0026936: Drawbacks of inlining in new type system in OCCT 7.0 -- manual
[occt.git] / src / AIS / AIS_TexturedShape.cxx
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b311480e 1// Created on: 2001-07-02
2// Created by: Mathias BOSSHARD
973c2be1 3// Copyright (c) 2001-2014 OPEN CASCADE SAS
7fd59977 4//
973c2be1 5// This file is part of Open CASCADE Technology software library.
7fd59977 6//
d5f74e42 7// This library is free software; you can redistribute it and/or modify it under
8// the terms of the GNU Lesser General Public License version 2.1 as published
973c2be1 9// by the Free Software Foundation, with special exception defined in the file
10// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
11// distribution for complete text of the license and disclaimer of any warranty.
7fd59977 12//
973c2be1 13// Alternatively, this file may be used under the terms of Open CASCADE
14// commercial license or contractual agreement.
b311480e 15
f376ac72 16#include <AIS_TexturedShape.hxx>
7fd59977 17
735dc1d2 18#include <AIS_GraphicTool.hxx>
2bd4c032 19#include <AIS_InteractiveContext.hxx>
7fd59977 20#include <BRepTools.hxx>
2bd4c032 21#include <gp_Pnt2d.hxx>
22#include <Graphic3d_AspectFillArea3d.hxx>
23#include <Graphic3d_Group.hxx>
7fd59977 24#include <Graphic3d_StructureManager.hxx>
25#include <Graphic3d_Texture2Dmanual.hxx>
124ee9c9 26#include <Message.hxx>
27#include <Message_Messenger.hxx>
2bd4c032 28#include <Precision.hxx>
6262338c 29#include <Prs3d_Drawer.hxx>
2bd4c032 30#include <Prs3d_Presentation.hxx>
735dc1d2 31#include <PrsMgr_ModedPresentation.hxx>
7fd59977 32#include <Prs3d_Root.hxx>
735dc1d2 33#include <Prs3d_LineAspect.hxx>
2bd4c032 34#include <Prs3d_ShadingAspect.hxx>
7fd59977 35#include <PrsMgr_PresentationManager3d.hxx>
f376ac72 36#include <Standard_ErrorHandler.hxx>
5ad8c033 37#include <StdPrs_BndBox.hxx>
2bd4c032 38#include <StdPrs_ShadedShape.hxx>
5ad8c033 39#include <StdPrs_ToolTriangulatedShape.hxx>
7fd59977 40#include <StdPrs_WFShape.hxx>
2bd4c032 41#include <TopExp_Explorer.hxx>
7fd59977 42
f376ac72 43
7fd59977 44//=======================================================================
45//function : AIS_TexturedShape
2bd4c032 46//purpose :
7fd59977 47//=======================================================================
2bd4c032 48AIS_TexturedShape::AIS_TexturedShape (const TopoDS_Shape& theShape)
f376ac72 49: AIS_Shape (theShape),
50 myPredefTexture (Graphic3d_NameOfTexture2D(0)),
51 myToMapTexture (Standard_True),
52 myModulate (Standard_True),
53 myUVOrigin (0.0, 0.0),
54 myIsCustomOrigin (Standard_True),
55 myUVRepeat (1.0, 1.0),
56 myToRepeat (Standard_True),
57 myUVScale (1.0, 1.0),
58 myToScale (Standard_True),
59 myToShowTriangles (Standard_False)
7fd59977 60{
61}
62
7fd59977 63//=======================================================================
64//function : SetTextureFileName
2bd4c032 65//purpose :
7fd59977 66//=======================================================================
2bd4c032 67void AIS_TexturedShape::SetTextureFileName (const TCollection_AsciiString& theTextureFileName)
7fd59977 68{
f376ac72 69 myTexturePixMap.Nullify();
70
2bd4c032 71 if (theTextureFileName.IsIntegerValue())
72 {
f376ac72 73 const Standard_Integer aValue = theTextureFileName.IntegerValue();
74 if (aValue < Graphic3d_Texture2D::NumberOfTextures()
75 && aValue >= 0)
7fd59977 76 {
f376ac72 77 myPredefTexture = Graphic3d_NameOfTexture2D (aValue);
7fd59977 78 }
2bd4c032 79 else
7fd59977 80 {
