmpty()) |
491 | { |
492 | myUI.Selection.Points.Append (thePnt); |
493 | } |
494 | else if (theToAppend |
495 | && myUI.Selection.Points.Last() != thePnt) |
496 | { |
497 | myUI.Selection.Points.Append (thePnt); |
498 | } |
499 | else |
500 | { |
501 | myUI.Selection.Points.ChangeLast() = thePnt; |
502 | } |
503 | } |
504 | |
505 | // ======================================================================= |
506 | // function : UpdateZoom |
507 | // purpose : |
508 | // ======================================================================= |
509 | bool AIS_ViewController::UpdateZoom (const Aspect_ScrollDelta& theDelta) |
510 | { |
511 | if (!myUI.ZoomActions.IsEmpty()) |
512 | { |
513 | if (myUI.ZoomActions.ChangeLast().Point == theDelta.Point) |
514 | { |
515 | myUI.ZoomActions.ChangeLast().Delta += theDelta.Delta; |
516 | return false; |
517 | } |
518 | } |
519 | |
520 | myUI.ZoomActions.Append (theDelta); |
521 | return true; |
522 | } |
523 | |
524 | // ======================================================================= |
525 | // function : UpdateZRotation |
526 | // purpose : |
527 | // ======================================================================= |
528 | bool AIS_ViewController::UpdateZRotation (double theAngle) |
529 | { |
530 | if (!ToAllowTouchZRotation()) |
531 | { |
532 | return false; |
533 | } |
534 | |
535 | myUI.ZRotate.Angle = myUI.ZRotate.ToRotate |
536 | ? myUI.ZRotate.Angle + theAngle |
537 | : theAngle; |
538 | if (myUI.ZRotate.ToRotate) |
539 | { |
540 | return false; |
541 | } |
542 | myUI.ZRotate.ToRotate = true; |
543 | return true; |
544 | } |
545 | |
546 | // ======================================================================= |
547 | // function : UpdateMouseScroll |
548 | // purpose : |
549 | // ======================================================================= |
550 | bool AIS_ViewController::UpdateMouseScroll (const Aspect_ScrollDelta& theDelta) |
551 | { |
552 | Aspect_ScrollDelta aDelta = theDelta; |
553 | aDelta.Delta *= myScrollZoomRatio; |
554 | return UpdateZoom (aDelta); |
555 | } |
556 | |
557 | // ======================================================================= |
558 | // function : UpdateMouseClick |
559 | // purpose : |
560 | // ======================================================================= |
561 | bool AIS_ViewController::UpdateMouseClick (const Graphic3d_Vec2i& thePoint, |
562 | Aspect_VKeyMouse theButton, |
563 | Aspect_VKeyFlags theModifiers, |
564 | bool theIsDoubleClick) |
565 | { |
566 | (void )theIsDoubleClick; |
567 | if (theButton == Aspect_VKeyMouse_LeftButton) |
568 | { |
569 | SelectInViewer (thePoint, (theModifiers & Aspect_VKeyFlags_SHIFT) != 0); |
570 | return true; |
571 | } |
572 | return false; |
573 | } |
574 | |
575 | // ======================================================================= |
576 | // function : UpdateMouseButtons |
577 | // purpose : |
578 | // ======================================================================= |
579 | bool AIS_ViewController::UpdateMouseButtons (const Graphic3d_Vec2i& thePoint, |
580 | Aspect_VKeyMouse theButtons, |
581 | Aspect_VKeyFlags theModifiers, |
582 | bool theIsEmulated) |
583 | { |
584 | bool toUpdateView = false; |
585 | const double aTolClick = (theIsEmulated ? myTouchToleranceScale : 1.0) * myMouseClickThreshold; |
586 | if (theButtons == Aspect_VKeyMouse_NONE |
587 | && myMouseSingleButton > 0) |
588 | { |
589 | const Graphic3d_Vec2i aDelta = thePoint - myMousePressPoint; |
590 | if (double(aDelta.cwiseAbs().maxComp()) < aTolClick) |
591 | { |
592 | ++myMouseClickCounter; |
593 | const bool isDoubleClick = myMouseClickCounter == 2 |
594 | && myMouseClickTimer.IsStarted() |
595 | && myMouseClickTimer.ElapsedTime() <= myMouseDoubleClickInt; |
596 | |
597 | myMouseClickTimer.Stop(); |
598 | myMouseClickTimer.Reset(); |
599 | myMouseClickTimer.Start(); |
600 | if (isDoubleClick) |
601 | { |
602 | myMouseClickCounter = 0; |
603 | } |
604 | toUpdateView = UpdateMouseClick (thePoint, (Aspect_VKeyMouse )myMouseSingleButton, theModifiers, isDoubleClick) || toUpdateView; |
605 | } |
606 | else |
607 | { |
608 | myMouseClickTimer.Stop(); |
609 | myMouseClickCounter = 0; |
610 | myUI.Dragging.ToStop = true; |
611 | toUpdateView = true; |
612 | } |
613 | myMouseSingleButton = -1; |
614 | } |
615 | else if (theButtons == Aspect_VKeyMouse_NONE) |
616 | { |
617 | myMouseSingleButton = -1; |
618 | } |
619 | else if (myMouseSingleButton == -1) |
620 | { |
621 | if ((theButtons & Aspect_VKeyMouse_LeftButton) == Aspect_VKeyMouse_LeftButton) |
622 | { |
623 | myMouseSingleButton = Aspect_VKeyMouse_LeftButton; |
624 | } |
625 | else if ((theButtons & Aspect_VKeyMouse_RightButton) == Aspect_VKeyMouse_RightButton) |
626 | { |
627 | myMouseSingleButton = Aspect_VKeyMouse_RightButton; |
628 | } |
629 | else if ((theButtons & Aspect_VKeyMouse_MiddleButton) == Aspect_VKeyMouse_MiddleButton) |
630 | { |
631 | myMouseSingleButton = Aspect_VKeyMouse_MiddleButton; |
632 | } |
633 | else |
634 | { |
635 | myMouseSingleButton = 0; |
636 | } |
637 | if (myMouseSingleButton != 0) |
638 | { |
639 | if (myMouseClickCounter == 1) |
640 | { |
641 | const Graphic3d_Vec2i aDelta = thePoint - myMousePressPoint; |
642 | if (double(aDelta.cwiseAbs().maxComp()) >= aTolClick) |
643 | { |
644 | myMouseClickTimer.Stop(); |
645 | myMouseClickCounter = 0; |
646 | } |
647 | } |
648 | myMousePressPoint = thePoint; |
649 | } |
650 | } |
651 | else |
652 | { |
653 | myMouseSingleButton = 0; |
654 | |
655 | myUI.Dragging.ToAbort = true; |
656 | toUpdateView = true; |
657 | } |
658 | |
659 | const AIS_MouseGesture aPrevGesture = myMouseActiveGesture; |
660 | myMouseModifiers = theModifiers; |
661 | myMousePressed = theButtons; |
662 | if (theIsEmulated |
663 | || myNavigationMode != AIS_NavigationMode_FirstPersonWalk) |
664 | { |
665 | myMouseActiveIdleRotation = false; |
666 | myMouseActiveGesture = AIS_MouseGesture_NONE; |
667 | if (theButtons != 0) |
668 | { |
669 | myMousePressPoint = thePoint; |
670 | myMouseProgressPoint = myMousePressPoint; |
671 | } |
672 | |
673 | if (myMouseGestureMap.Find (theButtons | theModifiers, myMouseActiveGesture)) |
674 | { |
675 | switch (myMouseActiveGesture) |
676 | { |
677 | case AIS_MouseGesture_RotateView: |
678 | case AIS_MouseGesture_RotateOrbit: |
679 | { |
680 | if (myToAllowRotation) |
681 | { |
682 | myUpdateStartPointRot = true; |
683 | } |
684 | else |
685 | { |
686 | myMouseActiveGesture = AIS_MouseGesture_NONE; |
687 | } |
688 | break; |
689 | } |
690 | case AIS_MouseGesture_Pan: |
691 | { |
692 | if (myToAllowPanning) |
693 | { |
694 | myUpdateStartPointPan = true; |
695 | } |
696 | else |
697 | { |
698 | myMouseActiveGesture = AIS_MouseGesture_NONE; |
699 | } |
700 | break; |
701 | } |
702 | case AIS_MouseGesture_Zoom: |
703 | { |
704 | if (!myToAllowZooming) |
705 | { |
706 | myMouseActiveGesture = AIS_MouseGesture_NONE; |
707 | } |
708 | break; |
709 | } |
710 | case AIS_MouseGesture_SelectRectangle: |
711 | { |
712 | break; |
713 | } |
714 | case AIS_MouseGesture_SelectLasso: |
715 | { |
716 | UpdatePolySelection (thePoint, true); |
717 | break; |
718 | } |
719 | case AIS_MouseGesture_NONE: |
720 | { |
721 | break; |
722 | } |
723 | } |
724 | } |
725 | |
726 | if (theButtons == Aspect_VKeyMouse_LeftButton |
727 | && theModifiers == Aspect_VKeyFlags_NONE |
728 | && myToAllowDragging) |
729 | { |
730 | myUI.Dragging.ToStart = true; |
731 | myUI.Dragging.PointStart = thePoint; |
732 | } |
733 | } |
734 | |
735 | if (aPrevGesture != myMouseActiveGesture) |
736 | { |
737 | if (aPrevGesture == AIS_MouseGesture_SelectRectangle |
738 | || aPrevGesture == AIS_MouseGesture_SelectLasso) |
739 | { |
740 | myUI.Selection.ToApplyTool = true; |
741 | } |
742 | |
743 | myUI.IsNewGesture = true; |
744 | toUpdateView = true; |
745 | } |
746 | return toUpdateView; |
747 | } |
748 | |
749 | // ======================================================================= |
750 | // function : UpdateMousePosition |
751 | // purpose : |
752 | // ======================================================================= |
753 | bool AIS_ViewController::UpdateMousePosition (const Graphic3d_Vec2i& thePoint, |
754 | Aspect_VKeyMouse theButtons, |
755 | Aspect_VKeyFlags theModifiers, |
756 | bool theIsEmulated) |
757 | { |
