0026936: Drawbacks of inlining in new type system in OCCT 7.0 -- automatic
[occt.git] / src / AIS / AIS_TexturedShape.cxx
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b311480e 1// Created on: 2001-07-02
2// Created by: Mathias BOSSHARD
973c2be1 3// Copyright (c) 2001-2014 OPEN CASCADE SAS
7fd59977 4//
973c2be1 5// This file is part of Open CASCADE Technology software library.
7fd59977 6//
d5f74e42 7// This library is free software; you can redistribute it and/or modify it under
8// the terms of the GNU Lesser General Public License version 2.1 as published
973c2be1 9// by the Free Software Foundation, with special exception defined in the file
10// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
11// distribution for complete text of the license and disclaimer of any warranty.
7fd59977 12//
973c2be1 13// Alternatively, this file may be used under the terms of Open CASCADE
14// commercial license or contractual agreement.
b311480e 15
f376ac72 16#include <AIS_TexturedShape.hxx>
7fd59977 17
735dc1d2 18#include <AIS_GraphicTool.hxx>
2bd4c032 19#include <AIS_InteractiveContext.hxx>
7fd59977 20#include <BRepTools.hxx>
2bd4c032 21#include <gp_Pnt2d.hxx>
22#include <Graphic3d_AspectFillArea3d.hxx>
23#include <Graphic3d_Group.hxx>
7fd59977 24#include <Graphic3d_StructureManager.hxx>
25#include <Graphic3d_Texture2Dmanual.hxx>
124ee9c9 26#include <Message.hxx>
27#include <Message_Messenger.hxx>
2bd4c032 28#include <Precision.hxx>
6262338c 29#include <Prs3d_Drawer.hxx>
2bd4c032 30#include <Prs3d_Presentation.hxx>
735dc1d2 31#include <PrsMgr_ModedPresentation.hxx>
7fd59977 32#include <Prs3d_Root.hxx>
735dc1d2 33#include <Prs3d_LineAspect.hxx>
2bd4c032 34#include <Prs3d_ShadingAspect.hxx>
7fd59977 35#include <PrsMgr_PresentationManager3d.hxx>
f376ac72 36#include <Standard_ErrorHandler.hxx>
5ad8c033 37#include <StdPrs_BndBox.hxx>
2bd4c032 38#include <StdPrs_ShadedShape.hxx>
5ad8c033 39#include <StdPrs_ToolTriangulatedShape.hxx>
7fd59977 40#include <StdPrs_WFShape.hxx>
2bd4c032 41#include <TopExp_Explorer.hxx>
7fd59977 42
f376ac72 43
92efcf78 44IMPLEMENT_STANDARD_RTTIEXT(AIS_TexturedShape,AIS_Shape)
45
7fd59977 46//=======================================================================
47//function : AIS_TexturedShape
2bd4c032 48//purpose :
7fd59977 49//=======================================================================
2bd4c032 50AIS_TexturedShape::AIS_TexturedShape (const TopoDS_Shape& theShape)
f376ac72 51: AIS_Shape (theShape),
52 myPredefTexture (Graphic3d_NameOfTexture2D(0)),
53 myToMapTexture (Standard_True),
54 myModulate (Standard_True),
55 myUVOrigin (0.0, 0.0),
56 myIsCustomOrigin (Standard_True),
57 myUVRepeat (1.0, 1.0),
58 myToRepeat (Standard_True),
59 myUVScale (1.0, 1.0),
60 myToScale (Standard_True),
61 myToShowTriangles (Standard_False)
7fd59977 62{
63}
64
7fd59977 65//=======================================================================
66//function : SetTextureFileName
2bd4c032 67//purpose :
7fd59977 68//=======================================================================
2bd4c032 69void AIS_TexturedShape::SetTextureFileName (const TCollection_AsciiString& theTextureFileName)
7fd59977 70{
f376ac72 71 myTexturePixMap.Nullify();
72
2bd4c032 73 if (theTextureFileName.IsIntegerValue())
74 {
f376ac72 75 const Standard_Integer aValue = theTextureFileName.IntegerValue();
76 if (aValue < Graphic3d_Texture2D::NumberOfTextures()
77 && aValue >= 0)
7fd59977 78 {
f376ac72 79 myPredefTexture = Graphic3d_NameOfTexture2D (aValue);
7fd59977 80 }