124ee9c9 81 Message::DefaultMessenger()->Send (TCollection_AsciiString ("Error: texture with ID ") + theTextureFileName
82 + " is undefined! Texture 0 will be used instead.", Message_Fail);
2bd4c032 83 myPredefTexture = Graphic3d_NameOfTexture2D (0);
7fd59977 84 }
2bd4c032 85 myTextureFile = "";
86 }
87 else
88 {
89 myTextureFile = theTextureFileName;
f376ac72 90 myPredefTexture = Graphic3d_NOT_2D_UNKNOWN;
2bd4c032 91 }
7fd59977 92}
93
f376ac72 94//=======================================================================
95//function : SetTexturePixMap
96//purpose :
97//=======================================================================
98void AIS_TexturedShape::SetTexturePixMap (const Handle(Image_PixMap)& theTexturePixMap)
99{
100 myTextureFile = "";
101 myPredefTexture = Graphic3d_NOT_2D_UNKNOWN;
102 myTexturePixMap = theTexturePixMap;
103}
104
7fd59977 105//=======================================================================
106//function : SetTextureRepeat
2bd4c032 107//purpose :
7fd59977 108//=======================================================================
109
f376ac72 110void AIS_TexturedShape::SetTextureRepeat (const Standard_Boolean theToRepeat,
2bd4c032 111 const Standard_Real theURepeat,
112 const Standard_Real theVRepeat)
7fd59977 113{
f376ac72 114 myToRepeat = theToRepeat;
115 myUVRepeat.SetCoord (theURepeat, theVRepeat);
7fd59977 116}
117
118//=======================================================================
119//function : SetTextureMapOn
2bd4c032 120//purpose :
7fd59977 121//=======================================================================
122
123void AIS_TexturedShape::SetTextureMapOn()
124{
f376ac72 125 myToMapTexture = Standard_True;
7fd59977 126}
127
128//=======================================================================
129//function : SetTextureMapOff
2bd4c032 130//purpose :
7fd59977 131//=======================================================================
132
133void AIS_TexturedShape::SetTextureMapOff()
134{
f376ac72 135 myToMapTexture = Standard_False;
7fd59977 136}
137
138//=======================================================================
139//function : SetTextureOrigin
2bd4c032 140//purpose :
7fd59977 141//=======================================================================
142
f376ac72 143void AIS_TexturedShape::SetTextureOrigin (const Standard_Boolean theToSetTextureOrigin,
2bd4c032 144 const Standard_Real theUOrigin,
145 const Standard_Real theVOrigin)
7fd59977 146{
f376ac72 147 myIsCustomOrigin = theToSetTextureOrigin;
148 myUVOrigin.SetCoord (theUOrigin, theVOrigin);
7fd59977 149}
150
151//=======================================================================
152//function : SetTextureScale
2bd4c032 153//purpose :
7fd59977 154//=======================================================================
155
f376ac72 156void AIS_TexturedShape::SetTextureScale (const Standard_Boolean theToSetTextureScale,
2bd4c032 157 const Standard_Real theScaleU,
158 const Standard_Real theScaleV)
7fd59977 159{
f376ac72 160 myToScale = theToSetTextureScale;
161 myUVScale.SetCoord (theScaleU, theScaleV);
7fd59977 162}
163
164//=======================================================================
165//function : ShowTriangles
2bd4c032 166//purpose :
7fd59977 167//=======================================================================
168
f376ac72 169void AIS_TexturedShape::ShowTriangles (const Standard_Boolean theToShowTriangles)
7fd59977 170{
f376ac72 171 myToShowTriangles = theToShowTriangles;
7fd59977 172}
173