758 | myMousePositionLast = thePoint; |
759 | if (myMouseSingleButton > 0) |
760 | { |
761 | const double aTolClick = (theIsEmulated ? myTouchToleranceScale : 1.0) * myMouseClickThreshold; |
762 | const Graphic3d_Vec2i aPressDelta = thePoint - myMousePressPoint; |
763 | if (double(aPressDelta.cwiseAbs().maxComp()) >= aTolClick) |
764 | { |
765 | myMouseClickTimer.Stop(); |
766 | myMouseClickCounter = 0; |
767 | myMouseSingleButton = -1; |
768 | } |
769 | } |
770 | |
771 | bool toUpdateView = false; |
772 | Graphic3d_Vec2i aDelta = thePoint - myMouseProgressPoint; |
773 | if (!theIsEmulated |
774 | && myNavigationMode == AIS_NavigationMode_FirstPersonWalk) |
775 | { |
776 | if (!myMouseActiveIdleRotation |
777 | || myMouseActiveGesture != AIS_MouseGesture_RotateView) |
778 | { |
779 | myMouseActiveIdleRotation = true; |
780 | myMouseActiveGesture = AIS_MouseGesture_RotateView; |
781 | myMousePressPoint = thePoint; |
782 | myMouseProgressPoint = thePoint; |
783 | myUpdateStartPointRot = false; |
784 | myUI.ViewRotation.ToStart = true; |
785 | myUI.ViewRotation.PointStart.SetValues (thePoint.x(), thePoint.y()); |
786 | myUI.ViewRotation.ToRotate = false; |
787 | aDelta.SetValues (0, 0); |
788 | } |
789 | } |
790 | else |
791 | { |
792 | if (myMouseActiveIdleRotation |
793 | && myMouseActiveGesture == AIS_MouseGesture_RotateView) |
794 | { |
795 | myMouseActiveGesture = AIS_MouseGesture_NONE; |
796 | } |
797 | myMouseActiveIdleRotation = false; |
798 | } |
799 | |
800 | if (myMouseModifiers != theModifiers |
801 | && UpdateMouseButtons (thePoint, theButtons, theModifiers, theIsEmulated)) |
802 | { |
803 | toUpdateView = true; |
804 | } |
805 | |
806 | switch (myMouseActiveGesture) |
807 | { |
808 | case AIS_MouseGesture_SelectRectangle: |
809 | { |
810 | UpdateRubberBand (myMousePressPoint, thePoint); |
811 | toUpdateView = true; |
812 | break; |
813 | } |
814 | case AIS_MouseGesture_SelectLasso: |
815 | { |
816 | UpdatePolySelection (thePoint, true); |
817 | toUpdateView = true; |
818 | break; |
819 | } |
820 | case AIS_MouseGesture_RotateOrbit: |
821 | case AIS_MouseGesture_RotateView: |
822 | { |
823 | if (!myToAllowRotation) |
824 | { |
825 | break; |
826 | } |
827 | if (myUpdateStartPointRot) |
828 | { |
829 | if (myMouseActiveGesture == AIS_MouseGesture_RotateOrbit) |
830 | { |
831 | myUI.OrbitRotation.ToStart = true; |
832 | myUI.OrbitRotation.PointStart.SetValues (myMousePressPoint.x(), myMousePressPoint.y()); |
833 | } |
834 | else |
835 | { |
836 | myUI.ViewRotation.ToStart = true; |
837 | myUI.ViewRotation.PointStart.SetValues (myMousePressPoint.x(), myMousePressPoint.y()); |
838 | } |
839 | myUpdateStartPointRot = false; |
840 | } |
841 | |
842 | const double aRotTol = theIsEmulated |
843 | ? double(myTouchToleranceScale) * myTouchRotationThresholdPx |
844 | : 0.0; |
845 | if (double (Abs (aDelta.x()) + Abs (aDelta.y())) > aRotTol) |
846 | { |
847 | const double aRotAccel = myNavigationMode == AIS_NavigationMode_FirstPersonWalk ? myMouseAccel : myOrbitAccel; |
848 | const Graphic3d_Vec2i aRotDelta = thePoint - myMousePressPoint; |
849 | if (myMouseActiveGesture == AIS_MouseGesture_RotateOrbit) |
850 | { |
851 | myUI.OrbitRotation.ToRotate = true; |
852 | myUI.OrbitRotation.PointTo = Graphic3d_Vec2d (myMousePressPoint.x(), myMousePressPoint.y()) |
853 | + Graphic3d_Vec2d (aRotDelta.x(), aRotDelta.y()) * aRotAccel; |
854 | } |
855 | else |
856 | { |
857 | myUI.ViewRotation.ToRotate = true; |
858 | myUI.ViewRotation.PointTo = Graphic3d_Vec2d (myMousePressPoint.x(), myMousePressPoint.y()) |
859 | + Graphic3d_Vec2d (aRotDelta.x(), aRotDelta.y()) * aRotAccel; |
860 | } |
861 | myUI.Dragging.PointTo = thePoint; |
862 | |
863 | myMouseProgressPoint = thePoint; |
864 | toUpdateView = true; |
865 | } |
866 | break; |
867 | } |
868 | case AIS_MouseGesture_Zoom: |
869 | { |
870 | if (!myToAllowZooming) |
871 | { |
872 | break; |
873 | } |
874 | const double aZoomTol = theIsEmulated |
875 | ? double(myTouchToleranceScale) * myTouchZoomThresholdPx |
876 | : 0.0; |
877 | if (double (Abs (aDelta.x())) > aZoomTol) |
878 | { |
879 | if (UpdateZoom (Aspect_ScrollDelta (aDelta.x()))) |
880 | { |
881 | toUpdateView = true; |
882 | } |
883 | myMouseProgressPoint = thePoint; |
884 | } |
885 | break; |
886 | } |
887 | case AIS_MouseGesture_Pan: |
888 | { |
889 | if (!myToAllowPanning) |
890 | { |
891 | break; |
892 | } |
893 | const double aPanTol = theIsEmulated |
894 | ? double(myTouchToleranceScale) * myTouchPanThresholdPx |
895 | : 0.0; |
896 | if (double (Abs (aDelta.x()) + Abs (aDelta.y())) > aPanTol) |
897 | { |
898 | if (myUpdateStartPointPan) |
899 | { |
900 | myUI.Panning.ToStart = true; |
901 | myUI.Panning.PointStart.SetValues (myMousePressPoint.x(), myMousePressPoint.y()); |
902 | myUpdateStartPointPan = false; |
903 | } |
904 | |
905 | aDelta.y() = -aDelta.y(); |
906 | myMouseProgressPoint = thePoint; |
907 | if (myUI.Panning.ToPan) |
908 | { |
909 | myUI.Panning.Delta += aDelta; |
910 | } |
911 | else |
912 | { |
913 | myUI.Panning.ToPan = true; |
914 | myUI.Panning.Delta = aDelta; |
915 | } |
916 | toUpdateView = true; |
917 | } |
918 | break; |
919 | } |
920 | default: |
921 | { |
922 | break; |
923 | } |
924 | } |
925 | |
926 | if (theButtons == Aspect_VKeyMouse_NONE |
927 | && myNavigationMode != AIS_NavigationMode_FirstPersonWalk |
928 | && !theIsEmulated |
929 | && !HasTouchPoints() |
930 | && myToAllowHighlight) |
931 | { |
932 | myUI.MoveTo.ToHilight = true; |
933 | myUI.MoveTo.Point = thePoint; |
934 | toUpdateView = true; |
935 | } |
936 | return toUpdateView; |
937 | } |
938 | |
939 | // ======================================================================= |
940 | // function : AddTouchPoint |
941 | // purpose : |
942 | // ======================================================================= |
943 | void AIS_ViewController::AddTouchPoint (Standard_Size theId, |
944 | const Graphic3d_Vec2d& thePnt, |
945 | Standard_Boolean theClearBefore) |
946 | { |
947 | myUI.MoveTo.ToHilight = false; |
948 | if (theClearBefore) |
949 | { |
950 | RemoveTouchPoint ((Standard_Size )-1); |
951 | } |
952 | |
953 | myTouchPoints.Add (theId, Aspect_Touch (thePnt, false)); |
954 | if (myTouchPoints.Extent() == 1) |
955 | { |
956 | myUpdateStartPointRot = true; |
957 | myStartRotCoord = thePnt; |
958 | if (myToAllowDragging) |
959 | { |
960 | myUI.Dragging.ToStart = true; |
961 | myUI.Dragging.PointStart.SetValues ((int )thePnt.x(), (int )thePnt.y()); |
962 | } |
963 | } |
964 | else if (myTouchPoints.Extent() == 2) |
965 | { |
966 | myUI.Dragging.ToAbort = true; |
967 | |
968 | myUpdateStartPointPan = true; |
969 | myStartPanCoord = thePnt; |
970 | } |
971 | myUI.IsNewGesture = true; |
972 | } |
973 | |
974 | // ======================================================================= |
975 | // function : RemoveTouchPoint |
976 | // purpose : |
977 | // ======================================================================= |
978 | bool AIS_ViewController::RemoveTouchPoint (Standard_Size theId, |
979 | Standard_Boolean theClearSelectPnts) |
980 | { |
981 | if (theId == (Standard_Size )-1) |
982 | { |
983 | myTouchPoints.Clear (false); |
984 | } |
985 | else |
986 | { |
987 | const Standard_Integer anOldExtent = myTouchPoints.Extent(); |
988 | myTouchPoints.RemoveKey (theId); |
989 | if (myTouchPoints.Extent() == anOldExtent) |
990 | { |
991 | return false; |
992 | } |
993 | } |
994 | |
995 | if (myTouchPoints.Extent() == 1) |
996 | { |
997 | // avoid incorrect transition from pinch to one finger |
998 | Aspect_Touch& aFirstTouch = myTouchPoints.ChangeFromIndex (1); |
999 | aFirstTouch.To = aFirstTouch.From; |
1000 | |
1001 | myStartRotCoord = aFirstTouch.To; |
1002 | myUpdateStartPointRot = true; |
1003 | } |
1004 | else if (myTouchPoints.Extent() == 2) |
1005 | { |
1006 | myStartPanCoord = myTouchPoints.FindFromIndex (1).To; |
1007 | myUpdateStartPointPan = true; |
1008 | } |
1009 | else if (myTouchPoints.IsEmpty()) |
1010 | { |
1011 | if (theClearSelectPnts) |
1012 | { |
1013 | myUI.Selection.ToApplyTool = true; |
1014 | } |
1015 | |
1016 | myUI.Dragging.ToStop = true; |
1017 | } |
1018 | myUI.IsNewGesture = true; |
1019 | return true; |
1020 | } |
1021 | |
1022 | // ======================================================================= |
1023 | // function : UpdateTouchPoint |
