0029590: Coding - avoid usage of Standard_EXPORT attribute for inline methods
[occt.git] / src / AIS / AIS_RubberBand.cxx
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b12e1c7b 1// Created on: 2015-11-23
2// Created by: Anastasia BORISOVA
3// Copyright (c) 2015 OPEN CASCADE SAS
4//
5// This file is part of Open CASCADE Technology software library.
6//
7// This library is free software; you can redistribute it and/or modify it under
8// the terms of the GNU Lesser General Public License version 2.1 as published
9// by the Free Software Foundation, with special exception defined in the file
10// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
11// distribution for complete text of the license and disclaimer of any warranty.
12//
13// Alternatively, this file may be used under the terms of Open CASCADE
14// commercial license or contractual agreement.
15
16#include <AIS_RubberBand.hxx>
17#include <BRepMesh_DataStructureOfDelaun.hxx>
18#include <BRepMesh_Delaun.hxx>
19#include <Graphic3d_ArrayOfPolygons.hxx>
20#include <Graphic3d_ArrayOfPolylines.hxx>
21#include <Graphic3d_AspectFillArea3d.hxx>
22#include <Graphic3d_GraphicDriver.hxx>
23#include <Graphic3d_ArrayOfTriangles.hxx>
24#include <Graphic3d_TransModeFlags.hxx>
25#include <Graphic3d_ZLayerId.hxx>
26#include <Prs3d_LineAspect.hxx>
27#include <Prs3d_Root.hxx>
28#include <Prs3d_ShadingAspect.hxx>
29#include <SelectMgr_EntityOwner.hxx>
30#include <V3d_Viewer.hxx>
31#include <V3d_View.hxx>
32
33
34#define MEMORY_BLOCK_SIZE 512 * 7
35
36IMPLEMENT_STANDARD_RTTIEXT(AIS_RubberBand, AIS_InteractiveObject)
37//=======================================================================
38//function : Constructor
39//purpose :
40//=======================================================================
41AIS_RubberBand::AIS_RubberBand()
53d696bf 42: myIsPolygonClosed(Standard_True)
b12e1c7b 43{
44 myDrawer->SetLineAspect (new Prs3d_LineAspect (Quantity_NOC_WHITE, Aspect_TOL_SOLID, 1.0));
45 myDrawer->SetShadingAspect (new Prs3d_ShadingAspect());
69adb9ce 46 myDrawer->ShadingAspect()->SetMaterial (Graphic3d_NOM_PLASTIC);
b12e1c7b 47 myDrawer->ShadingAspect()->Aspect()->SetInteriorStyle (Aspect_IS_EMPTY);
c40eb6b9 48 myDrawer->ShadingAspect()->Aspect()->SetAlphaMode (Graphic3d_AlphaMode_Blend);
b12e1c7b 49 myDrawer->ShadingAspect()->SetTransparency (1.0);
50 myDrawer->ShadingAspect()->SetColor (Quantity_NOC_WHITE);
51
778cd667 52 SetTransformPersistence (new Graphic3d_TransformPers (Graphic3d_TMF_2d, Aspect_TOTP_LEFT_LOWER));
b12e1c7b 53 SetZLayer (Graphic3d_ZLayerId_TopOSD);
54}
55
56//=======================================================================
57//function : Constructor
58//purpose :
59//=======================================================================
60AIS_RubberBand::AIS_RubberBand (const Quantity_Color& theLineColor,
61 const Aspect_TypeOfLine theLineType,
53d696bf 62 const Standard_Real theWidth,
63 const Standard_Boolean theIsPolygonClosed)
64: myIsPolygonClosed(theIsPolygonClosed)
b12e1c7b 65{
66 myDrawer->SetLineAspect (new Prs3d_LineAspect (theLineColor, theLineType, theWidth));
67 myDrawer->SetShadingAspect (new Prs3d_ShadingAspect());
69adb9ce 68 myDrawer->ShadingAspect()->SetMaterial (Graphic3d_NOM_PLASTIC);
b12e1c7b 69 myDrawer->ShadingAspect()->Aspect()->SetInteriorStyle (Aspect_IS_EMPTY);
c40eb6b9 70 myDrawer->ShadingAspect()->Aspect()->SetAlphaMode (Graphic3d_AlphaMode_Blend);
b12e1c7b 71 myDrawer->ShadingAspect()->SetTransparency (1.0);
72 myDrawer->ShadingAspect()->SetColor (Quantity_NOC_WHITE);