174//=======================================================================
175//function : EnableTextureModulate
2bd4c032 176//purpose :
7fd59977 177//=======================================================================
178
179void AIS_TexturedShape::EnableTextureModulate()
180{
181 myModulate = Standard_True;
182}
183
184//=======================================================================
185//function : DisableTextureModulate
bf75be98 186//purpose :
7fd59977 187//=======================================================================
188
189void AIS_TexturedShape::DisableTextureModulate()
190{
191 myModulate = Standard_False;
192}
193
7389f96d 194//=======================================================================
195//function : SetColor
196//purpose :
197//=======================================================================
198
199void AIS_TexturedShape::SetColor (const Quantity_Color& theColor)
200{
201 AIS_Shape::SetColor (theColor);
202
735dc1d2 203 for (Standard_Integer aPrsIt = 1; aPrsIt <= Presentations().Length(); ++aPrsIt)
7389f96d 204 {
735dc1d2 205 const PrsMgr_ModedPresentation& aPrsModed = Presentations().Value (aPrsIt);
206
207 if (aPrsModed.Mode() != 3)
208 continue;
209
210 updateAttributes (aPrsModed.Presentation()->Presentation());
211 }
212}
213
214//=======================================================================
215//function : UnsetColor
216//purpose :
217//=======================================================================
218
219void AIS_TexturedShape::UnsetColor()
220{
221 AIS_Shape::UnsetColor();
222
223 for (Standard_Integer aPrsIt = 1; aPrsIt <= Presentations().Length(); ++aPrsIt)
224 {
225 const PrsMgr_ModedPresentation& aPrsModed = Presentations().Value (aPrsIt);
226
227 if (aPrsModed.Mode() != 3)
228 continue;
229
230 Handle(Prs3d_Presentation) aPrs = aPrsModed.Presentation()->Presentation();
231 Handle(Graphic3d_Group) aGroup = Prs3d_Root::CurrentGroup (aPrs);
232
233 Handle(Graphic3d_AspectFillArea3d) anAreaAsp = myDrawer->Link()->ShadingAspect()->Aspect();
234 Handle(Graphic3d_AspectLine3d) aLineAsp = myDrawer->Link()->LineAspect()->Aspect();
235 Quantity_Color aColor;
236 AIS_GraphicTool::GetInteriorColor (myDrawer->Link(), aColor);
237 anAreaAsp->SetInteriorColor (aColor);
238 aPrs->SetPrimitivesAspect (anAreaAsp);
239 aPrs->SetPrimitivesAspect (aLineAsp);
240 // Check if aspect of given type is set for the group,
241 // because setting aspect for group with no already set aspect
242 // can lead to loss of presentation data
243 if (aGroup->IsGroupPrimitivesAspectSet (Graphic3d_ASPECT_FILL_AREA))
7389f96d 244 {
735dc1d2 245 aGroup->SetGroupPrimitivesAspect (anAreaAsp);
7389f96d 246 }
735dc1d2 247 if (aGroup->IsGroupPrimitivesAspectSet (Graphic3d_ASPECT_LINE))
248 {
249 aGroup->SetGroupPrimitivesAspect (aLineAsp);
250 }
251
252 updateAttributes (aPrs);
253 }
254}
255
256//=======================================================================
257//function : SetMaterial
258//purpose :
259//=======================================================================
260
261void AIS_TexturedShape::SetMaterial (const Graphic3d_MaterialAspect& theMat)
262{
263 AIS_Shape::SetMaterial (theMat);
264
265 for (Standard_Integer aPrsIt = 1; aPrsIt <= Presentations().Length(); ++aPrsIt)
266 {
267 const PrsMgr_ModedPresentation& aPrsModed = Presentations().Value (aPrsIt);
268
269 if (aPrsModed.Mode() != 3)
270 continue;
271
272 updateAttributes (aPrsModed.Presentation()->Presentation());
273 }