1024 | // purpose : |
1025 | // ======================================================================= |
1026 | void AIS_ViewController::UpdateTouchPoint (Standard_Size theId, |
1027 | const Graphic3d_Vec2d& thePnt) |
1028 | { |
1029 | if (Aspect_Touch* aTouch = myTouchPoints.ChangeSeek (theId)) |
1030 | { |
1031 | aTouch->To = thePnt; |
1032 | } |
1033 | else |
1034 | { |
1035 | AddTouchPoint (theId, thePnt); |
1036 | } |
1037 | } |
1038 | |
1039 | // ======================================================================= |
1040 | // function : SetNavigationMode |
1041 | // purpose : |
1042 | // ======================================================================= |
1043 | void AIS_ViewController::SetNavigationMode (AIS_NavigationMode theMode) |
1044 | { |
1045 | myNavigationMode = theMode; |
1046 | |
1047 | // abort rotation |
1048 | myUI.OrbitRotation.ToStart = false; |
1049 | myUI.OrbitRotation.ToRotate = false; |
1050 | myUI.ViewRotation.ToStart = false; |
1051 | myUI.ViewRotation.ToRotate = false; |
1052 | } |
1053 | |
1054 | // ======================================================================= |
1055 | // function : KeyDown |
1056 | // purpose : |
1057 | // ======================================================================= |
1058 | void AIS_ViewController::KeyDown (Aspect_VKey theKey, |
1059 | double theTime, |
1060 | double thePressure) |
1061 | { |
1062 | myKeys.KeyDown (theKey, theTime, thePressure); |
1063 | } |
1064 | |
1065 | // ======================================================================= |
1066 | // function : KeyUp |
1067 | // purpose : |
1068 | // ======================================================================= |
1069 | void AIS_ViewController::KeyUp (Aspect_VKey theKey, |
1070 | double theTime) |
1071 | { |
1072 | myKeys.KeyUp (theKey, theTime); |
1073 | } |
1074 | |
1075 | // ======================================================================= |
1076 | // function : KeyFromAxis |
1077 | // purpose : |
1078 | // ======================================================================= |
1079 | void AIS_ViewController::KeyFromAxis (Aspect_VKey theNegative, |
1080 | Aspect_VKey thePositive, |
1081 | double theTime, |
1082 | double thePressure) |
1083 | { |
1084 | myKeys.KeyFromAxis (theNegative, thePositive, theTime, thePressure); |
1085 | } |
1086 | |
1087 | // ======================================================================= |
1088 | // function : FetchNavigationKeys |
1089 | // purpose : |
1090 | // ======================================================================= |
1091 | AIS_WalkDelta AIS_ViewController::FetchNavigationKeys (Standard_Real theCrouchRatio, |
1092 | Standard_Real theRunRatio) |
1093 | { |
1094 | AIS_WalkDelta aWalk; |
1095 | |
1096 | // navigation keys |
1097 | double aPrevEventTime = 0.0, aNewEventTime = 0.0; |
1098 | updateEventsTime (aPrevEventTime, aNewEventTime); |
1099 | |
1100 | double aDuration = 0.0, aPressure = 1.0; |
1101 | if (Abs (myThrustSpeed) > gp::Resolution()) |
1102 | { |
1103 | if (myHasThrust) |
1104 | { |
1105 | aWalk[AIS_WalkTranslation_Forward].Value = myThrustSpeed * (aNewEventTime - aPrevEventTime); |
1106 | } |
1107 | myHasThrust = true; |
1108 | myToAskNextFrame = true; |
1109 | } |
1110 | else |
1111 | { |
1112 | myHasThrust = false; |
1113 | } |
1114 | |
1115 | aWalk.SetRunning (theRunRatio > 1.0 |
1116 | && myKeys.IsKeyDown (Aspect_VKey_Shift)); |
1117 | if (myKeys.HoldDuration (Aspect_VKey_NavJump, aNewEventTime, aDuration)) |
1118 | { |
1119 | myKeys.KeyUp (Aspect_VKey_NavJump, aNewEventTime); |
1120 | aWalk.SetJumping (true); |
1121 | } |
1122 | if (!aWalk.IsJumping() |
1123 | && theCrouchRatio < 1.0 |
1124 | && myKeys.HoldDuration (Aspect_VKey_NavCrouch, aNewEventTime, aDuration)) |
1125 | { |
1126 | aWalk.SetRunning (false); |
1127 | aWalk.SetCrouching (true); |
1128 | } |
1129 | |
1130 | const double aMaxDuration = aNewEventTime - aPrevEventTime; |
1131 | const double aRunRatio = aWalk.IsRunning() |
1132 | ? theRunRatio |
1133 | : aWalk.IsCrouching() |
1134 | ? theCrouchRatio |
1135 | : 1.0; |
1136 | if (myKeys.HoldDuration (Aspect_VKey_NavForward, aNewEventTime, aDuration, aPressure)) |
1137 | { |
1138 | double aProgress = Abs (Min (aMaxDuration, aDuration)); |
1139 | aProgress *= aRunRatio; |
1140 | aWalk[AIS_WalkTranslation_Forward].Value += aProgress; |
1141 | aWalk[AIS_WalkTranslation_Forward].Pressure = aPressure; |
1142 | aWalk[AIS_WalkTranslation_Forward].Duration = aDuration; |
1143 | } |
1144 | if (myKeys.HoldDuration (Aspect_VKey_NavBackward, aNewEventTime, aDuration, aPressure)) |
1145 | { |
1146 | double aProgress = Abs (Min (aMaxDuration, aDuration)); |
1147 | aProgress *= aRunRatio; |
1148 | aWalk[AIS_WalkTranslation_Forward].Value += -aProgress; |
1149 | aWalk[AIS_WalkTranslation_Forward].Pressure = aPressure; |
1150 | aWalk[AIS_WalkTranslation_Forward].Duration = aDuration; |
1151 | } |
1152 | if (myKeys.HoldDuration (Aspect_VKey_NavSlideLeft, aNewEventTime, aDuration, aPressure)) |
1153 | { |
1154 | double aProgress = Abs (Min (aMaxDuration, aDuration)); |
1155 | aProgress *= aRunRatio; |
1156 | aWalk[AIS_WalkTranslation_Side].Value = -aProgress; |
1157 | aWalk[AIS_WalkTranslation_Side].Pressure = aPressure; |
1158 | aWalk[AIS_WalkTranslation_Side].Duration = aDuration; |
1159 | } |
1160 | if (myKeys.HoldDuration (Aspect_VKey_NavSlideRight, aNewEventTime, aDuration, aPressure)) |
1161 | { |
1162 | double aProgress = Abs (Min (aMaxDuration, aDuration)); |
1163 | aProgress *= aRunRatio; |
1164 | aWalk[AIS_WalkTranslation_Side].Value = aProgress; |
1165 | aWalk[AIS_WalkTranslation_Side].Pressure = aPressure; |
1166 | aWalk[AIS_WalkTranslation_Side].Duration = aDuration; |
1167 | } |
1168 | if (myKeys.HoldDuration (Aspect_VKey_NavLookLeft, aNewEventTime, aDuration, aPressure)) |
1169 | { |
1170 | double aProgress = Abs (Min (aMaxDuration, aDuration)) * aPressure; |
1171 | aWalk[AIS_WalkRotation_Yaw].Value = aProgress; |
1172 | aWalk[AIS_WalkRotation_Yaw].Pressure = aPressure; |
1173 | aWalk[AIS_WalkRotation_Yaw].Duration = aDuration; |
1174 | } |
1175 | if (myKeys.HoldDuration (Aspect_VKey_NavLookRight, aNewEventTime, aDuration, aPressure)) |
1176 | { |
1177 | double aProgress = Abs (Min (aMaxDuration, aDuration)) * aPressure; |
1178 | aWalk[AIS_WalkRotation_Yaw].Value = -aProgress; |
1179 | aWalk[AIS_WalkRotation_Yaw].Pressure = aPressure; |
1180 | aWalk[AIS_WalkRotation_Yaw].Duration = aDuration; |
1181 | } |
1182 | if (myKeys.HoldDuration (Aspect_VKey_NavLookUp, aNewEventTime, aDuration, aPressure)) |
1183 | { |
1184 | double aProgress = Abs (Min (aMaxDuration, aDuration)) * aPressure; |
1185 | aWalk[AIS_WalkRotation_Pitch].Value = !myToInvertPitch ? -aProgress : aProgress; |
1186 | aWalk[AIS_WalkRotation_Pitch].Pressure = aPressure; |
1187 | aWalk[AIS_WalkRotation_Pitch].Duration = aDuration; |
1188 | } |
1189 | if (myKeys.HoldDuration (Aspect_VKey_NavLookDown, aNewEventTime, aDuration, aPressure)) |
1190 | { |
1191 | double aProgress = Abs (Min (aMaxDuration, aDuration)) * aPressure; |
1192 | aWalk[AIS_WalkRotation_Pitch].Value = !myToInvertPitch ? aProgress : -aProgress; |
1193 | aWalk[AIS_WalkRotation_Pitch].Pressure = aPressure; |
1194 | aWalk[AIS_WalkRotation_Pitch].Duration = aDuration; |
1195 | } |
1196 | if (myKeys.HoldDuration (Aspect_VKey_NavRollCCW, aNewEventTime, aDuration, aPressure)) |
1197 | { |
1198 | double aProgress = Abs (Min (aMaxDuration, aDuration)) * aPressure; |
1199 | aWalk[AIS_WalkRotation_Roll].Value = -aProgress; |
1200 | aWalk[AIS_WalkRotation_Roll].Pressure = aPressure; |
1201 | aWalk[AIS_WalkRotation_Roll].Duration = aDuration; |
1202 | } |
1203 | if (myKeys.HoldDuration (Aspect_VKey_NavRollCW, aNewEventTime, aDuration, aPressure)) |
1204 | { |
1205 | double aProgress = Abs (Min (aMaxDuration, aDuration)) * aPressure; |
1206 | aWalk[AIS_WalkRotation_Roll].Value = aProgress; |
1207 | aWalk[AIS_WalkRotation_Roll].Pressure = aPressure; |
1208 | aWalk[AIS_WalkRotation_Roll].Duration = aDuration; |
1209 | } |
1210 | if (myKeys.HoldDuration (Aspect_VKey_NavSlideUp, aNewEventTime, aDuration, aPressure)) |
1211 | { |
1212 | double aProgress = Abs (Min (aMaxDuration, aDuration)); |
1213 | aWalk[AIS_WalkTranslation_Up].Value = aProgress; |
1214 | aWalk[AIS_WalkTranslation_Up].Pressure = aPressure; |