73
778cd667 74 SetTransformPersistence (new Graphic3d_TransformPers (Graphic3d_TMF_2d, Aspect_TOTP_LEFT_LOWER));
b12e1c7b 75 SetZLayer (Graphic3d_ZLayerId_TopOSD);
76}
77
78//=======================================================================
79//function : Constructor
80//purpose :
81//=======================================================================
82AIS_RubberBand::AIS_RubberBand (const Quantity_Color& theLineColor,
83 const Aspect_TypeOfLine theLineType,
84 const Quantity_Color theFillColor,
85 const Standard_Real theTransparency,
53d696bf 86 const Standard_Real theLineWidth,
87 const Standard_Boolean theIsPolygonClosed)
88: myIsPolygonClosed (theIsPolygonClosed)
b12e1c7b 89{
90 myDrawer->SetLineAspect (new Prs3d_LineAspect (theLineColor, theLineType, theLineWidth));
91 myDrawer->SetShadingAspect (new Prs3d_ShadingAspect());
69adb9ce 92 myDrawer->ShadingAspect()->SetMaterial (Graphic3d_NOM_PLASTIC);
b12e1c7b 93 myDrawer->ShadingAspect()->SetColor (theFillColor);
94 myDrawer->ShadingAspect()->Aspect()->SetInteriorStyle (Aspect_IS_SOLID);
c40eb6b9 95 myDrawer->ShadingAspect()->Aspect()->SetAlphaMode (Graphic3d_AlphaMode_Blend);
b12e1c7b 96 myDrawer->ShadingAspect()->SetTransparency (theTransparency);
97
778cd667 98 SetTransformPersistence (new Graphic3d_TransformPers (Graphic3d_TMF_2d, Aspect_TOTP_LEFT_LOWER));
b12e1c7b 99 SetZLayer (Graphic3d_ZLayerId_TopOSD);
100}
101
102//=======================================================================
103//function : Destructor
104//purpose :
105//=======================================================================
106AIS_RubberBand::~AIS_RubberBand()
107{
108 myPoints.Clear();
109 myTriangles.Nullify();
110 myBorders.Nullify();
111}
112
113//=======================================================================
114//function : SetRectangle
115//purpose :
116//=======================================================================
117void AIS_RubberBand::SetRectangle (const Standard_Integer theMinX, const Standard_Integer theMinY,
118 const Standard_Integer theMaxX, const Standard_Integer theMaxY)
119{
120 myPoints.Clear();
121 myPoints.Append (Graphic3d_Vec2i (theMinX, theMinY));
122 myPoints.Append (Graphic3d_Vec2i (theMinX, theMaxY));
123 myPoints.Append (Graphic3d_Vec2i (theMaxX, theMaxY));
124 myPoints.Append (Graphic3d_Vec2i (theMaxX, theMinY));
125}
126
127//=======================================================================
128//function : AddPoint
129//purpose :
130//=======================================================================
131void AIS_RubberBand::AddPoint (const Graphic3d_Vec2i& thePoint)
132{
133 myPoints.Append (thePoint);
134}
135
136//=======================================================================
137//function : AddPoint
138//purpose :
139//=======================================================================
140void AIS_RubberBand::RemoveLastPoint()
141{
142 myPoints.Remove (myPoints.Length());
143}
144
145//=======================================================================
146//function : GetPoints
147//purpose :
148//=======================================================================
149const NCollection_Sequence<Graphic3d_Vec2i>& AIS_RubberBand::Points() const
150{
151 return myPoints;
152}
153
154//=======================================================================
155//function : LineColor
156//purpose :
157//=======================================================================
158Quantity_Color AIS_RubberBand::LineColor() const