2bd4c032 81 else
7fd59977 82 {
124ee9c9 83 Message::DefaultMessenger()->Send (TCollection_AsciiString ("Error: texture with ID ") + theTextureFileName
84 + " is undefined! Texture 0 will be used instead.", Message_Fail);
2bd4c032 85 myPredefTexture = Graphic3d_NameOfTexture2D (0);
7fd59977 86 }
2bd4c032 87 myTextureFile = "";
88 }
89 else
90 {
91 myTextureFile = theTextureFileName;
f376ac72 92 myPredefTexture = Graphic3d_NOT_2D_UNKNOWN;
2bd4c032 93 }
7fd59977 94}
95
96//=======================================================================
f376ac72 97//function : SetTexturePixMap
98//purpose :
99//=======================================================================
100void AIS_TexturedShape::SetTexturePixMap (const Handle(Image_PixMap)& theTexturePixMap)
101{
102 myTextureFile = "";
103 myPredefTexture = Graphic3d_NOT_2D_UNKNOWN;
104 myTexturePixMap = theTexturePixMap;
105}
106
107//=======================================================================
7fd59977 108//function : SetTextureRepeat
2bd4c032 109//purpose :
7fd59977 110//=======================================================================
111
f376ac72 112void AIS_TexturedShape::SetTextureRepeat (const Standard_Boolean theToRepeat,
2bd4c032 113 const Standard_Real theURepeat,
114 const Standard_Real theVRepeat)
7fd59977 115{
f376ac72 116 myToRepeat = theToRepeat;
117 myUVRepeat.SetCoord (theURepeat, theVRepeat);
7fd59977 118}
119
120//=======================================================================
121//function : SetTextureMapOn
2bd4c032 122//purpose :
7fd59977 123//=======================================================================
124
125void AIS_TexturedShape::SetTextureMapOn()
126{
f376ac72 127 myToMapTexture = Standard_True;
7fd59977 128}
129
130//=======================================================================
131//function : SetTextureMapOff
2bd4c032 132//purpose :
7fd59977 133//=======================================================================
134
135void AIS_TexturedShape::SetTextureMapOff()
136{
f376ac72 137 myToMapTexture = Standard_False;
7fd59977 138}
139
140//=======================================================================
141//function : SetTextureOrigin
2bd4c032 142//purpose :
7fd59977 143//=======================================================================
144
f376ac72 145void AIS_TexturedShape::SetTextureOrigin (const Standard_Boolean theToSetTextureOrigin,
2bd4c032 146 const Standard_Real theUOrigin,
147 const Standard_Real theVOrigin)
7fd59977 148{
f376ac72 149 myIsCustomOrigin = theToSetTextureOrigin;
150 myUVOrigin.SetCoord (theUOrigin, theVOrigin);
7fd59977 151}
152
153//=======================================================================
154//function : SetTextureScale
2bd4c032 155//purpose :
7fd59977 156//=======================================================================
157
f376ac72 158void AIS_TexturedShape::SetTextureScale (const Standard_Boolean theToSetTextureScale,
2bd4c032 159 const Standard_Real theScaleU,
160 const Standard_Real theScaleV)
7fd59977 161{
f376ac72 162 myToScale = theToSetTextureScale;
163 myUVScale.SetCoord (theScaleU, theScaleV);
7fd59977 164}
165
166//=======================================================================
167//function : ShowTriangles
2bd4c032 168//purpose :
7fd59977 169//=======================================================================
170
f376ac72 171void AIS_TexturedShape::ShowTriangles (const Standard_Boolean theToShowTriangles)
7fd59977 172{