1215 | aWalk[AIS_WalkTranslation_Up].Duration = aDuration; |
1216 | } |
1217 | if (myKeys.HoldDuration (Aspect_VKey_NavSlideDown, aNewEventTime, aDuration, aPressure)) |
1218 | { |
1219 | double aProgress = Abs (Min (aMaxDuration, aDuration)); |
1220 | aWalk[AIS_WalkTranslation_Up].Value = -aProgress; |
1221 | aWalk[AIS_WalkTranslation_Up].Pressure = aPressure; |
1222 | aWalk[AIS_WalkTranslation_Up].Duration = aDuration; |
1223 | } |
1224 | return aWalk; |
1225 | } |
1226 | |
1227 | // ======================================================================= |
1228 | // function : handlePanning |
1229 | // purpose : |
1230 | // ======================================================================= |
1231 | void AIS_ViewController::handlePanning (const Handle(V3d_View)& theView) |
1232 | { |
1233 | if (!myGL.Panning.ToPan |
1234 | || !myToAllowPanning) |
1235 | { |
1236 | return; |
1237 | } |
1238 | |
1239 | const Handle(Graphic3d_Camera)& aCam = theView->Camera(); |
1240 | if (aCam->IsOrthographic() |
1241 | || !hasPanningAnchorPoint()) |
1242 | { |
1243 | theView->Pan (myGL.Panning.Delta.x(), myGL.Panning.Delta.y()); |
1244 | theView->Invalidate(); |
1245 | return; |
1246 | } |
1247 | |
1248 | Graphic3d_Vec2i aWinSize; |
1249 | theView->Window()->Size (aWinSize.x(), aWinSize.y()); |
1250 | |
1251 | const gp_Dir& aDir = aCam->Direction(); |
1252 | const gp_Ax3 aCameraCS (aCam->Center(), aDir.Reversed(), aDir ^ aCam->Up()); |
1253 | const gp_XYZ anEyeToPnt = myPanPnt3d.XYZ() - aCam->Eye().XYZ(); |
1254 | const gp_Pnt aViewDims = aCam->ViewDimensions (anEyeToPnt.Dot (aCam->Direction().XYZ())); // view dimensions at 3D point |
1255 | const Graphic3d_Vec2d aDxy (-aViewDims.X() * myGL.Panning.Delta.x() / double(aWinSize.x()), |
1256 | -aViewDims.X() * myGL.Panning.Delta.y() / double(aWinSize.x())); |
1257 | |
1258 | //theView->Translate (aCam, aDxy.x(), aDxy.y()); |
1259 | gp_Trsf aPanTrsf; |
1260 | const gp_Vec aCameraPan = gp_Vec (aCameraCS.XDirection()) * aDxy.x() |
1261 | + gp_Vec (aCameraCS.YDirection()) * aDxy.y(); |
1262 | aPanTrsf.SetTranslation (aCameraPan); |
1263 | aCam->Transform (aPanTrsf); |
1264 | theView->Invalidate(); |
1265 | } |
1266 | |
1267 | // ======================================================================= |
1268 | // function : handleZRotate |
1269 | // purpose : |
1270 | // ======================================================================= |
1271 | void AIS_ViewController::handleZRotate (const Handle(V3d_View)& theView) |
1272 | { |
1273 | if (!myGL.ZRotate.ToRotate |
1274 | || !myToAllowRotation) |
1275 | { |
1276 | return; |
1277 | } |
1278 | |
1279 | Graphic3d_Vec2i aViewPort; |
1280 | theView->Window()->Size (aViewPort.x(), aViewPort.y()); |
1281 | Graphic3d_Vec2d aRotPnt (0.99 * aViewPort.x(), |
1282 | 0.5 * aViewPort.y()); |
1283 | theView->StartRotation (int(aRotPnt.x()), int(aRotPnt.y()), 0.4); |
1284 | aRotPnt.y() += myGL.ZRotate.Angle * aViewPort.y(); |
1285 | theView->Rotation (int(aRotPnt.x()), int(aRotPnt.y())); |
1286 | theView->Invalidate(); |
1287 | } |
1288 | |
1289 | // ======================================================================= |
1290 | // function : handleZoom |
1291 | // purpose : |
1292 | // ======================================================================= |
1293 | void AIS_ViewController::handleZoom (const Handle(V3d_View)& theView, |
1294 | const Aspect_ScrollDelta& theParams, |
1295 | const gp_Pnt* thePnt) |
1296 | { |
1297 | if (!myToAllowZooming) |
1298 | { |
1299 | return; |
1300 | } |
1301 | |
1302 | const Handle(Graphic3d_Camera)& aCam = theView->Camera(); |
1303 | if (thePnt != NULL) |
1304 | { |
1305 | const double aViewDist = Max (myMinCamDistance, (thePnt->XYZ() - aCam->Eye().XYZ()).Modulus()); |
1306 | aCam->SetCenter (aCam->Eye().XYZ() + aCam->Direction().XYZ() * aViewDist); |
1307 | } |
1308 | |
1309 | if (!theParams.HasPoint()) |
1310 | { |
1311 | Standard_Real aCoeff = Abs(theParams.Delta) / 100.0 + 1.0; |
1312 | aCoeff = theParams.Delta > 0.0 ? aCoeff : 1.0 / aCoeff; |
1313 | theView->SetZoom (aCoeff, true); |
1314 | theView->Invalidate(); |
1315 | return; |
1316 | } |
1317 | |
1318 | // integer delta is too rough for small smooth increments |
1319 | //theView->StartZoomAtPoint (theParams.Point.x(), theParams.Point.y()); |
1320 | //theView->ZoomAtPoint (0, 0, (int )theParams.Delta, (int )theParams.Delta); |
1321 | |
1322 | double aDZoom = Abs (theParams.Delta) / 100.0 + 1.0; |
1323 | aDZoom = (theParams.Delta > 0.0) ? aDZoom : 1.0 / aDZoom; |
1324 | if (aDZoom <= 0.0) |
1325 | { |
1326 | return; |
1327 | } |
1328 | |
1329 | const Graphic3d_Vec2d aViewDims (aCam->ViewDimensions().X(), aCam->ViewDimensions().Y()); |
1330 | |
1331 | // ensure that zoom will not be too small or too big |
1332 | double aCoef = aDZoom; |
1333 | if (aViewDims.x() < aCoef * Precision::Confusion()) |
1334 | { |
1335 | aCoef = aViewDims.x() / Precision::Confusion(); |
1336 | } |
1337 | else if (aViewDims.x() > aCoef * 1e12) |
1338 | { |
1339 | aCoef = aViewDims.x() / 1e12; |
1340 | } |
1341 | if (aViewDims.y() < aCoef * Precision::Confusion()) |
1342 | { |
1343 | aCoef = aViewDims.y() / Precision::Confusion(); |
1344 | } |
1345 | else if (aViewDims.y() > aCoef * 1e12) |
1346 | { |
1347 | aCoef = aViewDims.y() / 1e12; |
1348 | } |
1349 | |
1350 | Graphic3d_Vec2d aZoomAtPointXYv (0.0, 0.0); |
1351 | theView->Convert (theParams.Point.x(), theParams.Point.y(), |
1352 | aZoomAtPointXYv.x(), aZoomAtPointXYv.y()); |
1353 | Graphic3d_Vec2d aDxy = aZoomAtPointXYv / aCoef; |
1354 | aCam->SetScale (aCam->Scale() / aCoef); |
1355 | |
1356 | const gp_Dir& aDir = aCam->Direction(); |
1357 | const gp_Ax3 aCameraCS (aCam->Center(), aDir.Reversed(), aDir ^ aCam->Up()); |
1358 | |
1359 | // pan back to the point |
1360 | aDxy = aZoomAtPointXYv - aDxy; |
1361 | if (thePnt != NULL) |
1362 | { |
1363 | // zoom at 3D point with perspective projection |
1364 | const gp_XYZ anEyeToPnt = thePnt->XYZ() - aCam->Eye().XYZ(); |
1365 | aDxy.SetValues (anEyeToPnt.Dot (aCameraCS.XDirection().XYZ()), |
1366 | anEyeToPnt.Dot (aCameraCS.YDirection().XYZ())); |
1367 | |
1368 | // view dimensions at 3D point |
1369 | const gp_Pnt aViewDims1 = aCam->ViewDimensions (anEyeToPnt.Dot (aCam->Direction().XYZ())); |
1370 | |
1371 | Graphic3d_Vec2i aWinSize; |
1372 | theView->Window()->Size (aWinSize.x(), aWinSize.y()); |
1373 | const Graphic3d_Vec2d aPanFromCenterPx (double(theParams.Point.x()) - 0.5 * double(aWinSize.x()), |
1374 | double(theParams.Point.y()) - 0.5 * double(aWinSize.y())); |
1375 | aDxy.x() += -aViewDims1.X() * aPanFromCenterPx.x() / double(aWinSize.x()); |
1376 | aDxy.y() += aViewDims1.X() * aPanFromCenterPx.y() / double(aWinSize.x()); |
1377 | } |
1378 | |
1379 | //theView->Translate (aCam, aDxy.x(), aDxy.y()); |
1380 | gp_Trsf aPanTrsf; |
1381 | const gp_Vec aCameraPan = gp_Vec (aCameraCS.XDirection()) * aDxy.x() |
1382 | + gp_Vec (aCameraCS.YDirection()) * aDxy.y(); |
1383 | aPanTrsf.SetTranslation (aCameraPan); |
1384 | aCam->Transform (aPanTrsf); |
1385 | theView->Invalidate(); |
1386 | } |
1387 | |
1388 | // ======================================================================= |
1389 | // function : handleZFocusScroll |
1390 | // purpose : |
1391 | // ======================================================================= |
1392 | void AIS_ViewController::handleZFocusScroll (const Handle(V3d_View)& theView, |
1393 | const Aspect_ScrollDelta& theParams) |
1394 | { |
1395 | if (!myToAllowZFocus |
1396 | || !theView->Camera()->IsStereo()) |
1397 | { |
1398 | return; |
1399 | } |
1400 | |
1401 | Standard_Real aFocus = theView->Camera()->ZFocus() + (theParams.Delta > 0.0 ? 0.05 : -0.05); |
1402 | if (aFocus > 0.2 |
1403 | && aFocus < 2.0) |
1404 | { |
1405 | theView->Camera()->SetZFocus (theView->Camera()->ZFocusType(), aFocus); |
1406 | theView->Redraw(); |
1407 | } |
1408 | } |
1409 | |
1410 | // ======================================================================= |
1411 | // function : handleOrbitRotation |
1412 | // purpose : |
1413 | // ======================================================================= |
1414 | void AIS_ViewController::handleOrbitRotation (const Handle(V3d_View)& theView, |
1415 | const gp_Pnt& thePnt, |
1416 | bool theToLockZUp) |
1417 | { |
1418 | if (!myToAllowRotation) |
1419 | { |
1420 | return; |