159{
b6472664 160 return myDrawer->LineAspect()->Aspect()->Color();
b12e1c7b 161}
162
163//=======================================================================
164//function : SetLineColor
165//purpose :
166//=======================================================================
167void AIS_RubberBand::SetLineColor (const Quantity_Color& theColor)
168{
169 myDrawer->LineAspect()->SetColor (theColor);
170}
171
172//=======================================================================
173//function : FillColor
174//purpose :
175//=======================================================================
176Quantity_Color AIS_RubberBand::FillColor() const
177{
178 return myDrawer->ShadingAspect()->Color();
179}
180
181//=======================================================================
182//function : SetFillColor
183//purpose :
184//=======================================================================
185void AIS_RubberBand::SetFillColor (const Quantity_Color& theColor)
186{
187 myDrawer->ShadingAspect()->SetColor (theColor);
188}
189
190//=======================================================================
191//function : SetLineWidth
192//purpose :
193//=======================================================================
194void AIS_RubberBand::SetLineWidth (const Standard_Real theWidth) const
195{
196 myDrawer->LineAspect()->SetWidth (theWidth);
197}
198
199//=======================================================================
200//function : SetLineWidth
201//purpose :
202//=======================================================================
203Standard_Real AIS_RubberBand::LineWidth() const
204{
b6472664 205 return myDrawer->LineAspect()->Aspect()->Width();
b12e1c7b 206}
207
208//=======================================================================
209//function : SetLineType
210//purpose :
211//=======================================================================
212void AIS_RubberBand::SetLineType (const Aspect_TypeOfLine theType)
213{
214 myDrawer->LineAspect()->SetTypeOfLine (theType);
215}
216
217//=======================================================================
218//function : LineType
219//purpose :
220//=======================================================================
221Aspect_TypeOfLine AIS_RubberBand::LineType() const
222{
b6472664 223 return myDrawer->LineAspect()->Aspect()->Type();
b12e1c7b 224}
225
226//=======================================================================
227//function : SetFillTransparency
228//purpose :
229//=======================================================================
230void AIS_RubberBand::SetFillTransparency (const Standard_Real theValue) const
231{
232 myDrawer->ShadingAspect()->SetTransparency (theValue);
233}
234
235//=======================================================================
236//function : SetFillTransparency
237//purpose :
238//=======================================================================
239Standard_Real AIS_RubberBand::FillTransparency() const
240{
241 return myDrawer->ShadingAspect()->Transparency();
242}
243
244//=======================================================================
245//function : SetFilling
246//purpose :
247//=======================================================================
248void AIS_RubberBand::SetFilling (const Standard_Boolean theIsFilling)
249{
250 myDrawer->ShadingAspect()->Aspect()->SetInteriorStyle (theIsFilling ? Aspect_IS_SOLID : Aspect_IS_EMPTY);
251}
252