f376ac72 173 myToShowTriangles = theToShowTriangles;
7fd59977 174}
175
176//=======================================================================
177//function : EnableTextureModulate
2bd4c032 178//purpose :
7fd59977 179//=======================================================================
180
181void AIS_TexturedShape::EnableTextureModulate()
182{
183 myModulate = Standard_True;
184}
185
186//=======================================================================
187//function : DisableTextureModulate
bf75be98 188//purpose :
7fd59977 189//=======================================================================
190
191void AIS_TexturedShape::DisableTextureModulate()
192{
193 myModulate = Standard_False;
194}
195
196//=======================================================================
7389f96d 197//function : SetColor
198//purpose :
199//=======================================================================
200
201void AIS_TexturedShape::SetColor (const Quantity_Color& theColor)
202{
203 AIS_Shape::SetColor (theColor);
204
735dc1d2 205 for (Standard_Integer aPrsIt = 1; aPrsIt <= Presentations().Length(); ++aPrsIt)
7389f96d 206 {
735dc1d2 207 const PrsMgr_ModedPresentation& aPrsModed = Presentations().Value (aPrsIt);
208
209 if (aPrsModed.Mode() != 3)
210 continue;
211
212 updateAttributes (aPrsModed.Presentation()->Presentation());
213 }
214}
215
216//=======================================================================
217//function : UnsetColor
218//purpose :
219//=======================================================================
220
221void AIS_TexturedShape::UnsetColor()
222{
223 AIS_Shape::UnsetColor();
224
225 for (Standard_Integer aPrsIt = 1; aPrsIt <= Presentations().Length(); ++aPrsIt)
226 {
227 const PrsMgr_ModedPresentation& aPrsModed = Presentations().Value (aPrsIt);
228
229 if (aPrsModed.Mode() != 3)
230 continue;
231
232 Handle(Prs3d_Presentation) aPrs = aPrsModed.Presentation()->Presentation();
233 Handle(Graphic3d_Group) aGroup = Prs3d_Root::CurrentGroup (aPrs);
234
235 Handle(Graphic3d_AspectFillArea3d) anAreaAsp = myDrawer->Link()->ShadingAspect()->Aspect();
236 Handle(Graphic3d_AspectLine3d) aLineAsp = myDrawer->Link()->LineAspect()->Aspect();
237 Quantity_Color aColor;
238 AIS_GraphicTool::GetInteriorColor (myDrawer->Link(), aColor);
239 anAreaAsp->SetInteriorColor (aColor);
240 aPrs->SetPrimitivesAspect (anAreaAsp);
241 aPrs->SetPrimitivesAspect (aLineAsp);
242 // Check if aspect of given type is set for the group,
243 // because setting aspect for group with no already set aspect
244 // can lead to loss of presentation data
245 if (aGroup->IsGroupPrimitivesAspectSet (Graphic3d_ASPECT_FILL_AREA))
7389f96d 246 {
735dc1d2 247 aGroup->SetGroupPrimitivesAspect (anAreaAsp);
7389f96d 248 }
735dc1d2 249 if (aGroup->IsGroupPrimitivesAspectSet (Graphic3d_ASPECT_LINE))
250 {
251 aGroup->SetGroupPrimitivesAspect (aLineAsp);
252 }
253
254 updateAttributes (aPrs);
255 }
256}
257
258//=======================================================================
259//function : SetMaterial
260//purpose :
261//=======================================================================
262
263void AIS_TexturedShape::SetMaterial (const Graphic3d_MaterialAspect& theMat)
264{
265 AIS_Shape::SetMaterial (theMat);
266
267 for (Standard_Integer aPrsIt = 1; aPrsIt <= Presentations().Length(); ++aPrsIt)
268 {
269 const PrsMgr_ModedPresentation& aPrsModed = Presentations().Value (aPrsIt);
270
271 if (aPrsModed.Mode() != 3)
272 continue;
273
274 updateAttributes (aPrsModed.Presentation()->Presentation());