1421 | } |
1422 | |
1423 | const Handle(Graphic3d_Camera)& aCam = theView->Camera(); |
1424 | if (myGL.OrbitRotation.ToStart) |
1425 | { |
1426 | // default alternatives |
1427 | //if (myRotationMode == AIS_RotationMode_BndBoxActive) theView->StartRotation (myGL.RotateAtPoint.x(), myGL.RotateAtPoint.y()); |
1428 | //theView->Rotate (0.0, 0.0, 0.0, thePnt.X(), thePnt.Y(), thePnt.Z(), true); |
1429 | |
1430 | myRotatePnt3d = thePnt; |
1431 | myCamStartOpUp = aCam->Up(); |
1432 | myCamStartOpEye = aCam->Eye(); |
1433 | myCamStartOpCenter = aCam->Center(); |
1434 | |
1435 | gp_Trsf aTrsf; |
1436 | aTrsf.SetTransformation (gp_Ax3 (myRotatePnt3d, aCam->OrthogonalizedUp(), aCam->Direction()), |
1437 | gp_Ax3 (myRotatePnt3d, gp::DZ(), gp::DX())); |
1438 | const gp_Quaternion aRot = aTrsf.GetRotation(); |
1439 | aRot.GetEulerAngles (gp_YawPitchRoll, myRotateStartYawPitchRoll[0], myRotateStartYawPitchRoll[1], myRotateStartYawPitchRoll[2]); |
1440 | |
1441 | aTrsf.Invert(); |
1442 | myCamStartOpToEye = gp_Vec (myRotatePnt3d, aCam->Eye()).Transformed (aTrsf); |
1443 | myCamStartOpToCenter = gp_Vec (myRotatePnt3d, aCam->Center()).Transformed (aTrsf); |
1444 | |
1445 | theView->Invalidate(); |
1446 | } |
1447 | |
1448 | if (!myGL.OrbitRotation.ToRotate) |
1449 | { |
1450 | return; |
1451 | } |
1452 | |
1453 | if (theToLockZUp) |
1454 | { |
1455 | // amend camera to exclude roll angle (put camera Up vector to plane containing global Z and view direction) |
1456 | Graphic3d_Vec2i aWinXY; |
1457 | theView->Window()->Size (aWinXY.x(), aWinXY.y()); |
1458 | double aYawAngleDelta = ((myGL.OrbitRotation.PointStart.x() - myGL.OrbitRotation.PointTo.x()) / double (aWinXY.x())) * (M_PI * 0.5); |
1459 | double aPitchAngleDelta = -((myGL.OrbitRotation.PointStart.y() - myGL.OrbitRotation.PointTo.y()) / double (aWinXY.y())) * (M_PI * 0.5); |
1460 | const double aPitchAngleNew = Max (Min (myRotateStartYawPitchRoll[1] + aPitchAngleDelta, M_PI * 0.5 - M_PI / 180.0), -M_PI * 0.5 + M_PI / 180.0); |
1461 | const double aYawAngleNew = myRotateStartYawPitchRoll[0] + aYawAngleDelta; |
1462 | const double aRoll = 0.0; |
1463 | |
1464 | gp_Quaternion aRot; |
1465 | aRot.SetEulerAngles (gp_YawPitchRoll, aYawAngleNew, aPitchAngleNew, aRoll); |
1466 | gp_Trsf aTrsfRot; |
1467 | aTrsfRot.SetRotation (aRot); |
1468 | |
1469 | const gp_Dir aNewUp = gp::DZ().Transformed (aTrsfRot); |
1470 | aCam->SetUp (aNewUp); |
1471 | aCam->SetCenter(myRotatePnt3d.XYZ() + myCamStartOpToCenter.Transformed (aTrsfRot).XYZ()); |
1472 | aCam->SetEye (myRotatePnt3d.XYZ() + myCamStartOpToEye .Transformed (aTrsfRot).XYZ()); |
1473 | aCam->OrthogonalizeUp(); |
1474 | } |
1475 | else |
1476 | { |
1477 | // default alternatives |
1478 | //if (myRotationMode == AIS_RotationMode_BndBoxActive) theView->Rotation (myGL.RotateToPoint.x(), myGL.RotateToPoint.y()); |
1479 | //theView->Rotate (aDX, aDY, aDZ, myRotatePnt3d.X(), myRotatePnt3d.Y(), myRotatePnt3d.Z(), false); |
1480 | |
1481 | // restore previous camera state |
1482 | aCam->SetUp (myCamStartOpUp); |
1483 | aCam->SetEye (myCamStartOpEye); |
1484 | aCam->SetCenter (myCamStartOpCenter); |
1485 | |
1486 | Graphic3d_Vec2d aWinXY; |
1487 | theView->Size (aWinXY.x(), aWinXY.y()); |
1488 | const Standard_Real rx = (Standard_Real )theView->Convert (aWinXY.x()); |
1489 | const Standard_Real ry = (Standard_Real )theView->Convert (aWinXY.y()); |
1490 | |
1491 | const double THE_2PI = M_PI * 2.0; |
1492 | double aDX = (myGL.OrbitRotation.PointTo.x() - myGL.OrbitRotation.PointStart.x()) * M_PI / rx; |
1493 | double aDY = (myGL.OrbitRotation.PointStart.y() - myGL.OrbitRotation.PointTo.y()) * M_PI / ry; |
1494 | |
1495 | if (aDX > 0.0) { while (aDX > THE_2PI) { aDX -= THE_2PI; } } |
1496 | else if(aDX < 0.0) { while (aDX < -THE_2PI) { aDX += THE_2PI; } } |
1497 | if (aDY > 0.0) { while (aDY > THE_2PI) { aDY -= THE_2PI; } } |
1498 | else if(aDY < 0.0) { while (aDY < -THE_2PI) { aDY += THE_2PI; } } |
1499 | |
1500 | // rotate camera around 3 initial axes |
1501 | gp_Dir aCamDir (aCam->Direction().Reversed()); |
1502 | gp_Dir aCamUp (aCam->Up()); |
1503 | gp_Dir aCamSide(aCamUp.Crossed (aCamDir)); |
1504 | |
1505 | gp_Trsf aRot[2], aTrsf; |
1506 | aRot[0].SetRotation (gp_Ax1 (myRotatePnt3d, aCamUp), -aDX); |
1507 | aRot[1].SetRotation (gp_Ax1 (myRotatePnt3d, aCamSide), aDY); |
1508 | aTrsf.Multiply (aRot[0]); |
1509 | aTrsf.Multiply (aRot[1]); |
1510 | |
1511 | aCam->Transform (aTrsf); |
1512 | } |
1513 | |
1514 | theView->Invalidate(); |
1515 | } |
1516 | |
1517 | // ======================================================================= |
1518 | // function : handleViewRotation |
1519 | // purpose : |
1520 | // ======================================================================= |
1521 | void AIS_ViewController::handleViewRotation (const Handle(V3d_View)& theView, |
1522 | double theYawExtra, |
1523 | double thePitchExtra, |
1524 | double theRoll, |
1525 | bool theToRestartOnIncrement) |
1526 | { |
1527 | if (!myToAllowRotation) |
1528 | { |
1529 | return; |
1530 | } |
1531 | |
1532 | const Handle(Graphic3d_Camera)& aCam = theView->Camera(); |
1533 | const bool toRotateAnyway = Abs (theYawExtra) > gp::Resolution() |
1534 | || Abs (thePitchExtra) > gp::Resolution() |
1535 | || Abs (theRoll - myRotateStartYawPitchRoll[2]) > gp::Resolution(); |
1536 | if (toRotateAnyway |
1537 | && theToRestartOnIncrement) |
1538 | { |
1539 | myGL.ViewRotation.ToStart = true; |
1540 | myGL.ViewRotation.PointTo = myGL.ViewRotation.PointStart; |
1541 | } |
1542 | if (myGL.ViewRotation.ToStart) |
1543 | { |
1544 | gp_Trsf aTrsf; |
1545 | aTrsf.SetTransformation (gp_Ax3 (gp::Origin(), aCam->OrthogonalizedUp(), aCam->Direction()), |
1546 | gp_Ax3 (gp::Origin(), gp::DZ(), gp::DX())); |
1547 | const gp_Quaternion aRot = aTrsf.GetRotation(); |
1548 | double aRollDummy = 0.0; |
1549 | aRot.GetEulerAngles (gp_YawPitchRoll, myRotateStartYawPitchRoll[0], myRotateStartYawPitchRoll[1], aRollDummy); |
1550 | } |
1551 | if (toRotateAnyway) |
1552 | { |
1553 | myRotateStartYawPitchRoll[0] += theYawExtra; |
1554 | myRotateStartYawPitchRoll[1] += thePitchExtra; |
1555 | myRotateStartYawPitchRoll[2] = theRoll; |
1556 | myGL.ViewRotation.ToRotate = true; |
1557 | } |
1558 | |
1559 | if (!myGL.ViewRotation.ToRotate) |
1560 | { |
1561 | return; |
1562 | } |
1563 | |
1564 | Graphic3d_Vec2i aWinXY; |
1565 | theView->Window()->Size (aWinXY.x(), aWinXY.y()); |
1566 | double aYawAngleDelta = ((myGL.ViewRotation.PointStart.x() - myGL.ViewRotation.PointTo.x()) / double (aWinXY.x())) * (M_PI * 0.5); |
1567 | double aPitchAngleDelta = -((myGL.ViewRotation.PointStart.y() - myGL.ViewRotation.PointTo.y()) / double (aWinXY.y())) * (M_PI * 0.5); |
1568 | const double aPitchAngleNew = Max (Min (myRotateStartYawPitchRoll[1] + aPitchAngleDelta, M_PI * 0.5 - M_PI / 180.0), -M_PI * 0.5 + M_PI / 180.0); |
1569 | const double aYawAngleNew = myRotateStartYawPitchRoll[0] + aYawAngleDelta; |
1570 | gp_Quaternion aRot; |
1571 | aRot.SetEulerAngles (gp_YawPitchRoll, aYawAngleNew, aPitchAngleNew, theRoll); |
1572 | gp_Trsf aTrsfRot; |
1573 | aTrsfRot.SetRotation (aRot); |
1574 | |
1575 | const double aDist = aCam->Distance(); |
1576 | const gp_Dir aNewUp = gp::DZ().Transformed (aTrsfRot); |
1577 | const gp_Dir aNewDir = gp::DX().Transformed (aTrsfRot); |
1578 | aCam->SetUp (aNewUp); |
1579 | aCam->SetCenter (aCam->Eye().Translated (gp_Vec (aNewDir) * aDist)); |
1580 | aCam->OrthogonalizeUp(); |
1581 | theView->Invalidate(); |
1582 | } |
1583 | |
1584 | // ======================================================================= |
1585 | // function : PickPoint |
1586 | // purpose : |
1587 | // ======================================================================= |
1588 | bool AIS_ViewController::PickPoint (gp_Pnt& thePnt, |
1589 | const Handle(AIS_InteractiveContext)& theCtx, |
1590 | const Handle(V3d_View)& theView, |
1591 | const Graphic3d_Vec2i& theCursor, |
1592 | bool theToStickToPickRay) |
1593 | { |
1594 | ResetPreviousMoveTo(); |
1595 | |
1596 | const Handle(StdSelect_ViewerSelector3d)& aSelector = theCtx->MainSelector(); |
1597 | aSelector->Pick (theCursor.x(), theCursor.y(), theView); |
1598 | if (aSelector->NbPicked() < 1) |
1599 | { |
1600 | return false; |
1601 | } |
1602 | |
1603 | const SelectMgr_SortCriterion& aPicked = aSelector->PickedData (1); |