253//=======================================================================
254//function : SetFilling
255//purpose :
256//=======================================================================
257void AIS_RubberBand::SetFilling (const Quantity_Color theColor, const Standard_Real theTransparency)
258{
259 SetFilling (Standard_True);
260 SetFillTransparency (theTransparency);
261 SetFillColor (theColor);
262}
263
264//=======================================================================
265//function : IsFilling
266//purpose :
267//=======================================================================
268Standard_Boolean AIS_RubberBand::IsFilling() const
269{
b6472664 270 Aspect_InteriorStyle aStyle = myDrawer->ShadingAspect()->Aspect()->InteriorStyle();
b12e1c7b 271 return aStyle != Aspect_IS_EMPTY;
272}
273
53d696bf 274//=======================================================================
275//function : IsPolygonClosed
276//purpose :
277//=======================================================================
278Standard_Boolean AIS_RubberBand::IsPolygonClosed() const
279{
280 return myIsPolygonClosed;
281}
282
283//=======================================================================
284//function : SetPolygonClosed
285//purpose :
286//=======================================================================
287void AIS_RubberBand::SetPolygonClosed(Standard_Boolean theIsPolygonClosed)
288{
289 myIsPolygonClosed = theIsPolygonClosed;
290}
291
b12e1c7b 292//=======================================================================
293//function : fillTriangles
294//purpose :
295//=======================================================================
296Standard_Boolean AIS_RubberBand::fillTriangles()
297{
298 Handle(NCollection_IncAllocator) anAllocator = new NCollection_IncAllocator (MEMORY_BLOCK_SIZE);
299 Handle(BRepMesh_DataStructureOfDelaun) aMeshStructure = new BRepMesh_DataStructureOfDelaun(anAllocator);
300 Standard_Integer aPtsLower = myPoints.Lower();
301 Standard_Integer aPtsUpper = myPoints.Upper();
302 BRepMesh::Array1OfInteger anIndexes (0, myPoints.Length() - 1);
303 for (Standard_Integer aPtIdx = aPtsLower; aPtIdx <= aPtsUpper; ++aPtIdx)
304 {
305 gp_XY aP ((Standard_Real)myPoints.Value (aPtIdx).x(),
306 (Standard_Real)myPoints.Value (aPtIdx).y());
307 BRepMesh_Vertex aVertex (aP, aPtIdx, BRepMesh_Frontier);
308 anIndexes.ChangeValue (aPtIdx - aPtsLower) = aMeshStructure->AddNode (aVertex);
309 }
310
311 Standard_Real aPtSum = 0;
312 for (Standard_Integer aIdx = aPtsLower; aIdx <= aPtsUpper; ++aIdx)
313 {
314 Standard_Integer aNextIdx = (aIdx % myPoints.Length()) + 1;
315 aPtSum += (Standard_Real)(myPoints.Value (aNextIdx).x() - myPoints.Value (aIdx).x())
316 * (Standard_Real)(myPoints.Value (aNextIdx).y() + myPoints.Value (aIdx).y());
317 }
318 Standard_Boolean isClockwiseOrdered = aPtSum < 0;
319
320 for (Standard_Integer aIdx = 0; aIdx < anIndexes.Length(); ++aIdx)
321 {
322 Standard_Integer aPtIdx = isClockwiseOrdered ? aIdx : (aIdx + 1) % anIndexes.Length();
323 Standard_Integer aNextPtIdx = isClockwiseOrdered ? (aIdx + 1) % anIndexes.Length() : aIdx;
324 BRepMesh_Edge anEdge (anIndexes.Value (aPtIdx),
325 anIndexes.Value (aNextPtIdx),
326 BRepMesh_Frontier);
327 aMeshStructure->AddLink (anEdge);
328 }
329
330 BRepMesh_Delaun aTriangulation (aMeshStructure, anIndexes);
331 const BRepMesh::MapOfInteger& aTriangles = aMeshStructure->ElementsOfDomain();
332 if (aTriangles.Extent() < 1)
333 return Standard_False;
334
335
336 Standard_Boolean toFill = Standard_False;