274}
275
276//=======================================================================
277//function : UnsetMaterial
278//purpose :
279//=======================================================================
280void AIS_TexturedShape::UnsetMaterial()
281{
282 AIS_Shape::UnsetMaterial();
283
284 for (Standard_Integer aPrsIt = 1; aPrsIt <= Presentations().Length(); ++aPrsIt)
285 {
286 const PrsMgr_ModedPresentation& aPrsModed = Presentations().Value (aPrsIt);
287
288 if (aPrsModed.Mode() != 3)
289 continue;
290
291 updateAttributes (aPrsModed.Presentation()->Presentation());
7389f96d 292 }
293}
294
7fd59977 295//=======================================================================
296//function : UpdateAttributes
2bd4c032 297//purpose :
7fd59977 298//=======================================================================
299
300void AIS_TexturedShape::UpdateAttributes()
8e3ebc7a 301{
302 updateAttributes (Presentation());
303}
304
305//=======================================================================
306//function : updateAttributes
307//purpose :
308//=======================================================================
309
310void AIS_TexturedShape::updateAttributes (const Handle(Prs3d_Presentation)& thePrs)
7fd59977 311{
7389f96d 312 myAspect = new Graphic3d_AspectFillArea3d (*myDrawer->ShadingAspect()->Aspect());
8e3ebc7a 313 if (HasPolygonOffsets())
314 {
8e3ebc7a 315 Standard_Integer aMode;
316 Standard_ShortReal aFactor, aUnits;
317 PolygonOffsets (aMode, aFactor, aUnits);
318 myAspect->SetPolygonOffsets (aMode, aFactor, aUnits);
319 }
320
124ee9c9 321 Standard_Boolean hasTexture = Standard_False;
322 if (myToMapTexture)
2bd4c032 323 {
124ee9c9 324 TCollection_AsciiString aTextureDesc;
325 if (!myTexturePixMap.IsNull())
326 {
327 myTexture = new Graphic3d_Texture2Dmanual (myTexturePixMap);
328 aTextureDesc = " (custom image)";
329 }
330 else if (myPredefTexture != Graphic3d_NOT_2D_UNKNOWN)
331 {
332 myTexture = new Graphic3d_Texture2Dmanual (myPredefTexture);
333 aTextureDesc = TCollection_AsciiString(" (predefined texture ") + myTexture->GetId() + ")";
334 }
335 else
336 {
337 myTexture = new Graphic3d_Texture2Dmanual (myTextureFile.ToCString());
338 aTextureDesc = TCollection_AsciiString(" (") + myTextureFile + ")";
339 }
2bd4c032 340
124ee9c9 341 if (myModulate)
342 {
343 myTexture->EnableModulate();
344 }
345 else
346 {
347 myTexture->DisableModulate();
348 }
349
350 if (myTexture->IsDone())
351 {
352 hasTexture = Standard_True;
353 }
354 else
355 {
356 Message::DefaultMessenger()->Send (TCollection_AsciiString ("Error: texture can not be loaded ") + aTextureDesc, Message_Fail);
357 }
f376ac72 358 }
124ee9c9 359
360 myAspect->SetTextureMap (myTexture);
361 if (hasTexture)
f376ac72 362 {
124ee9c9 363 myAspect->SetTextureMapOn();
f376ac72 364 }
7fd59977 365 else
f376ac72 366 {
8e3ebc7a 367 myAspect->SetTextureMapOff();
2bd4c032 368 }
369
f376ac72 370 if (myToShowTriangles)
8e3ebc7a 371 {
124ee9c9 372 myAspect->SetEdgeOn();
8e3ebc7a 373 }
374 else
375 {
124ee9c9 376 myAspect->SetEdgeOff();
8e3ebc7a 377 }
378
735dc1d2 379 // Go through all groups to change fill aspect for all primitives
380 for (Graphic3d_SequenceOfGroup::Iterator aGroupIt (thePrs->Groups()); aGroupIt.More(); aGroupIt.Next())
8e3ebc7a 381 {
735dc1d2 382 const Handle(Graphic3d_Group)& aGroup = aGroupIt.Value();
124ee9c9 383 if (!aGroup->IsGroupPrimitivesAspectSet (Graphic3d_ASPECT_FILL_AREA))
384 {
385 continue;
386 }
735dc1d2 387
124ee9c9 388 if (aGroup->IsClosed())