1604 | if (theToStickToPickRay |
1605 | && !Precision::IsInfinite (aPicked.Depth)) |
1606 | { |
1607 | thePnt = aSelector->GetManager().DetectedPoint (aPicked.Depth); |
1608 | } |
1609 | else |
1610 | { |
1611 | thePnt = aSelector->PickedPoint (1); |
1612 | } |
1613 | return !Precision::IsInfinite (thePnt.X()) |
1614 | && !Precision::IsInfinite (thePnt.Y()) |
1615 | && !Precision::IsInfinite (thePnt.Z()); |
1616 | } |
1617 | |
1618 | // ======================================================================= |
1619 | // function : GravityPoint |
1620 | // purpose : |
1621 | // ======================================================================= |
1622 | gp_Pnt AIS_ViewController::GravityPoint (const Handle(AIS_InteractiveContext)& theCtx, |
1623 | const Handle(V3d_View)& theView) |
1624 | { |
1625 | switch (myRotationMode) |
1626 | { |
1627 | case AIS_RotationMode_PickLast: |
1628 | case AIS_RotationMode_PickCenter: |
1629 | { |
1630 | Graphic3d_Vec2i aCursor ((int )myGL.OrbitRotation.PointStart.x(), (int )myGL.OrbitRotation.PointStart.y()); |
1631 | if (myRotationMode == AIS_RotationMode_PickCenter) |
1632 | { |
1633 | Graphic3d_Vec2i aViewPort; |
1634 | theView->Window()->Size (aViewPort.x(), aViewPort.y()); |
1635 | aCursor = aViewPort / 2; |
1636 | } |
1637 | |
1638 | gp_Pnt aPnt; |
1639 | if (PickPoint (aPnt, theCtx, theView, aCursor, false)) |
1640 | { |
1641 | return aPnt; |
1642 | } |
1643 | break; |
1644 | } |
1645 | case AIS_RotationMode_CameraAt: |
1646 | { |
1647 | const Handle(Graphic3d_Camera)& aCam = theView->Camera(); |
1648 | return aCam->Center(); |
1649 | } |
1650 | case AIS_RotationMode_BndBoxScene: |
1651 | { |
1652 | Bnd_Box aBndBox = theView->View()->MinMaxValues (false); |
1653 | if (!aBndBox.IsVoid()) |
1654 | { |
1655 | return (aBndBox.CornerMin().XYZ() + aBndBox.CornerMax().XYZ()) * 0.5; |
1656 | } |
1657 | break; |
1658 | } |
1659 | case AIS_RotationMode_BndBoxActive: |
1660 | break; |
1661 | } |
1662 | |
1663 | return theCtx ->GravityPoint (theView); |
1664 | } |
1665 | |
1666 | // ======================================================================= |
1667 | // function : handleCameraActions |
1668 | // purpose : |
1669 | // ======================================================================= |
1670 | void AIS_ViewController::handleCameraActions (const Handle(AIS_InteractiveContext)& theCtx, |
1671 | const Handle(V3d_View)& theView, |
1672 | const AIS_WalkDelta& theWalk) |
1673 | { |
1674 | // apply view actions |
1675 | if (myGL.Orientation.ToSetViewOrient) |
1676 | { |
1677 | theView->SetProj (myGL.Orientation.ViewOrient); |
1678 | myGL.Orientation.ToFitAll = true; |
1679 | } |
1680 | |
1681 | // apply fit all |
1682 | if (myGL.Orientation.ToFitAll) |
1683 | { |
1684 | const double aFitMargin = 0.01; |
1685 | theView->FitAll (aFitMargin, false); |
1686 | theView->Invalidate(); |
1687 | myGL.Orientation.ToFitAll = false; |
1688 | } |
1689 | |
1690 | if (myGL.IsNewGesture) |
1691 | { |
1692 | if (myAnchorPointPrs1->HasInteractiveContext()) |
1693 | { |
1694 | theCtx->Remove (myAnchorPointPrs1, false); |
1695 | if (!theView->Viewer()->ZLayerSettings (myAnchorPointPrs1->ZLayer()).IsImmediate()) |
1696 | { |
1697 | theView->Invalidate(); |
1698 | } |
1699 | else |
1700 | { |
1701 | theView->InvalidateImmediate(); |
1702 | } |
1703 | } |
1704 | if (myAnchorPointPrs2->HasInteractiveContext()) |
1705 | { |
1706 | theCtx->Remove (myAnchorPointPrs2, false); |
1707 | if (!theView->Viewer()->ZLayerSettings (myAnchorPointPrs2->ZLayer()).IsImmediate()) |
1708 | { |
1709 | theView->Invalidate(); |
1710 | } |
1711 | else |
1712 | { |
1713 | theView->InvalidateImmediate(); |
1714 | } |
1715 | } |
1716 | |
1717 | if (myHasHlrOnBeforeRotation) |
1718 | { |
1719 | myHasHlrOnBeforeRotation = false; |
1720 | theView->SetComputedMode (true); |
1721 | theView->Invalidate(); |
1722 | } |
1723 | } |
1724 | |
1725 | if (myNavigationMode != AIS_NavigationMode_FirstPersonWalk) |
1726 | { |
1727 | if (myGL.Panning.ToStart |
1728 | && myToAllowPanning) |
1729 | { |
1730 | gp_Pnt aPanPnt (Precision::Infinite(), 0.0, 0.0); |
1731 | if (!theView->Camera()->IsOrthographic()) |
1732 | { |
1733 | bool toStickToRay = false; |
1734 | if (myGL.Panning.PointStart.x() >= 0 |
1735 | && myGL.Panning.PointStart.y() >= 0) |
1736 | { |
1737 | PickPoint (aPanPnt, theCtx, theView, myGL.Panning.PointStart, toStickToRay); |
1738 | } |
1739 | if (Precision::IsInfinite (aPanPnt.X())) |
1740 | { |
1741 | Graphic3d_Vec2i aWinSize; |
1742 | theView->Window()->Size (aWinSize.x(), aWinSize.y()); |
1743 | PickPoint (aPanPnt, theCtx, theView, aWinSize / 2, toStickToRay); |
1744 | } |
1745 | if (!Precision::IsInfinite (aPanPnt.X()) |
1746 | && myToShowPanAnchorPoint) |
1747 | { |
1748 | gp_Trsf aPntTrsf; |
1749 | aPntTrsf.SetTranslation (gp_Vec (aPanPnt.XYZ())); |
1750 | theCtx->SetLocation (myAnchorPointPrs2, aPntTrsf); |
1751 | } |
1752 | } |
1753 | setPanningAnchorPoint (aPanPnt); |
1754 | } |
1755 | |
1756 | if (myToShowPanAnchorPoint |
1757 | && hasPanningAnchorPoint() |
1758 | && myGL.Panning.ToPan |
1759 | && !myGL.IsNewGesture |
1760 | && !myAnchorPointPrs2->HasInteractiveContext()) |
1761 | { |
1762 | theCtx->Display (myAnchorPointPrs2, 0, -1, false, AIS_DS_Displayed); |
1763 | } |
1764 | |
1765 | handlePanning (theView); |
1766 | handleZRotate (theView); |
1767 | } |
1768 | |
1769 | if ((myNavigationMode == AIS_NavigationMode_Orbit |
1770 | || myGL.OrbitRotation.ToStart |
1771 | || myGL.OrbitRotation.ToRotate) |
1772 | && myToAllowRotation) |
1773 | { |
1774 | if (myGL.OrbitRotation.ToStart |
1775 | && !myHasHlrOnBeforeRotation) |
1776 | { |
1777 | myHasHlrOnBeforeRotation = theView->ComputedMode(); |
1778 | if (myHasHlrOnBeforeRotation) |
1779 | { |
1780 | theView->SetComputedMode (false); |
1781 | } |
1782 | } |
1783 | |
1784 | gp_Pnt aGravPnt; |
1785 | if (myGL.OrbitRotation.ToStart) |
1786 | { |
1787 | aGravPnt = GravityPoint (theCtx, theView); |
1788 | if (myToShowRotateCenter) |
1789 | { |
1790 | gp_Trsf aPntTrsf; |
1791 | aPntTrsf.SetTranslation (gp_Vec (aGravPnt.XYZ())); |
1792 | theCtx->SetLocation (myAnchorPointPrs1, aPntTrsf); |
1793 | theCtx->SetLocation (myAnchorPointPrs2, aPntTrsf); |
1794 | } |
1795 | } |
1796 | |
1797 | if (myToShowRotateCenter |
1798 | && myGL.OrbitRotation.ToRotate |
1799 | && !myGL.IsNewGesture |
1800 | && !myAnchorPointPrs1->HasInteractiveContext()) |
1801 | { |
1802 | theCtx->Display (myAnchorPointPrs1, 0, -1, false, AIS_DS_Displayed); |
1803 | theCtx->Display (myAnchorPointPrs2, 0, -1, false, AIS_DS_Displayed); |
1804 | } |
1805 | handleOrbitRotation (theView, aGravPnt, |
1806 | myToLockOrbitZUp || myNavigationMode != AIS_NavigationMode_Orbit); |
1807 | } |
1808 | |
1809 | if ((myNavigationMode != AIS_NavigationMode_Orbit |
1810 | || myGL.ViewRotation.ToStart |
1811 | || myGL.ViewRotation.ToRotate) |
1812 | && myToAllowRotation) |
1813 | { |
1814 | if (myGL.ViewRotation.ToStart |
1815 | && !myHasHlrOnBeforeRotation) |
1816 | { |
1817 | myHasHlrOnBeforeRotation = theView->ComputedMode(); |
1818 | if (myHasHlrOnBeforeRotation) |
1819 | { |
1820 | theView->SetComputedMode (false); |
1821 | } |
1822 | } |
1823 | |
1824 | double aRoll = 0.0; |
1825 | if (!theWalk[AIS_WalkRotation_Roll].IsEmpty() |
1826 | && !myToLockOrbitZUp) |
1827 | { |
1828 | aRoll = (M_PI / 12.0) * theWalk[AIS_WalkRotation_Roll].Pressure; |
1829 | aRoll *= Min (1000.0 * theWalk[AIS_WalkRotation_Roll].Duration, 100.0) / 100.0; |
1830 | if (theWalk[AIS_WalkRotation_Roll].Value < 0.0) |
1831 | { |
1832 | aRoll = -aRoll; |
1833 | } |
1834 | } |
1835 | |
1836 | handleViewRotation (theView, theWalk[AIS_WalkRotation_Yaw].Value, theWalk[AIS_WalkRotation_Pitch].Value, aRoll, |
1837 | myNavigationMode == AIS_NavigationMode_FirstPersonFlight); |
1838 | } |
1839 | |
1840 | if (!myGL.ZoomActions.IsEmpty()) |
1841 | { |
1842 | for (NCollection_Sequence<Aspect_ScrollDelta>::Iterator aZoomIter (myGL.ZoomActions); aZoomIter.More(); aZoomIter.Next()) |
1843 | { |
1844 | Aspect_ScrollDelta aZoomParams = aZoomIter.Value(); |
1845 | if (myToAllowZFocus |
1846 | && (aZoomParams.Flags & Aspect_VKeyFlags_CTRL) != 0 |
1847 | && theView->Camera()->IsStereo()) |
1848 | { |
1849 | handleZFocusScroll (theView, aZoomParams); |
1850 | continue; |
1851 | } |
1852 | |
1853 | if (!myToAllowZooming) |