9d1bf7ae 337 if (myTriangles.IsNull() || myTriangles->VertexNumber() != aTriangles.Extent() * 3)
b12e1c7b 338 {
339 toFill = Standard_True;
69adb9ce 340 myTriangles = new Graphic3d_ArrayOfTriangles (aTriangles.Extent() * 3, 0, Standard_True);
b12e1c7b 341 }
342
343 Standard_Integer aVertexIndex = 1;
344 BRepMesh::MapOfInteger::Iterator aTriangleIt (aTriangles);
345 for (; aTriangleIt.More(); aTriangleIt.Next())
346 {
347 const Standard_Integer aTriangleId = aTriangleIt.Key();
348 const BRepMesh_Triangle& aCurrentTriangle = aMeshStructure->GetElement (aTriangleId);
349
350 if (aCurrentTriangle.Movability() == BRepMesh_Deleted)
351 continue;
352
353 Standard_Integer aTriangleVerts[3];
354 aMeshStructure->ElementNodes (aCurrentTriangle, aTriangleVerts);
355
356 gp_Pnt2d aPts[3];
357 for (Standard_Integer aVertIdx = 0; aVertIdx < 3; ++aVertIdx)
358 {
359 const BRepMesh_Vertex& aVertex = aMeshStructure->GetNode (aTriangleVerts[aVertIdx]);
360 aPts[aVertIdx] = aVertex.Coord();
361 }
362
363 if (toFill)
364 {
69adb9ce 365 gp_Dir aNorm = gp::DZ();
b12e1c7b 366 for (Standard_Integer anIt = 0; anIt < 3; ++anIt)
367 {
69adb9ce 368 myTriangles->AddVertex (aPts[anIt].X(), aPts[anIt].Y(), 0.0,
369 aNorm.X(), aNorm.Y(), aNorm.Z());
b12e1c7b 370 }
371 }
372 else
373 {
374 for (Standard_Integer anIt = 0; anIt < 3; ++anIt)
375 {
376 myTriangles->SetVertice (aVertexIndex++, (Standard_ShortReal)aPts[anIt].X(), (Standard_ShortReal)aPts[anIt].Y(), 0.0f);
377 }
378 }
379 }
380
381 aMeshStructure.Nullify();
382 anAllocator.Nullify();
383
384 return Standard_True;
385}
386
387//=======================================================================
388//function : Compute
389//purpose :
390//=======================================================================
391void AIS_RubberBand::Compute (const Handle(PrsMgr_PresentationManager3d)& /*thePresentationManager*/,
392 const Handle(Prs3d_Presentation)& thePresentation,
393 const Standard_Integer /*theMode*/)
394{
395 Handle (Graphic3d_Group) aGroup = Prs3d_Root::CurrentGroup (thePresentation);
396
397 // Draw filling
398 if (IsFilling() && fillTriangles())
399 {
400 aGroup->SetGroupPrimitivesAspect (myDrawer->ShadingAspect()->Aspect());
401 aGroup->AddPrimitiveArray (myTriangles);
402 }
403
404 // Draw frame
53d696bf 405 if (myBorders.IsNull() || myBorders->VertexNumber() != myPoints.Length() + (myIsPolygonClosed ? 1 : 0))
b12e1c7b 406 {
53d696bf 407 myBorders = new Graphic3d_ArrayOfPolylines(myPoints.Length() + (myIsPolygonClosed ? 1 : 0));
b12e1c7b 408 for (Standard_Integer anIt = 1; anIt <= myPoints.Length(); anIt++)
409 {
410 myBorders->AddVertex ((Standard_Real)myPoints.Value (anIt).x(),
411 (Standard_Real)myPoints.Value (anIt).y(), 0.0);
412 }
413
53d696bf 414 if (myIsPolygonClosed)
415 {
416 myBorders->AddVertex((Standard_Real)myPoints.Value(1).x(),
417 (Standard_Real)myPoints.Value(1).y(), 0.0);
418 }
b12e1c7b 419
420 }
421 else
422 {
423 for (Standard_Integer anIt = 1; anIt <= myPoints.Length(); anIt++)
424 {
425 myBorders->SetVertice (anIt, (Standard_ShortReal)myPoints.Value (anIt).x(),
426 (Standard_ShortReal)myPoints.Value (anIt).y(), 0.0f);
427 }
428
53d696bf 429 if (myIsPolygonClosed)
430 {
431 myBorders->SetVertice(myPoints.Length() + 1, (Standard_ShortReal)myPoints.Value(1).x(),
b12e1c7b 432 (Standard_ShortReal)myPoints.Value(1).y(), 0.0f);
53d696bf 433 }
b12e1c7b 434 }
435
436 aGroup->SetGroupPrimitivesAspect (myDrawer->LineAspect()->Aspect());
437 aGroup->AddPrimitiveArray (myBorders);
438}