275 }
276}
277
278//=======================================================================
279//function : UnsetMaterial
280//purpose :
281//=======================================================================
282void AIS_TexturedShape::UnsetMaterial()
283{
284 AIS_Shape::UnsetMaterial();
285
286 for (Standard_Integer aPrsIt = 1; aPrsIt <= Presentations().Length(); ++aPrsIt)
287 {
288 const PrsMgr_ModedPresentation& aPrsModed = Presentations().Value (aPrsIt);
289
290 if (aPrsModed.Mode() != 3)
291 continue;
292
293 updateAttributes (aPrsModed.Presentation()->Presentation());
7389f96d 294 }
295}
296
297//=======================================================================
7fd59977 298//function : UpdateAttributes
2bd4c032 299//purpose :
7fd59977 300//=======================================================================
301
302void AIS_TexturedShape::UpdateAttributes()
303{
8e3ebc7a 304 updateAttributes (Presentation());
305}
306
307//=======================================================================
308//function : updateAttributes
309//purpose :
310//=======================================================================
311
312void AIS_TexturedShape::updateAttributes (const Handle(Prs3d_Presentation)& thePrs)
313{
7389f96d 314 myAspect = new Graphic3d_AspectFillArea3d (*myDrawer->ShadingAspect()->Aspect());
8e3ebc7a 315 if (HasPolygonOffsets())
316 {
8e3ebc7a 317 Standard_Integer aMode;
318 Standard_ShortReal aFactor, aUnits;
319 PolygonOffsets (aMode, aFactor, aUnits);
320 myAspect->SetPolygonOffsets (aMode, aFactor, aUnits);
321 }
322
124ee9c9 323 Standard_Boolean hasTexture = Standard_False;
324 if (myToMapTexture)
2bd4c032 325 {
124ee9c9 326 TCollection_AsciiString aTextureDesc;
327 if (!myTexturePixMap.IsNull())
328 {
329 myTexture = new Graphic3d_Texture2Dmanual (myTexturePixMap);
330 aTextureDesc = " (custom image)";
331 }
332 else if (myPredefTexture != Graphic3d_NOT_2D_UNKNOWN)
333 {
334 myTexture = new Graphic3d_Texture2Dmanual (myPredefTexture);
335 aTextureDesc = TCollection_AsciiString(" (predefined texture ") + myTexture->GetId() + ")";
336 }
337 else
338 {
339 myTexture = new Graphic3d_Texture2Dmanual (myTextureFile.ToCString());
340 aTextureDesc = TCollection_AsciiString(" (") + myTextureFile + ")";
341 }
2bd4c032 342
124ee9c9 343 if (myModulate)
344 {
345 myTexture->EnableModulate();
346 }
347 else
348 {
349 myTexture->DisableModulate();
350 }
351
352 if (myTexture->IsDone())
353 {
354 hasTexture = Standard_True;
355 }
356 else
357 {
358 Message::DefaultMessenger()->Send (TCollection_AsciiString ("Error: texture can not be loaded ") + aTextureDesc, Message_Fail);
359 }
f376ac72 360 }
124ee9c9 361
362 myAspect->SetTextureMap (myTexture);
363 if (hasTexture)
f376ac72 364 {
124ee9c9 365 myAspect->SetTextureMapOn();
f376ac72 366 }
7fd59977 367 else
f376ac72 368 {
8e3ebc7a 369 myAspect->SetTextureMapOff();
2bd4c032 370 }
371
f376ac72 372 if (myToShowTriangles)
8e3ebc7a 373 {
124ee9c9 374 myAspect->SetEdgeOn();
8e3ebc7a 375 }
376 else
377 {
124ee9c9 378 myAspect->SetEdgeOff();
8e3ebc7a 379 }
380
735dc1d2 381 // Go through all groups to change fill aspect for all primitives
382 for (Graphic3d_SequenceOfGroup::Iterator aGroupIt (thePrs->Groups()); aGroupIt.More(); aGroupIt.Next())
8e3ebc7a 383 {
735dc1d2 384 const Handle(Graphic3d_Group)& aGroup = aGroupIt.Value();
124ee9c9 385 if (!aGroup->IsGroupPrimitivesAspectSet (Graphic3d_ASPECT_FILL_AREA))
386 {
387 continue;
388 }
735dc1d2 389