1854 | { |
1855 | continue; |
1856 | } |
1857 | |
1858 | if (!theView->Camera()->IsOrthographic()) |
1859 | { |
1860 | // what is more natural to user - point on ray or point exactly on geometry in corner cases? |
1861 | const bool toStickToRay = false; // true; |
1862 | |
1863 | gp_Pnt aPnt; |
1864 | if (aZoomParams.HasPoint() |
1865 | && PickPoint (aPnt, theCtx, theView, aZoomParams.Point, toStickToRay)) |
1866 | { |
1867 | handleZoom (theView, aZoomParams, &aPnt); |
1868 | continue; |
1869 | } |
1870 | |
1871 | Graphic3d_Vec2i aWinSize; |
1872 | theView->Window()->Size (aWinSize.x(), aWinSize.y()); |
1873 | if (PickPoint (aPnt, theCtx, theView, aWinSize / 2, toStickToRay)) |
1874 | { |
1875 | aZoomParams.ResetPoint(); // do not pretend to zoom at 'nothing' |
1876 | handleZoom (theView, aZoomParams, &aPnt); |
1877 | continue; |
1878 | } |
1879 | } |
1880 | handleZoom (theView, aZoomParams, NULL); |
1881 | } |
1882 | myGL.ZoomActions.Clear(); |
1883 | } |
1884 | } |
1885 | |
1886 | // ======================================================================= |
1887 | // function : OnSelectionChanged |
1888 | // purpose : |
1889 | // ======================================================================= |
1890 | void AIS_ViewController::OnSelectionChanged (const Handle(AIS_InteractiveContext)& , |
1891 | const Handle(V3d_View)& ) |
1892 | { |
1893 | // |
1894 | } |
1895 | |
1896 | // ======================================================================= |
1897 | // function : OnObjectDragged |
1898 | // purpose : |
1899 | // ======================================================================= |
1900 | void AIS_ViewController::OnObjectDragged (const Handle(AIS_InteractiveContext)& theCtx, |
1901 | const Handle(V3d_View)& theView, |
1902 | AIS_DragAction theAction) |
1903 | { |
1904 | switch (theAction) |
1905 | { |
1906 | case AIS_DragAction_Start: |
1907 | { |
1908 | myDragObject.Nullify(); |
1909 | if (!theCtx->HasDetected()) |
1910 | { |
1911 | return; |
1912 | } |
1913 | |
1914 | Handle(AIS_InteractiveObject) aPrs = theCtx->DetectedInteractive(); |
1915 | if (Handle(AIS_Manipulator) aManip = Handle(AIS_Manipulator)::DownCast (aPrs)) |
1916 | { |
1917 | if (aManip->HasActiveMode()) |
1918 | { |
1919 | myDragObject = aManip; |
1920 | aManip->StartTransform (myGL.Dragging.PointStart.x(), myGL.Dragging.PointStart.y(), theView); |
1921 | } |
1922 | } |
1923 | return; |
1924 | } |
1925 | case AIS_DragAction_Update: |
1926 | { |
1927 | if (myDragObject.IsNull()) |
1928 | { |
1929 | return; |
1930 | } |
1931 | |
1932 | if (Handle(SelectMgr_EntityOwner) aGlobOwner = myDragObject->GlobalSelOwner()) |
1933 | { |
1934 | theCtx->SetSelectedState (aGlobOwner, true); |
1935 | } |
1936 | if (Handle(AIS_Manipulator) aManip = Handle(AIS_Manipulator)::DownCast (myDragObject)) |
1937 | { |
1938 | aManip->Transform (myGL.Dragging.PointTo.x(), myGL.Dragging.PointTo.y(), theView); |
1939 | } |
1940 | theView->Invalidate(); |
1941 | return; |
1942 | } |
1943 | case AIS_DragAction_Abort: |
1944 | { |
1945 | if (myDragObject.IsNull()) |
1946 | { |
1947 | return; |
1948 | } |
1949 | |
1950 | myGL.Dragging.PointTo = myGL.Dragging.PointStart; |
1951 | OnObjectDragged (theCtx, theView, AIS_DragAction_Update); |
1952 | |
1953 | if (Handle(AIS_Manipulator) aManip = Handle(AIS_Manipulator)::DownCast (myDragObject)) |
1954 | { |
1955 | aManip->StopTransform (false); |
1956 | } |
1957 | Standard_FALLTHROUGH |
1958 | } |
1959 | case AIS_DragAction_Stop: |
1960 | { |
1961 | if (myDragObject.IsNull()) |
1962 | { |
1963 | return; |
1964 | } |
1965 | |
1966 | if (Handle(SelectMgr_EntityOwner) aGlobOwner = myDragObject->GlobalSelOwner()) |
1967 | { |
1968 | theCtx->SetSelectedState (aGlobOwner, false); |
1969 | } |
1970 | |
1971 | theView->Invalidate(); |
1972 | myDragObject.Nullify(); |
1973 | return; |
1974 | } |
1975 | } |
1976 | } |
1977 | |
1978 | // ======================================================================= |
1979 | // function : contextLazyMoveTo |
1980 | // purpose : |
1981 | // ======================================================================= |
1982 | void AIS_ViewController::contextLazyMoveTo (const Handle(AIS_InteractiveContext)& theCtx, |
1983 | const Handle(V3d_View)& theView, |
1984 | const Graphic3d_Vec2i& thePnt) |
1985 | { |
1986 | if (myPrevMoveTo == thePnt) |
1987 | { |
1988 | return; |
1989 | } |
1990 | |
1991 | myPrevMoveTo = thePnt; |
1992 | |
1993 | Handle(SelectMgr_EntityOwner) aLastPicked = theCtx->DetectedOwner(); |
1994 | theCtx->MoveTo (thePnt.x(), thePnt.y(), theView, false); |
1995 | Handle(SelectMgr_EntityOwner) aNewPicked = theCtx->DetectedOwner(); |
1996 | |
1997 | if (theView->Viewer()->Grid()->IsActive() |
1998 | && theView->Viewer()->GridEcho()) |
1999 | { |
2000 | if (aNewPicked.IsNull()) |
2001 | { |
2002 | Graphic3d_Vec3d aPnt3d; |
2003 | theView->ConvertToGrid (thePnt.x(), thePnt.y(), aPnt3d[0], aPnt3d[1], aPnt3d[2]); |
2004 | theView->Viewer()->ShowGridEcho (theView, Graphic3d_Vertex (aPnt3d[0], aPnt3d[1], aPnt3d[2])); |
2005 | theView->InvalidateImmediate(); |
2006 | } |
2007 | else |
2008 | { |
2009 | theView->Viewer()->HideGridEcho (theView); |
2010 | theView->InvalidateImmediate(); |
2011 | } |
2012 | } |
2013 | |
2014 | if (aLastPicked != aNewPicked |
2015 | || (!aNewPicked.IsNull() && aNewPicked->IsForcedHilight())) |
2016 | { |
2017 | // dynamic highlight affects all Views |
2018 | for (V3d_ListOfViewIterator aViewIter (theView->Viewer()->ActiveViewIterator()); aViewIter.More(); aViewIter.Next()) |
2019 | { |
2020 | const Handle(V3d_View)& aView = aViewIter.Value(); |
2021 | aView->InvalidateImmediate(); |
2022 | } |
2023 | } |
2024 | } |
2025 | |
2026 | // ======================================================================= |
2027 | // function : handleSelectionPick |
2028 | // purpose : |
2029 | // ======================================================================= |
2030 | void AIS_ViewController::handleSelectionPick (const Handle(AIS_InteractiveContext)& theCtx, |
2031 | const Handle(V3d_View)& theView) |
2032 | { |
2033 | if (myGL.Selection.Tool == AIS_ViewSelectionTool_Picking |
2034 | && !myGL.Selection.Points.IsEmpty()) |
2035 | { |
2036 | for (NCollection_Sequence<Graphic3d_Vec2i>::Iterator aPntIter (myGL.Selection.Points); aPntIter.More(); aPntIter.Next()) |
2037 | { |
2038 | if (!myGL.Selection.IsXOR) |
2039 | { |
2040 | theCtx->ClearSelected (false); |
2041 | } |
2042 | |
2043 | const bool hadPrevMoveTo = HasPreviousMoveTo(); |
2044 | contextLazyMoveTo (theCtx, theView, aPntIter.Value()); |
2045 | if (!hadPrevMoveTo) |
2046 | { |
2047 | ResetPreviousMoveTo(); |
2048 | } |
2049 | |
2050 | if (myGL.Selection.IsXOR) |
2051 | { |
2052 | theCtx->ShiftSelect (false); |
2053 | } |
2054 | else |
2055 | { |
2056 | theCtx->Select (false); |
2057 | } |
2058 | |
2059 | // selection affects all Views |
2060 | theView->Viewer()->Invalidate(); |
2061 | |
2062 | OnSelectionChanged (theCtx, theView); |
2063 | } |
2064 | |
2065 | myGL.Selection.Points.Clear(); |
2066 | } |
2067 | } |
2068 | |
2069 | // ======================================================================= |
2070 | // function : handleSelectionPoly |
2071 | // purpose : |
2072 | // ======================================================================= |
2073 | void AIS_ViewController::handleSelectionPoly (const Handle(AIS_InteractiveContext)& theCtx, |
2074 | const Handle(V3d_View)& theView) |
2075 | { |
2076 | // rubber-band & window polygon selection |
2077 | if (myGL.Selection.Tool == AIS_ViewSelectionTool_RubberBand |
2078 | || myGL.Selection.Tool == AIS_ViewSelectionTool_Polygon) |
2079 | { |
2080 | if (!myGL.Selection.Points.IsEmpty()) |
2081 | { |
2082 | myRubberBand->ClearPoints(); |
2083 | myRubberBand->SetToUpdate(); |
2084 | |
2085 | const bool anIsRubber = myGL.Selection.Tool == AIS_ViewSelectionTool_RubberBand; |
2086 | if (anIsRubber) |
2087 | { |
2088 | myRubberBand->SetRectangle (myGL.Selection.Points.First().x(), -myGL.Selection.Points.First().y(), |
2089 | myGL.Selection.Points.Last().x(), -myGL.Selection.Points.Last().y()); |
2090 | } |
2091 | else |
2092 | { |
2093 | Graphic3d_Vec2i aPrev (IntegerLast(), IntegerLast()); |
2094 | for (NCollection_Sequence<Graphic3d_Vec2i>::Iterator aSelIter (myGL.Selection.Points); aSelIter.More(); aSelIter.Next()) |