735dc1d2 389 {
124ee9c9 390 myAspect->SuppressBackFace();
735dc1d2 391 }
124ee9c9 392 else
393 {
394 myAspect->AllowBackFace();
395 }
396
397 aGroup->SetGroupPrimitivesAspect (myAspect);
8e3ebc7a 398 }
7fd59977 399}
400
401//=======================================================================
402//function : Compute
2bd4c032 403//purpose :
7fd59977 404//=======================================================================
405
f376ac72 406void AIS_TexturedShape::Compute (const Handle(PrsMgr_PresentationManager3d)& /*thePrsMgr*/,
2bd4c032 407 const Handle(Prs3d_Presentation)& thePrs,
408 const Standard_Integer theMode)
7fd59977 409{
2bd4c032 410 thePrs->Clear();
411
412 if (myshape.IsNull())
413 {
414 return;
415 }
416
417 if (myshape.ShapeType() > TopAbs_FACE && myshape.ShapeType() < TopAbs_SHAPE)
418 {
419 thePrs->SetVisual (Graphic3d_TOS_ALL);
420 thePrs->SetDisplayPriority (myshape.ShapeType() + 2);
421 }
7fd59977 422
423 if (myshape.ShapeType() == TopAbs_COMPOUND)
2bd4c032 424 {
425 TopExp_Explorer anExplor (myshape, TopAbs_VERTEX);
426 if (!anExplor.More())
7fd59977 427 {
2bd4c032 428 return;
7fd59977 429 }
2bd4c032 430 }
7fd59977 431
432 if (IsInfinite())
2bd4c032 433 {
434 thePrs->SetInfiniteState (Standard_True);
435 }
7fd59977 436
2bd4c032 437 switch (theMode)
438 {
f376ac72 439 case AIS_WireFrame:
2bd4c032 440 {
5ad8c033 441 StdPrs_WFShape::Add (thePrs, myshape, myDrawer);
7fd59977 442 break;
2bd4c032 443 }
f376ac72 444 case AIS_Shaded:
50b830a0 445 case 3: // texture mapping on triangulation
2bd4c032 446 {
4c513386 447 if (myDrawer->IsAutoTriangulation())
448 {
449 Standard_Real aPrevAngle;
450 Standard_Real aNewAngle;
451 Standard_Real aPrevCoeff;
452 Standard_Real aNewCoeff;
453
454 Standard_Boolean isOwnDeviationAngle = OwnDeviationAngle (aNewAngle, aPrevAngle);
455 Standard_Boolean isOwnDeviationCoefficient = OwnDeviationCoefficient (aNewCoeff,aPrevCoeff);
456 if (((Abs (aNewAngle - aPrevAngle) > Precision::Angular()) && isOwnDeviationAngle) ||
457 ((Abs (aNewCoeff - aPrevCoeff) > Precision::Confusion()) && isOwnDeviationCoefficient))
458 {
459 BRepTools::Clean (myshape);
460 }
2bd4c032 461 }
50b830a0 462
2bd4c032 463 if (myshape.ShapeType() > TopAbs_FACE)
7fd59977 464 {
5ad8c033 465 StdPrs_WFShape::Add (thePrs, myshape, myDrawer);
2bd4c032 466 break;
7fd59977 467 }
50b830a0 468
2bd4c032 469 myDrawer->SetShadingAspectGlobal (Standard_False);
470 if (IsInfinite())
471 {
5ad8c033 472 StdPrs_WFShape::Add (thePrs, myshape, myDrawer);
2bd4c032 473 break;
474 }
475 try
476 {
477 OCC_CATCH_SIGNALS
50b830a0 478 if (theMode == AIS_Shaded)
479 {
480 StdPrs_ShadedShape::Add (thePrs, myshape, myDrawer);
481 }
482 else
483 {
484 StdPrs_ShadedShape::Add (thePrs, myshape, myDrawer,
485 Standard_True,
486 myIsCustomOrigin ? myUVOrigin : gp_Pnt2d (0.0, 0.0),
487 myUVRepeat,
488 myToScale ? myUVScale : gp_Pnt2d (1.0, 1.0));
489 updateAttributes (thePrs);
490 }
2bd4c032 491 }
492 catch (Standard_Failure)
493 {
0797d9d3 494#ifdef OCCT_DEBUG
2bd4c032 495 std::cout << "AIS_TexturedShape::Compute() in ShadingMode failed \n";
63c629aa 496#endif
2bd4c032 497 StdPrs_WFShape::Add (thePrs, myshape, myDrawer);
498 }
499 break;
500 }
7fd59977 501 case 2: // Bounding box
2bd4c032 502 {
503 if (IsInfinite())
7fd59977 504 {
5ad8c033 505 StdPrs_WFShape::Add (thePrs, myshape, myDrawer);
7fd59977 506 }
2bd4c032 507 else
7fd59977 508 {
5ad8c033 509 StdPrs_BndBox::Add (thePrs, BoundingBox(), myDrawer);
2bd4c032 510 }
511 break;
512 }
2bd4c032 513 }
514}