124ee9c9 390 if (aGroup->IsClosed())
735dc1d2 391 {
124ee9c9 392 myAspect->SuppressBackFace();
735dc1d2 393 }
124ee9c9 394 else
395 {
396 myAspect->AllowBackFace();
397 }
398
399 aGroup->SetGroupPrimitivesAspect (myAspect);
8e3ebc7a 400 }
7fd59977 401}
402
403//=======================================================================
404//function : Compute
2bd4c032 405//purpose :
7fd59977 406//=======================================================================
407
f376ac72 408void AIS_TexturedShape::Compute (const Handle(PrsMgr_PresentationManager3d)& /*thePrsMgr*/,
2bd4c032 409 const Handle(Prs3d_Presentation)& thePrs,
410 const Standard_Integer theMode)
7fd59977 411{
2bd4c032 412 thePrs->Clear();
413
414 if (myshape.IsNull())
415 {
416 return;
417 }
418
419 if (myshape.ShapeType() > TopAbs_FACE && myshape.ShapeType() < TopAbs_SHAPE)
420 {
421 thePrs->SetVisual (Graphic3d_TOS_ALL);
422 thePrs->SetDisplayPriority (myshape.ShapeType() + 2);
423 }
7fd59977 424
425 if (myshape.ShapeType() == TopAbs_COMPOUND)
2bd4c032 426 {
427 TopExp_Explorer anExplor (myshape, TopAbs_VERTEX);
428 if (!anExplor.More())
7fd59977 429 {
2bd4c032 430 return;
7fd59977 431 }
2bd4c032 432 }
7fd59977 433
434 if (IsInfinite())
2bd4c032 435 {
436 thePrs->SetInfiniteState (Standard_True);
437 }
7fd59977 438
2bd4c032 439 switch (theMode)
440 {
f376ac72 441 case AIS_WireFrame:
2bd4c032 442 {
5ad8c033 443 StdPrs_WFShape::Add (thePrs, myshape, myDrawer);
7fd59977 444 break;
2bd4c032 445 }
f376ac72 446 case AIS_Shaded:
50b830a0 447 case 3: // texture mapping on triangulation
2bd4c032 448 {
4c513386 449 if (myDrawer->IsAutoTriangulation())
450 {
451 Standard_Real aPrevAngle;
452 Standard_Real aNewAngle;
453 Standard_Real aPrevCoeff;
454 Standard_Real aNewCoeff;
455
456 Standard_Boolean isOwnDeviationAngle = OwnDeviationAngle (aNewAngle, aPrevAngle);
457 Standard_Boolean isOwnDeviationCoefficient = OwnDeviationCoefficient (aNewCoeff,aPrevCoeff);
458 if (((Abs (aNewAngle - aPrevAngle) > Precision::Angular()) && isOwnDeviationAngle) ||
459 ((Abs (aNewCoeff - aPrevCoeff) > Precision::Confusion()) && isOwnDeviationCoefficient))
460 {
461 BRepTools::Clean (myshape);
462 }
2bd4c032 463 }
50b830a0 464
2bd4c032 465 if (myshape.ShapeType() > TopAbs_FACE)
7fd59977 466 {
5ad8c033 467 StdPrs_WFShape::Add (thePrs, myshape, myDrawer);
2bd4c032 468 break;
7fd59977 469 }
50b830a0 470
2bd4c032 471 myDrawer->SetShadingAspectGlobal (Standard_False);
472 if (IsInfinite())
473 {
5ad8c033 474 StdPrs_WFShape::Add (thePrs, myshape, myDrawer);
2bd4c032 475 break;
476 }
477 try
478 {
479 OCC_CATCH_SIGNALS
50b830a0 480 if (theMode == AIS_Shaded)
481 {
482 StdPrs_ShadedShape::Add (thePrs, myshape, myDrawer);
483 }
484 else
485 {
486 StdPrs_ShadedShape::Add (thePrs, myshape, myDrawer,
487 Standard_True,
488 myIsCustomOrigin ? myUVOrigin : gp_Pnt2d (0.0, 0.0),
489 myUVRepeat,
490 myToScale ? myUVScale : gp_Pnt2d (1.0, 1.0));
491 updateAttributes (thePrs);
492 }
2bd4c032 493 }
494 catch (Standard_Failure)
495 {
0797d9d3 496#ifdef OCCT_DEBUG
2bd4c032 497 std::cout << "AIS_TexturedShape::Compute() in ShadingMode failed \n";
63c629aa 498#endif
2bd4c032 499 StdPrs_WFShape::Add (thePrs, myshape, myDrawer);
500 }
501 break;
502 }
7fd59977 503 case 2: // Bounding box
2bd4c032 504 {
505 if (IsInfinite())
7fd59977 506 {
5ad8c033 507 StdPrs_WFShape::Add (thePrs, myshape, myDrawer);
7fd59977 508 }
2bd4c032 509 else
7fd59977 510 {
5ad8c033 511 StdPrs_BndBox::Add (thePrs, BoundingBox(), myDrawer);
2bd4c032 512 }
513 break;
514 }
2bd4c032 515 }
516}