2095 | { |
2096 | Graphic3d_Vec2i aPntNew = Graphic3d_Vec2i (aSelIter.Value().x(), -aSelIter.Value().y()); |
2097 | if (aPntNew != aPrev) |
2098 | { |
2099 | aPrev = aPntNew; |
2100 | myRubberBand->AddPoint (Graphic3d_Vec2i (aSelIter.Value().x(), -aSelIter.Value().y())); |
2101 | } |
2102 | } |
2103 | } |
2104 | |
2105 | myRubberBand->SetPolygonClosed (anIsRubber); |
2106 | try |
2107 | { |
2108 | theCtx->Display (myRubberBand, 0, -1, false, AIS_DS_Displayed); |
2109 | } |
2110 | catch (const Standard_Failure& theEx) |
2111 | { |
2112 | Message::DefaultMessenger()->Send (TCollection_AsciiString ("Internal error while displaying rubber-band: ") |
2113 | + theEx.DynamicType()->Name() + ", " + theEx.GetMessageString(), Message_Warning); |
2114 | myRubberBand->ClearPoints(); |
2115 | } |
2116 | if (!theView->Viewer()->ZLayerSettings (myRubberBand->ZLayer()).IsImmediate()) |
2117 | { |
2118 | theView->Invalidate(); |
2119 | } |
2120 | else |
2121 | { |
2122 | theView->InvalidateImmediate(); |
2123 | } |
2124 | } |
2125 | else if (!myRubberBand.IsNull() |
2126 | && myRubberBand->HasInteractiveContext()) |
2127 | { |
2128 | theCtx->Remove (myRubberBand, false); |
2129 | myRubberBand->ClearPoints(); |
2130 | } |
2131 | } |
2132 | |
2133 | if (myGL.Selection.ToApplyTool) |
2134 | { |
2135 | myGL.Selection.ToApplyTool = false; |
2136 | if (theCtx->IsDisplayed (myRubberBand)) |
2137 | { |
2138 | theCtx->Remove (myRubberBand, false); |
2139 | { |
2140 | const NCollection_Sequence<Graphic3d_Vec2i>& aPoints = myRubberBand->Points(); |
2141 | if (aPoints.Size() == 4 |
2142 | && aPoints.Value (1).x() == aPoints.Value (2).x() |
2143 | && aPoints.Value (3).x() == aPoints.Value (4).x() |
2144 | && aPoints.Value (1).y() == aPoints.Value (4).y() |
2145 | && aPoints.Value (2).y() == aPoints.Value (3).y()) |
2146 | { |
2147 | const Graphic3d_Vec2i aPnt1 (aPoints.Value (1).x(), -aPoints.Value (1).y()); |
2148 | const Graphic3d_Vec2i aPnt2 (aPoints.Value (3).x(), -aPoints.Value (3).y()); |
2149 | theCtx->MainSelector()->AllowOverlapDetection (aPnt1.y() != Min (aPnt1.y(), aPnt2.y())); |
2150 | if (myGL.Selection.IsXOR) |
2151 | { |
2152 | theCtx->ShiftSelect (Min (aPnt1.x(), aPnt2.x()), Min (aPnt1.y(), aPnt2.y()), |
2153 | Max (aPnt1.x(), aPnt2.x()), Max (aPnt1.y(), aPnt2.y()), |
2154 | theView, false); |
2155 | } |
2156 | else |
2157 | { |
2158 | theCtx->Select (Min (aPnt1.x(), aPnt2.x()), Min (aPnt1.y(), aPnt2.y()), |
2159 | Max (aPnt1.x(), aPnt2.x()), Max (aPnt1.y(), aPnt2.y()), |
2160 | theView, false); |
2161 | } |
2162 | theCtx->MainSelector()->AllowOverlapDetection (false); |
2163 | } |
2164 | else if (aPoints.Length() >= 3) |
2165 | { |
2166 | TColgp_Array1OfPnt2d aPolyline (1, aPoints.Length()); |
2167 | TColgp_Array1OfPnt2d::Iterator aPolyIter (aPolyline); |
2168 | for (NCollection_Sequence<Graphic3d_Vec2i>::Iterator aSelIter (aPoints); |
2169 | aSelIter.More(); aSelIter.Next(), aPolyIter.Next()) |
2170 | { |
2171 | const Graphic3d_Vec2i& aNewPnt = aSelIter.Value(); |
2172 | aPolyIter.ChangeValue() = gp_Pnt2d (aNewPnt.x(), -aNewPnt.y()); |
2173 | } |
2174 | |
2175 | theCtx->MainSelector()->AllowOverlapDetection (false); |
2176 | if (myGL.Selection.IsXOR) |
2177 | { |
2178 | theCtx->ShiftSelect (aPolyline, theView, false); |
2179 | } |
2180 | else |
2181 | { |
2182 | theCtx->Select (aPolyline, theView, false); |
2183 | } |
2184 | } |
2185 | } |
2186 | |
2187 | // selection affects all Views |
2188 | theView->Viewer()->Invalidate(); |
2189 | |
2190 | myRubberBand->ClearPoints(); |
2191 | OnSelectionChanged (theCtx, theView); |
2192 | } |
2193 | } |
2194 | } |
2195 | |
2196 | // ======================================================================= |
2197 | // function : handleDynamicHighlight |
2198 | // purpose : |
2199 | // ======================================================================= |
2200 | void AIS_ViewController::handleDynamicHighlight (const Handle(AIS_InteractiveContext)& theCtx, |
2201 | const Handle(V3d_View)& theView) |
2202 | { |
2203 | if ((myGL.MoveTo.ToHilight || myGL.Dragging.ToStart) |
2204 | && myNavigationMode != AIS_NavigationMode_FirstPersonWalk) |
2205 | { |
2206 | const Graphic3d_Vec2i& aMoveToPnt = myGL.MoveTo.ToHilight ? myGL.MoveTo.Point : myGL.Dragging.PointStart; |
2207 | if (myGL.Dragging.ToStart && (!myGL.MoveTo.ToHilight || !myToAllowHighlight) |
2208 | && !HasPreviousMoveTo()) |
2209 | { |
2210 | contextLazyMoveTo (theCtx, theView, aMoveToPnt); |
2211 | ResetPreviousMoveTo(); |
2212 | OnObjectDragged (theCtx, theView, AIS_DragAction_Start); |
2213 | theCtx->ClearDetected(); |
2214 | } |
2215 | else if (myToAllowHighlight) |
2216 | { |
2217 | if (myPrevMoveTo != aMoveToPnt |
2218 | || myGL.OrbitRotation.ToRotate |
2219 | || myGL.ViewRotation.ToRotate |
2220 | || theView->IsInvalidated()) |
2221 | { |
2222 | ResetPreviousMoveTo(); |
2223 | contextLazyMoveTo (theCtx, theView, aMoveToPnt); |
2224 | } |
2225 | if (myGL.Dragging.ToStart) |
2226 | { |
2227 | OnObjectDragged (theCtx, theView, AIS_DragAction_Start); |
2228 | } |
2229 | } |
2230 | |
2231 | myGL.MoveTo.ToHilight = false; |
2232 | } |
2233 | |
2234 | if (!myDragObject.IsNull()) |
2235 | { |
2236 | if (myGL.Dragging.ToAbort) |
2237 | { |
2238 | OnObjectDragged (theCtx, theView, AIS_DragAction_Abort); |
2239 | myGL.OrbitRotation.ToRotate = false; |
2240 | myGL.ViewRotation .ToRotate = false; |
2241 | } |
2242 | else if (myGL.Dragging.ToStop) |
2243 | { |
2244 | OnObjectDragged (theCtx, theView, AIS_DragAction_Stop); |
2245 | myGL.OrbitRotation.ToRotate = false; |
2246 | myGL.ViewRotation .ToRotate = false; |
2247 | } |
2248 | else if (myGL.OrbitRotation.ToRotate |
2249 | || myGL.ViewRotation.ToRotate) |
2250 | { |
2251 | OnObjectDragged (theCtx, theView, AIS_DragAction_Update); |
2252 | myGL.OrbitRotation.ToRotate = false; |
2253 | myGL.ViewRotation .ToRotate = false; |
2254 | } |
2255 | } |
2256 | } |
2257 | |
2258 | // ======================================================================= |
2259 | // function : handleMoveTo |
2260 | // purpose : |
2261 | // ======================================================================= |
2262 | void AIS_ViewController::handleMoveTo (const Handle(AIS_InteractiveContext)& theCtx, |
2263 | const Handle(V3d_View)& theView) |
2264 | { |
2265 | handleSelectionPick (theCtx, theView); |
2266 | handleDynamicHighlight(theCtx, theView); |
2267 | handleSelectionPoly (theCtx, theView); |
2268 | } |
2269 | |
2270 | // ======================================================================= |
2271 | // function : handleViewRedraw |
2272 | // purpose : |
2273 | // ======================================================================= |
2274 | void AIS_ViewController::handleViewRedraw (const Handle(AIS_InteractiveContext)& , |
2275 | const Handle(V3d_View)& theView) |
2276 | { |
2277 | for (V3d_ListOfViewIterator aViewIter (theView->Viewer()->ActiveViewIterator()); aViewIter.More(); aViewIter.Next()) |
2278 | { |
2279 | const Handle(V3d_View)& aView = aViewIter.Value(); |
2280 | if (aView->IsInvalidated() |
2281 | || myToAskNextFrame) |
2282 | { |
2283 | if (aView->ComputedMode()) |
2284 | { |
2285 | aView->Update(); |
2286 | } |
2287 | else |
2288 | { |
2289 | aView->Redraw(); |
2290 | } |
2291 | } |
2292 | else if (aView->IsInvalidatedImmediate()) |
2293 | { |
2294 | aView->RedrawImmediate(); |
2295 | } |
2296 | } |
2297 | |
2298 | if (myToAskNextFrame) |
2299 | { |
2300 | // ask more frames |
2301 | theView->Window()->InvalidateContent (Handle(Aspect_DisplayConnection)()); |
2302 | } |
2303 | } |
2304 | |
2305 | // ======================================================================= |
2306 | // function : HandleViewEvents |
2307 | // purpose : |
2308 | // ======================================================================= |
2309 | void AIS_ViewController::HandleViewEvents (const Handle(AIS_InteractiveContext)& theCtx, |
2310 | const Handle(V3d_View)& theView) |
2311 | { |
2312 | handleMoveTo (theCtx, theView); |
2313 | |
2314 | const AIS_WalkDelta aWalk = FetchNavigationKeys (1.0, 1.0); |
2315 | handleCameraActions (theCtx, theView, aWalk); |
2316 | handleViewRedraw (theCtx, theView); |
2317 | |
2318 | // make sure to not process the same events twice |
2319 | myGL.Reset(); |
2320 | myToAskNextFrame = false; |
2321 | } |